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Re: Mesa glmark2 scores
Posted on:
8/25 12:31
#41
Just popping in
Joined: 2006/12/6 21:24Last Login
: 8/27 14:16
From Barcelona, Spain
Group:
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Radeon RX560, A1222 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.64 (7.12.2023) AmigaOne A1222 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 142 FrameTime: 7.079 ms [build] use-vbo=true: FPS: 617 FrameTime: 1.621 ms [texture] texture-filter=nearest: FPS: 510 FrameTime: 1.962 ms [texture] texture-filter=linear: FPS: 508 FrameTime: 1.969 ms [texture] texture-filter=mipmap: FPS: 504 FrameTime: 1.987 ms [shading] shading=gouraud: FPS: 615 FrameTime: 1.627 ms [shading] shading=blinn-phong-inf: FPS: 615 FrameTime: 1.626 ms [shading] shading=phong: FPS: 620 FrameTime: 1.614 ms [shading] shading=cel: FPS: 614 FrameTime: 1.629 ms [bump] bump-render=high-poly: FPS: 616 FrameTime: 1.624 ms [bump] bump-render=normals: FPS: 608 FrameTime: 1.646 ms [bump] bump-render=height: FPS: 602 FrameTime: 1.662 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 961 FrameTime: 1.041 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 968 FrameTime: 1.034 ms [pulsar] light=false:quads=5:texture=false: FPS: 212 FrameTime: 4.731 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 138 FrameTime: 7.289 ms [desktop] effect=shadow:windows=4: FPS: 117 FrameTime: 8.614 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 9 FrameTime: 120.959 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 8 FrameTime: 129.076 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 10 FrameTime: 110.720 ms [ideas] speed=duration: FPS: 40 FrameTime: 25.179 ms [jellyfish] <default>: FPS: 404 FrameTime: 2.476 ms [terrain] <default>: FPS: 82 FrameTime: 12.297 ms [shadow] <default>: FPS: 269 FrameTime: 3.721 ms [refract] <default>: FPS: 220 FrameTime: 4.557 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 705 FrameTime: 1.420 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 704 FrameTime: 1.421 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 706 FrameTime: 1.418 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 704 FrameTime: 1.421 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 703 FrameTime: 1.423 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 701 FrameTime: 1.427 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 699 FrameTime: 1.431 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 700 FrameTime: 1.429 ms ======================================================= glmark2 Score: 472 =======================================================
PowerBook 5.8 MorphOS 3.19 A1222 Tabor AOS4.1 FE Update 3
Re: Mesa glmark2 scores
Posted on:
8/25 12:34
#42
Just can't stay away
Joined: 2007/2/6 13:57Last Login
: 8/25 12:33
From Donostia (SPAIN)
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Sam460ex and RX550:
#c/radeon_gpu_info
radeon_gpu_info_probe : BEGIN installed - card report
Board and provider :
graphics . library 54.260
board index 0
board label Radeon RX Polaris12
board driver PCIGraphics . card 53.18
chip driver RadeonRX . chip 2.23
RM resource RadeonRX_RM . resource
RM resource / API 1 / 3
RM chipset 0x00000050 ( POLARIS12 )
PCI identity :
BDF 0 : 8 : 0.0
vendor : device 1002 : 699f
subsystem 103c : 90fa
revision / class c7 / 030000
expansion . library 54.1
GPU topology :
decoded family POLARIS12
raw GFX IP 8.1
internal / external revision 0 / 0x64
active CUs 8
derived shader lanes 512 ( 64 per GCN CU )
derived texture units 32 ( 4 per GCN CU )
active render backends 4
derived ROPs 16 ( 4 per backend )
SE / SA - per - SE / max - CU - SA 2 / 1 / 5
RB - per - SE / tile - pipes / TCC 2 / 4 / 4
active CU mask SE0 / SA0 0x0000001e ( 4 CUs )
active CU mask SE1 / SA0 0x0000001e ( 4 CUs )
enabled RB mask 0x00000000 : 0000000f
Memory :
GPU - available memory 0x00000001 : 00000000 bytes ( 4096 MiB )
CPU - visible bitmap memory 0x00000000 : 0f1ed400 bytes ( 241 MiB )
current bitmap memory free 0x00000000 : 0a4fce00 bytes ( 164 MiB )
largest current free block 0x00000000 : 0a347500 bytes ( 163 MiB )
VRAM technology unavailable ( not exposed )
memory - bus width unavailable ( not exposed )
Power management ( read - only ):
RadeonRX DPM version 1
coarse policy 0 ( provider value )
current state 1 ( Performance )
available named states 2
state [ 0 ] Boot
state [ 1 ] Performance
live / max engine clock unavailable ( DPM v1 has no sensor )
live / max memory clock unavailable ( DPM v1 has no sensor )
state changes not performed
AtomBIOS and clocks :
option ROM bytes 59904
ATOM format / content 1.1
FirmwareInfo format / content 2.2 ( 108 bytes )
GFX_Info format / content 2.3 ( 24 bytes )
firmware revision 0x0f320201
default engine clock 214 MHz ( Atom boot /default)
default memory clock 300 MHz ( Atom boot /default)
reference clock 100 MHz
GPU timestamp crystal 25000 kHz
Register and queue facts :
MC_ARB_RAMCFG 0x000060a2
GB_ADDR_CONFIG 0x22011002
PCIE_EFUSE4 0x07c699f1
SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009
visible rings 10
GFX / compute / UVD / other 1 / 8 / 1 / 0
radeon_gpu_info_probe : PASS no BO , command , submission , or rendering
#
#tests/glmark2/glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR : AMD
GL_RENDERER : POLARIS12 ( radeonsi , polaris12 , ACO , DRM 0.0 , 54.76 ( 31.10.2025 ) Sam460 release )
GL_VERSION : 4.3 ( Compatibility Profile ) Mesa 26.1.5 ( git - 2e7650ee6e )
Surface Config : buf = 32 r = 8 g = 8 b = 8 a = 8 depth = 24 stencil = 0 samples = 0
Surface Size : 800x600 windowed
=======================================================
[ build ] use- vbo = false : FPS : 333 FrameTime : 3.004 ms
[ build ] use- vbo = true : FPS : 739 FrameTime : 1.354 ms
[ texture ] texture - filter = nearest : FPS : 728 FrameTime : 1.375 ms
[ texture ] texture - filter = linear : FPS : 735 FrameTime : 1.362 ms
[ texture ] texture - filter = mipmap : FPS : 728 FrameTime : 1.374 ms
[ shading ] shading = gouraud : FPS : 735 FrameTime : 1.361 ms
[ shading ] shading = blinn - phong - inf : FPS : 734 FrameTime : 1.363 ms
[ shading ] shading = phong : FPS : 730 FrameTime : 1.371 ms
[ shading ] shading = cel : FPS : 730 FrameTime : 1.370 ms
[ bump ] bump - render = high - poly : FPS : 680 FrameTime : 1.473 ms
[ bump ] bump - render = normals : FPS : 745 FrameTime : 1.343 ms
[ bump ] bump - render = height : FPS : 736 FrameTime : 1.360 ms
[ effect2d ] kernel = 0 , 1 , 0 ; 1 ,- 4 , 1 ; 0 , 1 , 0 ;: FPS : 786 FrameTime : 1.273 ms
[ effect2d ] kernel = 1 , 1 , 1 , 1 , 1 ; 1 , 1 , 1 , 1 , 1 ; 1 , 1 , 1 , 1 , 1 ;: FPS : 711 FrameTime : 1.407 ms
[ pulsar ] light = false : quads = 5 : texture = false : FPS : 479 FrameTime : 2.091 ms
[ desktop ] blur - radius = 5 : effect = blur : passes = 1 : separable = true : windows = 4 : FPS : 136 FrameTime : 7.397 ms
[ desktop ] effect = shadow : windows = 4 : FPS : 147 FrameTime : 6.808 ms
[ buffer ] columns = 200 : interleave = false : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = map : FPS : 43 FrameTime : 23.474 ms
[ buffer ] columns = 200 : interleave = false : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = subdata : FPS : 27 FrameTime : 38.268 ms
[ buffer ] columns = 200 : interleave = true : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = map : FPS : 60 FrameTime : 16.758 ms
[ ideas ] speed = duration : FPS : 81 FrameTime : 12.458 ms
[ jellyfish ] <default>: FPS : 329 FrameTime : 3.042 ms
[ terrain ] <default>: FPS : 58 FrameTime : 17.268 ms
[ shadow ] <default>: FPS : 327 FrameTime : 3.066 ms
[ refract ] <default>: FPS : 167 FrameTime : 5.996 ms
[ conditionals ] fragment - steps = 0 : vertex - steps = 0 : FPS : 714 FrameTime : 1.401 ms
[ conditionals ] fragment - steps = 5 : vertex - steps = 0 : FPS : 712 FrameTime : 1.406 ms
[ conditionals ] fragment - steps = 0 : vertex - steps = 5 : FPS : 708 FrameTime : 1.414 ms
[function] fragment - complexity = low : fragment - steps = 5 : FPS : 712 FrameTime : 1.406 ms
[function] fragment - complexity = medium : fragment - steps = 5 : FPS : 713 FrameTime : 1.403 ms
[ loop ] fragment - loop = false : fragment - steps = 5 : vertex - steps = 5 : FPS : 707 FrameTime : 1.415 ms
[ loop ] fragment - steps = 5 : fragment - uniform = false : vertex - steps = 5 : FPS : 707 FrameTime : 1.415 ms
[ loop ] fragment - steps = 5 : fragment - uniform = true : vertex - steps = 5 : FPS : 704 FrameTime : 1.421 ms
=======================================================
glmark2 Score : 525
=======================================================
AOS4.1/SAM460ex/PPC460EX-1155MHZ/2048MB/RadeonRX550/HDD/DVDRW
Re: Mesa glmark2 scores
Posted on:
8/25 12:40
#43
Just popping in
Joined: 2022/3/8 20:20Last Login
: Today 13:31
From Sweden
Group:
Registered Users
AmigaONE X5000/020 - RX550 (clean reboot before test) ---------------------------------------------------------------------------------- Radeon GPU Info ---------------------------------------------------------------------------------- Board and provider: graphics.library 54.256 board index 0 board label Radeon RX Polaris12 board driver PCIGraphics.card 53.18 chip driver RadeonRX.chip 2.11 RM resource RadeonRX_RM.resource RM resource/API 1 / 3 RM chipset 0x00000050 (POLARIS12) PCI identity: BDF 0:1:0.0 vendor:device 1002:699f subsystem 1002:0b04 revision / class c7 / 030000 expansion.library 54.1 GPU topology: decoded family POLARIS12 raw GFX IP 8.1 internal/external revision 0 / 0x64 active CUs 8 derived shader lanes 512 (64 per GCN CU) derived texture units 32 (4 per GCN CU) active render backends 4 derived ROPs 16 (4 per backend) SE / SA-per-SE / max-CU-SA 2 / 1 / 5 RB-per-SE / tile-pipes / TCC 2 / 4 / 4 active CU mask SE0/SA0 0x0000000f (4 CUs) active CU mask SE1/SA0 0x0000000f (4 CUs) enabled RB mask 0x00000000:0000000f Memory: GPU-available memory 0x00000001:00000000 bytes (4096 MiB) CPU-visible bitmap memory 0x00000000:0eee1400 bytes (238 MiB) current bitmap memory free 0x00000000:0bb7fd00 bytes (187 MiB) largest current free block 0x00000000:0ba3a400 bytes (186 MiB) VRAM technology unavailable (not exposed) memory-bus width unavailable (not exposed) Power management (read-only): RadeonRX DPM version 1 coarse policy 0 (provider value) current state 1 (Performance) available named states 2 state[0] Boot state[1] Performance live/max engine clock unavailable (DPM v1 has no sensor) live/max memory clock unavailable (DPM v1 has no sensor) state changes not performed AtomBIOS and clocks: option ROM bytes 58880 ATOM format/content 1.1 FirmwareInfo format/content 2.2 (108 bytes) GFX_Info format/content 2.3 (24 bytes) firmware revision 0x0f320201 default engine clock 214 MHz (Atom boot/default) default memory clock 300 MHz (Atom boot/default) reference clock 100 MHz GPU timestamp crystal 25000 kHz Register and queue facts: MC_ARB_RAMCFG 0x000060a2 GB_ADDR_CONFIG 0x22011002 PCIE_EFUSE4 0x07c699f1 SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009 visible rings 10 GFX / compute / UVD / other 1 / 8 / 1 / 0 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 274 FrameTime: 3.653 ms [build] use-vbo=true: FPS: 4659 FrameTime: 0.215 ms [texture] texture-filter=nearest: FPS: 4303 FrameTime: 0.232 ms [texture] texture-filter=linear: FPS: 4256 FrameTime: 0.235 ms [texture] texture-filter=mipmap: FPS: 4297 FrameTime: 0.233 ms [shading] shading=gouraud: FPS: 3877 FrameTime: 0.258 ms [shading] shading=blinn-phong-inf: FPS: 3829 FrameTime: 0.261 ms [shading] shading=phong: FPS: 3858 FrameTime: 0.259 ms [shading] shading=cel: FPS: 3856 FrameTime: 0.259 ms [bump] bump-render=high-poly: FPS: 3706 FrameTime: 0.270 ms [bump] bump-render=normals: FPS: 4609 FrameTime: 0.217 ms [bump] bump-render=height: FPS: 4593 FrameTime: 0.218 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3405 FrameTime: 0.294 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2472 FrameTime: 0.405 ms [pulsar] light=false:quads=5:texture=false: FPS: 3037 FrameTime: 0.329 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1788 FrameTime: 0.559 ms [desktop] effect=shadow:windows=4: FPS: 1760 FrameTime: 0.568 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 142 FrameTime: 7.085 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 136 FrameTime: 7.397 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 217 FrameTime: 4.618 ms [ideas] speed=duration: FPS: 1090 FrameTime: 0.918 ms [jellyfish] <default>: FPS: 1485 FrameTime: 0.674 ms [terrain] <default>: FPS: 538 FrameTime: 1.862 ms [shadow] <default>: FPS: 3467 FrameTime: 0.289 ms [refract] <default>: FPS: 965 FrameTime: 1.037 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3677 FrameTime: 0.272 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3657 FrameTime: 0.273 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3674 FrameTime: 0.272 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3677 FrameTime: 0.272 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 3676 FrameTime: 0.272 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3672 FrameTime: 0.272 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3671 FrameTime: 0.272 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3666 FrameTime: 0.273 ms ======================================================= glmark2 Score: 2907 =======================================================
Current Amiga computers: Vampire V4-SA, A1-X5000/020, A1-X5000/040, MacMini PPC (MorphOS).
Re: Mesa glmark2 scores
Posted on:
8/26 15:42
#44
Just can't stay away
Joined: 2008/4/10 13:57Last Login
: Today 15:01
From Northern Ireland
Group:
Registered Users
@kas1eQuote:
What i mean is to try with some game which show FPS and working via ogles2.library/warp3dnova, both your rx550, and your rx590. Just to see if rx590 start to be slower and buggy as hardware indeed. A few quick OGLES tests:
Darkplaces FS 1920*1080
RX550 43fps RX590 40fps
SuperTuxKart Fullscreen
RX550 34fps RX590 33fps
JK Outcast FS 1920*1080 (Kejim Post)
RX550 92-129fps RX590 55-80fps
Starbox window
RX550 408fps RX590 262fps
Starbox Fullscreen 1920x1080
RX550 269fps RX690 174fps
Q3 irrlicht engine test
RX550 219fps RX590 170fps
This performance and the jet speed fans tell me that this RX590 is not working quite right on AmigaOS4. :/
Re: Mesa glmark2 scores
Posted on:
8/27 15:22
#45
Just popping in
Joined: 2013/10/23 14:18Last Login
: Yesterday 16:48
From Kuusamo, Finland
Group:
Registered Users
X1000 and Radeon HD 7700 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: VERDE (radeonsi, verde, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release) GL_VERSION: 4.5 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 340 FrameTime: 2.948 ms [build] use-vbo=true: FPS: 3201 FrameTime: 0.312 ms [texture] texture-filter=nearest: FPS: 2835 FrameTime: 0.353 ms [texture] texture-filter=linear: FPS: 2813 FrameTime: 0.356 ms [texture] texture-filter=mipmap: FPS: 3177 FrameTime: 0.315 ms [shading] shading=gouraud: FPS: 2499 FrameTime: 0.400 ms [shading] shading=blinn-phong-inf: FPS: 2503 FrameTime: 0.400 ms [shading] shading=phong: FPS: 2488 FrameTime: 0.402 ms [shading] shading=cel: FPS: 2495 FrameTime: 0.401 ms [bump] bump-render=high-poly: FPS: 1751 FrameTime: 0.571 ms [bump] bump-render=normals: FPS: 3196 FrameTime: 0.313 ms [bump] bump-render=height: FPS: 3177 FrameTime: 0.315 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2458 FrameTime: 0.407 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1745 FrameTime: 0.573 ms [pulsar] light=false:quads=5:texture=false: FPS: 1833 FrameTime: 0.546 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 716 FrameTime: 1.397 ms [desktop] effect=shadow:windows=4: FPS: 922 FrameTime: 1.085 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 221 FrameTime: 4.531 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 127 FrameTime: 7.906 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 285 FrameTime: 3.516 ms [ideas] speed=duration: FPS: 712 FrameTime: 1.405 ms [jellyfish] <default>: FPS: 998 FrameTime: 1.002 ms [terrain] <default>: FPS: 248 FrameTime: 4.035 ms [shadow] <default>: FPS: 1381 FrameTime: 0.724 ms [refract] <default>: FPS: 406 FrameTime: 2.468 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2565 FrameTime: 0.390 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2554 FrameTime: 0.392 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2543 FrameTime: 0.393 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 2567 FrameTime: 0.390 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2554 FrameTime: 0.392 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2558 FrameTime: 0.391 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2545 FrameTime: 0.393 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2548 FrameTime: 0.393 ms ======================================================= glmark2 Score: 1906 =======================================================
\o/....X1000....\o/
Re: Mesa glmark2 scores
Posted on:
8/27 16:21
#46
Just can't stay away
Joined: 2006/11/29 8:09Last Login
: Yesterday 17:33
From Lyon, France
Group:
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AmigaOne X1000 2Ghz and a Radeon RX 560 (2GB RAM): ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 401 FrameTime: 2.495 ms [build] use-vbo=true: FPS: 4804 FrameTime: 0.208 ms [texture] texture-filter=nearest: FPS: 4441 FrameTime: 0.225 ms [texture] texture-filter=linear: FPS: 4421 FrameTime: 0.226 ms [texture] texture-filter=mipmap: FPS: 4353 FrameTime: 0.230 ms [shading] shading=gouraud: FPS: 3879 FrameTime: 0.258 ms [shading] shading=blinn-phong-inf: FPS: 3918 FrameTime: 0.255 ms [shading] shading=phong: FPS: 3821 FrameTime: 0.262 ms [shading] shading=cel: FPS: 3890 FrameTime: 0.257 ms [bump] bump-render=high-poly: FPS: 3752 FrameTime: 0.267 ms [bump] bump-render=normals: FPS: 4703 FrameTime: 0.213 ms [bump] bump-render=height: FPS: 4733 FrameTime: 0.211 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3459 FrameTime: 0.289 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3370 FrameTime: 0.297 ms [pulsar] light=false:quads=5:texture=false: FPS: 3058 FrameTime: 0.327 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1627 FrameTime: 0.615 ms [desktop] effect=shadow:windows=4: FPS: 1620 FrameTime: 0.618 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 197 FrameTime: 5.083 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 150 FrameTime: 6.674 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 259 FrameTime: 3.872 ms [ideas] speed=duration: FPS: 922 FrameTime: 1.085 ms [jellyfish] <default>: FPS: 1454 FrameTime: 0.688 ms [terrain] <default>: FPS: 733 FrameTime: 1.366 ms [shadow] <default>: FPS: 3604 FrameTime: 0.278 ms [refract] <default>: FPS: 1022 FrameTime: 0.979 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3716 FrameTime: 0.269 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3705 FrameTime: 0.270 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3710 FrameTime: 0.270 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3737 FrameTime: 0.268 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 3724 FrameTime: 0.269 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3678 FrameTime: 0.272 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3736 FrameTime: 0.268 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3701 FrameTime: 0.270 ms ======================================================= glmark2 Score: 2977 ======================================================= Sam460LE 1,14 Ghz and a Radeon RX 560 (4GB Ram): ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) Sam460 release) GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 351 FrameTime: 2.853 ms [build] use-vbo=true: FPS: 898 FrameTime: 1.114 ms [texture] texture-filter=nearest: FPS: 861 FrameTime: 1.162 ms [texture] texture-filter=linear: FPS: 867 FrameTime: 1.155 ms [texture] texture-filter=mipmap: FPS: 861 FrameTime: 1.163 ms [shading] shading=gouraud: FPS: 895 FrameTime: 1.118 ms [shading] shading=blinn-phong-inf: FPS: 902 FrameTime: 1.109 ms [shading] shading=phong: FPS: 891 FrameTime: 1.123 ms [shading] shading=cel: FPS: 891 FrameTime: 1.123 ms [bump] bump-render=high-poly: FPS: 886 FrameTime: 1.130 ms [bump] bump-render=normals: FPS: 869 FrameTime: 1.152 ms [bump] bump-render=height: FPS: 861 FrameTime: 1.162 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 993 FrameTime: 1.008 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 986 FrameTime: 1.015 ms [pulsar] light=false:quads=5:texture=false: FPS: 619 FrameTime: 1.617 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 198 FrameTime: 5.065 ms [desktop] effect=shadow:windows=4: FPS: 191 FrameTime: 5.241 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 46 FrameTime: 21.929 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 31 FrameTime: 32.518 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 73 FrameTime: 13.874 ms [ideas] speed=duration: FPS: 100 FrameTime: 10.005 ms [jellyfish] <default>: FPS: 458 FrameTime: 2.186 ms [terrain] <default>: FPS: 93 FrameTime: 10.819 ms [shadow] <default>: FPS: 471 FrameTime: 2.124 ms [refract] <default>: FPS: 245 FrameTime: 4.087 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 910 FrameTime: 1.099 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 911 FrameTime: 1.098 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 911 FrameTime: 1.098 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 913 FrameTime: 1.096 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 910 FrameTime: 1.100 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 908 FrameTime: 1.102 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 904 FrameTime: 1.107 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 904 FrameTime: 1.107 ms ======================================================= glmark2 Score: 659 =======================================================
-- AmigaONE X1000 and Radeon RX 560 Sam460 and Radeon RX 560 MiST FPGA Replay + 060 DB
Re: Mesa glmark2 scores
Posted on:
Yesterday 10:14
#47
Just popping in
Joined: 2024/7/9 13:26Last Login
: Today 10:52
From Spain
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Registered Users
My X5040 RX 580 with dynamic power. ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release) GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 274 FrameTime: 3.662 ms [build] use-vbo=true: FPS: 6703 FrameTime: 0.149 ms [texture] texture-filter=nearest: FPS: 6148 FrameTime: 0.163 ms [texture] texture-filter=linear: FPS: 6144 FrameTime: 0.163 ms [texture] texture-filter=mipmap: FPS: 6125 FrameTime: 0.163 ms [shading] shading=gouraud: FPS: 5873 FrameTime: 0.170 ms [shading] shading=blinn-phong-inf: FPS: 5887 FrameTime: 0.170 ms [shading] shading=phong: FPS: 5865 FrameTime: 0.171 ms [shading] shading=cel: FPS: 5915 FrameTime: 0.169 ms [bump] bump-render=high-poly: FPS: 5825 FrameTime: 0.172 ms [bump] bump-render=normals: FPS: 6654 FrameTime: 0.150 ms [bump] bump-render=height: FPS: 6635 FrameTime: 0.151 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4678 FrameTime: 0.214 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4584 FrameTime: 0.218 ms [pulsar] light=false:quads=5:texture=false: FPS: 4391 FrameTime: 0.228 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1918 FrameTime: 0.522 ms [desktop] effect=shadow:windows=4: FPS: 1896 FrameTime: 0.528 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 138 FrameTime: 7.270 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 119 FrameTime: 8.450 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 196 FrameTime: 5.128 ms [ideas] speed=duration: FPS: 1092 FrameTime: 0.916 ms [jellyfish] <default>: FPS: 2432 FrameTime: 0.411 ms [terrain] <default>: FPS: 927 FrameTime: 1.079 ms [shadow] <default>: FPS: 4276 FrameTime: 0.234 ms [refract] <default>: FPS: 2009 FrameTime: 0.498 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 5493 FrameTime: 0.182 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 5462 FrameTime: 0.183 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 5514 FrameTime: 0.181 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 5509 FrameTime: 0.182 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 5472 FrameTime: 0.183 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5483 FrameTime: 0.182 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5493 FrameTime: 0.182 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5515 FrameTime: 0.181 ms ======================================================= glmark2 Score: 4260 =======================================================
X5040 - 4 Gb ram - Radeon RX 580 POLARIS
Re: Mesa glmark2 scores
Posted on:
Yesterday 13:07
#48
Not too shy to talk
Joined: 2006/12/5 22:11Last Login
: Yesterday 13:21
From Lecco, Italy
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Registered Users
X1000 @ 1.9 Ghz RadeonHD.chip 3.7 SHAPPHIRE Vapor-X R7 250X ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: VERDE (radeonsi, verde, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release) GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 259 FrameTime: 3.872 ms [build] use-vbo=true: FPS: 4862 FrameTime: 0.206 ms [texture] texture-filter=nearest: FPS: 4533 FrameTime: 0.221 ms [texture] texture-filter=linear: FPS: 4526 FrameTime: 0.221 ms [texture] texture-filter=mipmap: FPS: 4649 FrameTime: 0.215 ms [shading] shading=gouraud: FPS: 4203 FrameTime: 0.238 ms [shading] shading=blinn-phong-inf: FPS: 4202 FrameTime: 0.238 ms [shading] shading=phong: FPS: 4204 FrameTime: 0.238 ms [shading] shading=cel: FPS: 4141 FrameTime: 0.242 ms [bump] bump-render=high-poly: FPS: 3181 FrameTime: 0.314 ms [bump] bump-render=normals: FPS: 4862 FrameTime: 0.206 ms [bump] bump-render=height: FPS: 4799 FrameTime: 0.208 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3625 FrameTime: 0.276 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2904 FrameTime: 0.344 ms [pulsar] light=false:quads=5:texture=false: FPS: 2993 FrameTime: 0.334 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1256 FrameTime: 0.796 ms [desktop] effect=shadow:windows=4: FPS: 1143 FrameTime: 0.875 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 144 FrameTime: 6.947 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 119 FrameTime: 8.410 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 171 FrameTime: 5.878 ms [ideas] speed=duration: FPS: 691 FrameTime: 1.448 ms [jellyfish] <default>: FPS: 1540 FrameTime: 0.649 ms [terrain] <default>: FPS: 444 FrameTime: 2.254 ms [shadow] <default>: FPS: 2663 FrameTime: 0.376 ms [refract] <default>: FPS: 561 FrameTime: 1.783 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 4128 FrameTime: 0.242 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 4114 FrameTime: 0.243 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 4140 FrameTime: 0.242 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 4127 FrameTime: 0.242 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 4128 FrameTime: 0.242 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4128 FrameTime: 0.242 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4135 FrameTime: 0.242 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4137 FrameTime: 0.242 ms ======================================================= glmark2 Score: 3020 =======================================================
Re: Mesa glmark2 scores
Posted on:
Yesterday 16:24
#49
Just popping in
Joined: 2013/10/23 14:18Last Login
: Yesterday 16:48
From Kuusamo, Finland
Group:
Registered Users
Hi! I see that there are different GL_Versions, for example 4.3, 4.5 and 4.6 I have 4.5 on my X1000 (Radeon HD V5 / card is Radeon HD 7700) Can I update it in any way?
\o/....X1000....\o/
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