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Mesa glmark2 scores
Just can't stay away
Just can't stay away


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https://os4depot.net/?function=showfil ... library/graphics/mesa.lha

Radeon RX 550.

Quote:

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, kernel 54.46 (4.1.2022) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 268 FrameTime: 3.745 ms
[build] use-vbo=true: FPS: 4324 FrameTime: 0.231 ms
[texture] texture-filter=nearest: FPS: 3999 FrameTime: 0.250 ms
[texture] texture-filter=linear: FPS: 3985 FrameTime: 0.251 ms
[texture] texture-filter=mipmap: FPS: 3997 FrameTime: 0.250 ms
[shading] shading=gouraud: FPS: 3563 FrameTime: 0.281 ms
[shading] shading=blinn-phong-inf: FPS: 3582 FrameTime: 0.279 ms
[shading] shading=phong: FPS: 3563 FrameTime: 0.281 ms
[shading] shading=cel: FPS: 3581 FrameTime: 0.279 ms
[bump] bump-render=high-poly: FPS: 3486 FrameTime: 0.287 ms
[bump] bump-render=normals: FPS: 4293 FrameTime: 0.233 ms
[bump] bump-render=height: FPS: 4307 FrameTime: 0.232 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3124 FrameTime: 0.320 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2290 FrameTime: 0.437 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2786 FrameTime: 0.359 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1869 FrameTime: 0.535 ms
[desktop] effect=shadow:windows=4: FPS: 2010 FrameTime: 0.498 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 128 FrameTime: 7.844 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 125 FrameTime: 8.058 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 189 FrameTime: 5.299 ms
[ideas] speed=duration: FPS: 1182 FrameTime: 0.846 ms
[jellyfish] <default>: FPS: 1384 FrameTime: 0.723 ms
[terrain] <default>: FPS: 562 FrameTime: 1.780 ms
[shadow] <default>: FPS: 3276 FrameTime: 0.305 ms
[refract] <default>: FPS: 888 FrameTime: 1.126 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3335 FrameTime: 0.300 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3339 FrameTime: 0.300 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3331 FrameTime: 0.300 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3345 FrameTime: 0.299 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3319 FrameTime: 0.301 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3369 FrameTime: 0.297 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3345 FrameTime: 0.299 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3346 FrameTime: 0.299 ms
=======================================================
glmark2 Score: 2710
=======================================================


Edited by Capehill on 2026/8/21 19:22:17
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Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
My score
Asus Radeon RX580
active CUs 36
derived texture units 144 (4 per GCN CU)

Quote:

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 342 FrameTime: 2.931 ms
[build] use-vbo=true: FPS: 6897 FrameTime: 0.145 ms
[texture] texture-filter=nearest: FPS: 6297 FrameTime: 0.159 ms
[texture] texture-filter=linear: FPS: 6295 FrameTime: 0.159 ms
[texture] texture-filter=mipmap: FPS: 6305 FrameTime: 0.159 ms
[shading] shading=gouraud: FPS: 6084 FrameTime: 0.164 ms
[shading] shading=blinn-phong-inf: FPS: 6072 FrameTime: 0.165 ms
[shading] shading=phong: FPS: 6060 FrameTime: 0.165 ms
[shading] shading=cel: FPS: 6030 FrameTime: 0.166 ms
[bump] bump-render=high-poly: FPS: 5954 FrameTime: 0.168 ms
[bump] bump-render=normals: FPS: 6787 FrameTime: 0.147 ms
[bump] bump-render=height: FPS: 6745 FrameTime: 0.148 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4843 FrameTime: 0.207 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4778 FrameTime: 0.209 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4529 FrameTime: 0.221 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1963 FrameTime: 0.510 ms
[desktop] effect=shadow:windows=4: FPS: 1939 FrameTime: 0.516 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 155 FrameTime: 6.487 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 124 FrameTime: 8.066 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 230 FrameTime: 4.351 ms
[ideas] speed=duration: FPS: 1181 FrameTime: 0.847 ms
[jellyfish] <default>: FPS: 2575 FrameTime: 0.388 ms
[terrain] <default>: FPS: 956 FrameTime: 1.046 ms
[shadow] <default>: FPS: 4241 FrameTime: 0.236 ms
[refract] <default>: FPS: 2148 FrameTime: 0.466 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5680 FrameTime: 0.176 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5653 FrameTime: 0.177 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5680 FrameTime: 0.176 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5684 FrameTime: 0.176 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5653 FrameTime: 0.177 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5684 FrameTime: 0.176 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5681 FrameTime: 0.176 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5679 FrameTime: 0.176 ms
=======================================================
glmark2 Score: 4390
=======================================================




Edited by khayoz on 2026/8/21 19:16:17
1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX, Apollo V4SA, A1X5000/40 <-2026
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Re: Mesa glmark2 scores
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@All
It is imho very well worth at top wrote what card exactly you have, and from c:radeon_gpu_info 2 strings: "active CUs" and "derived texture units"

@Capehill
Probably something like rx550 for you, with 8 active CUs and and 32 texture units ? (you can find this info if run c:radeon_gpu_info)
p.s. kernel 54.46 (4.1.2022) ! Why not update3 with 54.57 ?:)

@khayoz
For you probably something like rx580 with 36 active CUs and 144 texture units ? The best card of all times from all of possible Polaris cards !


My one from Radeon570 which have 32CUs and 128 texture units:

=======================================================
    
glmark2 2023.01
=======================================================
    
OpenGL Information
    GL_VENDOR
:      AMD
    GL_RENDERER
:    POLARIS10 (radeonsipolaris10ACODRM 0.054.57 (29.7.2023AmigaOne X1000 release)
    
GL_VERSION:     4.6 (Compatibility ProfileMesa 26.1.5 (git-2e7650ee6e)
    
Surface Configbuf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size
:   800x600 windowed
=======================================================
[
build] use-vbo=falseFPS335 FrameTime2.987 ms
[build] use-vbo=trueFPS6346 FrameTime0.158 ms
[texturetexture-filter=nearestFPS5833 FrameTime0.171 ms
[texturetexture-filter=linearFPS5738 FrameTime0.174 ms
[texturetexture-filter=mipmapFPS5804 FrameTime0.172 ms
[shadingshading=gouraudFPS5568 FrameTime0.180 ms
[shadingshading=blinn-phong-infFPS5651 FrameTime0.177 ms
[shadingshading=phongFPS5633 FrameTime0.178 ms
[shadingshading=celFPS5548 FrameTime0.180 ms
[bumpbump-render=high-polyFPS5513 FrameTime0.181 ms
[bumpbump-render=normalsFPS6244 FrameTime0.160 ms
[bumpbump-render=heightFPS6176 FrameTime0.162 ms
[effect2dkernel=0,1,0;1,-4,1;0,1,0;: FPS4234 FrameTime0.236 ms
[effect2dkernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS4197 FrameTime0.238 ms
[pulsarlight=false:quads=5:texture=falseFPS3994 FrameTime0.250 ms
[desktopblur-radius=5:effect=blur:passes=1:separable=true:windows=4FPS1599 FrameTime0.626 ms
[desktopeffect=shadow:windows=4FPS1557 FrameTime0.643 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS204 FrameTime4.920 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdataFPS156 FrameTime6.414 ms
[buffercolumns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS258 FrameTime3.880 ms
[ideasspeed=durationFPS881 FrameTime1.135 ms
[jellyfish] : FPS2346 FrameTime0.426 ms
[terrain] : FPS824 FrameTime1.214 ms
[shadow] : FPS3658 FrameTime0.273 ms
[refract] : FPS1921 FrameTime0.521 ms
[conditionalsfragment-steps=0:vertex-steps=0FPS5245 FrameTime0.191 ms
[conditionalsfragment-steps=5:vertex-steps=0FPS5252 FrameTime0.190 ms
[conditionalsfragment-steps=0:vertex-steps=5FPS5223 FrameTime0.191 ms
[function] fragment-complexity=low:fragment-steps=5FPS5241 FrameTime0.191 ms
[function] fragment-complexity=medium:fragment-steps=5FPS5199 FrameTime0.192 ms
[loopfragment-loop=false:fragment-steps=5:vertex-steps=5FPS5226 FrameTime0.191 ms
[loopfragment-steps=5:fragment-uniform=false:vertex-steps=5FPS5262 FrameTime0.190 ms
[loopfragment-steps=5:fragment-uniform=true:vertex-steps=5FPS5265 FrameTime0.190 ms
=======================================================
                                  
glmark2 Score4002
=======================================================

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Re: Mesa glmark2 scores
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@kas1e

Yes, RX 550. Need to update it, now there is a good reason to do that.

Kernel: can't remember, need to update it as well :/

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Re: Mesa glmark2 scores
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I'm getting:

Mesa/AmigaOS4: error: Radeon RM device-fact query failed status=32
Error: Failed to create the mesa.library desktop OpenGL via MesaGetProcAddress surface: MesaCreateWindowDrawable failed with status 7
Error: CanvasGeneric: Invalid EGL state
Error: main: Could not initialize canvas

_______________________________
c64-dual sids, A1000, A1200-060@93, A4000-CSMKIII
PiStorm32 & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

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Re: Mesa glmark2 scores
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@Kas1e

R9 280X

=======================================================
    
glmark2 2023.01
=======================================================
    
OpenGL Information
    GL_VENDOR
:      AMD
    GL_RENDERER
:    TAHITI (radeonsitahitiACODRM 0.054.76 (31.10.2025AmigaOne X1000 release)
    
GL_VERSION:     4.5 (Compatibility ProfileMesa 26.1.5 (git-2e7650ee6e)
    
Surface Configbuf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size
:   800x600 windowed
=======================================================
[
build] use-vbo=falseFPS313 FrameTime3.200 ms
[build] use-vbo=trueFPS5242 FrameTime0.191 ms
[texturetexture-filter=nearestFPS4422 FrameTime0.226 ms
[texturetexture-filter=linearFPS4445 FrameTime0.225 ms
[texturetexture-filter=mipmapFPS4595 FrameTime0.218 ms
[shadingshading=gouraudFPS4706 FrameTime0.213 ms
[shadingshading=blinn-phong-infFPS4603 FrameTime0.217 ms
[shadingshading=phongFPS4401 FrameTime0.227 ms
[shadingshading=celFPS4390 FrameTime0.228 ms
[bumpbump-render=high-polyFPS3383 FrameTime0.296 ms
[bumpbump-render=normalsFPS5018 FrameTime0.199 ms
[bumpbump-render=heightFPS4610 FrameTime0.217 ms
[effect2dkernel=0,1,0;1,-4,1;0,1,0;: FPS3562 FrameTime0.281 ms
[effect2dkernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS3572 FrameTime0.280 ms
[pulsarlight=false:quads=5:texture=falseFPS2836 FrameTime0.353 ms
[desktopblur-radius=5:effect=blur:passes=1:separable=true:windows=4FPS1012 FrameTime0.989 ms
[desktopeffect=shadow:windows=4FPS1191 FrameTime0.840 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS223 FrameTime4.501 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdataFPS135 FrameTime7.421 ms
[buffercolumns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS294 FrameTime3.402 ms
[ideasspeed=durationFPS794 FrameTime1.261 ms
[jellyfish] <default>: FPS1569 FrameTime0.638 ms
[terrain] <default>: FPS377 FrameTime2.656 ms
[shadow] <default>: FPS2146 FrameTime0.466 ms
[refract] <default>: FPS846 FrameTime1.182 ms
[conditionalsfragment-steps=0:vertex-steps=0FPS4141 FrameTime0.241 ms
[conditionalsfragment-steps=5:vertex-steps=0FPS4159 FrameTime0.240 ms
[conditionalsfragment-steps=0:vertex-steps=5FPS4259 FrameTime0.235 ms
[function] fragment-complexity=low:fragment-steps=5FPS4168 FrameTime0.240 ms
[function] fragment-complexity=medium:fragment-steps=5FPS4207 FrameTime0.238 ms
[loopfragment-loop=false:fragment-steps=5:vertex-steps=5FPS4234 FrameTime0.236 ms
[loopfragment-steps=5:fragment-uniform=false:vertex-steps=5FPS4273 FrameTime0.234 ms
[loopfragment-steps=5:fragment-uniform=true:vertex-steps=5FPS4226 FrameTime0.237 ms
=======================================================
                                  
glmark2 Score3100 
=======================================================


radeon_gpu_info_probeBEGIN installed-card report
Board 
and provider:
  
graphics.library             54.260
  board index                  0
  board label                  Radeon HD 7900 Series
  board driver                 PCIGraphics
.card 53.18
  chip driver                  RadeonHD
.chip 5.14
  RM resource                  RadeonHD_RM
.resource
  RM resource
/API              1 3
  RM chipset                   0x0000003f 
(TAHITI)
PCI identity:
  
BDF                          0:2:0.0
  vendor
:device                1002:6798
  subsystem                    174b
:3001
  revision 
/ class             00 030000
  expansion
.library            54.1
GPU topology
:
  
decoded family               TAHITI
  raw GFX IP                   6.0
  internal
/external revision   0 0x05
  active CUs                   32
  derived shader lanes         2048 
(64 per GCN CU)
  
derived texture units        128 (4 per GCN CU)
  
active render backends       8
  derived ROPs                 32 
(4 per backend)
  
SE SA-per-SE max-CU-SA   2 8
  RB
-per-SE tile-pipes TCC 4 12 12
  active CU mask SE0
/SA0     0x000000ff (8 CUs)
  
active CU mask SE0/SA1     0x000000ff (8 CUs)
  
active CU mask SE1/SA0     0x000000ff (8 CUs)
  
active CU mask SE1/SA1     0x000000ff (8 CUs)
  
enabled RB mask              0x00000000:000000ff
Memory
:
  
GPU-available memory           0x00000000:c0000000 bytes (3072 MiB)
  
CPU-visible bitmap memory      0x00000000:0f0bf500 bytes (240 MiB)
  
current bitmap memory free     0x00000000:0c5e1900 bytes (197 MiB)
  
largest current free block     0x00000000:0c03f700 bytes (192 MiB)
  
VRAM technology              unavailable (not exposed)
  
memory-bus width             unavailable (not exposed)
Power management (read-only):
  
RadeonRX DPM resource        unavailable
AtomBIOS 
and clocks:
  
option ROM bytes             65536
  ATOM format
/content          1.1
  FirmwareInfo format
/content  2.2 (108 bytes)
  
GFX_Info                     not used on Southern Islands
  firmware revision            0x0f2c0008
  
default engine clock         500 MHz (Atom boot/default)
  default 
memory clock         150 MHz (Atom boot/default)
  
reference clock              27 MHz
  GPU timestamp crystal        27000 kHz
Register 
and queue facts:
  
MC_ARB_RAMCFG                0x0000025a
  GB_ADDR_CONFIG               0x10000000
  PCIE_EFUSE4                  0x00000000
  SMC CLKPIN CNTL 
CNTL_2     0x00000001 0x00c64009
  visible rings                4
  GFX 
compute UVD other  1 0
radeon_gpu_info_probe
PASS no BOcommandsubmission, or rendering


One thing I remark is when running test or examples, the CPU is at 100%. In your videos it is not so high it seems.

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Re: Mesa glmark2 scores
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@328gts
Check the bug tread plz

@Petrol
I see you use 5.14 version of RadeonHD, latest one 5.20, not that it have a lot of fixes since your version, but at least few may have some speed impact like fixes of UVD interrupt and fixed broken usleep() threshold for using the timer device. So if you can, update.

As for 100% cpu loading : that happens when you run test cases as they are , so they trying to get maximum possible , but shaders tests have supported "w" and "space" keys : w set WaitTOF(), so to limit to 60 clean FPS, which will then remove cpu loading. Space just for pause/resume.

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Re: Mesa glmark2 scores
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@Kas1e
5.14 is the latest one I can see on X1000 in the updater ;).
Only Sam460 have the 5.20 version available.

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