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Re: Mesa glmark2 scores
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Next one!
Sapphire RX 560
14 CU
56 units

radeon_gpu_info_probe: BEGIN installed-card report
Board and provider:
graphics.library 54.256
board index 0
board label Radeon RX Polaris11
board driver PCIGraphics.card 53.18
chip driver RadeonRX.chip 2.12
RM resource RadeonRX_RM.resource
RM resource/API 1 / 3
RM chipset 0x0000004f (POLARIS11)
PCI identity:
BDF 0:1:0.0
vendor:device 1002:67ef
subsystem 1da2:e348
revision / class e5 / 030000
expansion.library 54.1
GPU topology:
decoded family POLARIS11
raw GFX IP 8.1
internal/external revision 1 / 0x5b
active CUs 14
derived shader lanes 896 (64 per GCN CU)
derived texture units 56 (4 per GCN CU)
active render backends 4
derived ROPs 16 (4 per backend)
SE / SA-per-SE / max-CU-SA 2 / 1 / 8
RB-per-SE / tile-pipes / TCC 2 / 4 / 4
active CU mask SE0/SA0 0x0000007f (7 CUs)
active CU mask SE1/SA0 0x0000007f (7 CUs)
enabled RB mask 0x00000000:0000000f
Memory:
GPU-available memory 0x00000000:80000000 bytes (2048 MiB)
CPU-visible bitmap memory 0x00000000:0f0e1400 bytes (240 MiB)
current bitmap memory free 0x00000000:0c49bd00 bytes (196 MiB)
largest current free block 0x00000000:0c1f9100 bytes (193 MiB)
VRAM technology unavailable (not exposed)
memory-bus width unavailable (not exposed)
Power management (read-only):
RadeonRX DPM version 1
coarse policy 0 (provider value)
current state 1 (Performance)
available named states 2
state[0] Boot
state[1] Performance
live/max engine clock unavailable (DPM v1 has no sensor)
live/max memory clock unavailable (DPM v1 has no sensor)
state changes not performed
AtomBIOS and clocks:
option ROM bytes 59392
ATOM format/content 1.1
FirmwareInfo format/content 2.2 (108 bytes)
GFX_Info format/content 2.3 (24 bytes)
firmware revision 0x0f320201
default engine clock 214 MHz (Atom boot/default)
default memory clock 300 MHz (Atom boot/default)
reference clock 100 MHz
GPU timestamp crystal 25000 kHz
Register and queue facts:
MC_ARB_RAMCFG 0x00006062
GB_ADDR_CONFIG 0x12011002
PCIE_EFUSE4 0x15e67ef1
SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009
visible rings 10
GFX / compute / UVD / other 1 / 8 / 1 / 0
radeon_gpu_info_probe: PASS no BO, command, submission, or rendering


=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 280 FrameTime: 3.578 ms
[build] use-vbo=true: FPS: 4793 FrameTime: 0.209 ms
[texture] texture-filter=nearest: FPS: 4432 FrameTime: 0.226 ms
[texture] texture-filter=linear: FPS: 4468 FrameTime: 0.224 ms
[texture] texture-filter=mipmap: FPS: 4416 FrameTime: 0.226 ms
[shading] shading=gouraud: FPS: 3979 FrameTime: 0.251 ms
[shading] shading=blinn-phong-inf: FPS: 3977 FrameTime: 0.251 ms
[shading] shading=phong: FPS: 3986 FrameTime: 0.251 ms
[shading] shading=cel: FPS: 3982 FrameTime: 0.251 ms
[bump] bump-render=high-poly: FPS: 3809 FrameTime: 0.263 ms
[bump] bump-render=normals: FPS: 4721 FrameTime: 0.212 ms
[bump] bump-render=height: FPS: 4765 FrameTime: 0.210 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3545 FrameTime: 0.282 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3251 FrameTime: 0.308 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3088 FrameTime: 0.324 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1868 FrameTime: 0.536 ms
[desktop] effect=shadow:windows=4: FPS: 1832 FrameTime: 0.546 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 140 FrameTime: 7.143 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 135 FrameTime: 7.455 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 216 FrameTime: 4.640 ms
[ideas] speed=duration: FPS: 1094 FrameTime: 0.915 ms
[jellyfish] <default>: FPS: 1587 FrameTime: 0.630 ms
[terrain] <default>: FPS: 684 FrameTime: 1.463 ms
[shadow] <default>: FPS: 3623 FrameTime: 0.276 ms
[refract] <default>: FPS: 1035 FrameTime: 0.967 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3815 FrameTime: 0.262 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3812 FrameTime: 0.262 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3844 FrameTime: 0.260 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3844 FrameTime: 0.260 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3853 FrameTime: 0.260 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3843 FrameTime: 0.260 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3857 FrameTime: 0.259 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3827 FrameTime: 0.261 ms
=======================================================
glmark2 Score: 3041
=======================================================

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Re: Mesa glmark2 scores
Just popping in
Just popping in


Card: Yeston RX550 4GB
active CUs: 8
texture units: 32

Board and provider:
graphics.library 54.256
board index 0
board label Radeon RX Polaris12
board driver PCIGraphics.card 53.18
chip driver RadeonRX.chip 2.12
RM resource RadeonRX_RM.resource
RM resource/API 1 / 3
RM chipset 0x00000050 (POLARIS12)
PCI identity:
BDF 0:1:0.0
vendor:device 1002:699f
subsystem 1002:0000
revision / class c7 / 030000
expansion.library 54.1
GPU topology:
decoded family POLARIS12
raw GFX IP 8.1
internal/external revision 0 / 0x64
active CUs 8
derived shader lanes 512 (64 per GCN CU)
derived texture units 32 (4 per GCN CU)
active render backends 4
derived ROPs 16 (4 per backend)
SE / SA-per-SE / max-CU-SA 2 / 1 / 5
RB-per-SE / tile-pipes / TCC 2 / 4 / 4
active CU mask SE0/SA0 0x0000001e (4 CUs)
active CU mask SE1/SA0 0x0000001e (4 CUs)
enabled RB mask 0x00000000:0000000f
Memory:
GPU-available memory 0x00000001:00000000 bytes (4096 MiB)
CPU-visible bitmap memory 0x00000000:0eee1400 bytes (238 MiB)
current bitmap memory free 0x00000000:0aa76000 bytes (170 MiB)
largest current free block 0x00000000:0a287300 bytes (162 MiB)
VRAM technology unavailable (not exposed)
memory-bus width unavailable (not exposed)
Power management (read-only):
RadeonRX DPM version 1
coarse policy 2 (provider value)
current state 1 (Performance)
available named states 2
state[0] Boot
state[1] Performance
live/max engine clock unavailable (DPM v1 has no sensor)
live/max memory clock unavailable (DPM v1 has no sensor)
state changes not performed
AtomBIOS and clocks:
option ROM bytes 58880
ATOM format/content 1.1
FirmwareInfo format/content 2.2 (108 bytes)
GFX_Info format/content 2.3 (24 bytes)
firmware revision 0x0f320201
default engine clock 214 MHz (Atom boot/default)
default memory clock 300 MHz (Atom boot/default)
reference clock 100 MHz
GPU timestamp crystal 25000 kHz
Register and queue facts:
MC_ARB_RAMCFG 0x000060a2
GB_ADDR_CONFIG 0x22011002
PCIE_EFUSE4 0x07c699f1
SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009
visible rings 10
GFX / compute / UVD / other 1 / 8 / 1 / 0
radeon_gpu_info_probe: PASS no BO, command, submission, or rendering

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 354 FrameTime: 2.830 ms
[build] use-vbo=true: FPS: 4641 FrameTime: 0.215 ms
[texture] texture-filter=nearest: FPS: 4279 FrameTime: 0.234 ms
[texture] texture-filter=linear: FPS: 4277 FrameTime: 0.234 ms
[texture] texture-filter=mipmap: FPS: 4273 FrameTime: 0.234 ms
[shading] shading=gouraud: FPS: 3852 FrameTime: 0.260 ms
[shading] shading=blinn-phong-inf: FPS: 3850 FrameTime: 0.260 ms
[shading] shading=phong: FPS: 3843 FrameTime: 0.260 ms
[shading] shading=cel: FPS: 3833 FrameTime: 0.261 ms
[bump] bump-render=high-poly: FPS: 3723 FrameTime: 0.269 ms
[bump] bump-render=normals: FPS: 4587 FrameTime: 0.218 ms
[bump] bump-render=height: FPS: 4614 FrameTime: 0.217 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3427 FrameTime: 0.292 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2495 FrameTime: 0.401 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3013 FrameTime: 0.332 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1828 FrameTime: 0.547 ms
[desktop] effect=shadow:windows=4: FPS: 1874 FrameTime: 0.534 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 175 FrameTime: 5.729 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 137 FrameTime: 7.314 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 259 FrameTime: 3.873 ms
[ideas] speed=duration: FPS: 1119 FrameTime: 0.894 ms
[jellyfish] <default>: FPS: 1400 FrameTime: 0.715 ms
[terrain] <default>: FPS: 538 FrameTime: 1.859 ms
[shadow] <default>: FPS: 3451 FrameTime: 0.290 ms
[refract] <default>: FPS: 933 FrameTime: 1.072 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3689 FrameTime: 0.271 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3670 FrameTime: 0.273 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3686 FrameTime: 0.271 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3686 FrameTime: 0.271 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3691 FrameTime: 0.271 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3686 FrameTime: 0.271 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3684 FrameTime: 0.272 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3682 FrameTime: 0.272 ms
=======================================================
glmark2 Score: 2915
=======================================================

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Re: The Pragtical code editor got released
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Thanks for the great work!
I played around with it a bit and noticed that the plugin "minimap.lua" isn't working.

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Re: Pirates! The rescue... An eye candy game for X5000
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The game runs very well, but unfortunately, it only has one level.

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Re: Vulkan 1.3 implementation for AmigaOS 4
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thumbs up!

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Re: 2026-Feb/March-Bubbelsche Deluxe by EntwicklerX !
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@Goos
Resized Image
That's awesome!

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Re: AmigaOS 4 Monthly Roundup - December 2025
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It was a pleasure as always, thank you.

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Re: LiteXL v2.1.0 is released
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Incredible work, thanks for your dedication.

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Re: Browservice on X1000 and Sam460LE with Odyssey 1.23
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here is a another discription (german)

https://os4welt.de/viewtopic.php?t=2853

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Re: Amiupdate
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The same problem here. :o(

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Re: A new Odyssey is in development
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Really good news.
Good luck and stay strong!

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Re: Cannon fodder open source
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Today i tested the version from OS4Depot.

I have some GFX bugs with fonts.

Resized Image

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Re: LiteXL v2.1.0 is released
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Nice video!

Again i have a special question.
It is possible to bind a key with "Open in System"?
I try it like this...

keymap.add { ["f4"] = "treeview:open-in-system"}

but that will not work correctly, only when treeview is activ.

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Re: LiteXL v2.1.0 is released
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@eliyahu
1 - You can place a folder on the left panel and it will be opened at every start.
2 - Try to set in "LiteXL2/data/core/config.lua" config.transitions = true -> config.transitions = false

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Re: LiteXL v2.1.0 is released
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Hi!
I would like to give some feedback on the new version 2.1.3r1.

I think now it works with german umlauts like ÄÖÜ tec.. THX!

In the plugin "language_hws.lua" i missed the a keyword for "ElseIf"
This line fix it " { pattern = "ElseIf[ \t\n]", type = "keyword"}, ".

I try to make the handling in LiteXl more amigalike, so i added two bindings in "init.lua"
["shift+left"] = "doc:move-to-start-of-line",
["shift+right"] = "doc:move-to-end-of-line",

this works fine..
Now i want to hande "shift+del" to delte all rightmost charakters from the courser position and "shift+backspace" del all leftmost charakters from the courser position.
Any idea?

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Re: AmiUpdate 2.50
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It is also not available at http://amiupdate.codebench.co.uk/files/AmiUpdate_upd.lha .
I think that's the problem.

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Re: 2024 - January - Virus Killer
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My first try:
Resized Image

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Re: 2023 - October - Bubbelsche Deluxe
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NOW!
Bubbelsche Deluxe is on itch.io.
https://entwicklerx.itch.io/bubbelsche-deluxe

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Re: 2023 - October - Bubbelsche Deluxe
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It's been over 10 years since I last played it.
But 5 minutes later I beat your score :D

Resized Image


I hope that the online score will work again soon.


Edited by root on 2023/10/10 8:07:05
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Re: LiteXL v2.1.0 is released
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I think the problem is the German umlauts (Ä Ö Ü).
The same error occurs with the plugin language_hws.lua.

I have tested an old version 2.0.3r3 and it is no problem to load files with umlauts.

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