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ffmpeg.lha - video/convert
Sep 10, 2026
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ffmpeg_a1222.lha - video/convert
Sep 10, 2026
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edgesnap.lha - utility/workbench
Sep 9, 2026
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wormwars.lha - game/action
Sep 6, 2026
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chaostheory.lha - demo/scene
Sep 5, 2026
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telegramamiga.lha - network/chat
Sep 5, 2026
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mcamigaxpe.lha - utility/filetool
Sep 5, 2026
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departure.lha - demo/scene
Sep 3, 2026
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nxengine-evo.lha - game/platform
Sep 3, 2026
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videovortex.lha - video/play
Sep 3, 2026
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Re: Mesa glmark2 scores
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Just popping in 
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Next one! Sapphire RX 560 14 CU 56 units
radeon_gpu_info_probe: BEGIN installed-card report Board and provider: graphics.library 54.256 board index 0 board label Radeon RX Polaris11 board driver PCIGraphics.card 53.18 chip driver RadeonRX.chip 2.12 RM resource RadeonRX_RM.resource RM resource/API 1 / 3 RM chipset 0x0000004f (POLARIS11) PCI identity: BDF 0:1:0.0 vendor:device 1002:67ef subsystem 1da2:e348 revision / class e5 / 030000 expansion.library 54.1 GPU topology: decoded family POLARIS11 raw GFX IP 8.1 internal/external revision 1 / 0x5b active CUs 14 derived shader lanes 896 (64 per GCN CU) derived texture units 56 (4 per GCN CU) active render backends 4 derived ROPs 16 (4 per backend) SE / SA-per-SE / max-CU-SA 2 / 1 / 8 RB-per-SE / tile-pipes / TCC 2 / 4 / 4 active CU mask SE0/SA0 0x0000007f (7 CUs) active CU mask SE1/SA0 0x0000007f (7 CUs) enabled RB mask 0x00000000:0000000f Memory: GPU-available memory 0x00000000:80000000 bytes (2048 MiB) CPU-visible bitmap memory 0x00000000:0f0e1400 bytes (240 MiB) current bitmap memory free 0x00000000:0c49bd00 bytes (196 MiB) largest current free block 0x00000000:0c1f9100 bytes (193 MiB) VRAM technology unavailable (not exposed) memory-bus width unavailable (not exposed) Power management (read-only): RadeonRX DPM version 1 coarse policy 0 (provider value) current state 1 (Performance) available named states 2 state[0] Boot state[1] Performance live/max engine clock unavailable (DPM v1 has no sensor) live/max memory clock unavailable (DPM v1 has no sensor) state changes not performed AtomBIOS and clocks: option ROM bytes 59392 ATOM format/content 1.1 FirmwareInfo format/content 2.2 (108 bytes) GFX_Info format/content 2.3 (24 bytes) firmware revision 0x0f320201 default engine clock 214 MHz (Atom boot/default) default memory clock 300 MHz (Atom boot/default) reference clock 100 MHz GPU timestamp crystal 25000 kHz Register and queue facts: MC_ARB_RAMCFG 0x00006062 GB_ADDR_CONFIG 0x12011002 PCIE_EFUSE4 0x15e67ef1 SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009 visible rings 10 GFX / compute / UVD / other 1 / 8 / 1 / 0 radeon_gpu_info_probe: PASS no BO, command, submission, or rendering
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 280 FrameTime: 3.578 ms [build] use-vbo=true: FPS: 4793 FrameTime: 0.209 ms [texture] texture-filter=nearest: FPS: 4432 FrameTime: 0.226 ms [texture] texture-filter=linear: FPS: 4468 FrameTime: 0.224 ms [texture] texture-filter=mipmap: FPS: 4416 FrameTime: 0.226 ms [shading] shading=gouraud: FPS: 3979 FrameTime: 0.251 ms [shading] shading=blinn-phong-inf: FPS: 3977 FrameTime: 0.251 ms [shading] shading=phong: FPS: 3986 FrameTime: 0.251 ms [shading] shading=cel: FPS: 3982 FrameTime: 0.251 ms [bump] bump-render=high-poly: FPS: 3809 FrameTime: 0.263 ms [bump] bump-render=normals: FPS: 4721 FrameTime: 0.212 ms [bump] bump-render=height: FPS: 4765 FrameTime: 0.210 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3545 FrameTime: 0.282 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3251 FrameTime: 0.308 ms [pulsar] light=false:quads=5:texture=false: FPS: 3088 FrameTime: 0.324 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1868 FrameTime: 0.536 ms [desktop] effect=shadow:windows=4: FPS: 1832 FrameTime: 0.546 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 140 FrameTime: 7.143 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 135 FrameTime: 7.455 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 216 FrameTime: 4.640 ms [ideas] speed=duration: FPS: 1094 FrameTime: 0.915 ms [jellyfish] <default>: FPS: 1587 FrameTime: 0.630 ms [terrain] <default>: FPS: 684 FrameTime: 1.463 ms [shadow] <default>: FPS: 3623 FrameTime: 0.276 ms [refract] <default>: FPS: 1035 FrameTime: 0.967 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3815 FrameTime: 0.262 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3812 FrameTime: 0.262 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3844 FrameTime: 0.260 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3844 FrameTime: 0.260 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 3853 FrameTime: 0.260 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3843 FrameTime: 0.260 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3857 FrameTime: 0.259 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3827 FrameTime: 0.261 ms ======================================================= glmark2 Score: 3041 =======================================================
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Re: Mesa glmark2 scores
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Just popping in 
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Card: Yeston RX550 4GB active CUs: 8 texture units: 32
Board and provider: graphics.library 54.256 board index 0 board label Radeon RX Polaris12 board driver PCIGraphics.card 53.18 chip driver RadeonRX.chip 2.12 RM resource RadeonRX_RM.resource RM resource/API 1 / 3 RM chipset 0x00000050 (POLARIS12) PCI identity: BDF 0:1:0.0 vendor:device 1002:699f subsystem 1002:0000 revision / class c7 / 030000 expansion.library 54.1 GPU topology: decoded family POLARIS12 raw GFX IP 8.1 internal/external revision 0 / 0x64 active CUs 8 derived shader lanes 512 (64 per GCN CU) derived texture units 32 (4 per GCN CU) active render backends 4 derived ROPs 16 (4 per backend) SE / SA-per-SE / max-CU-SA 2 / 1 / 5 RB-per-SE / tile-pipes / TCC 2 / 4 / 4 active CU mask SE0/SA0 0x0000001e (4 CUs) active CU mask SE1/SA0 0x0000001e (4 CUs) enabled RB mask 0x00000000:0000000f Memory: GPU-available memory 0x00000001:00000000 bytes (4096 MiB) CPU-visible bitmap memory 0x00000000:0eee1400 bytes (238 MiB) current bitmap memory free 0x00000000:0aa76000 bytes (170 MiB) largest current free block 0x00000000:0a287300 bytes (162 MiB) VRAM technology unavailable (not exposed) memory-bus width unavailable (not exposed) Power management (read-only): RadeonRX DPM version 1 coarse policy 2 (provider value) current state 1 (Performance) available named states 2 state[0] Boot state[1] Performance live/max engine clock unavailable (DPM v1 has no sensor) live/max memory clock unavailable (DPM v1 has no sensor) state changes not performed AtomBIOS and clocks: option ROM bytes 58880 ATOM format/content 1.1 FirmwareInfo format/content 2.2 (108 bytes) GFX_Info format/content 2.3 (24 bytes) firmware revision 0x0f320201 default engine clock 214 MHz (Atom boot/default) default memory clock 300 MHz (Atom boot/default) reference clock 100 MHz GPU timestamp crystal 25000 kHz Register and queue facts: MC_ARB_RAMCFG 0x000060a2 GB_ADDR_CONFIG 0x22011002 PCIE_EFUSE4 0x07c699f1 SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009 visible rings 10 GFX / compute / UVD / other 1 / 8 / 1 / 0 radeon_gpu_info_probe: PASS no BO, command, submission, or rendering
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 354 FrameTime: 2.830 ms [build] use-vbo=true: FPS: 4641 FrameTime: 0.215 ms [texture] texture-filter=nearest: FPS: 4279 FrameTime: 0.234 ms [texture] texture-filter=linear: FPS: 4277 FrameTime: 0.234 ms [texture] texture-filter=mipmap: FPS: 4273 FrameTime: 0.234 ms [shading] shading=gouraud: FPS: 3852 FrameTime: 0.260 ms [shading] shading=blinn-phong-inf: FPS: 3850 FrameTime: 0.260 ms [shading] shading=phong: FPS: 3843 FrameTime: 0.260 ms [shading] shading=cel: FPS: 3833 FrameTime: 0.261 ms [bump] bump-render=high-poly: FPS: 3723 FrameTime: 0.269 ms [bump] bump-render=normals: FPS: 4587 FrameTime: 0.218 ms [bump] bump-render=height: FPS: 4614 FrameTime: 0.217 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3427 FrameTime: 0.292 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2495 FrameTime: 0.401 ms [pulsar] light=false:quads=5:texture=false: FPS: 3013 FrameTime: 0.332 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1828 FrameTime: 0.547 ms [desktop] effect=shadow:windows=4: FPS: 1874 FrameTime: 0.534 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 175 FrameTime: 5.729 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 137 FrameTime: 7.314 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 259 FrameTime: 3.873 ms [ideas] speed=duration: FPS: 1119 FrameTime: 0.894 ms [jellyfish] <default>: FPS: 1400 FrameTime: 0.715 ms [terrain] <default>: FPS: 538 FrameTime: 1.859 ms [shadow] <default>: FPS: 3451 FrameTime: 0.290 ms [refract] <default>: FPS: 933 FrameTime: 1.072 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3689 FrameTime: 0.271 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3670 FrameTime: 0.273 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3686 FrameTime: 0.271 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3686 FrameTime: 0.271 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 3691 FrameTime: 0.271 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3686 FrameTime: 0.271 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3684 FrameTime: 0.272 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3682 FrameTime: 0.272 ms ======================================================= glmark2 Score: 2915 =======================================================
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Re: The Pragtical code editor got released
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Just popping in 
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Thanks for the great work! I played around with it a bit and noticed that the plugin "minimap.lua" isn't working.
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Re: Pirates! The rescue... An eye candy game for X5000
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Just popping in 
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The game runs very well, but unfortunately, it only has one level.
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Re: Vulkan 1.3 implementation for AmigaOS 4
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Just popping in 
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thumbs up!
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Re: 2026-Feb/March-Bubbelsche Deluxe by EntwicklerX !
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Just popping in 
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@Goos  That's awesome!
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Re: AmigaOS 4 Monthly Roundup - December 2025
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Just popping in 
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It was a pleasure as always, thank you.
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Re: LiteXL v2.1.0 is released
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Posted on: 2025/10/3 9:36
#8
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Just popping in 
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Incredible work, thanks for your dedication.
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Re: Browservice on X1000 and Sam460LE with Odyssey 1.23
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Posted on: 2025/8/16 15:44
#9
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Just popping in 
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Re: Amiupdate
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Posted on: 2025/7/2 16:55
#10
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Just popping in 
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The same problem here. :o(
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Re: A new Odyssey is in development
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Posted on: 2025/6/8 4:18
#11
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Just popping in 
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Really good news. Good luck and stay strong!
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Re: Cannon fodder open source
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Posted on: 2024/4/11 12:12
#12
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Just popping in 
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Today i tested the version from OS4Depot. I have some GFX bugs with fonts. 
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Re: LiteXL v2.1.0 is released
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Posted on: 2024/3/28 15:12
#13
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Just popping in 
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Nice video!
Again i have a special question. It is possible to bind a key with "Open in System"? I try it like this...
keymap.add { ["f4"] = "treeview:open-in-system"}
but that will not work correctly, only when treeview is activ.
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Re: LiteXL v2.1.0 is released
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Posted on: 2024/3/19 18:36
#14
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Just popping in 
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@eliyahu 1 - You can place a folder on the left panel and it will be opened at every start. 2 - Try to set in "LiteXL2/data/core/config.lua" config.transitions = true -> config.transitions = false
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Re: LiteXL v2.1.0 is released
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Posted on: 2024/3/17 14:47
#15
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Just popping in 
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Hi! I would like to give some feedback on the new version 2.1.3r1.
I think now it works with german umlauts like ÄÖÜ tec.. THX!
In the plugin "language_hws.lua" i missed the a keyword for "ElseIf" This line fix it " { pattern = "ElseIf[ \t\n]", type = "keyword"}, ".
I try to make the handling in LiteXl more amigalike, so i added two bindings in "init.lua" ["shift+left"] = "doc:move-to-start-of-line", ["shift+right"] = "doc:move-to-end-of-line",
this works fine.. Now i want to hande "shift+del" to delte all rightmost charakters from the courser position and "shift+backspace" del all leftmost charakters from the courser position. Any idea?
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Re: 2024 - January - Virus Killer
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Posted on: 2024/1/16 16:13
#17
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Just popping in 
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My first try: 
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Re: 2023 - October - Bubbelsche Deluxe
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Posted on: 2023/10/19 14:01
#18
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Just popping in 
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Re: 2023 - October - Bubbelsche Deluxe
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Posted on: 2023/10/9 16:01
#19
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Just popping in 
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It's been over 10 years since I last played it. But 5 minutes later I beat your score :D  I hope that the online score will work again soon.
Edited by root on 2023/10/10 8:07:05
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Re: LiteXL v2.1.0 is released
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Posted on: 2023/6/1 16:00
#20
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Just popping in 
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I think the problem is the German umlauts (Ä Ö Ü). The same error occurs with the plugin language_hws.lua.
I have tested an old version 2.0.3r3 and it is no problem to load files with umlauts.
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