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Re: New LightwaveRTG for Amiga with RTG and Amiga NG.
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@kikems

Wonderfull work! Looking forward to it.

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Re: Mesa Showcase Demo for AmigaOS4.1
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@Maijestro

Very cool!

@all

I wonder if HunoPPC knows about this new mesa.library?

He has done two very heavy ports to AmigaOS 4.x, Doom 3 and Prey.

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Re: Mini RoundUp for August
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I would like to add the LightWave Digest podcast focusing on Amiga 040 last year.

Guests are Bill Borsari and Lewis and the talk is about how the Lemming Award was made and many other Amiga-related topics.

https://youtu.be/qdA81lR041Y?si=EnKBdf-OUeDkeQU4

Current Amiga computers: Vampire V4-SA, A1-X5000/020, A1-X5000/040, MacMini PPC (MorphOS).
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Re: Xash3d (HalfLife)
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@Maijestro

Cool! I did a quick test with MESA and it flies compared to the other modes. Installed it on my X5000/020 that has an RX550. :)

Well done! Donation is comming your way!

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Re: Xash3d (HalfLife)
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@Maijestro

Not downloaded the new version cointaining the MESA option yet.

Question: Do I have to re-install everything or do I only need to copy some files from the new installer package to my installation?

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Re: Xash3d (HalfLife)
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@Hedeon

In a dream perhaps? :) This port is the first one for any AmigaOS (3.x / 4.x)

There might be a port for MorphOS though?

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Re: Mesa glmark2 scores
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AmigaONE X5000/020 - RX550 (clean reboot before test)

----------------------------------------------------------------------------------
Radeon GPU Info
----------------------------------------------------------------------------------
Board and provider:
graphics.library 54.256
board index 0
board label Radeon RX Polaris12
board driver PCIGraphics.card 53.18
chip driver RadeonRX.chip 2.11
RM resource RadeonRX_RM.resource
RM resource/API 1 / 3
RM chipset 0x00000050 (POLARIS12)
PCI identity:
BDF 0:1:0.0
vendor:device 1002:699f
subsystem 1002:0b04
revision / class c7 / 030000
expansion.library 54.1
GPU topology:
decoded family POLARIS12
raw GFX IP 8.1
internal/external revision 0 / 0x64
active CUs 8
derived shader lanes 512 (64 per GCN CU)
derived texture units 32 (4 per GCN CU)
active render backends 4
derived ROPs 16 (4 per backend)
SE / SA-per-SE / max-CU-SA 2 / 1 / 5
RB-per-SE / tile-pipes / TCC 2 / 4 / 4
active CU mask SE0/SA0 0x0000000f (4 CUs)
active CU mask SE1/SA0 0x0000000f (4 CUs)
enabled RB mask 0x00000000:0000000f
Memory:
GPU-available memory 0x00000001:00000000 bytes (4096 MiB)
CPU-visible bitmap memory 0x00000000:0eee1400 bytes (238 MiB)
current bitmap memory free 0x00000000:0bb7fd00 bytes (187 MiB)
largest current free block 0x00000000:0ba3a400 bytes (186 MiB)
VRAM technology unavailable (not exposed)
memory-bus width unavailable (not exposed)
Power management (read-only):
RadeonRX DPM version 1
coarse policy 0 (provider value)
current state 1 (Performance)
available named states 2
state[0] Boot
state[1] Performance
live/max engine clock unavailable (DPM v1 has no sensor)
live/max memory clock unavailable (DPM v1 has no sensor)
state changes not performed
AtomBIOS and clocks:
option ROM bytes 58880
ATOM format/content 1.1
FirmwareInfo format/content 2.2 (108 bytes)
GFX_Info format/content 2.3 (24 bytes)
firmware revision 0x0f320201
default engine clock 214 MHz (Atom boot/default)
default memory clock 300 MHz (Atom boot/default)
reference clock 100 MHz
GPU timestamp crystal 25000 kHz
Register and queue facts:
MC_ARB_RAMCFG 0x000060a2
GB_ADDR_CONFIG 0x22011002
PCIE_EFUSE4 0x07c699f1
SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009
visible rings 10
GFX / compute / UVD / other 1 / 8 / 1 / 0

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 274 FrameTime: 3.653 ms
[build] use-vbo=true: FPS: 4659 FrameTime: 0.215 ms
[texture] texture-filter=nearest: FPS: 4303 FrameTime: 0.232 ms
[texture] texture-filter=linear: FPS: 4256 FrameTime: 0.235 ms
[texture] texture-filter=mipmap: FPS: 4297 FrameTime: 0.233 ms
[shading] shading=gouraud: FPS: 3877 FrameTime: 0.258 ms
[shading] shading=blinn-phong-inf: FPS: 3829 FrameTime: 0.261 ms
[shading] shading=phong: FPS: 3858 FrameTime: 0.259 ms
[shading] shading=cel: FPS: 3856 FrameTime: 0.259 ms
[bump] bump-render=high-poly: FPS: 3706 FrameTime: 0.270 ms
[bump] bump-render=normals: FPS: 4609 FrameTime: 0.217 ms
[bump] bump-render=height: FPS: 4593 FrameTime: 0.218 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3405 FrameTime: 0.294 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2472 FrameTime: 0.405 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3037 FrameTime: 0.329 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1788 FrameTime: 0.559 ms
[desktop] effect=shadow:windows=4: FPS: 1760 FrameTime: 0.568 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 142 FrameTime: 7.085 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 136 FrameTime: 7.397 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 217 FrameTime: 4.618 ms
[ideas] speed=duration: FPS: 1090 FrameTime: 0.918 ms
[jellyfish] <default>: FPS: 1485 FrameTime: 0.674 ms
[terrain] <default>: FPS: 538 FrameTime: 1.862 ms
[shadow] <default>: FPS: 3467 FrameTime: 0.289 ms
[refract] <default>: FPS: 965 FrameTime: 1.037 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3677 FrameTime: 0.272 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3657 FrameTime: 0.273 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3674 FrameTime: 0.272 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3677 FrameTime: 0.272 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3676 FrameTime: 0.272 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3672 FrameTime: 0.272 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3671 FrameTime: 0.272 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3666 FrameTime: 0.273 ms
=======================================================
glmark2 Score: 2907
=======================================================

Current Amiga computers: Vampire V4-SA, A1-X5000/020, A1-X5000/040, MacMini PPC (MorphOS).
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Re: Xash3d (HalfLife)
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@Maijestro

That is amazing! Great work!

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Re: USB Audio driver for AmigaOS4
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@afxgroup

Which prefs-file? I used the installer... I can see that there is a USB option for audio in Sound preferences. I select any of the modes and try to play a test-sound... something happens in the UI indicating that it is doing that, but I hear no sound.

EDIT: And I do not know how to do a serial output. :)

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Re: USB Audio driver for AmigaOS4
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Tried it with my HyperX Cloud Wireless USB headset I use for my PC and it did not work.

Current Amiga computers: Vampire V4-SA, A1-X5000/020, A1-X5000/040, MacMini PPC (MorphOS).
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Re: still trying to get Lightwave render screen to work without getting Guru (DSI) screen ???
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@MichaelMerkel

Yes.. I save the monitor.

What machine are you on? I have tested with my X5000/020 (RX550) and X5000/040 (RX580).

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Re: still trying to get Lightwave render screen to work without getting Guru (DSI) screen ???
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Here is a little video of "where I am" in the process of getting things to work. :)

https://youtu.be/Q-eP9pGlURk

Current Amiga computers: Vampire V4-SA, A1-X5000/020, A1-X5000/040, MacMini PPC (MorphOS).
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Re: still trying to get Lightwave render screen to work without getting Guru (DSI) screen ???
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@walkero

Ok... I will have to doublecheck because I do not get those screenmodes in ModePro that you have in your guide.

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Re: still trying to get Lightwave render screen to work without getting Guru (DSI) screen ???
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@328gts

I also get the DSI... what I do is I click on "More" and then "Igonore DSI errors".

After that things works. It happens the first time you render. As long as you do not close LW after you have done the "Ignore DSI errors", things should work. The Cybergraphics plugin do display the image.

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Re: still trying to get Lightwave render screen to work without getting Guru (DSI) screen ???
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@walkero

Hello!

I have followed your guide but for some reason the "Allow FakeNative modes" does not stick after saving and rebooting. Any ideas what that is?

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Re: The Settlers II Gold Edition Comes to Amiga – October 18, 2025
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@MartinW

I was also confused... but there is a way...

On the provided link in the OP, click on "Shop". Once there you can change from German to English. Then just click the Settlers II thing and you can then pre-order in English. :)

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Re: 2025-August Gaming Competition-a pinball game classic-Slam Tilt-AGA !
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@AmigaOldskooler

That is a great improvement. Reaching above 1 bil is a great feeling... :)

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Re: 2025-August Gaming Competition-a pinball game classic-Slam Tilt-AGA !
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@328gts

Wow... that is a great score mate! Now I need to work on beating that! I got lazy being in the lead... I told myself not to play until someone beating my scoore... (I have had other things to do so I "paused" things). Now it is getting real again! :D

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Re: 2025-August Gaming Competition-a pinball game classic-Slam Tilt-AGA !
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@Chris

Great score!

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Re: My experience jumping from SAM460LE to X5040.
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@livebyfaith74

Yeah,,, the price I would have to pay for "getting my A1200T back" would be much more money compared to the X5000/020 I bought 3 years ago.

Love it... and I recently got myself an X5000/040.

I used to own a Sam460CR, but I gave it away to a friend of mine who is into retro-computing. He actually designed his own 16/32 bit Atari motherboard called Raven. Google it... an amazing project. :)

Looking forward to what he can do with the Sam460 and AmigaOS 4.x :)

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