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Mesa glmark2 scores
Just can't stay away
Joined: 2007/7/14 20:30Last Login
: Today 7:42
From Lothric
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https://os4depot.net/?function=showfil ... library/graphics/mesa.lha Radeon RX 550.
Quote:
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, kernel 54.46 (4.1.2022) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 268 FrameTime: 3.745 ms [build] use-vbo=true: FPS: 4324 FrameTime: 0.231 ms [texture] texture-filter=nearest: FPS: 3999 FrameTime: 0.250 ms [texture] texture-filter=linear: FPS: 3985 FrameTime: 0.251 ms [texture] texture-filter=mipmap: FPS: 3997 FrameTime: 0.250 ms [shading] shading=gouraud: FPS: 3563 FrameTime: 0.281 ms [shading] shading=blinn-phong-inf: FPS: 3582 FrameTime: 0.279 ms [shading] shading=phong: FPS: 3563 FrameTime: 0.281 ms [shading] shading=cel: FPS: 3581 FrameTime: 0.279 ms [bump] bump-render=high-poly: FPS: 3486 FrameTime: 0.287 ms [bump] bump-render=normals: FPS: 4293 FrameTime: 0.233 ms [bump] bump-render=height: FPS: 4307 FrameTime: 0.232 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3124 FrameTime: 0.320 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2290 FrameTime: 0.437 ms [pulsar] light=false:quads=5:texture=false: FPS: 2786 FrameTime: 0.359 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1869 FrameTime: 0.535 ms [desktop] effect=shadow:windows=4: FPS: 2010 FrameTime: 0.498 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 128 FrameTime: 7.844 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 125 FrameTime: 8.058 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 189 FrameTime: 5.299 ms [ideas] speed=duration: FPS: 1182 FrameTime: 0.846 ms [jellyfish] <default>: FPS: 1384 FrameTime: 0.723 ms [terrain] <default>: FPS: 562 FrameTime: 1.780 ms [shadow] <default>: FPS: 3276 FrameTime: 0.305 ms [refract] <default>: FPS: 888 FrameTime: 1.126 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3335 FrameTime: 0.300 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3339 FrameTime: 0.300 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3331 FrameTime: 0.300 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3345 FrameTime: 0.299 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 3319 FrameTime: 0.301 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3369 FrameTime: 0.297 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3345 FrameTime: 0.299 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3346 FrameTime: 0.299 ms ======================================================= glmark2 Score: 2710 =======================================================
Edited by Capehill on 2026/8/21 19:22:17
Re: Mesa glmark2 scores
Quite a regular
Joined: 2007/1/10 21:56Last Login
: Today 18:48
From Stockholm Sweden
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My score
Asus Radeon RX580
active CUs 36
derived texture units 144 (4 per GCN CU)
Quote:
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 342 FrameTime: 2.931 ms [build] use-vbo=true: FPS: 6897 FrameTime: 0.145 ms [texture] texture-filter=nearest: FPS: 6297 FrameTime: 0.159 ms [texture] texture-filter=linear: FPS: 6295 FrameTime: 0.159 ms [texture] texture-filter=mipmap: FPS: 6305 FrameTime: 0.159 ms [shading] shading=gouraud: FPS: 6084 FrameTime: 0.164 ms [shading] shading=blinn-phong-inf: FPS: 6072 FrameTime: 0.165 ms [shading] shading=phong: FPS: 6060 FrameTime: 0.165 ms [shading] shading=cel: FPS: 6030 FrameTime: 0.166 ms [bump] bump-render=high-poly: FPS: 5954 FrameTime: 0.168 ms [bump] bump-render=normals: FPS: 6787 FrameTime: 0.147 ms [bump] bump-render=height: FPS: 6745 FrameTime: 0.148 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4843 FrameTime: 0.207 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4778 FrameTime: 0.209 ms [pulsar] light=false:quads=5:texture=false: FPS: 4529 FrameTime: 0.221 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1963 FrameTime: 0.510 ms [desktop] effect=shadow:windows=4: FPS: 1939 FrameTime: 0.516 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 155 FrameTime: 6.487 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 124 FrameTime: 8.066 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 230 FrameTime: 4.351 ms [ideas] speed=duration: FPS: 1181 FrameTime: 0.847 ms [jellyfish] <default>: FPS: 2575 FrameTime: 0.388 ms [terrain] <default>: FPS: 956 FrameTime: 1.046 ms [shadow] <default>: FPS: 4241 FrameTime: 0.236 ms [refract] <default>: FPS: 2148 FrameTime: 0.466 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 5680 FrameTime: 0.176 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 5653 FrameTime: 0.177 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 5680 FrameTime: 0.176 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 5684 FrameTime: 0.176 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 5653 FrameTime: 0.177 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5684 FrameTime: 0.176 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5681 FrameTime: 0.176 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5679 FrameTime: 0.176 ms ======================================================= glmark2 Score: 4390 =======================================================
Edited by khayoz on 2026/8/21 19:16:17
1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX, Apollo V4SA, A1X5000/40 <-2026
Re: Mesa glmark2 scores
Home away from home
Joined: 2007/9/11 11:31Last Login
: Today 19:57
From Russia
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@All
It is imho very well worth at top wrote what card exactly you have, and from c:radeon_gpu_info 2 strings: "active CUs" and "derived texture units"
@Capehill
Probably something like rx550 for you, with 8 active CUs and and 32 texture units ? (you can find this info if run c:radeon_gpu_info)
p.s. kernel 54.46 (4.1.2022) ! Why not update3 with 54.57 ?:)
@khayoz
For you probably something like rx580 with 36 active CUs and 144 texture units ? The best card of all times from all of possible Polaris cards !
My one from Radeon570 which have 32CUs and 128 texture units:
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR : AMD
GL_RENDERER : POLARIS10 ( radeonsi , polaris10 , ACO , DRM 0.0 , 54.57 ( 29.7.2023 ) AmigaOne X1000 release )
GL_VERSION : 4.6 ( Compatibility Profile ) Mesa 26.1.5 ( git - 2e7650ee6e )
Surface Config : buf = 32 r = 8 g = 8 b = 8 a = 8 depth = 24 stencil = 0 samples = 0
Surface Size : 800x600 windowed
=======================================================
[ build ] use- vbo = false : FPS : 335 FrameTime : 2.987 ms
[ build ] use- vbo = true : FPS : 6346 FrameTime : 0.158 ms
[ texture ] texture - filter = nearest : FPS : 5833 FrameTime : 0.171 ms
[ texture ] texture - filter = linear : FPS : 5738 FrameTime : 0.174 ms
[ texture ] texture - filter = mipmap : FPS : 5804 FrameTime : 0.172 ms
[ shading ] shading = gouraud : FPS : 5568 FrameTime : 0.180 ms
[ shading ] shading = blinn - phong - inf : FPS : 5651 FrameTime : 0.177 ms
[ shading ] shading = phong : FPS : 5633 FrameTime : 0.178 ms
[ shading ] shading = cel : FPS : 5548 FrameTime : 0.180 ms
[ bump ] bump - render = high - poly : FPS : 5513 FrameTime : 0.181 ms
[ bump ] bump - render = normals : FPS : 6244 FrameTime : 0.160 ms
[ bump ] bump - render = height : FPS : 6176 FrameTime : 0.162 ms
[ effect2d ] kernel = 0 , 1 , 0 ; 1 ,- 4 , 1 ; 0 , 1 , 0 ;: FPS : 4234 FrameTime : 0.236 ms
[ effect2d ] kernel = 1 , 1 , 1 , 1 , 1 ; 1 , 1 , 1 , 1 , 1 ; 1 , 1 , 1 , 1 , 1 ;: FPS : 4197 FrameTime : 0.238 ms
[ pulsar ] light = false : quads = 5 : texture = false : FPS : 3994 FrameTime : 0.250 ms
[ desktop ] blur - radius = 5 : effect = blur : passes = 1 : separable = true : windows = 4 : FPS : 1599 FrameTime : 0.626 ms
[ desktop ] effect = shadow : windows = 4 : FPS : 1557 FrameTime : 0.643 ms
[ buffer ] columns = 200 : interleave = false : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = map : FPS : 204 FrameTime : 4.920 ms
[ buffer ] columns = 200 : interleave = false : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = subdata : FPS : 156 FrameTime : 6.414 ms
[ buffer ] columns = 200 : interleave = true : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = map : FPS : 258 FrameTime : 3.880 ms
[ ideas ] speed = duration : FPS : 881 FrameTime : 1.135 ms
[ jellyfish ] : FPS : 2346 FrameTime : 0.426 ms
[ terrain ] : FPS : 824 FrameTime : 1.214 ms
[ shadow ] : FPS : 3658 FrameTime : 0.273 ms
[ refract ] : FPS : 1921 FrameTime : 0.521 ms
[ conditionals ] fragment - steps = 0 : vertex - steps = 0 : FPS : 5245 FrameTime : 0.191 ms
[ conditionals ] fragment - steps = 5 : vertex - steps = 0 : FPS : 5252 FrameTime : 0.190 ms
[ conditionals ] fragment - steps = 0 : vertex - steps = 5 : FPS : 5223 FrameTime : 0.191 ms
[function] fragment - complexity = low : fragment - steps = 5 : FPS : 5241 FrameTime : 0.191 ms
[function] fragment - complexity = medium : fragment - steps = 5 : FPS : 5199 FrameTime : 0.192 ms
[ loop ] fragment - loop = false : fragment - steps = 5 : vertex - steps = 5 : FPS : 5226 FrameTime : 0.191 ms
[ loop ] fragment - steps = 5 : fragment - uniform = false : vertex - steps = 5 : FPS : 5262 FrameTime : 0.190 ms
[ loop ] fragment - steps = 5 : fragment - uniform = true : vertex - steps = 5 : FPS : 5265 FrameTime : 0.190 ms
=======================================================
glmark2 Score : 4002
=======================================================
Re: Mesa glmark2 scores
Just can't stay away
Joined: 2007/7/14 20:30Last Login
: Today 7:42
From Lothric
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@kas1e Yes, RX 550. Need to update it, now there is a good reason to do that. Kernel: can't remember, need to update it as well :/
Re: Mesa glmark2 scores
Posted on:
Yesterday 1:05
#5
Home away from home
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: Today 19:11
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I'm getting: Mesa/AmigaOS4: error: Radeon RM device-fact query failed status=32 Error: Failed to create the mesa.library desktop OpenGL via MesaGetProcAddress surface: MesaCreateWindowDrawable failed with status 7 Error: CanvasGeneric: Invalid EGL state Error: main: Could not initialize canvas
_______________________________
c64-dual sids, A1000, A1200-060@93, A4000-CSMKIII
PiStorm32 & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings
Re: Mesa glmark2 scores
Posted on:
Yesterday 5:54
#6
Just popping in
Joined: 2017/5/18 10:12Last Login
: Today 15:23
From Audruicq, France
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@Kas1e
R9 280X
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR : AMD
GL_RENDERER : TAHITI ( radeonsi , tahiti , ACO , DRM 0.0 , 54.76 ( 31.10.2025 ) AmigaOne X1000 release )
GL_VERSION : 4.5 ( Compatibility Profile ) Mesa 26.1.5 ( git - 2e7650ee6e )
Surface Config : buf = 32 r = 8 g = 8 b = 8 a = 8 depth = 24 stencil = 0 samples = 0
Surface Size : 800x600 windowed
=======================================================
[ build ] use- vbo = false : FPS : 313 FrameTime : 3.200 ms
[ build ] use- vbo = true : FPS : 5242 FrameTime : 0.191 ms
[ texture ] texture - filter = nearest : FPS : 4422 FrameTime : 0.226 ms
[ texture ] texture - filter = linear : FPS : 4445 FrameTime : 0.225 ms
[ texture ] texture - filter = mipmap : FPS : 4595 FrameTime : 0.218 ms
[ shading ] shading = gouraud : FPS : 4706 FrameTime : 0.213 ms
[ shading ] shading = blinn - phong - inf : FPS : 4603 FrameTime : 0.217 ms
[ shading ] shading = phong : FPS : 4401 FrameTime : 0.227 ms
[ shading ] shading = cel : FPS : 4390 FrameTime : 0.228 ms
[ bump ] bump - render = high - poly : FPS : 3383 FrameTime : 0.296 ms
[ bump ] bump - render = normals : FPS : 5018 FrameTime : 0.199 ms
[ bump ] bump - render = height : FPS : 4610 FrameTime : 0.217 ms
[ effect2d ] kernel = 0 , 1 , 0 ; 1 ,- 4 , 1 ; 0 , 1 , 0 ;: FPS : 3562 FrameTime : 0.281 ms
[ effect2d ] kernel = 1 , 1 , 1 , 1 , 1 ; 1 , 1 , 1 , 1 , 1 ; 1 , 1 , 1 , 1 , 1 ;: FPS : 3572 FrameTime : 0.280 ms
[ pulsar ] light = false : quads = 5 : texture = false : FPS : 2836 FrameTime : 0.353 ms
[ desktop ] blur - radius = 5 : effect = blur : passes = 1 : separable = true : windows = 4 : FPS : 1012 FrameTime : 0.989 ms
[ desktop ] effect = shadow : windows = 4 : FPS : 1191 FrameTime : 0.840 ms
[ buffer ] columns = 200 : interleave = false : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = map : FPS : 223 FrameTime : 4.501 ms
[ buffer ] columns = 200 : interleave = false : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = subdata : FPS : 135 FrameTime : 7.421 ms
[ buffer ] columns = 200 : interleave = true : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = map : FPS : 294 FrameTime : 3.402 ms
[ ideas ] speed = duration : FPS : 794 FrameTime : 1.261 ms
[ jellyfish ] <default>: FPS : 1569 FrameTime : 0.638 ms
[ terrain ] <default>: FPS : 377 FrameTime : 2.656 ms
[ shadow ] <default>: FPS : 2146 FrameTime : 0.466 ms
[ refract ] <default>: FPS : 846 FrameTime : 1.182 ms
[ conditionals ] fragment - steps = 0 : vertex - steps = 0 : FPS : 4141 FrameTime : 0.241 ms
[ conditionals ] fragment - steps = 5 : vertex - steps = 0 : FPS : 4159 FrameTime : 0.240 ms
[ conditionals ] fragment - steps = 0 : vertex - steps = 5 : FPS : 4259 FrameTime : 0.235 ms
[function] fragment - complexity = low : fragment - steps = 5 : FPS : 4168 FrameTime : 0.240 ms
[function] fragment - complexity = medium : fragment - steps = 5 : FPS : 4207 FrameTime : 0.238 ms
[ loop ] fragment - loop = false : fragment - steps = 5 : vertex - steps = 5 : FPS : 4234 FrameTime : 0.236 ms
[ loop ] fragment - steps = 5 : fragment - uniform = false : vertex - steps = 5 : FPS : 4273 FrameTime : 0.234 ms
[ loop ] fragment - steps = 5 : fragment - uniform = true : vertex - steps = 5 : FPS : 4226 FrameTime : 0.237 ms
=======================================================
glmark2 Score : 3100
=======================================================
radeon_gpu_info_probe : BEGIN installed - card report
Board and provider :
graphics . library 54.260
board index 0
board label Radeon HD 7900 Series
board driver PCIGraphics . card 53.18
chip driver RadeonHD . chip 5.14
RM resource RadeonHD_RM . resource
RM resource / API 1 / 3
RM chipset 0x0000003f ( TAHITI )
PCI identity :
BDF 0 : 2 : 0.0
vendor : device 1002 : 6798
subsystem 174b : 3001
revision / class 00 / 030000
expansion . library 54.1
GPU topology :
decoded family TAHITI
raw GFX IP 6.0
internal / external revision 0 / 0x05
active CUs 32
derived shader lanes 2048 ( 64 per GCN CU )
derived texture units 128 ( 4 per GCN CU )
active render backends 8
derived ROPs 32 ( 4 per backend )
SE / SA - per - SE / max - CU - SA 2 / 2 / 8
RB - per - SE / tile - pipes / TCC 4 / 12 / 12
active CU mask SE0 / SA0 0x000000ff ( 8 CUs )
active CU mask SE0 / SA1 0x000000ff ( 8 CUs )
active CU mask SE1 / SA0 0x000000ff ( 8 CUs )
active CU mask SE1 / SA1 0x000000ff ( 8 CUs )
enabled RB mask 0x00000000 : 000000ff
Memory :
GPU - available memory 0x00000000 : c0000000 bytes ( 3072 MiB )
CPU - visible bitmap memory 0x00000000 : 0f0bf500 bytes ( 240 MiB )
current bitmap memory free 0x00000000 : 0c5e1900 bytes ( 197 MiB )
largest current free block 0x00000000 : 0c03f700 bytes ( 192 MiB )
VRAM technology unavailable ( not exposed )
memory - bus width unavailable ( not exposed )
Power management ( read - only ):
RadeonRX DPM resource unavailable
AtomBIOS and clocks :
option ROM bytes 65536
ATOM format / content 1.1
FirmwareInfo format / content 2.2 ( 108 bytes )
GFX_Info not used on Southern Islands
firmware revision 0x0f2c0008
default engine clock 500 MHz ( Atom boot /default)
default memory clock 150 MHz ( Atom boot /default)
reference clock 27 MHz
GPU timestamp crystal 27000 kHz
Register and queue facts :
MC_ARB_RAMCFG 0x0000025a
GB_ADDR_CONFIG 0x10000000
PCIE_EFUSE4 0x00000000
SMC CLKPIN CNTL / CNTL_2 0x00000001 / 0x00c64009
visible rings 4
GFX / compute / UVD / other 1 / 2 / 1 / 0
radeon_gpu_info_probe : PASS no BO , command , submission , or rendering
One thing I remark is when running test or examples, the CPU is at 100%. In your videos it is not so high it seems.
Re: Mesa glmark2 scores
Posted on:
Yesterday 6:06
#7
Home away from home
Joined: 2007/9/11 11:31Last Login
: Today 19:57
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@328gts Check the bug tread plz @Petrol I see you use 5.14 version of RadeonHD, latest one 5.20, not that it have a lot of fixes since your version, but at least few may have some speed impact like fixes of UVD interrupt and fixed broken usleep() threshold for using the timer device. So if you can, update. As for 100% cpu loading : that happens when you run test cases as they are , so they trying to get maximum possible , but shaders tests have supported "w" and "space" keys : w set WaitTOF(), so to limit to 60 clean FPS, which will then remove cpu loading. Space just for pause/resume.
Re: Mesa glmark2 scores
Posted on:
Yesterday 6:14
#8
Just popping in
Joined: 2017/5/18 10:12Last Login
: Today 15:23
From Audruicq, France
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@Kas1e 5.14 is the latest one I can see on X1000 in the updater ;). Only Sam460 have the 5.20 version available.
Re: Mesa glmark2 scores
Posted on:
Yesterday 7:16
#9
Quite a regular
Joined: 2023/5/8 19:53Last Login
: Yesterday 8:11
From Poland
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I booted up my old machine
QEMU 11 + Pegasos2, AmigaOne GPU passthrough
GPU: Asus Radeon HD 7750
HOST CPU: Intel Core i5-3470 3rd generation Intel Core processors (2012)
Pegasos2:
Quote:
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: VERDE (radeonsi, verde, ACO, DRM 0.0, 54.57 (29.7.2023) Pegasos 2 release) GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 52 FrameTime: 19.282 ms [build] use-vbo=true: FPS: 692 FrameTime: 1.446 ms [texture] texture-filter=nearest: FPS: 658 FrameTime: 1.521 ms [texture] texture-filter=linear: FPS: 660 FrameTime: 1.516 ms [texture] texture-filter=mipmap: FPS: 656 FrameTime: 1.525 ms [shading] shading=gouraud: FPS: 691 FrameTime: 1.449 ms [shading] shading=blinn-phong-inf: FPS: 694 FrameTime: 1.442 ms [shading] shading=phong: FPS: 688 FrameTime: 1.454 ms [shading] shading=cel: FPS: 688 FrameTime: 1.456 ms [bump] bump-render=high-poly: FPS: 684 FrameTime: 1.463 ms [bump] bump-render=normals: FPS: 675 FrameTime: 1.482 ms [bump] bump-render=height: FPS: 674 FrameTime: 1.484 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 751 FrameTime: 1.332 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 755 FrameTime: 1.326 ms [pulsar] light=false:quads=5:texture=false: FPS: 511 FrameTime: 1.958 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 255 FrameTime: 3.931 ms [desktop] effect=shadow:windows=4: FPS: 223 FrameTime: 4.500 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 38 FrameTime: 26.486 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 26 FrameTime: 39.035 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 42 FrameTime: 24.323 ms [ideas] speed=duration: FPS: 111 FrameTime: 9.068 ms [jellyfish] : FPS: 528 FrameTime: 1.895 ms [terrain] : FPS: 141 FrameTime: 7.108 ms [shadow] : FPS: 420 FrameTime: 2.384 ms [refract] : FPS: 313 FrameTime: 3.204 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 664 FrameTime: 1.508 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 661 FrameTime: 1.515 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 664 FrameTime: 1.507 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 663 FrameTime: 1.509 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 664 FrameTime: 1.506 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 657 FrameTime: 1.524 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 660 FrameTime: 1.516 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 661 FrameTime: 1.514 ms ======================================================= glmark2 Score: 511 =======================================================AmigaOne:
Quote:
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: VERDE (radeonsi, verde, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne release) GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 46 FrameTime: 22.023 ms [build] use-vbo=true: FPS: 685 FrameTime: 1.460 ms [texture] texture-filter=nearest: FPS: 651 FrameTime: 1.538 ms [texture] texture-filter=linear: FPS: 649 FrameTime: 1.543 ms [texture] texture-filter=mipmap: FPS: 655 FrameTime: 1.529 ms [shading] shading=gouraud: FPS: 685 FrameTime: 1.462 ms [shading] shading=blinn-phong-inf: FPS: 687 FrameTime: 1.458 ms [shading] shading=phong: FPS: 684 FrameTime: 1.463 ms [shading] shading=cel: FPS: 679 FrameTime: 1.473 ms [bump] bump-render=high-poly: FPS: 685 FrameTime: 1.461 ms [bump] bump-render=normals: FPS: 674 FrameTime: 1.484 ms [bump] bump-render=height: FPS: 672 FrameTime: 1.488 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 753 FrameTime: 1.330 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 747 FrameTime: 1.340 ms [pulsar] light=false:quads=5:texture=false: FPS: 500 FrameTime: 2.001 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 254 FrameTime: 3.937 ms [desktop] effect=shadow:windows=4: FPS: 221 FrameTime: 4.534 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 37 FrameTime: 27.589 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 25 FrameTime: 40.725 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 41 FrameTime: 24.689 ms [ideas] speed=duration: FPS: 108 FrameTime: 9.271 ms [jellyfish] : FPS: 526 FrameTime: 1.904 ms [terrain] : FPS: 138 FrameTime: 7.276 ms [shadow] : FPS: 416 FrameTime: 2.404 ms [refract] : FPS: 315 FrameTime: 3.180 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 699 FrameTime: 1.431 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 698 FrameTime: 1.434 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 700 FrameTime: 1.429 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 702 FrameTime: 1.426 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 707 FrameTime: 1.415 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 702 FrameTime: 1.426 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 698 FrameTime: 1.434 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 690 FrameTime: 1.450 ms ======================================================= glmark2 Score: 518 =======================================================
Edited by smarkusg on 2026/8/22 7:55:01 Edited by smarkusg on 2026/8/22 7:55:32
Re: Mesa glmark2 scores
Posted on:
Yesterday 7:48
#10
Just can't stay away
Joined: 2023/4/7 5:13Last Login
: Today 17:57
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@kas1e
I added another renderer to Xash3D / Half-Life on AmigaOS 4 — it uses Mesa directly via mesa.library, not through ogles2 or Warp3D Nova.
Quick test, same spot, HD textures, RX 580:
GLES2 (HQ): ~54 FPS
Mesa: ~74 FPS
That’s about 20 FPS more — you can really feel it. First impression: very promising.
gles2 Warp3d Nova
Mesa
MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
Re: Mesa glmark2 scores
Posted on:
Yesterday 7:56
#11
Home away from home
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: Today 19:57
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@Petrol Yeah, that AEON mess they create with 5.x :( Hope soon or later new free drivers will be avail for us ! @smarkusg It works at least , but as expected (and as your previous tests with ogles2/gl4es/warp3dnova shows) on QEMU - slow. Once virtuogpu drivers will be ready we can hope for some improvements, but it also possible that emulation itself will slow this up anyway. @Maijestro Cool ! But probably we need to make reports out of glmark2 score thread, so to not deral it. But fixedpipeline is not that good as i want to for now, and can have issues for sure. So for now better keep all previous renderers too, of course :) Any bugs you find report plz in mesa-bug thread. Thanks !
Re: Mesa glmark2 scores
Posted on:
Yesterday 8:13
#12
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Joined: 2023/5/8 19:53Last Login
: Yesterday 8:11
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@kas1e
It works at least , but as expected (and as your previous tests with ogles2 / gl4es / warp3dnova shows ) on QEMU - slow . Once virtuogpu drivers will be ready we can hope for some improvements , but it also possible that emulation itself will slow this up anyway .
An issue related to QEMU and PCI passthrough. It’s been around for a long time. It chokes or stalls—to put it simply.
As for the virtuogpu drivers, if it uses the blob and Vulkan/Venus for rendering instead of the “flush” process that uses the CPU on the guest machine, everything should work correctly and quickly
But I don’t want to clutter up this thread with virtio topics.... thanks
Re: Mesa glmark2 scores
Posted on:
Yesterday 15:15
#13
Just can't stay away
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: Today 20:13
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X1000 RX550 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 340 FrameTime: 2.948 ms [build] use-vbo=true: FPS: 3582 FrameTime: 0.279 ms [texture] texture-filter=nearest: FPS: 3308 FrameTime: 0.302 ms [texture] texture-filter=linear: FPS: 3238 FrameTime: 0.309 ms [texture] texture-filter=mipmap: FPS: 3242 FrameTime: 0.309 ms [shading] shading=gouraud: FPS: 2845 FrameTime: 0.352 ms [shading] shading=blinn-phong-inf: FPS: 2814 FrameTime: 0.355 ms [shading] shading=phong: FPS: 2801 FrameTime: 0.357 ms [shading] shading=cel: FPS: 2828 FrameTime: 0.354 ms [bump] bump-render=high-poly: FPS: 2702 FrameTime: 0.370 ms [bump] bump-render=normals: FPS: 3561 FrameTime: 0.281 ms [bump] bump-render=height: FPS: 3581 FrameTime: 0.279 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2562 FrameTime: 0.390 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2239 FrameTime: 0.447 ms [pulsar] light=false:quads=5:texture=false: FPS: 2326 FrameTime: 0.430 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1477 FrameTime: 0.677 ms [desktop] effect=shadow:windows=4: FPS: 1471 FrameTime: 0.680 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 191 FrameTime: 5.241 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 134 FrameTime: 7.476 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 240 FrameTime: 4.179 ms [ideas] speed=duration: FPS: 827 FrameTime: 1.210 ms [jellyfish] <default>: FPS: 1118 FrameTime: 0.895 ms [terrain] <default>: FPS: 428 FrameTime: 2.337 ms [shadow] <default>: FPS: 2644 FrameTime: 0.378 ms [refract] <default>: FPS: 596 FrameTime: 1.680 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2852 FrameTime: 0.351 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2833 FrameTime: 0.353 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2848 FrameTime: 0.351 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 2853 FrameTime: 0.351 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2847 FrameTime: 0.351 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2852 FrameTime: 0.351 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2833 FrameTime: 0.353 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2847 FrameTime: 0.351 ms ======================================================= glmark2 Score: 2237 =======================================================
Re: Mesa glmark2 scores
Posted on:
Yesterday 15:24
#14
Not too shy to talk
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: Today 21:49
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X5000 040 & RX 560 glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 339 FrameTime: 2.957 ms [build] use-vbo=true: FPS: 4580 FrameTime: 0.218 ms [texture] texture-filter=nearest: FPS: 4122 FrameTime: 0.243 ms [texture] texture-filter=linear: FPS: 4125 FrameTime: 0.242 ms [texture] texture-filter=mipmap: FPS: 4102 FrameTime: 0.244 ms [shading] shading=gouraud: FPS: 3726 FrameTime: 0.268 ms [shading] shading=blinn-phong-inf: FPS: 3726 FrameTime: 0.268 ms [shading] shading=phong: FPS: 3722 FrameTime: 0.269 ms [shading] shading=cel: FPS: 3709 FrameTime: 0.270 ms [bump] bump-render=high-poly: FPS: 3634 FrameTime: 0.275 ms [bump] bump-render=normals: FPS: 4520 FrameTime: 0.221 ms [bump] bump-render=height: FPS: 4557 FrameTime: 0.219 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3357 FrameTime: 0.298 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3289 FrameTime: 0.304 ms [pulsar] light=false:quads=5:texture=false: FPS: 2893 FrameTime: 0.346 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1816 FrameTime: 0.551 ms [desktop] effect=shadow:windows=4: FPS: 1838 FrameTime: 0.544 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 147 FrameTime: 6.836 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 119 FrameTime: 8.439 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 225 FrameTime: 4.456 ms [ideas] speed=duration: FPS: 1112 FrameTime: 0.900 ms [jellyfish] <default>: FPS: 1340 FrameTime: 0.746 ms [terrain] <default>: FPS: 676 FrameTime: 1.481 ms [shadow] <default>: FPS: 3337 FrameTime: 0.300 ms [refract] <default>: FPS: 960 FrameTime: 1.042 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3544 FrameTime: 0.282 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3538 FrameTime: 0.283 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3547 FrameTime: 0.282 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3545 FrameTime: 0.282 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 3536 FrameTime: 0.283 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3539 FrameTime: 0.283 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3541 FrameTime: 0.282 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3547 FrameTime: 0.282 ms ======================================================= glmark2 Score: 2856 =======================================================
Re: Mesa glmark2 scores
Posted on:
Yesterday 15:58
#15
Just popping in
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: Yesterday 16:25
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Card: Yeston RX550 4GB active CUs: 8 texture units: 32 Board and provider: graphics.library 54.256 board index 0 board label Radeon RX Polaris12 board driver PCIGraphics.card 53.18 chip driver RadeonRX.chip 2.12 RM resource RadeonRX_RM.resource RM resource/API 1 / 3 RM chipset 0x00000050 (POLARIS12) PCI identity: BDF 0:1:0.0 vendor:device 1002:699f subsystem 1002:0000 revision / class c7 / 030000 expansion.library 54.1 GPU topology: decoded family POLARIS12 raw GFX IP 8.1 internal/external revision 0 / 0x64 active CUs 8 derived shader lanes 512 (64 per GCN CU) derived texture units 32 (4 per GCN CU) active render backends 4 derived ROPs 16 (4 per backend) SE / SA-per-SE / max-CU-SA 2 / 1 / 5 RB-per-SE / tile-pipes / TCC 2 / 4 / 4 active CU mask SE0/SA0 0x0000001e (4 CUs) active CU mask SE1/SA0 0x0000001e (4 CUs) enabled RB mask 0x00000000:0000000f Memory: GPU-available memory 0x00000001:00000000 bytes (4096 MiB) CPU-visible bitmap memory 0x00000000:0eee1400 bytes (238 MiB) current bitmap memory free 0x00000000:0aa76000 bytes (170 MiB) largest current free block 0x00000000:0a287300 bytes (162 MiB) VRAM technology unavailable (not exposed) memory-bus width unavailable (not exposed) Power management (read-only): RadeonRX DPM version 1 coarse policy 2 (provider value) current state 1 (Performance) available named states 2 state[0] Boot state[1] Performance live/max engine clock unavailable (DPM v1 has no sensor) live/max memory clock unavailable (DPM v1 has no sensor) state changes not performed AtomBIOS and clocks: option ROM bytes 58880 ATOM format/content 1.1 FirmwareInfo format/content 2.2 (108 bytes) GFX_Info format/content 2.3 (24 bytes) firmware revision 0x0f320201 default engine clock 214 MHz (Atom boot/default) default memory clock 300 MHz (Atom boot/default) reference clock 100 MHz GPU timestamp crystal 25000 kHz Register and queue facts: MC_ARB_RAMCFG 0x000060a2 GB_ADDR_CONFIG 0x22011002 PCIE_EFUSE4 0x07c699f1 SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009 visible rings 10 GFX / compute / UVD / other 1 / 8 / 1 / 0 radeon_gpu_info_probe: PASS no BO, command, submission, or rendering ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 354 FrameTime: 2.830 ms [build] use-vbo=true: FPS: 4641 FrameTime: 0.215 ms [texture] texture-filter=nearest: FPS: 4279 FrameTime: 0.234 ms [texture] texture-filter=linear: FPS: 4277 FrameTime: 0.234 ms [texture] texture-filter=mipmap: FPS: 4273 FrameTime: 0.234 ms [shading] shading=gouraud: FPS: 3852 FrameTime: 0.260 ms [shading] shading=blinn-phong-inf: FPS: 3850 FrameTime: 0.260 ms [shading] shading=phong: FPS: 3843 FrameTime: 0.260 ms [shading] shading=cel: FPS: 3833 FrameTime: 0.261 ms [bump] bump-render=high-poly: FPS: 3723 FrameTime: 0.269 ms [bump] bump-render=normals: FPS: 4587 FrameTime: 0.218 ms [bump] bump-render=height: FPS: 4614 FrameTime: 0.217 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3427 FrameTime: 0.292 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2495 FrameTime: 0.401 ms [pulsar] light=false:quads=5:texture=false: FPS: 3013 FrameTime: 0.332 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1828 FrameTime: 0.547 ms [desktop] effect=shadow:windows=4: FPS: 1874 FrameTime: 0.534 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 175 FrameTime: 5.729 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 137 FrameTime: 7.314 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 259 FrameTime: 3.873 ms [ideas] speed=duration: FPS: 1119 FrameTime: 0.894 ms [jellyfish] <default>: FPS: 1400 FrameTime: 0.715 ms [terrain] <default>: FPS: 538 FrameTime: 1.859 ms [shadow] <default>: FPS: 3451 FrameTime: 0.290 ms [refract] <default>: FPS: 933 FrameTime: 1.072 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3689 FrameTime: 0.271 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3670 FrameTime: 0.273 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3686 FrameTime: 0.271 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3686 FrameTime: 0.271 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 3691 FrameTime: 0.271 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3686 FrameTime: 0.271 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3684 FrameTime: 0.272 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3682 FrameTime: 0.272 ms ======================================================= glmark2 Score: 2915 =======================================================
Re: Mesa glmark2 scores
Posted on:
Yesterday 17:02
#16
Home away from home
Joined: 2007/9/11 11:31Last Login
: Today 19:57
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@All So as you can see, those 550/560 cards suck a bit, and better to have 580 ones with 36 CUs :) And that is matter, because demos and stuff i will start releasing soon works surely better on 580, while of course continue to work acceptable on 550/560 too.
Re: Mesa glmark2 scores
Posted on:
Yesterday 18:29
#17
Just can't stay away
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: Today 20:13
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Do the fans on 580 run at full speed all the time? I have an rx590 that IIRC does that
Re: Mesa glmark2 scores
Posted on:
Yesterday 22:59
#18
Not too shy to talk
Joined: 2006/12/2 0:31Last Login
: Today 20:00
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SAM440 - HD7750 GPU topology: decoded family VERDE raw GFX IP 6.0 internal/external revision 0 / 0x29 active CUs 8 derived shader lanes 512 (64 per GCN CU) derived texture units 32 (4 per GCN CU) active render backends 4 derived ROPs 16 (4 per backend) SE / SA-per-SE / max-CU-SA 1 / 2 / 5 RB-per-SE / tile-pipes / TCC 4 / 4 / 4 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: VERDE (radeonsi, verde, ACO, DRM 0.0, 54.57 (29.7.2023) Sam440 release) GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 124 FrameTime: 8.082 ms [build] use-vbo=true: FPS: 658 FrameTime: 1.521 ms [texture] texture-filter=nearest: FPS: 635 FrameTime: 1.577 ms [texture] texture-filter=linear: FPS: 632 FrameTime: 1.584 ms [texture] texture-filter=mipmap: FPS: 632 FrameTime: 1.584 ms [shading] shading=gouraud: FPS: 653 FrameTime: 1.533 ms [shading] shading=blinn-phong-inf: FPS: 653 FrameTime: 1.532 ms [shading] shading=phong: FPS: 646 FrameTime: 1.549 ms [shading] shading=cel: FPS: 645 FrameTime: 1.552 ms [bump] bump-render=high-poly: FPS: 651 FrameTime: 1.537 ms [bump] bump-render=normals: FPS: 633 FrameTime: 1.580 ms [bump] bump-render=height: FPS: 627 FrameTime: 1.595 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 733 FrameTime: 1.366 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 730 FrameTime: 1.370 ms [pulsar] light=false:quads=5:texture=false: FPS: 444 FrameTime: 2.254 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 126 FrameTime: 7.982 ms [desktop] effect=shadow:windows=4: FPS: 117 FrameTime: 8.587 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 28 FrameTime: 35.749 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 16 FrameTime: 63.732 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 37 FrameTime: 27.502 ms [ideas] speed=duration: FPS: 78 FrameTime: 12.957 ms [jellyfish] <default>: FPS: 437 FrameTime: 2.290 ms [terrain] <default>: FPS: 63 FrameTime: 16.111 ms [shadow] <default>: FPS: 297 FrameTime: 3.367 ms [refract] <default>: FPS: 195 FrameTime: 5.143 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 662 FrameTime: 1.511 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 662 FrameTime: 1.512 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 663 FrameTime: 1.509 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 663 FrameTime: 1.509 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 663 FrameTime: 1.509 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 659 FrameTime: 1.518 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 660 FrameTime: 1.516 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 658 FrameTime: 1.521 ms ======================================================= glmark2 Score: 477 =======================================================
A1000/CDTV/CDTV+8MB+IDE/CD32/A500/A600+xT+RGB2HDMI/A600+Furia+IndiECS/A1200+TF1260+IndiAGA/A4000D+A2320+PiccoloSD64/Sam440 flex 800MHz RAM 1GB HD7750 128MB OS4.1 SBLive! ->
Re: Mesa glmark2 scores
Posted on:
Yesterday 22:59
#19
Not too shy to talk
Joined: 2006/12/2 0:31Last Login
: Today 20:00
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SAM440 - HD7750 GPU topology: decoded family VERDE raw GFX IP 6.0 internal/external revision 0 / 0x29 active CUs 8 derived shader lanes 512 (64 per GCN CU) derived texture units 32 (4 per GCN CU) active render backends 4 derived ROPs 16 (4 per backend) SE / SA-per-SE / max-CU-SA 1 / 2 / 5 RB-per-SE / tile-pipes / TCC 4 / 4 / 4 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: VERDE (radeonsi, verde, ACO, DRM 0.0, 54.57 (29.7.2023) Sam440 release) GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 124 FrameTime: 8.082 ms [build] use-vbo=true: FPS: 658 FrameTime: 1.521 ms [texture] texture-filter=nearest: FPS: 635 FrameTime: 1.577 ms [texture] texture-filter=linear: FPS: 632 FrameTime: 1.584 ms [texture] texture-filter=mipmap: FPS: 632 FrameTime: 1.584 ms [shading] shading=gouraud: FPS: 653 FrameTime: 1.533 ms [shading] shading=blinn-phong-inf: FPS: 653 FrameTime: 1.532 ms [shading] shading=phong: FPS: 646 FrameTime: 1.549 ms [shading] shading=cel: FPS: 645 FrameTime: 1.552 ms [bump] bump-render=high-poly: FPS: 651 FrameTime: 1.537 ms [bump] bump-render=normals: FPS: 633 FrameTime: 1.580 ms [bump] bump-render=height: FPS: 627 FrameTime: 1.595 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 733 FrameTime: 1.366 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 730 FrameTime: 1.370 ms [pulsar] light=false:quads=5:texture=false: FPS: 444 FrameTime: 2.254 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 126 FrameTime: 7.982 ms [desktop] effect=shadow:windows=4: FPS: 117 FrameTime: 8.587 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 28 FrameTime: 35.749 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 16 FrameTime: 63.732 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 37 FrameTime: 27.502 ms [ideas] speed=duration: FPS: 78 FrameTime: 12.957 ms [jellyfish] <default>: FPS: 437 FrameTime: 2.290 ms [terrain] <default>: FPS: 63 FrameTime: 16.111 ms [shadow] <default>: FPS: 297 FrameTime: 3.367 ms [refract] <default>: FPS: 195 FrameTime: 5.143 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 662 FrameTime: 1.511 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 662 FrameTime: 1.512 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 663 FrameTime: 1.509 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 663 FrameTime: 1.509 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 663 FrameTime: 1.509 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 659 FrameTime: 1.518 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 660 FrameTime: 1.516 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 658 FrameTime: 1.521 ms ======================================================= glmark2 Score: 477 =======================================================
A1000/CDTV/CDTV+8MB+IDE/CD32/A500/A600+xT+RGB2HDMI/A600+Furia+IndiECS/A1200+TF1260+IndiAGA/A4000D+A2320+PiccoloSD64/Sam440 flex 800MHz RAM 1GB HD7750 128MB OS4.1 SBLive! ->
Re: Mesa glmark2 scores
Posted on:
Today 7:09
#20
Just popping in
Joined: 2022/9/4 6:43Last Login
: Today 16:03
From Italy
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X5000-20 - RX560 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 294 FrameTime: 3.404 ms [build] use-vbo=true: FPS: 4831 FrameTime: 0.207 ms [texture] texture-filter=nearest: FPS: 4537 FrameTime: 0.220 ms [texture] texture-filter=linear: FPS: 4507 FrameTime: 0.222 ms [texture] texture-filter=mipmap: FPS: 4457 FrameTime: 0.224 ms [shading] shading=gouraud: FPS: 4061 FrameTime: 0.246 ms [shading] shading=blinn-phong-inf: FPS: 4033 FrameTime: 0.248 ms [shading] shading=phong: FPS: 4018 FrameTime: 0.249 ms [shading] shading=cel: FPS: 4063 FrameTime: 0.246 ms [bump] bump-render=high-poly: FPS: 3896 FrameTime: 0.257 ms [bump] bump-render=normals: FPS: 4799 FrameTime: 0.208 ms [bump] bump-render=height: FPS: 4875 FrameTime: 0.205 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3549 FrameTime: 0.282 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3310 FrameTime: 0.302 ms [pulsar] light=false:quads=5:texture=false: FPS: 3150 FrameTime: 0.318 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1827 FrameTime: 0.547 ms [desktop] effect=shadow:windows=4: FPS: 1916 FrameTime: 0.522 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 143 FrameTime: 7.023 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 142 FrameTime: 7.083 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 225 FrameTime: 4.449 ms [ideas] speed=duration: FPS: 1098 FrameTime: 0.911 ms [jellyfish] <default>: FPS: 1517 FrameTime: 0.659 ms [terrain] <default>: FPS: 744 FrameTime: 1.345 ms [shadow] <default>: FPS: 3638 FrameTime: 0.275 ms [refract] <default>: FPS: 1057 FrameTime: 0.946 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3821 FrameTime: 0.262 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3840 FrameTime: 0.260 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3862 FrameTime: 0.259 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3862 FrameTime: 0.259 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 3844 FrameTime: 0.260 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3845 FrameTime: 0.260 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3861 FrameTime: 0.259 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3881 FrameTime: 0.258 ms ======================================================= glmark2 Score: 3074 =======================================================
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