Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
58 user(s) are online (47 user(s) are browsing Forums)

Members: 5
Guests: 53

davec555, MigthyMax, DigitalDesigns, emeck, amigait, more...

Support us!

Headlines

 
  Register To Post  

Mesa glmark2 scores
Just can't stay away
Just can't stay away


See User information
https://os4depot.net/?function=showfil ... library/graphics/mesa.lha

Radeon RX 550.

Quote:

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, kernel 54.46 (4.1.2022) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 268 FrameTime: 3.745 ms
[build] use-vbo=true: FPS: 4324 FrameTime: 0.231 ms
[texture] texture-filter=nearest: FPS: 3999 FrameTime: 0.250 ms
[texture] texture-filter=linear: FPS: 3985 FrameTime: 0.251 ms
[texture] texture-filter=mipmap: FPS: 3997 FrameTime: 0.250 ms
[shading] shading=gouraud: FPS: 3563 FrameTime: 0.281 ms
[shading] shading=blinn-phong-inf: FPS: 3582 FrameTime: 0.279 ms
[shading] shading=phong: FPS: 3563 FrameTime: 0.281 ms
[shading] shading=cel: FPS: 3581 FrameTime: 0.279 ms
[bump] bump-render=high-poly: FPS: 3486 FrameTime: 0.287 ms
[bump] bump-render=normals: FPS: 4293 FrameTime: 0.233 ms
[bump] bump-render=height: FPS: 4307 FrameTime: 0.232 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3124 FrameTime: 0.320 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2290 FrameTime: 0.437 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2786 FrameTime: 0.359 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1869 FrameTime: 0.535 ms
[desktop] effect=shadow:windows=4: FPS: 2010 FrameTime: 0.498 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 128 FrameTime: 7.844 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 125 FrameTime: 8.058 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 189 FrameTime: 5.299 ms
[ideas] speed=duration: FPS: 1182 FrameTime: 0.846 ms
[jellyfish] <default>: FPS: 1384 FrameTime: 0.723 ms
[terrain] <default>: FPS: 562 FrameTime: 1.780 ms
[shadow] <default>: FPS: 3276 FrameTime: 0.305 ms
[refract] <default>: FPS: 888 FrameTime: 1.126 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3335 FrameTime: 0.300 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3339 FrameTime: 0.300 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3331 FrameTime: 0.300 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3345 FrameTime: 0.299 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3319 FrameTime: 0.301 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3369 FrameTime: 0.297 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3345 FrameTime: 0.299 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3346 FrameTime: 0.299 ms
=======================================================
glmark2 Score: 2710
=======================================================


Edited by Capehill on 2026/8/21 19:22:17
Go to top
Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
My score
Asus Radeon RX580
active CUs 36
derived texture units 144 (4 per GCN CU)

Quote:

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 342 FrameTime: 2.931 ms
[build] use-vbo=true: FPS: 6897 FrameTime: 0.145 ms
[texture] texture-filter=nearest: FPS: 6297 FrameTime: 0.159 ms
[texture] texture-filter=linear: FPS: 6295 FrameTime: 0.159 ms
[texture] texture-filter=mipmap: FPS: 6305 FrameTime: 0.159 ms
[shading] shading=gouraud: FPS: 6084 FrameTime: 0.164 ms
[shading] shading=blinn-phong-inf: FPS: 6072 FrameTime: 0.165 ms
[shading] shading=phong: FPS: 6060 FrameTime: 0.165 ms
[shading] shading=cel: FPS: 6030 FrameTime: 0.166 ms
[bump] bump-render=high-poly: FPS: 5954 FrameTime: 0.168 ms
[bump] bump-render=normals: FPS: 6787 FrameTime: 0.147 ms
[bump] bump-render=height: FPS: 6745 FrameTime: 0.148 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4843 FrameTime: 0.207 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4778 FrameTime: 0.209 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4529 FrameTime: 0.221 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1963 FrameTime: 0.510 ms
[desktop] effect=shadow:windows=4: FPS: 1939 FrameTime: 0.516 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 155 FrameTime: 6.487 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 124 FrameTime: 8.066 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 230 FrameTime: 4.351 ms
[ideas] speed=duration: FPS: 1181 FrameTime: 0.847 ms
[jellyfish] <default>: FPS: 2575 FrameTime: 0.388 ms
[terrain] <default>: FPS: 956 FrameTime: 1.046 ms
[shadow] <default>: FPS: 4241 FrameTime: 0.236 ms
[refract] <default>: FPS: 2148 FrameTime: 0.466 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5680 FrameTime: 0.176 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5653 FrameTime: 0.177 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5680 FrameTime: 0.176 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5684 FrameTime: 0.176 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5653 FrameTime: 0.177 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5684 FrameTime: 0.176 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5681 FrameTime: 0.176 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5679 FrameTime: 0.176 ms
=======================================================
glmark2 Score: 4390
=======================================================




Edited by khayoz on 2026/8/21 19:16:17
1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX, Apollo V4SA, A1X5000/40 <-2026
Go to top
Re: Mesa glmark2 scores
Home away from home
Home away from home


See User information
@All
It is imho very well worth at top wrote what card exactly you have, and from c:radeon_gpu_info 2 strings: "active CUs" and "derived texture units"

@Capehill
Probably something like rx550 for you, with 8 active CUs and and 32 texture units ? (you can find this info if run c:radeon_gpu_info)
p.s. kernel 54.46 (4.1.2022) ! Why not update3 with 54.57 ?:)

@khayoz
For you probably something like rx580 with 36 active CUs and 144 texture units ? The best card of all times from all of possible Polaris cards !


My one from Radeon570 which have 32CUs and 128 texture units:

=======================================================
    
glmark2 2023.01
=======================================================
    
OpenGL Information
    GL_VENDOR
:      AMD
    GL_RENDERER
:    POLARIS10 (radeonsipolaris10ACODRM 0.054.57 (29.7.2023AmigaOne X1000 release)
    
GL_VERSION:     4.6 (Compatibility ProfileMesa 26.1.5 (git-2e7650ee6e)
    
Surface Configbuf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size
:   800x600 windowed
=======================================================
[
build] use-vbo=falseFPS335 FrameTime2.987 ms
[build] use-vbo=trueFPS6346 FrameTime0.158 ms
[texturetexture-filter=nearestFPS5833 FrameTime0.171 ms
[texturetexture-filter=linearFPS5738 FrameTime0.174 ms
[texturetexture-filter=mipmapFPS5804 FrameTime0.172 ms
[shadingshading=gouraudFPS5568 FrameTime0.180 ms
[shadingshading=blinn-phong-infFPS5651 FrameTime0.177 ms
[shadingshading=phongFPS5633 FrameTime0.178 ms
[shadingshading=celFPS5548 FrameTime0.180 ms
[bumpbump-render=high-polyFPS5513 FrameTime0.181 ms
[bumpbump-render=normalsFPS6244 FrameTime0.160 ms
[bumpbump-render=heightFPS6176 FrameTime0.162 ms
[effect2dkernel=0,1,0;1,-4,1;0,1,0;: FPS4234 FrameTime0.236 ms
[effect2dkernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS4197 FrameTime0.238 ms
[pulsarlight=false:quads=5:texture=falseFPS3994 FrameTime0.250 ms
[desktopblur-radius=5:effect=blur:passes=1:separable=true:windows=4FPS1599 FrameTime0.626 ms
[desktopeffect=shadow:windows=4FPS1557 FrameTime0.643 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS204 FrameTime4.920 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdataFPS156 FrameTime6.414 ms
[buffercolumns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS258 FrameTime3.880 ms
[ideasspeed=durationFPS881 FrameTime1.135 ms
[jellyfish] : FPS2346 FrameTime0.426 ms
[terrain] : FPS824 FrameTime1.214 ms
[shadow] : FPS3658 FrameTime0.273 ms
[refract] : FPS1921 FrameTime0.521 ms
[conditionalsfragment-steps=0:vertex-steps=0FPS5245 FrameTime0.191 ms
[conditionalsfragment-steps=5:vertex-steps=0FPS5252 FrameTime0.190 ms
[conditionalsfragment-steps=0:vertex-steps=5FPS5223 FrameTime0.191 ms
[function] fragment-complexity=low:fragment-steps=5FPS5241 FrameTime0.191 ms
[function] fragment-complexity=medium:fragment-steps=5FPS5199 FrameTime0.192 ms
[loopfragment-loop=false:fragment-steps=5:vertex-steps=5FPS5226 FrameTime0.191 ms
[loopfragment-steps=5:fragment-uniform=false:vertex-steps=5FPS5262 FrameTime0.190 ms
[loopfragment-steps=5:fragment-uniform=true:vertex-steps=5FPS5265 FrameTime0.190 ms
=======================================================
                                  
glmark2 Score4002
=======================================================

Join us to improve dopus5!
AmigaOS4 on youtube
Go to top
Re: Mesa glmark2 scores
Just can't stay away
Just can't stay away


See User information
@kas1e

Yes, RX 550. Need to update it, now there is a good reason to do that.

Kernel: can't remember, need to update it as well :/

Go to top
Re: Mesa glmark2 scores
Home away from home
Home away from home


See User information
I'm getting:

Mesa/AmigaOS4: error: Radeon RM device-fact query failed status=32
Error: Failed to create the mesa.library desktop OpenGL via MesaGetProcAddress surface: MesaCreateWindowDrawable failed with status 7
Error: CanvasGeneric: Invalid EGL state
Error: main: Could not initialize canvas

_______________________________
c64-dual sids, A1000, A1200-060@93, A4000-CSMKIII
PiStorm32 & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

Go to top
Re: Mesa glmark2 scores
Just popping in
Just popping in


See User information
@Kas1e

R9 280X

=======================================================
    
glmark2 2023.01
=======================================================
    
OpenGL Information
    GL_VENDOR
:      AMD
    GL_RENDERER
:    TAHITI (radeonsitahitiACODRM 0.054.76 (31.10.2025AmigaOne X1000 release)
    
GL_VERSION:     4.5 (Compatibility ProfileMesa 26.1.5 (git-2e7650ee6e)
    
Surface Configbuf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size
:   800x600 windowed
=======================================================
[
build] use-vbo=falseFPS313 FrameTime3.200 ms
[build] use-vbo=trueFPS5242 FrameTime0.191 ms
[texturetexture-filter=nearestFPS4422 FrameTime0.226 ms
[texturetexture-filter=linearFPS4445 FrameTime0.225 ms
[texturetexture-filter=mipmapFPS4595 FrameTime0.218 ms
[shadingshading=gouraudFPS4706 FrameTime0.213 ms
[shadingshading=blinn-phong-infFPS4603 FrameTime0.217 ms
[shadingshading=phongFPS4401 FrameTime0.227 ms
[shadingshading=celFPS4390 FrameTime0.228 ms
[bumpbump-render=high-polyFPS3383 FrameTime0.296 ms
[bumpbump-render=normalsFPS5018 FrameTime0.199 ms
[bumpbump-render=heightFPS4610 FrameTime0.217 ms
[effect2dkernel=0,1,0;1,-4,1;0,1,0;: FPS3562 FrameTime0.281 ms
[effect2dkernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS3572 FrameTime0.280 ms
[pulsarlight=false:quads=5:texture=falseFPS2836 FrameTime0.353 ms
[desktopblur-radius=5:effect=blur:passes=1:separable=true:windows=4FPS1012 FrameTime0.989 ms
[desktopeffect=shadow:windows=4FPS1191 FrameTime0.840 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS223 FrameTime4.501 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdataFPS135 FrameTime7.421 ms
[buffercolumns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS294 FrameTime3.402 ms
[ideasspeed=durationFPS794 FrameTime1.261 ms
[jellyfish] <default>: FPS1569 FrameTime0.638 ms
[terrain] <default>: FPS377 FrameTime2.656 ms
[shadow] <default>: FPS2146 FrameTime0.466 ms
[refract] <default>: FPS846 FrameTime1.182 ms
[conditionalsfragment-steps=0:vertex-steps=0FPS4141 FrameTime0.241 ms
[conditionalsfragment-steps=5:vertex-steps=0FPS4159 FrameTime0.240 ms
[conditionalsfragment-steps=0:vertex-steps=5FPS4259 FrameTime0.235 ms
[function] fragment-complexity=low:fragment-steps=5FPS4168 FrameTime0.240 ms
[function] fragment-complexity=medium:fragment-steps=5FPS4207 FrameTime0.238 ms
[loopfragment-loop=false:fragment-steps=5:vertex-steps=5FPS4234 FrameTime0.236 ms
[loopfragment-steps=5:fragment-uniform=false:vertex-steps=5FPS4273 FrameTime0.234 ms
[loopfragment-steps=5:fragment-uniform=true:vertex-steps=5FPS4226 FrameTime0.237 ms
=======================================================
                                  
glmark2 Score3100 
=======================================================


radeon_gpu_info_probeBEGIN installed-card report
Board 
and provider:
  
graphics.library             54.260
  board index                  0
  board label                  Radeon HD 7900 Series
  board driver                 PCIGraphics
.card 53.18
  chip driver                  RadeonHD
.chip 5.14
  RM resource                  RadeonHD_RM
.resource
  RM resource
/API              1 3
  RM chipset                   0x0000003f 
(TAHITI)
PCI identity:
  
BDF                          0:2:0.0
  vendor
:device                1002:6798
  subsystem                    174b
:3001
  revision 
/ class             00 030000
  expansion
.library            54.1
GPU topology
:
  
decoded family               TAHITI
  raw GFX IP                   6.0
  internal
/external revision   0 0x05
  active CUs                   32
  derived shader lanes         2048 
(64 per GCN CU)
  
derived texture units        128 (4 per GCN CU)
  
active render backends       8
  derived ROPs                 32 
(4 per backend)
  
SE SA-per-SE max-CU-SA   2 8
  RB
-per-SE tile-pipes TCC 4 12 12
  active CU mask SE0
/SA0     0x000000ff (8 CUs)
  
active CU mask SE0/SA1     0x000000ff (8 CUs)
  
active CU mask SE1/SA0     0x000000ff (8 CUs)
  
active CU mask SE1/SA1     0x000000ff (8 CUs)
  
enabled RB mask              0x00000000:000000ff
Memory
:
  
GPU-available memory           0x00000000:c0000000 bytes (3072 MiB)
  
CPU-visible bitmap memory      0x00000000:0f0bf500 bytes (240 MiB)
  
current bitmap memory free     0x00000000:0c5e1900 bytes (197 MiB)
  
largest current free block     0x00000000:0c03f700 bytes (192 MiB)
  
VRAM technology              unavailable (not exposed)
  
memory-bus width             unavailable (not exposed)
Power management (read-only):
  
RadeonRX DPM resource        unavailable
AtomBIOS 
and clocks:
  
option ROM bytes             65536
  ATOM format
/content          1.1
  FirmwareInfo format
/content  2.2 (108 bytes)
  
GFX_Info                     not used on Southern Islands
  firmware revision            0x0f2c0008
  
default engine clock         500 MHz (Atom boot/default)
  default 
memory clock         150 MHz (Atom boot/default)
  
reference clock              27 MHz
  GPU timestamp crystal        27000 kHz
Register 
and queue facts:
  
MC_ARB_RAMCFG                0x0000025a
  GB_ADDR_CONFIG               0x10000000
  PCIE_EFUSE4                  0x00000000
  SMC CLKPIN CNTL 
CNTL_2     0x00000001 0x00c64009
  visible rings                4
  GFX 
compute UVD other  1 0
radeon_gpu_info_probe
PASS no BOcommandsubmission, or rendering


One thing I remark is when running test or examples, the CPU is at 100%. In your videos it is not so high it seems.

Go to top
Re: Mesa glmark2 scores
Home away from home
Home away from home


See User information
@328gts
Check the bug tread plz

@Petrol
I see you use 5.14 version of RadeonHD, latest one 5.20, not that it have a lot of fixes since your version, but at least few may have some speed impact like fixes of UVD interrupt and fixed broken usleep() threshold for using the timer device. So if you can, update.

As for 100% cpu loading : that happens when you run test cases as they are , so they trying to get maximum possible , but shaders tests have supported "w" and "space" keys : w set WaitTOF(), so to limit to 60 clean FPS, which will then remove cpu loading. Space just for pause/resume.

Join us to improve dopus5!
AmigaOS4 on youtube
Go to top
Re: Mesa glmark2 scores
Just popping in
Just popping in


See User information
@Kas1e
5.14 is the latest one I can see on X1000 in the updater ;).
Only Sam460 have the 5.20 version available.

Go to top
Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
I booted up my old machine
QEMU 11 + Pegasos2, AmigaOne GPU passthrough
GPU: Asus Radeon HD 7750
HOST CPU: Intel Core i5-3470 3rd generation Intel Core processors (2012)

Pegasos2:
Quote:

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: VERDE (radeonsi, verde, ACO, DRM 0.0, 54.57 (29.7.2023) Pegasos 2 release)
GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 52 FrameTime: 19.282 ms
[build] use-vbo=true: FPS: 692 FrameTime: 1.446 ms
[texture] texture-filter=nearest: FPS: 658 FrameTime: 1.521 ms
[texture] texture-filter=linear: FPS: 660 FrameTime: 1.516 ms
[texture] texture-filter=mipmap: FPS: 656 FrameTime: 1.525 ms
[shading] shading=gouraud: FPS: 691 FrameTime: 1.449 ms
[shading] shading=blinn-phong-inf: FPS: 694 FrameTime: 1.442 ms
[shading] shading=phong: FPS: 688 FrameTime: 1.454 ms
[shading] shading=cel: FPS: 688 FrameTime: 1.456 ms
[bump] bump-render=high-poly: FPS: 684 FrameTime: 1.463 ms
[bump] bump-render=normals: FPS: 675 FrameTime: 1.482 ms
[bump] bump-render=height: FPS: 674 FrameTime: 1.484 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 751 FrameTime: 1.332 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 755 FrameTime: 1.326 ms
[pulsar] light=false:quads=5:texture=false: FPS: 511 FrameTime: 1.958 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 255 FrameTime: 3.931 ms
[desktop] effect=shadow:windows=4: FPS: 223 FrameTime: 4.500 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 38 FrameTime: 26.486 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 26 FrameTime: 39.035 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 42 FrameTime: 24.323 ms
[ideas] speed=duration: FPS: 111 FrameTime: 9.068 ms
[jellyfish] : FPS: 528 FrameTime: 1.895 ms
[terrain] : FPS: 141 FrameTime: 7.108 ms
[shadow] : FPS: 420 FrameTime: 2.384 ms
[refract] : FPS: 313 FrameTime: 3.204 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 664 FrameTime: 1.508 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 661 FrameTime: 1.515 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 664 FrameTime: 1.507 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 663 FrameTime: 1.509 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 664 FrameTime: 1.506 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 657 FrameTime: 1.524 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 660 FrameTime: 1.516 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 661 FrameTime: 1.514 ms
=======================================================
glmark2 Score: 511
=======================================================


AmigaOne:
Quote:

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: VERDE (radeonsi, verde, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne release)
GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 46 FrameTime: 22.023 ms
[build] use-vbo=true: FPS: 685 FrameTime: 1.460 ms
[texture] texture-filter=nearest: FPS: 651 FrameTime: 1.538 ms
[texture] texture-filter=linear: FPS: 649 FrameTime: 1.543 ms
[texture] texture-filter=mipmap: FPS: 655 FrameTime: 1.529 ms
[shading] shading=gouraud: FPS: 685 FrameTime: 1.462 ms
[shading] shading=blinn-phong-inf: FPS: 687 FrameTime: 1.458 ms
[shading] shading=phong: FPS: 684 FrameTime: 1.463 ms
[shading] shading=cel: FPS: 679 FrameTime: 1.473 ms
[bump] bump-render=high-poly: FPS: 685 FrameTime: 1.461 ms
[bump] bump-render=normals: FPS: 674 FrameTime: 1.484 ms
[bump] bump-render=height: FPS: 672 FrameTime: 1.488 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 753 FrameTime: 1.330 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 747 FrameTime: 1.340 ms
[pulsar] light=false:quads=5:texture=false: FPS: 500 FrameTime: 2.001 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 254 FrameTime: 3.937 ms
[desktop] effect=shadow:windows=4: FPS: 221 FrameTime: 4.534 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 37 FrameTime: 27.589 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 25 FrameTime: 40.725 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 41 FrameTime: 24.689 ms
[ideas] speed=duration: FPS: 108 FrameTime: 9.271 ms
[jellyfish] : FPS: 526 FrameTime: 1.904 ms
[terrain] : FPS: 138 FrameTime: 7.276 ms
[shadow] : FPS: 416 FrameTime: 2.404 ms
[refract] : FPS: 315 FrameTime: 3.180 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 699 FrameTime: 1.431 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 698 FrameTime: 1.434 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 700 FrameTime: 1.429 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 702 FrameTime: 1.426 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 707 FrameTime: 1.415 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 702 FrameTime: 1.426 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 698 FrameTime: 1.434 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 690 FrameTime: 1.450 ms
=======================================================
glmark2 Score: 518
=======================================================


Edited by smarkusg on 2026/8/22 7:55:01
Edited by smarkusg on 2026/8/22 7:55:32
Go to top
Re: Mesa glmark2 scores
Just can't stay away
Just can't stay away


See User information
@kas1e

I added another renderer to Xash3D / Half-Life on AmigaOS 4 — it uses Mesa directly via mesa.library, not through ogles2 or Warp3D Nova.

Quick test, same spot, HD textures, RX 580:

GLES2 (HQ): ~54 FPS
Mesa: ~74 FPS

That’s about 20 FPS more — you can really feel it. First impression: very promising.

gles2 Warp3d Nova

Resized Image

Mesa

Resized Image

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
Go to top
Re: Mesa glmark2 scores
Home away from home
Home away from home


See User information
@Petrol
Yeah, that AEON mess they create with 5.x :( Hope soon or later new free drivers will be avail for us !

@smarkusg
It works at least , but as expected (and as your previous tests with ogles2/gl4es/warp3dnova shows) on QEMU - slow. Once virtuogpu drivers will be ready we can hope for some improvements, but it also possible that emulation itself will slow this up anyway.

@Maijestro
Cool ! But probably we need to make reports out of glmark2 score thread, so to not deral it. But fixedpipeline is not that good as i want to for now, and can have issues for sure. So for now better keep all previous renderers too, of course :)
Any bugs you find report plz in mesa-bug thread. Thanks !

Join us to improve dopus5!
AmigaOS4 on youtube
Go to top
Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
@kas1e
It works at least but as expected (and as your previous tests with ogles2/gl4es/warp3dnova showson QEMU slowOnce virtuogpu drivers will be ready we can hope for some improvementsbut it also possible that emulation itself will slow this up anyway.

An issue related to QEMU and PCI passthrough. It’s been around for a long time. It chokes or stalls—to put it simply.
As for the virtuogpu drivers, if it uses the blob and Vulkan/Venus for rendering instead of the “flush” process that uses the CPU on the guest machine, everything should work correctly and quickly
But I don’t want to clutter up this thread with virtio topics.... thanks

Go to top
Re: Mesa glmark2 scores
Just can't stay away
Just can't stay away


See User information
X1000
RX550

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 340 FrameTime: 2.948 ms
[build] use-vbo=true: FPS: 3582 FrameTime: 0.279 ms
[texture] texture-filter=nearest: FPS: 3308 FrameTime: 0.302 ms
[texture] texture-filter=linear: FPS: 3238 FrameTime: 0.309 ms
[texture] texture-filter=mipmap: FPS: 3242 FrameTime: 0.309 ms
[shading] shading=gouraud: FPS: 2845 FrameTime: 0.352 ms
[shading] shading=blinn-phong-inf: FPS: 2814 FrameTime: 0.355 ms
[shading] shading=phong: FPS: 2801 FrameTime: 0.357 ms
[shading] shading=cel: FPS: 2828 FrameTime: 0.354 ms
[bump] bump-render=high-poly: FPS: 2702 FrameTime: 0.370 ms
[bump] bump-render=normals: FPS: 3561 FrameTime: 0.281 ms
[bump] bump-render=height: FPS: 3581 FrameTime: 0.279 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2562 FrameTime: 0.390 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2239 FrameTime: 0.447 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2326 FrameTime: 0.430 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1477 FrameTime: 0.677 ms
[desktop] effect=shadow:windows=4: FPS: 1471 FrameTime: 0.680 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 191 FrameTime: 5.241 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 134 FrameTime: 7.476 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 240 FrameTime: 4.179 ms
[ideas] speed=duration: FPS: 827 FrameTime: 1.210 ms
[jellyfish] <default>: FPS: 1118 FrameTime: 0.895 ms
[terrain] <default>: FPS: 428 FrameTime: 2.337 ms
[shadow] <default>: FPS: 2644 FrameTime: 0.378 ms
[refract] <default>: FPS: 596 FrameTime: 1.680 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2852 FrameTime: 0.351 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2833 FrameTime: 0.353 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2848 FrameTime: 0.351 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2853 FrameTime: 0.351 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2847 FrameTime: 0.351 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2852 FrameTime: 0.351 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2833 FrameTime: 0.353 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2847 FrameTime: 0.351 ms
=======================================================
glmark2 Score: 2237
=======================================================

AmigaOne X1000.
Radeon RX550

http://www.tinylife.org.uk/
Go to top
Re: Mesa glmark2 scores
Not too shy to talk
Not too shy to talk


See User information
X5000 040 & RX 560
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 339 FrameTime: 2.957 ms
[build] use-vbo=true: FPS: 4580 FrameTime: 0.218 ms
[texture] texture-filter=nearest: FPS: 4122 FrameTime: 0.243 ms
[texture] texture-filter=linear: FPS: 4125 FrameTime: 0.242 ms
[texture] texture-filter=mipmap: FPS: 4102 FrameTime: 0.244 ms
[shading] shading=gouraud: FPS: 3726 FrameTime: 0.268 ms
[shading] shading=blinn-phong-inf: FPS: 3726 FrameTime: 0.268 ms
[shading] shading=phong: FPS: 3722 FrameTime: 0.269 ms
[shading] shading=cel: FPS: 3709 FrameTime: 0.270 ms
[bump] bump-render=high-poly: FPS: 3634 FrameTime: 0.275 ms
[bump] bump-render=normals: FPS: 4520 FrameTime: 0.221 ms
[bump] bump-render=height: FPS: 4557 FrameTime: 0.219 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3357 FrameTime: 0.298 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3289 FrameTime: 0.304 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2893 FrameTime: 0.346 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1816 FrameTime: 0.551 ms
[desktop] effect=shadow:windows=4: FPS: 1838 FrameTime: 0.544 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 147 FrameTime: 6.836 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 119 FrameTime: 8.439 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 225 FrameTime: 4.456 ms
[ideas] speed=duration: FPS: 1112 FrameTime: 0.900 ms
[jellyfish] <default>: FPS: 1340 FrameTime: 0.746 ms
[terrain] <default>: FPS: 676 FrameTime: 1.481 ms
[shadow] <default>: FPS: 3337 FrameTime: 0.300 ms
[refract] <default>: FPS: 960 FrameTime: 1.042 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3544 FrameTime: 0.282 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3538 FrameTime: 0.283 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3547 FrameTime: 0.282 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3545 FrameTime: 0.282 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3536 FrameTime: 0.283 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3539 FrameTime: 0.283 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3541 FrameTime: 0.282 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3547 FrameTime: 0.282 ms
=======================================================
glmark2 Score: 2856
=======================================================

Go to top
Re: Mesa glmark2 scores
Just popping in
Just popping in


See User information
Card: Yeston RX550 4GB
active CUs: 8
texture units: 32

Board and provider:
graphics.library 54.256
board index 0
board label Radeon RX Polaris12
board driver PCIGraphics.card 53.18
chip driver RadeonRX.chip 2.12
RM resource RadeonRX_RM.resource
RM resource/API 1 / 3
RM chipset 0x00000050 (POLARIS12)
PCI identity:
BDF 0:1:0.0
vendor:device 1002:699f
subsystem 1002:0000
revision / class c7 / 030000
expansion.library 54.1
GPU topology:
decoded family POLARIS12
raw GFX IP 8.1
internal/external revision 0 / 0x64
active CUs 8
derived shader lanes 512 (64 per GCN CU)
derived texture units 32 (4 per GCN CU)
active render backends 4
derived ROPs 16 (4 per backend)
SE / SA-per-SE / max-CU-SA 2 / 1 / 5
RB-per-SE / tile-pipes / TCC 2 / 4 / 4
active CU mask SE0/SA0 0x0000001e (4 CUs)
active CU mask SE1/SA0 0x0000001e (4 CUs)
enabled RB mask 0x00000000:0000000f
Memory:
GPU-available memory 0x00000001:00000000 bytes (4096 MiB)
CPU-visible bitmap memory 0x00000000:0eee1400 bytes (238 MiB)
current bitmap memory free 0x00000000:0aa76000 bytes (170 MiB)
largest current free block 0x00000000:0a287300 bytes (162 MiB)
VRAM technology unavailable (not exposed)
memory-bus width unavailable (not exposed)
Power management (read-only):
RadeonRX DPM version 1
coarse policy 2 (provider value)
current state 1 (Performance)
available named states 2
state[0] Boot
state[1] Performance
live/max engine clock unavailable (DPM v1 has no sensor)
live/max memory clock unavailable (DPM v1 has no sensor)
state changes not performed
AtomBIOS and clocks:
option ROM bytes 58880
ATOM format/content 1.1
FirmwareInfo format/content 2.2 (108 bytes)
GFX_Info format/content 2.3 (24 bytes)
firmware revision 0x0f320201
default engine clock 214 MHz (Atom boot/default)
default memory clock 300 MHz (Atom boot/default)
reference clock 100 MHz
GPU timestamp crystal 25000 kHz
Register and queue facts:
MC_ARB_RAMCFG 0x000060a2
GB_ADDR_CONFIG 0x22011002
PCIE_EFUSE4 0x07c699f1
SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009
visible rings 10
GFX / compute / UVD / other 1 / 8 / 1 / 0
radeon_gpu_info_probe: PASS no BO, command, submission, or rendering

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 354 FrameTime: 2.830 ms
[build] use-vbo=true: FPS: 4641 FrameTime: 0.215 ms
[texture] texture-filter=nearest: FPS: 4279 FrameTime: 0.234 ms
[texture] texture-filter=linear: FPS: 4277 FrameTime: 0.234 ms
[texture] texture-filter=mipmap: FPS: 4273 FrameTime: 0.234 ms
[shading] shading=gouraud: FPS: 3852 FrameTime: 0.260 ms
[shading] shading=blinn-phong-inf: FPS: 3850 FrameTime: 0.260 ms
[shading] shading=phong: FPS: 3843 FrameTime: 0.260 ms
[shading] shading=cel: FPS: 3833 FrameTime: 0.261 ms
[bump] bump-render=high-poly: FPS: 3723 FrameTime: 0.269 ms
[bump] bump-render=normals: FPS: 4587 FrameTime: 0.218 ms
[bump] bump-render=height: FPS: 4614 FrameTime: 0.217 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3427 FrameTime: 0.292 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2495 FrameTime: 0.401 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3013 FrameTime: 0.332 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1828 FrameTime: 0.547 ms
[desktop] effect=shadow:windows=4: FPS: 1874 FrameTime: 0.534 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 175 FrameTime: 5.729 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 137 FrameTime: 7.314 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 259 FrameTime: 3.873 ms
[ideas] speed=duration: FPS: 1119 FrameTime: 0.894 ms
[jellyfish] <default>: FPS: 1400 FrameTime: 0.715 ms
[terrain] <default>: FPS: 538 FrameTime: 1.859 ms
[shadow] <default>: FPS: 3451 FrameTime: 0.290 ms
[refract] <default>: FPS: 933 FrameTime: 1.072 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3689 FrameTime: 0.271 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3670 FrameTime: 0.273 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3686 FrameTime: 0.271 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3686 FrameTime: 0.271 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3691 FrameTime: 0.271 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3686 FrameTime: 0.271 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3684 FrameTime: 0.272 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3682 FrameTime: 0.272 ms
=======================================================
glmark2 Score: 2915
=======================================================

Go to top
Re: Mesa glmark2 scores
Home away from home
Home away from home


See User information
@All
So as you can see, those 550/560 cards suck a bit, and better to have 580 ones with 36 CUs :) And that is matter, because demos and stuff i will start releasing soon works surely better on 580, while of course continue to work acceptable on 550/560 too.

Join us to improve dopus5!
AmigaOS4 on youtube
Go to top
Re: Mesa glmark2 scores
Just can't stay away
Just can't stay away


See User information
Do the fans on 580 run at full speed all the time?
I have an rx590 that IIRC does that

AmigaOne X1000.
Radeon RX550

http://www.tinylife.org.uk/
Go to top

  Register To Post

 




Currently Active Users Viewing This Thread: 5 ( 0 members and 5 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project