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Re: Mesa glmark2 scores
Posted on:
8/25 12:31
#41
Just popping in
Joined: 2006/12/6 21:24Last Login
: Today 15:23
From Barcelona, Spain
Group:
Registered Users
Radeon RX560, A1222 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.64 (7.12.2023) AmigaOne A1222 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 142 FrameTime: 7.079 ms [build] use-vbo=true: FPS: 617 FrameTime: 1.621 ms [texture] texture-filter=nearest: FPS: 510 FrameTime: 1.962 ms [texture] texture-filter=linear: FPS: 508 FrameTime: 1.969 ms [texture] texture-filter=mipmap: FPS: 504 FrameTime: 1.987 ms [shading] shading=gouraud: FPS: 615 FrameTime: 1.627 ms [shading] shading=blinn-phong-inf: FPS: 615 FrameTime: 1.626 ms [shading] shading=phong: FPS: 620 FrameTime: 1.614 ms [shading] shading=cel: FPS: 614 FrameTime: 1.629 ms [bump] bump-render=high-poly: FPS: 616 FrameTime: 1.624 ms [bump] bump-render=normals: FPS: 608 FrameTime: 1.646 ms [bump] bump-render=height: FPS: 602 FrameTime: 1.662 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 961 FrameTime: 1.041 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 968 FrameTime: 1.034 ms [pulsar] light=false:quads=5:texture=false: FPS: 212 FrameTime: 4.731 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 138 FrameTime: 7.289 ms [desktop] effect=shadow:windows=4: FPS: 117 FrameTime: 8.614 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 9 FrameTime: 120.959 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 8 FrameTime: 129.076 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 10 FrameTime: 110.720 ms [ideas] speed=duration: FPS: 40 FrameTime: 25.179 ms [jellyfish] <default>: FPS: 404 FrameTime: 2.476 ms [terrain] <default>: FPS: 82 FrameTime: 12.297 ms [shadow] <default>: FPS: 269 FrameTime: 3.721 ms [refract] <default>: FPS: 220 FrameTime: 4.557 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 705 FrameTime: 1.420 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 704 FrameTime: 1.421 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 706 FrameTime: 1.418 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 704 FrameTime: 1.421 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 703 FrameTime: 1.423 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 701 FrameTime: 1.427 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 699 FrameTime: 1.431 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 700 FrameTime: 1.429 ms ======================================================= glmark2 Score: 472 =======================================================
PowerBook 5.8 MorphOS 3.19 A1222 Tabor AOS4.1 FE Update 3
Re: Mesa glmark2 scores
Posted on:
8/25 12:34
#42
Just can't stay away
Joined: 2007/2/6 13:57Last Login
: 8/25 12:33
From Donostia (SPAIN)
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Sam460ex and RX550:
#c/radeon_gpu_info
radeon_gpu_info_probe : BEGIN installed - card report
Board and provider :
graphics . library 54.260
board index 0
board label Radeon RX Polaris12
board driver PCIGraphics . card 53.18
chip driver RadeonRX . chip 2.23
RM resource RadeonRX_RM . resource
RM resource / API 1 / 3
RM chipset 0x00000050 ( POLARIS12 )
PCI identity :
BDF 0 : 8 : 0.0
vendor : device 1002 : 699f
subsystem 103c : 90fa
revision / class c7 / 030000
expansion . library 54.1
GPU topology :
decoded family POLARIS12
raw GFX IP 8.1
internal / external revision 0 / 0x64
active CUs 8
derived shader lanes 512 ( 64 per GCN CU )
derived texture units 32 ( 4 per GCN CU )
active render backends 4
derived ROPs 16 ( 4 per backend )
SE / SA - per - SE / max - CU - SA 2 / 1 / 5
RB - per - SE / tile - pipes / TCC 2 / 4 / 4
active CU mask SE0 / SA0 0x0000001e ( 4 CUs )
active CU mask SE1 / SA0 0x0000001e ( 4 CUs )
enabled RB mask 0x00000000 : 0000000f
Memory :
GPU - available memory 0x00000001 : 00000000 bytes ( 4096 MiB )
CPU - visible bitmap memory 0x00000000 : 0f1ed400 bytes ( 241 MiB )
current bitmap memory free 0x00000000 : 0a4fce00 bytes ( 164 MiB )
largest current free block 0x00000000 : 0a347500 bytes ( 163 MiB )
VRAM technology unavailable ( not exposed )
memory - bus width unavailable ( not exposed )
Power management ( read - only ):
RadeonRX DPM version 1
coarse policy 0 ( provider value )
current state 1 ( Performance )
available named states 2
state [ 0 ] Boot
state [ 1 ] Performance
live / max engine clock unavailable ( DPM v1 has no sensor )
live / max memory clock unavailable ( DPM v1 has no sensor )
state changes not performed
AtomBIOS and clocks :
option ROM bytes 59904
ATOM format / content 1.1
FirmwareInfo format / content 2.2 ( 108 bytes )
GFX_Info format / content 2.3 ( 24 bytes )
firmware revision 0x0f320201
default engine clock 214 MHz ( Atom boot /default)
default memory clock 300 MHz ( Atom boot /default)
reference clock 100 MHz
GPU timestamp crystal 25000 kHz
Register and queue facts :
MC_ARB_RAMCFG 0x000060a2
GB_ADDR_CONFIG 0x22011002
PCIE_EFUSE4 0x07c699f1
SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009
visible rings 10
GFX / compute / UVD / other 1 / 8 / 1 / 0
radeon_gpu_info_probe : PASS no BO , command , submission , or rendering
#
#tests/glmark2/glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR : AMD
GL_RENDERER : POLARIS12 ( radeonsi , polaris12 , ACO , DRM 0.0 , 54.76 ( 31.10.2025 ) Sam460 release )
GL_VERSION : 4.3 ( Compatibility Profile ) Mesa 26.1.5 ( git - 2e7650ee6e )
Surface Config : buf = 32 r = 8 g = 8 b = 8 a = 8 depth = 24 stencil = 0 samples = 0
Surface Size : 800x600 windowed
=======================================================
[ build ] use- vbo = false : FPS : 333 FrameTime : 3.004 ms
[ build ] use- vbo = true : FPS : 739 FrameTime : 1.354 ms
[ texture ] texture - filter = nearest : FPS : 728 FrameTime : 1.375 ms
[ texture ] texture - filter = linear : FPS : 735 FrameTime : 1.362 ms
[ texture ] texture - filter = mipmap : FPS : 728 FrameTime : 1.374 ms
[ shading ] shading = gouraud : FPS : 735 FrameTime : 1.361 ms
[ shading ] shading = blinn - phong - inf : FPS : 734 FrameTime : 1.363 ms
[ shading ] shading = phong : FPS : 730 FrameTime : 1.371 ms
[ shading ] shading = cel : FPS : 730 FrameTime : 1.370 ms
[ bump ] bump - render = high - poly : FPS : 680 FrameTime : 1.473 ms
[ bump ] bump - render = normals : FPS : 745 FrameTime : 1.343 ms
[ bump ] bump - render = height : FPS : 736 FrameTime : 1.360 ms
[ effect2d ] kernel = 0 , 1 , 0 ; 1 ,- 4 , 1 ; 0 , 1 , 0 ;: FPS : 786 FrameTime : 1.273 ms
[ effect2d ] kernel = 1 , 1 , 1 , 1 , 1 ; 1 , 1 , 1 , 1 , 1 ; 1 , 1 , 1 , 1 , 1 ;: FPS : 711 FrameTime : 1.407 ms
[ pulsar ] light = false : quads = 5 : texture = false : FPS : 479 FrameTime : 2.091 ms
[ desktop ] blur - radius = 5 : effect = blur : passes = 1 : separable = true : windows = 4 : FPS : 136 FrameTime : 7.397 ms
[ desktop ] effect = shadow : windows = 4 : FPS : 147 FrameTime : 6.808 ms
[ buffer ] columns = 200 : interleave = false : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = map : FPS : 43 FrameTime : 23.474 ms
[ buffer ] columns = 200 : interleave = false : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = subdata : FPS : 27 FrameTime : 38.268 ms
[ buffer ] columns = 200 : interleave = true : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = map : FPS : 60 FrameTime : 16.758 ms
[ ideas ] speed = duration : FPS : 81 FrameTime : 12.458 ms
[ jellyfish ] <default>: FPS : 329 FrameTime : 3.042 ms
[ terrain ] <default>: FPS : 58 FrameTime : 17.268 ms
[ shadow ] <default>: FPS : 327 FrameTime : 3.066 ms
[ refract ] <default>: FPS : 167 FrameTime : 5.996 ms
[ conditionals ] fragment - steps = 0 : vertex - steps = 0 : FPS : 714 FrameTime : 1.401 ms
[ conditionals ] fragment - steps = 5 : vertex - steps = 0 : FPS : 712 FrameTime : 1.406 ms
[ conditionals ] fragment - steps = 0 : vertex - steps = 5 : FPS : 708 FrameTime : 1.414 ms
[function] fragment - complexity = low : fragment - steps = 5 : FPS : 712 FrameTime : 1.406 ms
[function] fragment - complexity = medium : fragment - steps = 5 : FPS : 713 FrameTime : 1.403 ms
[ loop ] fragment - loop = false : fragment - steps = 5 : vertex - steps = 5 : FPS : 707 FrameTime : 1.415 ms
[ loop ] fragment - steps = 5 : fragment - uniform = false : vertex - steps = 5 : FPS : 707 FrameTime : 1.415 ms
[ loop ] fragment - steps = 5 : fragment - uniform = true : vertex - steps = 5 : FPS : 704 FrameTime : 1.421 ms
=======================================================
glmark2 Score : 525
=======================================================
AOS4.1/SAM460ex/PPC460EX-1155MHZ/2048MB/RadeonRX550/HDD/DVDRW
Re: Mesa glmark2 scores
Posted on:
8/25 12:40
#43
Just popping in
Joined: 2022/3/8 20:20Last Login
: Today 13:31
From Sweden
Group:
Registered Users
AmigaONE X5000/020 - RX550 (clean reboot before test) ---------------------------------------------------------------------------------- Radeon GPU Info ---------------------------------------------------------------------------------- Board and provider: graphics.library 54.256 board index 0 board label Radeon RX Polaris12 board driver PCIGraphics.card 53.18 chip driver RadeonRX.chip 2.11 RM resource RadeonRX_RM.resource RM resource/API 1 / 3 RM chipset 0x00000050 (POLARIS12) PCI identity: BDF 0:1:0.0 vendor:device 1002:699f subsystem 1002:0b04 revision / class c7 / 030000 expansion.library 54.1 GPU topology: decoded family POLARIS12 raw GFX IP 8.1 internal/external revision 0 / 0x64 active CUs 8 derived shader lanes 512 (64 per GCN CU) derived texture units 32 (4 per GCN CU) active render backends 4 derived ROPs 16 (4 per backend) SE / SA-per-SE / max-CU-SA 2 / 1 / 5 RB-per-SE / tile-pipes / TCC 2 / 4 / 4 active CU mask SE0/SA0 0x0000000f (4 CUs) active CU mask SE1/SA0 0x0000000f (4 CUs) enabled RB mask 0x00000000:0000000f Memory: GPU-available memory 0x00000001:00000000 bytes (4096 MiB) CPU-visible bitmap memory 0x00000000:0eee1400 bytes (238 MiB) current bitmap memory free 0x00000000:0bb7fd00 bytes (187 MiB) largest current free block 0x00000000:0ba3a400 bytes (186 MiB) VRAM technology unavailable (not exposed) memory-bus width unavailable (not exposed) Power management (read-only): RadeonRX DPM version 1 coarse policy 0 (provider value) current state 1 (Performance) available named states 2 state[0] Boot state[1] Performance live/max engine clock unavailable (DPM v1 has no sensor) live/max memory clock unavailable (DPM v1 has no sensor) state changes not performed AtomBIOS and clocks: option ROM bytes 58880 ATOM format/content 1.1 FirmwareInfo format/content 2.2 (108 bytes) GFX_Info format/content 2.3 (24 bytes) firmware revision 0x0f320201 default engine clock 214 MHz (Atom boot/default) default memory clock 300 MHz (Atom boot/default) reference clock 100 MHz GPU timestamp crystal 25000 kHz Register and queue facts: MC_ARB_RAMCFG 0x000060a2 GB_ADDR_CONFIG 0x22011002 PCIE_EFUSE4 0x07c699f1 SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009 visible rings 10 GFX / compute / UVD / other 1 / 8 / 1 / 0 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 274 FrameTime: 3.653 ms [build] use-vbo=true: FPS: 4659 FrameTime: 0.215 ms [texture] texture-filter=nearest: FPS: 4303 FrameTime: 0.232 ms [texture] texture-filter=linear: FPS: 4256 FrameTime: 0.235 ms [texture] texture-filter=mipmap: FPS: 4297 FrameTime: 0.233 ms [shading] shading=gouraud: FPS: 3877 FrameTime: 0.258 ms [shading] shading=blinn-phong-inf: FPS: 3829 FrameTime: 0.261 ms [shading] shading=phong: FPS: 3858 FrameTime: 0.259 ms [shading] shading=cel: FPS: 3856 FrameTime: 0.259 ms [bump] bump-render=high-poly: FPS: 3706 FrameTime: 0.270 ms [bump] bump-render=normals: FPS: 4609 FrameTime: 0.217 ms [bump] bump-render=height: FPS: 4593 FrameTime: 0.218 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3405 FrameTime: 0.294 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2472 FrameTime: 0.405 ms [pulsar] light=false:quads=5:texture=false: FPS: 3037 FrameTime: 0.329 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1788 FrameTime: 0.559 ms [desktop] effect=shadow:windows=4: FPS: 1760 FrameTime: 0.568 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 142 FrameTime: 7.085 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 136 FrameTime: 7.397 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 217 FrameTime: 4.618 ms [ideas] speed=duration: FPS: 1090 FrameTime: 0.918 ms [jellyfish] <default>: FPS: 1485 FrameTime: 0.674 ms [terrain] <default>: FPS: 538 FrameTime: 1.862 ms [shadow] <default>: FPS: 3467 FrameTime: 0.289 ms [refract] <default>: FPS: 965 FrameTime: 1.037 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3677 FrameTime: 0.272 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3657 FrameTime: 0.273 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3674 FrameTime: 0.272 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3677 FrameTime: 0.272 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 3676 FrameTime: 0.272 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3672 FrameTime: 0.272 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3671 FrameTime: 0.272 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3666 FrameTime: 0.273 ms ======================================================= glmark2 Score: 2907 =======================================================
Current Amiga computers: Vampire V4-SA, A1-X5000/020, A1-X5000/040, MacMini PPC (MorphOS).
Re: Mesa glmark2 scores
Posted on:
8/26 15:42
#44
Just can't stay away
Joined: 2008/4/10 13:57Last Login
: Today 19:53
From Northern Ireland
Group:
Registered Users
@kas1eQuote:
What i mean is to try with some game which show FPS and working via ogles2.library/warp3dnova, both your rx550, and your rx590. Just to see if rx590 start to be slower and buggy as hardware indeed. A few quick OGLES tests:
Darkplaces FS 1920*1080
RX550 43fps, RX590 40fps, RX580 50fps
SuperTuxKart Fullscreen
RX550 34fps, RX590 33fps, RX580 47fps
JK Outcast FS 1920*1080 (Kejim Post)
RX550 92-129fps, RX590 55-80fps, RX580 95-130fps
CPU at 100%
Starbox window
RX550 408fps, RX590 262fps, RX580 711fps
Starbox Fullscreen 1920x1080
RX550 269fps, RX690 174fps, RX580 499fps
Q3 irrlicht engine test
RX550 219fps, RX590 170fps, RX580 220fps
CPU at 100%
This performance and the jet speed fans tell me that this RX590 is not working quite right on AmigaOS4. :/
The RX580 seems to be good.
Edited by ddni on 2026/8/29 15:28:23
Re: Mesa glmark2 scores
Posted on:
8/27 15:22
#45
Just popping in
Joined: 2013/10/23 14:18Last Login
: Yesterday 16:48
From Kuusamo, Finland
Group:
Registered Users
X1000 and Radeon HD 7700 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: VERDE (radeonsi, verde, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release) GL_VERSION: 4.5 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 340 FrameTime: 2.948 ms [build] use-vbo=true: FPS: 3201 FrameTime: 0.312 ms [texture] texture-filter=nearest: FPS: 2835 FrameTime: 0.353 ms [texture] texture-filter=linear: FPS: 2813 FrameTime: 0.356 ms [texture] texture-filter=mipmap: FPS: 3177 FrameTime: 0.315 ms [shading] shading=gouraud: FPS: 2499 FrameTime: 0.400 ms [shading] shading=blinn-phong-inf: FPS: 2503 FrameTime: 0.400 ms [shading] shading=phong: FPS: 2488 FrameTime: 0.402 ms [shading] shading=cel: FPS: 2495 FrameTime: 0.401 ms [bump] bump-render=high-poly: FPS: 1751 FrameTime: 0.571 ms [bump] bump-render=normals: FPS: 3196 FrameTime: 0.313 ms [bump] bump-render=height: FPS: 3177 FrameTime: 0.315 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2458 FrameTime: 0.407 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1745 FrameTime: 0.573 ms [pulsar] light=false:quads=5:texture=false: FPS: 1833 FrameTime: 0.546 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 716 FrameTime: 1.397 ms [desktop] effect=shadow:windows=4: FPS: 922 FrameTime: 1.085 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 221 FrameTime: 4.531 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 127 FrameTime: 7.906 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 285 FrameTime: 3.516 ms [ideas] speed=duration: FPS: 712 FrameTime: 1.405 ms [jellyfish] <default>: FPS: 998 FrameTime: 1.002 ms [terrain] <default>: FPS: 248 FrameTime: 4.035 ms [shadow] <default>: FPS: 1381 FrameTime: 0.724 ms [refract] <default>: FPS: 406 FrameTime: 2.468 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2565 FrameTime: 0.390 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2554 FrameTime: 0.392 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2543 FrameTime: 0.393 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 2567 FrameTime: 0.390 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2554 FrameTime: 0.392 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2558 FrameTime: 0.391 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2545 FrameTime: 0.393 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2548 FrameTime: 0.393 ms ======================================================= glmark2 Score: 1906 =======================================================
\o/....X1000....\o/
Re: Mesa glmark2 scores
Posted on:
8/27 16:21
#46
Just can't stay away
Joined: 2006/11/29 8:09Last Login
: Today 18:40
From Lyon, France
Group:
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AmigaOne X1000 2Ghz and a Radeon RX 560 (2GB RAM): ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 401 FrameTime: 2.495 ms [build] use-vbo=true: FPS: 4804 FrameTime: 0.208 ms [texture] texture-filter=nearest: FPS: 4441 FrameTime: 0.225 ms [texture] texture-filter=linear: FPS: 4421 FrameTime: 0.226 ms [texture] texture-filter=mipmap: FPS: 4353 FrameTime: 0.230 ms [shading] shading=gouraud: FPS: 3879 FrameTime: 0.258 ms [shading] shading=blinn-phong-inf: FPS: 3918 FrameTime: 0.255 ms [shading] shading=phong: FPS: 3821 FrameTime: 0.262 ms [shading] shading=cel: FPS: 3890 FrameTime: 0.257 ms [bump] bump-render=high-poly: FPS: 3752 FrameTime: 0.267 ms [bump] bump-render=normals: FPS: 4703 FrameTime: 0.213 ms [bump] bump-render=height: FPS: 4733 FrameTime: 0.211 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3459 FrameTime: 0.289 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3370 FrameTime: 0.297 ms [pulsar] light=false:quads=5:texture=false: FPS: 3058 FrameTime: 0.327 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1627 FrameTime: 0.615 ms [desktop] effect=shadow:windows=4: FPS: 1620 FrameTime: 0.618 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 197 FrameTime: 5.083 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 150 FrameTime: 6.674 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 259 FrameTime: 3.872 ms [ideas] speed=duration: FPS: 922 FrameTime: 1.085 ms [jellyfish] <default>: FPS: 1454 FrameTime: 0.688 ms [terrain] <default>: FPS: 733 FrameTime: 1.366 ms [shadow] <default>: FPS: 3604 FrameTime: 0.278 ms [refract] <default>: FPS: 1022 FrameTime: 0.979 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3716 FrameTime: 0.269 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3705 FrameTime: 0.270 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3710 FrameTime: 0.270 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3737 FrameTime: 0.268 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 3724 FrameTime: 0.269 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3678 FrameTime: 0.272 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3736 FrameTime: 0.268 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3701 FrameTime: 0.270 ms ======================================================= glmark2 Score: 2977 ======================================================= Sam460LE 1,14 Ghz and a Radeon RX 560 (4GB Ram): ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) Sam460 release) GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 351 FrameTime: 2.853 ms [build] use-vbo=true: FPS: 898 FrameTime: 1.114 ms [texture] texture-filter=nearest: FPS: 861 FrameTime: 1.162 ms [texture] texture-filter=linear: FPS: 867 FrameTime: 1.155 ms [texture] texture-filter=mipmap: FPS: 861 FrameTime: 1.163 ms [shading] shading=gouraud: FPS: 895 FrameTime: 1.118 ms [shading] shading=blinn-phong-inf: FPS: 902 FrameTime: 1.109 ms [shading] shading=phong: FPS: 891 FrameTime: 1.123 ms [shading] shading=cel: FPS: 891 FrameTime: 1.123 ms [bump] bump-render=high-poly: FPS: 886 FrameTime: 1.130 ms [bump] bump-render=normals: FPS: 869 FrameTime: 1.152 ms [bump] bump-render=height: FPS: 861 FrameTime: 1.162 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 993 FrameTime: 1.008 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 986 FrameTime: 1.015 ms [pulsar] light=false:quads=5:texture=false: FPS: 619 FrameTime: 1.617 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 198 FrameTime: 5.065 ms [desktop] effect=shadow:windows=4: FPS: 191 FrameTime: 5.241 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 46 FrameTime: 21.929 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 31 FrameTime: 32.518 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 73 FrameTime: 13.874 ms [ideas] speed=duration: FPS: 100 FrameTime: 10.005 ms [jellyfish] <default>: FPS: 458 FrameTime: 2.186 ms [terrain] <default>: FPS: 93 FrameTime: 10.819 ms [shadow] <default>: FPS: 471 FrameTime: 2.124 ms [refract] <default>: FPS: 245 FrameTime: 4.087 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 910 FrameTime: 1.099 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 911 FrameTime: 1.098 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 911 FrameTime: 1.098 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 913 FrameTime: 1.096 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 910 FrameTime: 1.100 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 908 FrameTime: 1.102 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 904 FrameTime: 1.107 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 904 FrameTime: 1.107 ms ======================================================= glmark2 Score: 659 =======================================================
-- AmigaONE X1000 and Radeon RX 560 Sam460 and Radeon RX 560 MiST FPGA Replay + 060 DB
Re: Mesa glmark2 scores
Posted on:
Yesterday 10:14
#47
Just popping in
Joined: 2024/7/9 13:26Last Login
: Today 20:05
From Spain
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Registered Users
My X5040 RX 580 with dynamic power. ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release) GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 274 FrameTime: 3.662 ms [build] use-vbo=true: FPS: 6703 FrameTime: 0.149 ms [texture] texture-filter=nearest: FPS: 6148 FrameTime: 0.163 ms [texture] texture-filter=linear: FPS: 6144 FrameTime: 0.163 ms [texture] texture-filter=mipmap: FPS: 6125 FrameTime: 0.163 ms [shading] shading=gouraud: FPS: 5873 FrameTime: 0.170 ms [shading] shading=blinn-phong-inf: FPS: 5887 FrameTime: 0.170 ms [shading] shading=phong: FPS: 5865 FrameTime: 0.171 ms [shading] shading=cel: FPS: 5915 FrameTime: 0.169 ms [bump] bump-render=high-poly: FPS: 5825 FrameTime: 0.172 ms [bump] bump-render=normals: FPS: 6654 FrameTime: 0.150 ms [bump] bump-render=height: FPS: 6635 FrameTime: 0.151 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4678 FrameTime: 0.214 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4584 FrameTime: 0.218 ms [pulsar] light=false:quads=5:texture=false: FPS: 4391 FrameTime: 0.228 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1918 FrameTime: 0.522 ms [desktop] effect=shadow:windows=4: FPS: 1896 FrameTime: 0.528 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 138 FrameTime: 7.270 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 119 FrameTime: 8.450 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 196 FrameTime: 5.128 ms [ideas] speed=duration: FPS: 1092 FrameTime: 0.916 ms [jellyfish] <default>: FPS: 2432 FrameTime: 0.411 ms [terrain] <default>: FPS: 927 FrameTime: 1.079 ms [shadow] <default>: FPS: 4276 FrameTime: 0.234 ms [refract] <default>: FPS: 2009 FrameTime: 0.498 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 5493 FrameTime: 0.182 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 5462 FrameTime: 0.183 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 5514 FrameTime: 0.181 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 5509 FrameTime: 0.182 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 5472 FrameTime: 0.183 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5483 FrameTime: 0.182 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5493 FrameTime: 0.182 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5515 FrameTime: 0.181 ms ======================================================= glmark2 Score: 4260 =======================================================
X5040 - 4 Gb ram - Radeon RX 580 POLARIS
Re: Mesa glmark2 scores
Posted on:
Yesterday 13:07
#48
Not too shy to talk
Joined: 2006/12/5 22:11Last Login
: Yesterday 13:21
From Lecco, Italy
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Registered Users
X1000 @ 1.9 Ghz RadeonHD.chip 3.7 SHAPPHIRE Vapor-X R7 250X ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: VERDE (radeonsi, verde, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release) GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 259 FrameTime: 3.872 ms [build] use-vbo=true: FPS: 4862 FrameTime: 0.206 ms [texture] texture-filter=nearest: FPS: 4533 FrameTime: 0.221 ms [texture] texture-filter=linear: FPS: 4526 FrameTime: 0.221 ms [texture] texture-filter=mipmap: FPS: 4649 FrameTime: 0.215 ms [shading] shading=gouraud: FPS: 4203 FrameTime: 0.238 ms [shading] shading=blinn-phong-inf: FPS: 4202 FrameTime: 0.238 ms [shading] shading=phong: FPS: 4204 FrameTime: 0.238 ms [shading] shading=cel: FPS: 4141 FrameTime: 0.242 ms [bump] bump-render=high-poly: FPS: 3181 FrameTime: 0.314 ms [bump] bump-render=normals: FPS: 4862 FrameTime: 0.206 ms [bump] bump-render=height: FPS: 4799 FrameTime: 0.208 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3625 FrameTime: 0.276 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2904 FrameTime: 0.344 ms [pulsar] light=false:quads=5:texture=false: FPS: 2993 FrameTime: 0.334 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1256 FrameTime: 0.796 ms [desktop] effect=shadow:windows=4: FPS: 1143 FrameTime: 0.875 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 144 FrameTime: 6.947 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 119 FrameTime: 8.410 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 171 FrameTime: 5.878 ms [ideas] speed=duration: FPS: 691 FrameTime: 1.448 ms [jellyfish] <default>: FPS: 1540 FrameTime: 0.649 ms [terrain] <default>: FPS: 444 FrameTime: 2.254 ms [shadow] <default>: FPS: 2663 FrameTime: 0.376 ms [refract] <default>: FPS: 561 FrameTime: 1.783 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 4128 FrameTime: 0.242 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 4114 FrameTime: 0.243 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 4140 FrameTime: 0.242 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 4127 FrameTime: 0.242 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 4128 FrameTime: 0.242 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4128 FrameTime: 0.242 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4135 FrameTime: 0.242 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4137 FrameTime: 0.242 ms ======================================================= glmark2 Score: 3020 =======================================================
Re: Mesa glmark2 scores
Posted on:
Yesterday 16:24
#49
Just popping in
Joined: 2013/10/23 14:18Last Login
: Yesterday 16:48
From Kuusamo, Finland
Group:
Registered Users
Hi! I see that there are different GL_Versions, for example 4.3, 4.5 and 4.6 I have 4.5 on my X1000 (Radeon HD V5 / card is Radeon HD 7700) Can I update it in any way?
\o/....X1000....\o/
Re: Mesa glmark2 scores
Posted on:
Today 15:08
#50
Just can't stay away
Joined: 2008/4/10 13:57Last Login
: Today 19:53
From Northern Ireland
Group:
Registered Users
Grabbed an RX580 from ebay, ASUS DUAL-RX580 O8G OC Edition. Seems good, fans run at expected speeds and results look good. X1000. radeon_gpu_info_probe: BEGIN installed-card report Board and provider: graphics.library 54.256 board index 0 board label Radeon RX Polaris10 board driver PCIGraphics.card 53.18 chip driver RadeonRX.chip 2.23 RM resource RadeonRX_RM.resource RM resource/API 1 / 3 RM chipset 0x0000004e (POLARIS10) PCI identity: BDF 0:2:0.0 vendor:device 1002:67df subsystem 1043:04d2 revision / class e7 / 030000 expansion.library 54.1 GPU topology: decoded family POLARIS10 raw GFX IP 8.1 internal/external revision 1 / 0x51 active CUs 36 derived shader lanes 2304 (64 per GCN CU) derived texture units 144 (4 per GCN CU) active render backends 8 derived ROPs 32 (4 per backend) SE / SA-per-SE / max-CU-SA 4 / 1 / 9 RB-per-SE / tile-pipes / TCC 2 / 8 / 8 active CU mask SE0/SA0 0x000001ff (9 CUs) active CU mask SE1/SA0 0x000001ff (9 CUs) active CU mask SE2/SA0 0x000001ff (9 CUs) active CU mask SE3/SA0 0x000001ff (9 CUs) enabled RB mask 0x00000000:000000ff Memory: GPU-available memory 0x00000002:00000000 bytes (8192 MiB) CPU-visible bitmap memory 0x00000000:0e6d1400 bytes (230 MiB) current bitmap memory free 0x00000000:09b23a00 bytes (155 MiB) largest current free block 0x00000000:08e93f00 bytes (142 MiB) VRAM technology unavailable (not exposed) memory-bus width unavailable (not exposed) Power management (read-only): RadeonRX DPM version 1 coarse policy 0 (provider value) current state 1 (Performance) available named states 2 state[0] Boot state[1] Performance live/max engine clock unavailable (DPM v1 has no sensor) live/max memory clock unavailable (DPM v1 has no sensor) state changes not performed AtomBIOS and clocks: option ROM bytes 59392 ATOM format/content 1.1 FirmwareInfo format/content 2.2 (108 bytes) GFX_Info format/content 2.3 (24 bytes) firmware revision 0x0f320201 default engine clock 300 MHz (Atom boot/default) default memory clock 300 MHz (Atom boot/default) reference clock 100 MHz GPU timestamp crystal 25000 kHz Register and queue facts: MC_ARB_RAMCFG 0x000060a2 GB_ADDR_CONFIG 0x22011003 PCIE_EFUSE4 0x17e67df1 SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009 visible rings 10 GFX / compute / UVD / other 1 / 8 / 1 / 0 radeon_gpu_info_probe: PASS no BO, command, submission, or rendering ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 291 FrameTime: 3.445 ms [build] use-vbo=true: FPS: 6038 FrameTime: 0.166 ms [texture] texture-filter=nearest: FPS: 5573 FrameTime: 0.179 ms [texture] texture-filter=linear: FPS: 5432 FrameTime: 0.184 ms [texture] texture-filter=mipmap: FPS: 4927 FrameTime: 0.203 ms [shading] shading=gouraud: FPS: 5023 FrameTime: 0.199 ms [shading] shading=blinn-phong-inf: FPS: 4746 FrameTime: 0.211 ms [shading] shading=phong: FPS: 4680 FrameTime: 0.214 ms [shading] shading=cel: FPS: 4698 FrameTime: 0.213 ms [bump] bump-render=high-poly: FPS: 4232 FrameTime: 0.236 ms [bump] bump-render=normals: FPS: 4865 FrameTime: 0.206 ms [bump] bump-render=height: FPS: 4748 FrameTime: 0.211 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3429 FrameTime: 0.292 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2994 FrameTime: 0.334 ms [pulsar] light=false:quads=5:texture=false: FPS: 3450 FrameTime: 0.290 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1412 FrameTime: 0.708 ms [desktop] effect=shadow:windows=4: FPS: 1415 FrameTime: 0.707 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 184 FrameTime: 5.461 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 130 FrameTime: 7.699 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 239 FrameTime: 4.188 ms [ideas] speed=duration: FPS: 808 FrameTime: 1.238 ms [jellyfish] <default>: FPS: 2433 FrameTime: 0.411 ms [terrain] <default>: FPS: 638 FrameTime: 1.568 ms [shadow] <default>: FPS: 3128 FrameTime: 0.320 ms [refract] <default>: FPS: 1754 FrameTime: 0.570 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 4729 FrameTime: 0.211 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 4448 FrameTime: 0.225 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 4431 FrameTime: 0.226 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 4400 FrameTime: 0.227 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 4339 FrameTime: 0.231 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4381 FrameTime: 0.228 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4380 FrameTime: 0.228 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4315 FrameTime: 0.232 ms ======================================================= glmark2 Score: 3413 =======================================================
Re: Mesa glmark2 scores
Posted on:
Today 15:16
#51
Quite a regular
Joined: 2006/12/3 23:51Last Login
: Today 19:57
From France
Group:
Registered Users
X-5000 RX480-8Gb radeon_gpu_info_probe: BEGIN installed-card report Board and provider: graphics.library 54.256 board index 0 board label Radeon RX Polaris10 board driver PCIGraphics.card 53.18 chip driver RadeonRX.chip 2.12 RM resource RadeonRX_RM.resource RM resource/API 1 / 3 RM chipset 0x0000004e (POLARIS10) PCI identity: BDF 0:1:0.0 vendor:device 1002:67df subsystem 174b:e347 revision / class c7 / 030000 expansion.library 54.1 GPU topology: decoded family POLARIS10 raw GFX IP 8.1 internal/external revision 1 / 0x51 active CUs 36 derived shader lanes 2304 (64 per GCN CU) derived texture units 144 (4 per GCN CU) active render backends 8 derived ROPs 32 (4 per backend) SE / SA-per-SE / max-CU-SA 4 / 1 / 9 RB-per-SE / tile-pipes / TCC 2 / 8 / 8 active CU mask SE0/SA0 0x000001ff (9 CUs) active CU mask SE1/SA0 0x000001ff (9 CUs) active CU mask SE2/SA0 0x000001ff (9 CUs) active CU mask SE3/SA0 0x000001ff (9 CUs) enabled RB mask 0x00000000:000000ff Memory: GPU-available memory 0x00000002:00000000 bytes (8192 MiB) CPU-visible bitmap memory 0x00000000:0e6d1400 bytes (230 MiB) current bitmap memory free 0x00000000:0b8b5600 bytes (184 MiB) largest current free block 0x00000000:0b862c00 bytes (184 MiB) VRAM technology unavailable (not exposed) memory-bus width unavailable (not exposed) Power management (read-only): RadeonRX DPM version 1 coarse policy 0 (provider value) current state 1 (Performance) available named states 2 state[0] Boot state[1] Performance live/max engine clock unavailable (DPM v1 has no sensor) live/max memory clock unavailable (DPM v1 has no sensor) state changes not performed AtomBIOS and clocks: option ROM bytes 58880 ATOM format/content 1.1 FirmwareInfo format/content 2.2 (108 bytes) GFX_Info format/content 2.1 (12 bytes) firmware revision 0x0f320000 default engine clock 300 MHz (Atom boot/default) default memory clock 300 MHz (Atom boot/default) reference clock 100 MHz GPU timestamp crystal 25000 kHz Register and queue facts: MC_ARB_RAMCFG 0x000060a2 GB_ADDR_CONFIG 0x22011003 PCIE_EFUSE4 0x17c67df1 SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009 visible rings 10 GFX / compute / UVD / other 1 / 8 / 1 / 0 radeon_gpu_info_probe: PASS no BO, command, submission, or rendering ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 357 FrameTime: 2.806 ms [build] use-vbo=true: FPS: 6730 FrameTime: 0.149 ms [texture] texture-filter=nearest: FPS: 6108 FrameTime: 0.164 ms [texture] texture-filter=linear: FPS: 6118 FrameTime: 0.163 ms [texture] texture-filter=mipmap: FPS: 6105 FrameTime: 0.164 ms [shading] shading=gouraud: FPS: 5940 FrameTime: 0.168 ms [shading] shading=blinn-phong-inf: FPS: 5936 FrameTime: 0.168 ms [shading] shading=phong: FPS: 5926 FrameTime: 0.169 ms [shading] shading=cel: FPS: 5897 FrameTime: 0.170 ms [bump] bump-render=high-poly: FPS: 5774 FrameTime: 0.173 ms [bump] bump-render=normals: FPS: 6638 FrameTime: 0.151 ms [bump] bump-render=height: FPS: 6561 FrameTime: 0.152 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4720 FrameTime: 0.212 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4636 FrameTime: 0.216 ms [pulsar] light=false:quads=5:texture=false: FPS: 4432 FrameTime: 0.226 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1808 FrameTime: 0.553 ms [desktop] effect=shadow:windows=4: FPS: 1811 FrameTime: 0.552 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 179 FrameTime: 5.609 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 139 FrameTime: 7.237 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 261 FrameTime: 3.841 ms [ideas] speed=duration: FPS: 1115 FrameTime: 0.898 ms [jellyfish] <default>: FPS: 2764 FrameTime: 0.362 ms [terrain] <default>: FPS: 911 FrameTime: 1.098 ms [shadow] <default>: FPS: 4065 FrameTime: 0.246 ms [refract] <default>: FPS: 2085 FrameTime: 0.480 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 5558 FrameTime: 0.180 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 5527 FrameTime: 0.181 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 5556 FrameTime: 0.180 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 5562 FrameTime: 0.180 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 5525 FrameTime: 0.181 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5556 FrameTime: 0.180 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5551 FrameTime: 0.180 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5562 FrameTime: 0.180 ms ======================================================= glmark2 Score: 4284 =======================================================
Re: Mesa glmark2 scores
Posted on:
Today 15:35
#52
Just popping in
Joined: 2008/12/10 3:30Last Login
: Today 18:50
From Terlizzi (BA) (Italy)
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X1000 - Radeon RX550 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, 54.76 (31.10.2025) AmigaOne X1000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 340 FrameTime: 2.946 ms [build] use-vbo=true: FPS: 4728 FrameTime: 0.212 ms [texture] texture-filter=nearest: FPS: 4350 FrameTime: 0.230 ms [texture] texture-filter=linear: FPS: 4353 FrameTime: 0.230 ms [texture] texture-filter=mipmap: FPS: 4348 FrameTime: 0.230 ms [shading] shading=gouraud: FPS: 3944 FrameTime: 0.254 ms [shading] shading=blinn-phong-inf: FPS: 3933 FrameTime: 0.254 ms [shading] shading=phong: FPS: 3936 FrameTime: 0.254 ms [shading] shading=cel: FPS: 3929 FrameTime: 0.255 ms [bump] bump-render=high-poly: FPS: 3761 FrameTime: 0.266 ms [bump] bump-render=normals: FPS: 4658 FrameTime: 0.215 ms [bump] bump-render=height: FPS: 4703 FrameTime: 0.213 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3482 FrameTime: 0.287 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2485 FrameTime: 0.402 ms [pulsar] light=false:quads=5:texture=false: FPS: 3051 FrameTime: 0.328 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1419 FrameTime: 0.705 ms [desktop] effect=shadow:windows=4: FPS: 1401 FrameTime: 0.714 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 192 FrameTime: 5.219 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 141 FrameTime: 7.111 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 244 FrameTime: 4.110 ms [ideas] speed=duration: FPS: 790 FrameTime: 1.267 ms [jellyfish] <default>: FPS: 1573 FrameTime: 0.636 ms [terrain] <default>: FPS: 584 FrameTime: 1.713 ms [shadow] <default>: FPS: 3156 FrameTime: 0.317 ms [refract] <default>: FPS: 970 FrameTime: 1.032 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3756 FrameTime: 0.266 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3731 FrameTime: 0.268 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3763 FrameTime: 0.266 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3764 FrameTime: 0.266 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 3715 FrameTime: 0.269 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3757 FrameTime: 0.266 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3760 FrameTime: 0.266 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3756 FrameTime: 0.266 ms ======================================================= glmark2 Score: 2922 =======================================================
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