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Mesa glmark2 scores
Posted on:
Yesterday 18:42
#1
Just can't stay away
Joined: 2007/7/14 20:30Last Login
: Yesterday 19:21
From Lothric
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https://os4depot.net/?function=showfil ... library/graphics/mesa.lha Radeon RX 550.
Quote:
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, kernel 54.46 (4.1.2022) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 268 FrameTime: 3.745 ms [build] use-vbo=true: FPS: 4324 FrameTime: 0.231 ms [texture] texture-filter=nearest: FPS: 3999 FrameTime: 0.250 ms [texture] texture-filter=linear: FPS: 3985 FrameTime: 0.251 ms [texture] texture-filter=mipmap: FPS: 3997 FrameTime: 0.250 ms [shading] shading=gouraud: FPS: 3563 FrameTime: 0.281 ms [shading] shading=blinn-phong-inf: FPS: 3582 FrameTime: 0.279 ms [shading] shading=phong: FPS: 3563 FrameTime: 0.281 ms [shading] shading=cel: FPS: 3581 FrameTime: 0.279 ms [bump] bump-render=high-poly: FPS: 3486 FrameTime: 0.287 ms [bump] bump-render=normals: FPS: 4293 FrameTime: 0.233 ms [bump] bump-render=height: FPS: 4307 FrameTime: 0.232 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3124 FrameTime: 0.320 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2290 FrameTime: 0.437 ms [pulsar] light=false:quads=5:texture=false: FPS: 2786 FrameTime: 0.359 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1869 FrameTime: 0.535 ms [desktop] effect=shadow:windows=4: FPS: 2010 FrameTime: 0.498 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 128 FrameTime: 7.844 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 125 FrameTime: 8.058 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 189 FrameTime: 5.299 ms [ideas] speed=duration: FPS: 1182 FrameTime: 0.846 ms [jellyfish] <default>: FPS: 1384 FrameTime: 0.723 ms [terrain] <default>: FPS: 562 FrameTime: 1.780 ms [shadow] <default>: FPS: 3276 FrameTime: 0.305 ms [refract] <default>: FPS: 888 FrameTime: 1.126 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3335 FrameTime: 0.300 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3339 FrameTime: 0.300 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3331 FrameTime: 0.300 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3345 FrameTime: 0.299 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 3319 FrameTime: 0.301 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3369 FrameTime: 0.297 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3345 FrameTime: 0.299 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3346 FrameTime: 0.299 ms ======================================================= glmark2 Score: 2710 =======================================================
Edited by Capehill on 2026/8/21 19:22:17
Re: Mesa glmark2 scores
Posted on:
Yesterday 19:00
#2
Quite a regular
Joined: 2007/1/10 21:56Last Login
: Today 1:40
From Stockholm Sweden
Group:
Registered Users
My score
Asus Radeon RX580
active CUs 36
derived texture units 144 (4 per GCN CU)
Quote:
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 342 FrameTime: 2.931 ms [build] use-vbo=true: FPS: 6897 FrameTime: 0.145 ms [texture] texture-filter=nearest: FPS: 6297 FrameTime: 0.159 ms [texture] texture-filter=linear: FPS: 6295 FrameTime: 0.159 ms [texture] texture-filter=mipmap: FPS: 6305 FrameTime: 0.159 ms [shading] shading=gouraud: FPS: 6084 FrameTime: 0.164 ms [shading] shading=blinn-phong-inf: FPS: 6072 FrameTime: 0.165 ms [shading] shading=phong: FPS: 6060 FrameTime: 0.165 ms [shading] shading=cel: FPS: 6030 FrameTime: 0.166 ms [bump] bump-render=high-poly: FPS: 5954 FrameTime: 0.168 ms [bump] bump-render=normals: FPS: 6787 FrameTime: 0.147 ms [bump] bump-render=height: FPS: 6745 FrameTime: 0.148 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4843 FrameTime: 0.207 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4778 FrameTime: 0.209 ms [pulsar] light=false:quads=5:texture=false: FPS: 4529 FrameTime: 0.221 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1963 FrameTime: 0.510 ms [desktop] effect=shadow:windows=4: FPS: 1939 FrameTime: 0.516 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 155 FrameTime: 6.487 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 124 FrameTime: 8.066 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 230 FrameTime: 4.351 ms [ideas] speed=duration: FPS: 1181 FrameTime: 0.847 ms [jellyfish] <default>: FPS: 2575 FrameTime: 0.388 ms [terrain] <default>: FPS: 956 FrameTime: 1.046 ms [shadow] <default>: FPS: 4241 FrameTime: 0.236 ms [refract] <default>: FPS: 2148 FrameTime: 0.466 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 5680 FrameTime: 0.176 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 5653 FrameTime: 0.177 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 5680 FrameTime: 0.176 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 5684 FrameTime: 0.176 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 5653 FrameTime: 0.177 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5684 FrameTime: 0.176 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5681 FrameTime: 0.176 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5679 FrameTime: 0.176 ms ======================================================= glmark2 Score: 4390 =======================================================
Edited by khayoz on 2026/8/21 19:16:17
1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX, Apollo V4SA, A1X5000/40 <-2026
Re: Mesa glmark2 scores
Posted on:
Yesterday 19:11
#3
Home away from home
Joined: 2007/9/11 11:31Last Login
: Today 6:13
From Russia
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@All
It is imho very well worth at top wrote what card exactly you have, and from c:radeon_gpu_info 2 strings: "active CUs" and "derived texture units"
@Capehill
Probably something like rx550 for you, with 8 active CUs and and 32 texture units ? (you can find this info if run c:radeon_gpu_info)
p.s. kernel 54.46 (4.1.2022) ! Why not update3 with 54.57 ?:)
@khayoz
For you probably something like rx580 with 36 active CUs and 144 texture units ? The best card of all times from all of possible Polaris cards !
My one from Radeon570 which have 32CUs and 128 texture units:
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR : AMD
GL_RENDERER : POLARIS10 ( radeonsi , polaris10 , ACO , DRM 0.0 , 54.57 ( 29.7.2023 ) AmigaOne X1000 release )
GL_VERSION : 4.6 ( Compatibility Profile ) Mesa 26.1.5 ( git - 2e7650ee6e )
Surface Config : buf = 32 r = 8 g = 8 b = 8 a = 8 depth = 24 stencil = 0 samples = 0
Surface Size : 800x600 windowed
=======================================================
[ build ] use- vbo = false : FPS : 335 FrameTime : 2.987 ms
[ build ] use- vbo = true : FPS : 6346 FrameTime : 0.158 ms
[ texture ] texture - filter = nearest : FPS : 5833 FrameTime : 0.171 ms
[ texture ] texture - filter = linear : FPS : 5738 FrameTime : 0.174 ms
[ texture ] texture - filter = mipmap : FPS : 5804 FrameTime : 0.172 ms
[ shading ] shading = gouraud : FPS : 5568 FrameTime : 0.180 ms
[ shading ] shading = blinn - phong - inf : FPS : 5651 FrameTime : 0.177 ms
[ shading ] shading = phong : FPS : 5633 FrameTime : 0.178 ms
[ shading ] shading = cel : FPS : 5548 FrameTime : 0.180 ms
[ bump ] bump - render = high - poly : FPS : 5513 FrameTime : 0.181 ms
[ bump ] bump - render = normals : FPS : 6244 FrameTime : 0.160 ms
[ bump ] bump - render = height : FPS : 6176 FrameTime : 0.162 ms
[ effect2d ] kernel = 0 , 1 , 0 ; 1 ,- 4 , 1 ; 0 , 1 , 0 ;: FPS : 4234 FrameTime : 0.236 ms
[ effect2d ] kernel = 1 , 1 , 1 , 1 , 1 ; 1 , 1 , 1 , 1 , 1 ; 1 , 1 , 1 , 1 , 1 ;: FPS : 4197 FrameTime : 0.238 ms
[ pulsar ] light = false : quads = 5 : texture = false : FPS : 3994 FrameTime : 0.250 ms
[ desktop ] blur - radius = 5 : effect = blur : passes = 1 : separable = true : windows = 4 : FPS : 1599 FrameTime : 0.626 ms
[ desktop ] effect = shadow : windows = 4 : FPS : 1557 FrameTime : 0.643 ms
[ buffer ] columns = 200 : interleave = false : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = map : FPS : 204 FrameTime : 4.920 ms
[ buffer ] columns = 200 : interleave = false : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = subdata : FPS : 156 FrameTime : 6.414 ms
[ buffer ] columns = 200 : interleave = true : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = map : FPS : 258 FrameTime : 3.880 ms
[ ideas ] speed = duration : FPS : 881 FrameTime : 1.135 ms
[ jellyfish ] : FPS : 2346 FrameTime : 0.426 ms
[ terrain ] : FPS : 824 FrameTime : 1.214 ms
[ shadow ] : FPS : 3658 FrameTime : 0.273 ms
[ refract ] : FPS : 1921 FrameTime : 0.521 ms
[ conditionals ] fragment - steps = 0 : vertex - steps = 0 : FPS : 5245 FrameTime : 0.191 ms
[ conditionals ] fragment - steps = 5 : vertex - steps = 0 : FPS : 5252 FrameTime : 0.190 ms
[ conditionals ] fragment - steps = 0 : vertex - steps = 5 : FPS : 5223 FrameTime : 0.191 ms
[function] fragment - complexity = low : fragment - steps = 5 : FPS : 5241 FrameTime : 0.191 ms
[function] fragment - complexity = medium : fragment - steps = 5 : FPS : 5199 FrameTime : 0.192 ms
[ loop ] fragment - loop = false : fragment - steps = 5 : vertex - steps = 5 : FPS : 5226 FrameTime : 0.191 ms
[ loop ] fragment - steps = 5 : fragment - uniform = false : vertex - steps = 5 : FPS : 5262 FrameTime : 0.190 ms
[ loop ] fragment - steps = 5 : fragment - uniform = true : vertex - steps = 5 : FPS : 5265 FrameTime : 0.190 ms
=======================================================
glmark2 Score : 4002
=======================================================
Re: Mesa glmark2 scores
Posted on:
Yesterday 19:24
#4
Just can't stay away
Joined: 2007/7/14 20:30Last Login
: Yesterday 19:21
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@kas1e Yes, RX 550. Need to update it, now there is a good reason to do that. Kernel: can't remember, need to update it as well :/
Re: Mesa glmark2 scores
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Joined: 2009/7/7 3:34Last Login
: Today 3:43
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I'm getting: Mesa/AmigaOS4: error: Radeon RM device-fact query failed status=32 Error: Failed to create the mesa.library desktop OpenGL via MesaGetProcAddress surface: MesaCreateWindowDrawable failed with status 7 Error: CanvasGeneric: Invalid EGL state Error: main: Could not initialize canvas
_______________________________
c64-dual sids, A1000, A1200-060@93, A4000-CSMKIII
PiStorm32 & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings
Re: Mesa glmark2 scores
Just popping in
Joined: 2017/5/18 10:12Last Login
: Today 6:20
From Audruicq, France
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@Kas1e
R9 280X
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR : AMD
GL_RENDERER : TAHITI ( radeonsi , tahiti , ACO , DRM 0.0 , 54.76 ( 31.10.2025 ) AmigaOne X1000 release )
GL_VERSION : 4.5 ( Compatibility Profile ) Mesa 26.1.5 ( git - 2e7650ee6e )
Surface Config : buf = 32 r = 8 g = 8 b = 8 a = 8 depth = 24 stencil = 0 samples = 0
Surface Size : 800x600 windowed
=======================================================
[ build ] use- vbo = false : FPS : 313 FrameTime : 3.200 ms
[ build ] use- vbo = true : FPS : 5242 FrameTime : 0.191 ms
[ texture ] texture - filter = nearest : FPS : 4422 FrameTime : 0.226 ms
[ texture ] texture - filter = linear : FPS : 4445 FrameTime : 0.225 ms
[ texture ] texture - filter = mipmap : FPS : 4595 FrameTime : 0.218 ms
[ shading ] shading = gouraud : FPS : 4706 FrameTime : 0.213 ms
[ shading ] shading = blinn - phong - inf : FPS : 4603 FrameTime : 0.217 ms
[ shading ] shading = phong : FPS : 4401 FrameTime : 0.227 ms
[ shading ] shading = cel : FPS : 4390 FrameTime : 0.228 ms
[ bump ] bump - render = high - poly : FPS : 3383 FrameTime : 0.296 ms
[ bump ] bump - render = normals : FPS : 5018 FrameTime : 0.199 ms
[ bump ] bump - render = height : FPS : 4610 FrameTime : 0.217 ms
[ effect2d ] kernel = 0 , 1 , 0 ; 1 ,- 4 , 1 ; 0 , 1 , 0 ;: FPS : 3562 FrameTime : 0.281 ms
[ effect2d ] kernel = 1 , 1 , 1 , 1 , 1 ; 1 , 1 , 1 , 1 , 1 ; 1 , 1 , 1 , 1 , 1 ;: FPS : 3572 FrameTime : 0.280 ms
[ pulsar ] light = false : quads = 5 : texture = false : FPS : 2836 FrameTime : 0.353 ms
[ desktop ] blur - radius = 5 : effect = blur : passes = 1 : separable = true : windows = 4 : FPS : 1012 FrameTime : 0.989 ms
[ desktop ] effect = shadow : windows = 4 : FPS : 1191 FrameTime : 0.840 ms
[ buffer ] columns = 200 : interleave = false : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = map : FPS : 223 FrameTime : 4.501 ms
[ buffer ] columns = 200 : interleave = false : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = subdata : FPS : 135 FrameTime : 7.421 ms
[ buffer ] columns = 200 : interleave = true : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = map : FPS : 294 FrameTime : 3.402 ms
[ ideas ] speed = duration : FPS : 794 FrameTime : 1.261 ms
[ jellyfish ] <default>: FPS : 1569 FrameTime : 0.638 ms
[ terrain ] <default>: FPS : 377 FrameTime : 2.656 ms
[ shadow ] <default>: FPS : 2146 FrameTime : 0.466 ms
[ refract ] <default>: FPS : 846 FrameTime : 1.182 ms
[ conditionals ] fragment - steps = 0 : vertex - steps = 0 : FPS : 4141 FrameTime : 0.241 ms
[ conditionals ] fragment - steps = 5 : vertex - steps = 0 : FPS : 4159 FrameTime : 0.240 ms
[ conditionals ] fragment - steps = 0 : vertex - steps = 5 : FPS : 4259 FrameTime : 0.235 ms
[function] fragment - complexity = low : fragment - steps = 5 : FPS : 4168 FrameTime : 0.240 ms
[function] fragment - complexity = medium : fragment - steps = 5 : FPS : 4207 FrameTime : 0.238 ms
[ loop ] fragment - loop = false : fragment - steps = 5 : vertex - steps = 5 : FPS : 4234 FrameTime : 0.236 ms
[ loop ] fragment - steps = 5 : fragment - uniform = false : vertex - steps = 5 : FPS : 4273 FrameTime : 0.234 ms
[ loop ] fragment - steps = 5 : fragment - uniform = true : vertex - steps = 5 : FPS : 4226 FrameTime : 0.237 ms
=======================================================
glmark2 Score : 3100
=======================================================
radeon_gpu_info_probe : BEGIN installed - card report
Board and provider :
graphics . library 54.260
board index 0
board label Radeon HD 7900 Series
board driver PCIGraphics . card 53.18
chip driver RadeonHD . chip 5.14
RM resource RadeonHD_RM . resource
RM resource / API 1 / 3
RM chipset 0x0000003f ( TAHITI )
PCI identity :
BDF 0 : 2 : 0.0
vendor : device 1002 : 6798
subsystem 174b : 3001
revision / class 00 / 030000
expansion . library 54.1
GPU topology :
decoded family TAHITI
raw GFX IP 6.0
internal / external revision 0 / 0x05
active CUs 32
derived shader lanes 2048 ( 64 per GCN CU )
derived texture units 128 ( 4 per GCN CU )
active render backends 8
derived ROPs 32 ( 4 per backend )
SE / SA - per - SE / max - CU - SA 2 / 2 / 8
RB - per - SE / tile - pipes / TCC 4 / 12 / 12
active CU mask SE0 / SA0 0x000000ff ( 8 CUs )
active CU mask SE0 / SA1 0x000000ff ( 8 CUs )
active CU mask SE1 / SA0 0x000000ff ( 8 CUs )
active CU mask SE1 / SA1 0x000000ff ( 8 CUs )
enabled RB mask 0x00000000 : 000000ff
Memory :
GPU - available memory 0x00000000 : c0000000 bytes ( 3072 MiB )
CPU - visible bitmap memory 0x00000000 : 0f0bf500 bytes ( 240 MiB )
current bitmap memory free 0x00000000 : 0c5e1900 bytes ( 197 MiB )
largest current free block 0x00000000 : 0c03f700 bytes ( 192 MiB )
VRAM technology unavailable ( not exposed )
memory - bus width unavailable ( not exposed )
Power management ( read - only ):
RadeonRX DPM resource unavailable
AtomBIOS and clocks :
option ROM bytes 65536
ATOM format / content 1.1
FirmwareInfo format / content 2.2 ( 108 bytes )
GFX_Info not used on Southern Islands
firmware revision 0x0f2c0008
default engine clock 500 MHz ( Atom boot /default)
default memory clock 150 MHz ( Atom boot /default)
reference clock 27 MHz
GPU timestamp crystal 27000 kHz
Register and queue facts :
MC_ARB_RAMCFG 0x0000025a
GB_ADDR_CONFIG 0x10000000
PCIE_EFUSE4 0x00000000
SMC CLKPIN CNTL / CNTL_2 0x00000001 / 0x00c64009
visible rings 4
GFX / compute / UVD / other 1 / 2 / 1 / 0
radeon_gpu_info_probe : PASS no BO , command , submission , or rendering
One thing I remark is when running test or examples, the CPU is at 100%. In your videos it is not so high it seems.
Re: Mesa glmark2 scores
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@328gts Check the bug tread plz @Petrol I see you use 5.14 version of RadeonHD, latest one 5.20, not that it have a lot of fixes since your version, but at least few may have some speed impact like fixes of UVD interrupt and fixed broken usleep() threshold for using the timer device. So if you can, update. As for 100% cpu loading : that happens when you run test cases as they are , so they trying to get maximum possible , but shaders tests have supported "w" and "space" keys : w set WaitTOF(), so to limit to 60 clean FPS, which will then remove cpu loading. Space just for pause/resume.
Re: Mesa glmark2 scores
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@Kas1e 5.14 is the latest one I can see on X1000 in the updater ;). Only Sam460 have the 5.20 version available.
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