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Re: Mesa glmark2 scores
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Radeon RX560, A1222

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.64 (7.12.2023) AmigaOne A1222 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 142 FrameTime: 7.079 ms
[build] use-vbo=true: FPS: 617 FrameTime: 1.621 ms
[texture] texture-filter=nearest: FPS: 510 FrameTime: 1.962 ms
[texture] texture-filter=linear: FPS: 508 FrameTime: 1.969 ms
[texture] texture-filter=mipmap: FPS: 504 FrameTime: 1.987 ms
[shading] shading=gouraud: FPS: 615 FrameTime: 1.627 ms
[shading] shading=blinn-phong-inf: FPS: 615 FrameTime: 1.626 ms
[shading] shading=phong: FPS: 620 FrameTime: 1.614 ms
[shading] shading=cel: FPS: 614 FrameTime: 1.629 ms
[bump] bump-render=high-poly: FPS: 616 FrameTime: 1.624 ms
[bump] bump-render=normals: FPS: 608 FrameTime: 1.646 ms
[bump] bump-render=height: FPS: 602 FrameTime: 1.662 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 961 FrameTime: 1.041 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 968 FrameTime: 1.034 ms
[pulsar] light=false:quads=5:texture=false: FPS: 212 FrameTime: 4.731 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 138 FrameTime: 7.289 ms
[desktop] effect=shadow:windows=4: FPS: 117 FrameTime: 8.614 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 9 FrameTime: 120.959 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 8 FrameTime: 129.076 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 10 FrameTime: 110.720 ms
[ideas] speed=duration: FPS: 40 FrameTime: 25.179 ms
[jellyfish] <default>: FPS: 404 FrameTime: 2.476 ms
[terrain] <default>: FPS: 82 FrameTime: 12.297 ms
[shadow] <default>: FPS: 269 FrameTime: 3.721 ms
[refract] <default>: FPS: 220 FrameTime: 4.557 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 705 FrameTime: 1.420 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 704 FrameTime: 1.421 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 706 FrameTime: 1.418 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 704 FrameTime: 1.421 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 703 FrameTime: 1.423 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 701 FrameTime: 1.427 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 699 FrameTime: 1.431 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 700 FrameTime: 1.429 ms
=======================================================
glmark2 Score: 472
=======================================================

A1222 Tabor AOS4.1 FE Update 3
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Re: Mesa glmark2 scores
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Sam460ex and RX550:
#c/radeon_gpu_info 
radeon_gpu_info_probe: BEGIN installed-card report
Board 
and provider:
  
graphics.library             54.260
  board index                  0
  board label                  Radeon RX Polaris12
  board driver                 PCIGraphics
.card 53.18
  chip driver                  RadeonRX
.chip 2.23
  RM resource                  RadeonRX_RM
.resource
  RM resource
/API              1 / 3
  RM chipset                   0x00000050 
(POLARIS12)
PCI identity:
  
BDF                          0:8:0.0
  vendor
:device                1002:699f
  subsystem                    103c
:90fa
  revision 
/ class             c7 / 030000
  expansion
.library            54.1
GPU topology
:
  
decoded family               POLARIS12
  raw GFX IP                   8.1
  internal
/external revision   0 / 0x64
  active CUs                   8
  derived shader lanes         512 
(64 per GCN CU)
  
derived texture units        32 (4 per GCN CU)
  
active render backends       4
  derived ROPs                 16 
(4 per backend)
  
SE / SA-per-SE / max-CU-SA   2 / 1 / 5
  RB
-per-SE / tile-pipes / TCC 2 / 4 / 4
  active CU mask SE0
/SA0     0x0000001e (4 CUs)
  
active CU mask SE1/SA0     0x0000001e (4 CUs)
  
enabled RB mask              0x00000000:0000000f
Memory
:
  
GPU-available memory           0x00000001:00000000 bytes (4096 MiB)
  
CPU-visible bitmap memory      0x00000000:0f1ed400 bytes (241 MiB)
  
current bitmap memory free     0x00000000:0a4fce00 bytes (164 MiB)
  
largest current free block     0x00000000:0a347500 bytes (163 MiB)
  
VRAM technology              unavailable (not exposed)
  
memory-bus width             unavailable (not exposed)
Power management (read-only):
  
RadeonRX DPM version         1
  coarse policy                0 
(provider value)
  
current state                1 (Performance)
  
available named states       2
    state
[0]                   Boot
    state
[1]                   Performance
  live
/max engine clock        unavailable (DPM v1 has no sensor)
  
live/max memory clock        unavailable (DPM v1 has no sensor)
  
state changes                not performed
AtomBIOS 
and clocks:
  
option ROM bytes             59904
  ATOM format
/content          1.1
  FirmwareInfo format
/content  2.2 (108 bytes)
  
GFX_Info format/content      2.3 (24 bytes)
  
firmware revision            0x0f320201
  
default engine clock         214 MHz (Atom boot/default)
  default 
memory clock         300 MHz (Atom boot/default)
  
reference clock              100 MHz
  GPU timestamp crystal        25000 kHz
Register 
and queue facts:
  
MC_ARB_RAMCFG                0x000060a2
  GB_ADDR_CONFIG               0x22011002
  PCIE_EFUSE4                  0x07c699f1
  SMC CLKPIN CNTL 
/ CNTL_2     0x00000003 / 0x00400009
  visible rings                10
  GFX 
/ compute / UVD / other  1 / 8 / 1 / 0
radeon_gpu_info_probe
: PASS no BO, command, submission, or rendering
#
#tests/glmark2/glmark2 
=======================================================
    
glmark2 2023.01
=======================================================
    
OpenGL Information
    GL_VENDOR
:      AMD
    GL_RENDERER
:    POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, 54.76 (31.10.2025) Sam460 release)
    
GL_VERSION:     4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
    
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size
:   800x600 windowed
=======================================================
[
build] use-vbo=false: FPS: 333 FrameTime: 3.004 ms
[build] use-vbo=true: FPS: 739 FrameTime: 1.354 ms
[texture] texture-filter=nearest: FPS: 728 FrameTime: 1.375 ms
[texture] texture-filter=linear: FPS: 735 FrameTime: 1.362 ms
[texture] texture-filter=mipmap: FPS: 728 FrameTime: 1.374 ms
[shading] shading=gouraud: FPS: 735 FrameTime: 1.361 ms
[shading] shading=blinn-phong-inf: FPS: 734 FrameTime: 1.363 ms
[shading] shading=phong: FPS: 730 FrameTime: 1.371 ms
[shading] shading=cel: FPS: 730 FrameTime: 1.370 ms
[bump] bump-render=high-poly: FPS: 680 FrameTime: 1.473 ms
[bump] bump-render=normals: FPS: 745 FrameTime: 1.343 ms
[bump] bump-render=height: FPS: 736 FrameTime: 1.360 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 786 FrameTime: 1.273 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 711 FrameTime: 1.407 ms
[pulsar] light=false:quads=5:texture=false: FPS: 479 FrameTime: 2.091 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 136 FrameTime: 7.397 ms
[desktop] effect=shadow:windows=4: FPS: 147 FrameTime: 6.808 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 43 FrameTime: 23.474 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 27 FrameTime: 38.268 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 60 FrameTime: 16.758 ms
[ideas] speed=duration: FPS: 81 FrameTime: 12.458 ms
[jellyfish] <default>: FPS: 329 FrameTime: 3.042 ms
[terrain] <default>: FPS: 58 FrameTime: 17.268 ms
[shadow] <default>: FPS: 327 FrameTime: 3.066 ms
[refract] <default>: FPS: 167 FrameTime: 5.996 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 714 FrameTime: 1.401 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 712 FrameTime: 1.406 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 708 FrameTime: 1.414 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 712 FrameTime: 1.406 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 713 FrameTime: 1.403 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 707 FrameTime: 1.415 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 707 FrameTime: 1.415 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 704 FrameTime: 1.421 ms
=======================================================
                                  
glmark2 Score: 525 
=======================================================

AOS4.1/SAM460ex/PPC460EX-1155MHZ/2048MB/RadeonRX550/HDD/DVDRW
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Re: Mesa glmark2 scores
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AmigaONE X5000/020 - RX550 (clean reboot before test)

----------------------------------------------------------------------------------
Radeon GPU Info
----------------------------------------------------------------------------------
Board and provider:
graphics.library 54.256
board index 0
board label Radeon RX Polaris12
board driver PCIGraphics.card 53.18
chip driver RadeonRX.chip 2.11
RM resource RadeonRX_RM.resource
RM resource/API 1 / 3
RM chipset 0x00000050 (POLARIS12)
PCI identity:
BDF 0:1:0.0
vendor:device 1002:699f
subsystem 1002:0b04
revision / class c7 / 030000
expansion.library 54.1
GPU topology:
decoded family POLARIS12
raw GFX IP 8.1
internal/external revision 0 / 0x64
active CUs 8
derived shader lanes 512 (64 per GCN CU)
derived texture units 32 (4 per GCN CU)
active render backends 4
derived ROPs 16 (4 per backend)
SE / SA-per-SE / max-CU-SA 2 / 1 / 5
RB-per-SE / tile-pipes / TCC 2 / 4 / 4
active CU mask SE0/SA0 0x0000000f (4 CUs)
active CU mask SE1/SA0 0x0000000f (4 CUs)
enabled RB mask 0x00000000:0000000f
Memory:
GPU-available memory 0x00000001:00000000 bytes (4096 MiB)
CPU-visible bitmap memory 0x00000000:0eee1400 bytes (238 MiB)
current bitmap memory free 0x00000000:0bb7fd00 bytes (187 MiB)
largest current free block 0x00000000:0ba3a400 bytes (186 MiB)
VRAM technology unavailable (not exposed)
memory-bus width unavailable (not exposed)
Power management (read-only):
RadeonRX DPM version 1
coarse policy 0 (provider value)
current state 1 (Performance)
available named states 2
state[0] Boot
state[1] Performance
live/max engine clock unavailable (DPM v1 has no sensor)
live/max memory clock unavailable (DPM v1 has no sensor)
state changes not performed
AtomBIOS and clocks:
option ROM bytes 58880
ATOM format/content 1.1
FirmwareInfo format/content 2.2 (108 bytes)
GFX_Info format/content 2.3 (24 bytes)
firmware revision 0x0f320201
default engine clock 214 MHz (Atom boot/default)
default memory clock 300 MHz (Atom boot/default)
reference clock 100 MHz
GPU timestamp crystal 25000 kHz
Register and queue facts:
MC_ARB_RAMCFG 0x000060a2
GB_ADDR_CONFIG 0x22011002
PCIE_EFUSE4 0x07c699f1
SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009
visible rings 10
GFX / compute / UVD / other 1 / 8 / 1 / 0

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 274 FrameTime: 3.653 ms
[build] use-vbo=true: FPS: 4659 FrameTime: 0.215 ms
[texture] texture-filter=nearest: FPS: 4303 FrameTime: 0.232 ms
[texture] texture-filter=linear: FPS: 4256 FrameTime: 0.235 ms
[texture] texture-filter=mipmap: FPS: 4297 FrameTime: 0.233 ms
[shading] shading=gouraud: FPS: 3877 FrameTime: 0.258 ms
[shading] shading=blinn-phong-inf: FPS: 3829 FrameTime: 0.261 ms
[shading] shading=phong: FPS: 3858 FrameTime: 0.259 ms
[shading] shading=cel: FPS: 3856 FrameTime: 0.259 ms
[bump] bump-render=high-poly: FPS: 3706 FrameTime: 0.270 ms
[bump] bump-render=normals: FPS: 4609 FrameTime: 0.217 ms
[bump] bump-render=height: FPS: 4593 FrameTime: 0.218 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3405 FrameTime: 0.294 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2472 FrameTime: 0.405 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3037 FrameTime: 0.329 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1788 FrameTime: 0.559 ms
[desktop] effect=shadow:windows=4: FPS: 1760 FrameTime: 0.568 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 142 FrameTime: 7.085 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 136 FrameTime: 7.397 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 217 FrameTime: 4.618 ms
[ideas] speed=duration: FPS: 1090 FrameTime: 0.918 ms
[jellyfish] <default>: FPS: 1485 FrameTime: 0.674 ms
[terrain] <default>: FPS: 538 FrameTime: 1.862 ms
[shadow] <default>: FPS: 3467 FrameTime: 0.289 ms
[refract] <default>: FPS: 965 FrameTime: 1.037 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3677 FrameTime: 0.272 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3657 FrameTime: 0.273 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3674 FrameTime: 0.272 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3677 FrameTime: 0.272 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3676 FrameTime: 0.272 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3672 FrameTime: 0.272 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3671 FrameTime: 0.272 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3666 FrameTime: 0.273 ms
=======================================================
glmark2 Score: 2907
=======================================================

Current Amiga computers: Vampire V4-SA, A1-X5000/020, A1-X5000/040, MacMini PPC (MorphOS).
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Re: Mesa glmark2 scores
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@kas1eQuote:
What i mean is to try with some game which show FPS and working via ogles2.library/warp3dnova, both your rx550, and your rx590. Just to see if rx590 start to be slower and buggy as hardware indeed.


A few quick OGLES tests:

Darkplaces FS 1920*1080
RX550 43fps, RX590 40fps, RX580 53fps

SuperTuxKart Fullscreen
RX550 34fps, RX590 33fps, RX580 47fps

JK Outcast FS 1920*1080 (Kejim Post)
RX550 92-129fps, RX590 55-80fps, RX580 95-130fps
CPU at 100%

Starbox window
RX550 408fps, RX590 262fps, RX580 879fps

Starbox Fullscreen 1920x1080
RX550 269fps, RX690 174fps, RX580 558fps

Q3 irrlicht engine test
RX550 219fps, RX590 170fps, RX580 220fps
CPU at 100%

This performance and the jet speed fans tell me that this RX590 is not working quite right on AmigaOS4. :/
The RX580 seems to be good.


Edited by ddni on 2026/8/29 15:28:23
Edited by ddni on 2026/9/2 8:03:48
AmigaOne X1000.
Radeon RX580

http://www.tinylife.org.uk/
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Re: Mesa glmark2 scores
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See User information
X1000 and Radeon HD 7700

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: VERDE (radeonsi, verde, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release)
GL_VERSION: 4.5 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 340 FrameTime: 2.948 ms
[build] use-vbo=true: FPS: 3201 FrameTime: 0.312 ms
[texture] texture-filter=nearest: FPS: 2835 FrameTime: 0.353 ms
[texture] texture-filter=linear: FPS: 2813 FrameTime: 0.356 ms
[texture] texture-filter=mipmap: FPS: 3177 FrameTime: 0.315 ms
[shading] shading=gouraud: FPS: 2499 FrameTime: 0.400 ms
[shading] shading=blinn-phong-inf: FPS: 2503 FrameTime: 0.400 ms
[shading] shading=phong: FPS: 2488 FrameTime: 0.402 ms
[shading] shading=cel: FPS: 2495 FrameTime: 0.401 ms
[bump] bump-render=high-poly: FPS: 1751 FrameTime: 0.571 ms
[bump] bump-render=normals: FPS: 3196 FrameTime: 0.313 ms
[bump] bump-render=height: FPS: 3177 FrameTime: 0.315 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2458 FrameTime: 0.407 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1745 FrameTime: 0.573 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1833 FrameTime: 0.546 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 716 FrameTime: 1.397 ms
[desktop] effect=shadow:windows=4: FPS: 922 FrameTime: 1.085 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 221 FrameTime: 4.531 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 127 FrameTime: 7.906 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 285 FrameTime: 3.516 ms
[ideas] speed=duration: FPS: 712 FrameTime: 1.405 ms
[jellyfish] <default>: FPS: 998 FrameTime: 1.002 ms
[terrain] <default>: FPS: 248 FrameTime: 4.035 ms
[shadow] <default>: FPS: 1381 FrameTime: 0.724 ms
[refract] <default>: FPS: 406 FrameTime: 2.468 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2565 FrameTime: 0.390 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2554 FrameTime: 0.392 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2543 FrameTime: 0.393 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2567 FrameTime: 0.390 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2554 FrameTime: 0.392 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2558 FrameTime: 0.391 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2545 FrameTime: 0.393 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2548 FrameTime: 0.393 ms
=======================================================
glmark2 Score: 1906
=======================================================

\o/....X1000....\o/
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Re: Mesa glmark2 scores
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See User information
AmigaOne X1000 2Ghz and a Radeon RX 560 (2GB RAM):

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 401 FrameTime: 2.495 ms
[build] use-vbo=true: FPS: 4804 FrameTime: 0.208 ms
[texture] texture-filter=nearest: FPS: 4441 FrameTime: 0.225 ms
[texture] texture-filter=linear: FPS: 4421 FrameTime: 0.226 ms
[texture] texture-filter=mipmap: FPS: 4353 FrameTime: 0.230 ms
[shading] shading=gouraud: FPS: 3879 FrameTime: 0.258 ms
[shading] shading=blinn-phong-inf: FPS: 3918 FrameTime: 0.255 ms
[shading] shading=phong: FPS: 3821 FrameTime: 0.262 ms
[shading] shading=cel: FPS: 3890 FrameTime: 0.257 ms
[bump] bump-render=high-poly: FPS: 3752 FrameTime: 0.267 ms
[bump] bump-render=normals: FPS: 4703 FrameTime: 0.213 ms
[bump] bump-render=height: FPS: 4733 FrameTime: 0.211 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3459 FrameTime: 0.289 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3370 FrameTime: 0.297 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3058 FrameTime: 0.327 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1627 FrameTime: 0.615 ms
[desktop] effect=shadow:windows=4: FPS: 1620 FrameTime: 0.618 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 197 FrameTime: 5.083 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 150 FrameTime: 6.674 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 259 FrameTime: 3.872 ms
[ideas] speed=duration: FPS: 922 FrameTime: 1.085 ms
[jellyfish] <default>: FPS: 1454 FrameTime: 0.688 ms
[terrain] <default>: FPS: 733 FrameTime: 1.366 ms
[shadow] <default>: FPS: 3604 FrameTime: 0.278 ms
[refract] <default>: FPS: 1022 FrameTime: 0.979 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3716 FrameTime: 0.269 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3705 FrameTime: 0.270 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3710 FrameTime: 0.270 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3737 FrameTime: 0.268 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3724 FrameTime: 0.269 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3678 FrameTime: 0.272 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3736 FrameTime: 0.268 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3701 FrameTime: 0.270 ms
=======================================================
glmark2 Score: 2977
=======================================================


Sam460LE 1,14 Ghz and a Radeon RX 560 (4GB Ram):

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) Sam460 release)
GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 351 FrameTime: 2.853 ms
[build] use-vbo=true: FPS: 898 FrameTime: 1.114 ms
[texture] texture-filter=nearest: FPS: 861 FrameTime: 1.162 ms
[texture] texture-filter=linear: FPS: 867 FrameTime: 1.155 ms
[texture] texture-filter=mipmap: FPS: 861 FrameTime: 1.163 ms
[shading] shading=gouraud: FPS: 895 FrameTime: 1.118 ms
[shading] shading=blinn-phong-inf: FPS: 902 FrameTime: 1.109 ms
[shading] shading=phong: FPS: 891 FrameTime: 1.123 ms
[shading] shading=cel: FPS: 891 FrameTime: 1.123 ms
[bump] bump-render=high-poly: FPS: 886 FrameTime: 1.130 ms
[bump] bump-render=normals: FPS: 869 FrameTime: 1.152 ms
[bump] bump-render=height: FPS: 861 FrameTime: 1.162 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 993 FrameTime: 1.008 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 986 FrameTime: 1.015 ms
[pulsar] light=false:quads=5:texture=false: FPS: 619 FrameTime: 1.617 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 198 FrameTime: 5.065 ms
[desktop] effect=shadow:windows=4: FPS: 191 FrameTime: 5.241 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 46 FrameTime: 21.929 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 31 FrameTime: 32.518 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 73 FrameTime: 13.874 ms
[ideas] speed=duration: FPS: 100 FrameTime: 10.005 ms
[jellyfish] <default>: FPS: 458 FrameTime: 2.186 ms
[terrain] <default>: FPS: 93 FrameTime: 10.819 ms
[shadow] <default>: FPS: 471 FrameTime: 2.124 ms
[refract] <default>: FPS: 245 FrameTime: 4.087 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 910 FrameTime: 1.099 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 911 FrameTime: 1.098 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 911 FrameTime: 1.098 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 913 FrameTime: 1.096 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 910 FrameTime: 1.100 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 908 FrameTime: 1.102 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 904 FrameTime: 1.107 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 904 FrameTime: 1.107 ms
=======================================================
glmark2 Score: 659
=======================================================

--
AmigaONE X1000 and Radeon RX 560
Sam460 and Radeon RX 560
MiST
FPGA Replay + 060 DB
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Re: Mesa glmark2 scores
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Just popping in


See User information
My X5040 RX 580 with dynamic power.

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 274 FrameTime: 3.662 ms
[build] use-vbo=true: FPS: 6703 FrameTime: 0.149 ms
[texture] texture-filter=nearest: FPS: 6148 FrameTime: 0.163 ms
[texture] texture-filter=linear: FPS: 6144 FrameTime: 0.163 ms
[texture] texture-filter=mipmap: FPS: 6125 FrameTime: 0.163 ms
[shading] shading=gouraud: FPS: 5873 FrameTime: 0.170 ms
[shading] shading=blinn-phong-inf: FPS: 5887 FrameTime: 0.170 ms
[shading] shading=phong: FPS: 5865 FrameTime: 0.171 ms
[shading] shading=cel: FPS: 5915 FrameTime: 0.169 ms
[bump] bump-render=high-poly: FPS: 5825 FrameTime: 0.172 ms
[bump] bump-render=normals: FPS: 6654 FrameTime: 0.150 ms
[bump] bump-render=height: FPS: 6635 FrameTime: 0.151 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4678 FrameTime: 0.214 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4584 FrameTime: 0.218 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4391 FrameTime: 0.228 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1918 FrameTime: 0.522 ms
[desktop] effect=shadow:windows=4: FPS: 1896 FrameTime: 0.528 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 138 FrameTime: 7.270 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 119 FrameTime: 8.450 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 196 FrameTime: 5.128 ms
[ideas] speed=duration: FPS: 1092 FrameTime: 0.916 ms
[jellyfish] <default>: FPS: 2432 FrameTime: 0.411 ms
[terrain] <default>: FPS: 927 FrameTime: 1.079 ms
[shadow] <default>: FPS: 4276 FrameTime: 0.234 ms
[refract] <default>: FPS: 2009 FrameTime: 0.498 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5493 FrameTime: 0.182 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5462 FrameTime: 0.183 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5514 FrameTime: 0.181 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5509 FrameTime: 0.182 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5472 FrameTime: 0.183 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5483 FrameTime: 0.182 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5493 FrameTime: 0.182 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5515 FrameTime: 0.181 ms
=======================================================
glmark2 Score: 4260
=======================================================

X5040 - 4 Gb ram - Radeon RX 580 POLARIS
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Re: Mesa glmark2 scores
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See User information
X1000 @ 1.9 Ghz RadeonHD.chip 3.7
SHAPPHIRE Vapor-X R7 250X
from radeon_gpu_info:
Radeon HD 7700 Series
10 active CUs and and 40 texture units

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: VERDE (radeonsi, verde, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release)
GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 259 FrameTime: 3.872 ms
[build] use-vbo=true: FPS: 4862 FrameTime: 0.206 ms
[texture] texture-filter=nearest: FPS: 4533 FrameTime: 0.221 ms
[texture] texture-filter=linear: FPS: 4526 FrameTime: 0.221 ms
[texture] texture-filter=mipmap: FPS: 4649 FrameTime: 0.215 ms
[shading] shading=gouraud: FPS: 4203 FrameTime: 0.238 ms
[shading] shading=blinn-phong-inf: FPS: 4202 FrameTime: 0.238 ms
[shading] shading=phong: FPS: 4204 FrameTime: 0.238 ms
[shading] shading=cel: FPS: 4141 FrameTime: 0.242 ms
[bump] bump-render=high-poly: FPS: 3181 FrameTime: 0.314 ms
[bump] bump-render=normals: FPS: 4862 FrameTime: 0.206 ms
[bump] bump-render=height: FPS: 4799 FrameTime: 0.208 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3625 FrameTime: 0.276 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2904 FrameTime: 0.344 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2993 FrameTime: 0.334 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1256 FrameTime: 0.796 ms
[desktop] effect=shadow:windows=4: FPS: 1143 FrameTime: 0.875 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 144 FrameTime: 6.947 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 119 FrameTime: 8.410 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 171 FrameTime: 5.878 ms
[ideas] speed=duration: FPS: 691 FrameTime: 1.448 ms
[jellyfish] <default>: FPS: 1540 FrameTime: 0.649 ms
[terrain] <default>: FPS: 444 FrameTime: 2.254 ms
[shadow] <default>: FPS: 2663 FrameTime: 0.376 ms
[refract] <default>: FPS: 561 FrameTime: 1.783 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 4128 FrameTime: 0.242 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 4114 FrameTime: 0.243 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 4140 FrameTime: 0.242 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 4127 FrameTime: 0.242 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4128 FrameTime: 0.242 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4128 FrameTime: 0.242 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4135 FrameTime: 0.242 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4137 FrameTime: 0.242 ms
=======================================================
glmark2 Score: 3020
=======================================================


Edited by pvanni on 2026/8/30 14:31:15
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Re: Mesa glmark2 scores
Just popping in
Just popping in


See User information
Hi!

I see that there are different GL_Versions, for example 4.3, 4.5 and 4.6
I have 4.5 on my X1000 (Radeon HD V5 / card is Radeon HD 7700)
Can I update it in any way?

\o/....X1000....\o/
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Re: Mesa glmark2 scores
Just can't stay away
Just can't stay away


See User information
deleted


Edited by ddni on 2026/9/2 8:13:39
AmigaOne X1000.
Radeon RX580

http://www.tinylife.org.uk/
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Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
X-5000 RX480-8Gb
radeon_gpu_info_probe: BEGIN installed-card report
Board and provider:
graphics.library 54.256
board index 0
board label Radeon RX Polaris10
board driver PCIGraphics.card 53.18
chip driver RadeonRX.chip 2.12
RM resource RadeonRX_RM.resource
RM resource/API 1 / 3
RM chipset 0x0000004e (POLARIS10)
PCI identity:
BDF 0:1:0.0
vendor:device 1002:67df
subsystem 174b:e347
revision / class c7 / 030000
expansion.library 54.1
GPU topology:
decoded family POLARIS10
raw GFX IP 8.1
internal/external revision 1 / 0x51
active CUs 36
derived shader lanes 2304 (64 per GCN CU)
derived texture units 144 (4 per GCN CU)
active render backends 8
derived ROPs 32 (4 per backend)
SE / SA-per-SE / max-CU-SA 4 / 1 / 9
RB-per-SE / tile-pipes / TCC 2 / 8 / 8
active CU mask SE0/SA0 0x000001ff (9 CUs)
active CU mask SE1/SA0 0x000001ff (9 CUs)
active CU mask SE2/SA0 0x000001ff (9 CUs)
active CU mask SE3/SA0 0x000001ff (9 CUs)
enabled RB mask 0x00000000:000000ff
Memory:
GPU-available memory 0x00000002:00000000 bytes (8192 MiB)
CPU-visible bitmap memory 0x00000000:0e6d1400 bytes (230 MiB)
current bitmap memory free 0x00000000:0b8b5600 bytes (184 MiB)
largest current free block 0x00000000:0b862c00 bytes (184 MiB)
VRAM technology unavailable (not exposed)
memory-bus width unavailable (not exposed)
Power management (read-only):
RadeonRX DPM version 1
coarse policy 0 (provider value)
current state 1 (Performance)
available named states 2
state[0] Boot
state[1] Performance
live/max engine clock unavailable (DPM v1 has no sensor)
live/max memory clock unavailable (DPM v1 has no sensor)
state changes not performed
AtomBIOS and clocks:
option ROM bytes 58880
ATOM format/content 1.1
FirmwareInfo format/content 2.2 (108 bytes)
GFX_Info format/content 2.1 (12 bytes)
firmware revision 0x0f320000
default engine clock 300 MHz (Atom boot/default)
default memory clock 300 MHz (Atom boot/default)
reference clock 100 MHz
GPU timestamp crystal 25000 kHz
Register and queue facts:
MC_ARB_RAMCFG 0x000060a2
GB_ADDR_CONFIG 0x22011003
PCIE_EFUSE4 0x17c67df1
SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009
visible rings 10
GFX / compute / UVD / other 1 / 8 / 1 / 0
radeon_gpu_info_probe: PASS no BO, command, submission, or rendering

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 357 FrameTime: 2.806 ms
[build] use-vbo=true: FPS: 6730 FrameTime: 0.149 ms
[texture] texture-filter=nearest: FPS: 6108 FrameTime: 0.164 ms
[texture] texture-filter=linear: FPS: 6118 FrameTime: 0.163 ms
[texture] texture-filter=mipmap: FPS: 6105 FrameTime: 0.164 ms
[shading] shading=gouraud: FPS: 5940 FrameTime: 0.168 ms
[shading] shading=blinn-phong-inf: FPS: 5936 FrameTime: 0.168 ms
[shading] shading=phong: FPS: 5926 FrameTime: 0.169 ms
[shading] shading=cel: FPS: 5897 FrameTime: 0.170 ms
[bump] bump-render=high-poly: FPS: 5774 FrameTime: 0.173 ms
[bump] bump-render=normals: FPS: 6638 FrameTime: 0.151 ms
[bump] bump-render=height: FPS: 6561 FrameTime: 0.152 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4720 FrameTime: 0.212 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4636 FrameTime: 0.216 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4432 FrameTime: 0.226 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1808 FrameTime: 0.553 ms
[desktop] effect=shadow:windows=4: FPS: 1811 FrameTime: 0.552 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 179 FrameTime: 5.609 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 139 FrameTime: 7.237 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 261 FrameTime: 3.841 ms
[ideas] speed=duration: FPS: 1115 FrameTime: 0.898 ms
[jellyfish] <default>: FPS: 2764 FrameTime: 0.362 ms
[terrain] <default>: FPS: 911 FrameTime: 1.098 ms
[shadow] <default>: FPS: 4065 FrameTime: 0.246 ms
[refract] <default>: FPS: 2085 FrameTime: 0.480 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5558 FrameTime: 0.180 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5527 FrameTime: 0.181 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5556 FrameTime: 0.180 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5562 FrameTime: 0.180 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5525 FrameTime: 0.181 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5556 FrameTime: 0.180 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5551 FrameTime: 0.180 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5562 FrameTime: 0.180 ms
=======================================================
glmark2 Score: 4284
=======================================================

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Re: Mesa glmark2 scores
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See User information
X1000 - Radeon RX550

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, 54.76 (31.10.2025) AmigaOne X1000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 340 FrameTime: 2.946 ms
[build] use-vbo=true: FPS: 4728 FrameTime: 0.212 ms
[texture] texture-filter=nearest: FPS: 4350 FrameTime: 0.230 ms
[texture] texture-filter=linear: FPS: 4353 FrameTime: 0.230 ms
[texture] texture-filter=mipmap: FPS: 4348 FrameTime: 0.230 ms
[shading] shading=gouraud: FPS: 3944 FrameTime: 0.254 ms
[shading] shading=blinn-phong-inf: FPS: 3933 FrameTime: 0.254 ms
[shading] shading=phong: FPS: 3936 FrameTime: 0.254 ms
[shading] shading=cel: FPS: 3929 FrameTime: 0.255 ms
[bump] bump-render=high-poly: FPS: 3761 FrameTime: 0.266 ms
[bump] bump-render=normals: FPS: 4658 FrameTime: 0.215 ms
[bump] bump-render=height: FPS: 4703 FrameTime: 0.213 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3482 FrameTime: 0.287 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2485 FrameTime: 0.402 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3051 FrameTime: 0.328 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1419 FrameTime: 0.705 ms
[desktop] effect=shadow:windows=4: FPS: 1401 FrameTime: 0.714 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 192 FrameTime: 5.219 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 141 FrameTime: 7.111 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 244 FrameTime: 4.110 ms
[ideas] speed=duration: FPS: 790 FrameTime: 1.267 ms
[jellyfish] <default>: FPS: 1573 FrameTime: 0.636 ms
[terrain] <default>: FPS: 584 FrameTime: 1.713 ms
[shadow] <default>: FPS: 3156 FrameTime: 0.317 ms
[refract] <default>: FPS: 970 FrameTime: 1.032 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3756 FrameTime: 0.266 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3731 FrameTime: 0.268 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3763 FrameTime: 0.266 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3764 FrameTime: 0.266 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3715 FrameTime: 0.269 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3757 FrameTime: 0.266 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3760 FrameTime: 0.266 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3756 FrameTime: 0.266 ms
=======================================================
glmark2 Score: 2922
=======================================================

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Re: Mesa glmark2 scores
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See User information
@BreedQuote:
Breed wrote:Hi!

I see that there are different GL_Versions, for example 4.3, 4.5 and 4.6
I have 4.5 on my X1000 (Radeon HD V5 / card is Radeon HD 7700)
Can I update it in any way?

I think GL_Version depend on RadeonXX.chip version and Board type

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Re: Mesa glmark2 scores
Not too shy to talk
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See User information
@Capehill

Amiga X5000/20
Sapphire Radeon RX560 Pulse

radeon_gpu_info_probe: BEGIN installed-card report
Board 
and provider:
  
graphics.library             54.256
  board index                  0
  board label                  Radeon RX Polaris11
  board driver                 PCIGraphics
.card 53.18
  chip driver                  RadeonRX
.chip 2.11
  RM resource                  RadeonRX_RM
.resource
  RM resource
/API              1 / 3
  RM chipset                   0x0000004f 
(POLARIS11)
PCI identity:
  
BDF                          0:1:0.0
  vendor
:device                1002:67ef
  subsystem                    1da2
:e348
  revision 
/ class             e5 / 030000
  expansion
.library            54.1
GPU topology
:
  
decoded family               POLARIS11
  raw GFX IP                   8.1
  internal
/external revision   1 / 0x5b
  active CUs                   14
  derived shader lanes         896 
(64 per GCN CU)
  
derived texture units        56 (4 per GCN CU)
  
active render backends       4
  derived ROPs                 16 
(4 per backend)
  
SE / SA-per-SE / max-CU-SA   2 / 1 / 8
  RB
-per-SE / tile-pipes / TCC 2 / 4 / 4
  active CU mask SE0
/SA0     0x0000007f (7 CUs)
  
active CU mask SE1/SA0     0x0000007f (7 CUs)
  
enabled RB mask              0x00000000:0000000f
Memory
:
  
GPU-available memory           0x00000000:80000000 bytes (2048 MiB)
  
CPU-visible bitmap memory      0x00000000:0f0e1400 bytes (240 MiB)
  
current bitmap memory free     0x00000000:09ae5900 bytes (154 MiB)
  
largest current free block     0x00000000:09015500 bytes (144 MiB)
  
VRAM technology              unavailable (not exposed)
  
memory-bus width             unavailable (not exposed)
Power management (read-only):
  
RadeonRX DPM version         1
  coarse policy                0 
(provider value)
  
current state                1 (Performance)
  
available named states       2
    state
[0]                   Boot
    state
[1]                   Performance
  live
/max engine clock        unavailable (DPM v1 has no sensor)
  
live/max memory clock        unavailable (DPM v1 has no sensor)
  
state changes                not performed
AtomBIOS 
and clocks:
  
option ROM bytes             58880
  ATOM format
/content          1.1
  FirmwareInfo format
/content  2.2 (108 bytes)
  
GFX_Info format/content      2.3 (24 bytes)
  
firmware revision            0x0f320201
  
default engine clock         214 MHz (Atom boot/default)
  default 
memory clock         300 MHz (Atom boot/default)
  
reference clock              100 MHz
  GPU timestamp crystal        25000 kHz
Register 
and queue facts:
  
MC_ARB_RAMCFG                0x00006062
  GB_ADDR_CONFIG               0x12011002
  PCIE_EFUSE4                  0x15e67ef1
  SMC CLKPIN CNTL 
/ CNTL_2     0x00000003 / 0x00400009
  visible rings                10
  GFX 
/ compute / UVD / other  1 / 8 / 1 / 0


=======================================================
    
glmark2 2023.01
=======================================================
    
OpenGL Information
    GL_VENDOR
:      AMD
    GL_RENDERER
:    POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
    
GL_VERSION:     4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
    
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size
:   800x600 windowed
=======================================================
[
build] use-vbo=false: FPS: 279 FrameTime: 3.587 ms
[build] use-vbo=true: FPS: 4759 FrameTime: 0.210 ms
[texture] texture-filter=nearest: FPS: 4411 FrameTime: 0.227 ms
[texture] texture-filter=linear: FPS: 4403 FrameTime: 0.227 ms
[texture] texture-filter=mipmap: FPS: 4391 FrameTime: 0.228 ms
[shading] shading=gouraud: FPS: 3928 FrameTime: 0.255 ms
[shading] shading=blinn-phong-inf: FPS: 3929 FrameTime: 0.255 ms
[shading] shading=phong: FPS: 3930 FrameTime: 0.254 ms
[shading] shading=cel: FPS: 3922 FrameTime: 0.255 ms
[bump] bump-render=high-poly: FPS: 3838 FrameTime: 0.261 ms
[bump] bump-render=normals: FPS: 4687 FrameTime: 0.213 ms
[bump] bump-render=height: FPS: 4734 FrameTime: 0.211 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3519 FrameTime: 0.284 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3074 FrameTime: 0.325 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3086 FrameTime: 0.324 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1873 FrameTime: 0.534 ms
[desktop] effect=shadow:windows=4: FPS: 1841 FrameTime: 0.543 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 142 FrameTime: 7.067 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 141 FrameTime: 7.112 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 211 FrameTime: 4.740 ms
[ideas] speed=duration: FPS: 1113 FrameTime: 0.899 ms
[jellyfish] <default>: FPS: 1408 FrameTime: 0.710 ms
[terrain] <default>: FPS: 719 FrameTime: 1.391 ms
[shadow] <default>: FPS: 3546 FrameTime: 0.282 ms
[refract] <default>: FPS: 1006 FrameTime: 0.995 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3761 FrameTime: 0.266 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3739 FrameTime: 0.267 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3757 FrameTime: 0.266 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3750 FrameTime: 0.267 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3739 FrameTime: 0.268 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3757 FrameTime: 0.266 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3749 FrameTime: 0.267 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3404 FrameTime: 0.294 ms
=======================================================
                                  
glmark2 Score: 2985 
=======================================================

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Re: Mesa glmark2 scores
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Just can't stay away


See User information
Remember kids, repaste old GPUs!
My new to me RX580 was crashing after selecting High power in prefs.
A repaste seems to have fixed it and boosted glmark2 score by nearly 1000 points.

MESA 1.0
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 338 FrameTime: 2.962 ms
[build] use-vbo=true: FPS: 6046 FrameTime: 0.165 ms
[texture] texture-filter=nearest: FPS: 5791 FrameTime: 0.173 ms
[texture] texture-filter=linear: FPS: 5800 FrameTime: 0.172 ms
[texture] texture-filter=mipmap: FPS: 5821 FrameTime: 0.172 ms
[shading] shading=gouraud: FPS: 6005 FrameTime: 0.167 ms
[shading] shading=blinn-phong-inf: FPS: 5994 FrameTime: 0.167 ms
[shading] shading=phong: FPS: 5993 FrameTime: 0.167 ms
[shading] shading=cel: FPS: 6000 FrameTime: 0.167 ms
[bump] bump-render=high-poly: FPS: 6048 FrameTime: 0.165 ms
[bump] bump-render=normals: FPS: 5874 FrameTime: 0.170 ms
[bump] bump-render=height: FPS: 5677 FrameTime: 0.176 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5099 FrameTime: 0.196 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5044 FrameTime: 0.198 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4267 FrameTime: 0.234 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1463 FrameTime: 0.684 ms
[desktop] effect=shadow:windows=4: FPS: 1465 FrameTime: 0.683 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 187 FrameTime: 5.373 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 132 FrameTime: 7.579 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 241 FrameTime: 4.162 ms
[ideas] speed=duration: FPS: 837 FrameTime: 1.196 ms
[jellyfish] <default>: FPS: 2712 FrameTime: 0.369 ms
[terrain] <default>: FPS: 758 FrameTime: 1.321 ms
[shadow] <default>: FPS: 3314 FrameTime: 0.302 ms
[refract] <default>: FPS: 2216 FrameTime: 0.451 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 6016 FrameTime: 0.166 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5985 FrameTime: 0.167 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 6020 FrameTime: 0.166 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 6015 FrameTime: 0.166 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5987 FrameTime: 0.167 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 6012 FrameTime: 0.166 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6021 FrameTime: 0.166 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 6012 FrameTime: 0.166 ms
=======================================================
glmark2 Score: 4277
=======================================================

AmigaOne X1000.
Radeon RX580

http://www.tinylife.org.uk/
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Re: Mesa glmark2 scores
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Mesa with new Update 1.1

X5000/40 RX580

=======================================================
    
glmark2 2023.01
=======================================================
    
OpenGL Information
    GL_VENDOR
:      AMD
    GL_RENDERER
:    POLARIS10 (radeonsi, polaris10, ACO, RM 3.0, 54.57 (29.7.2023) AmigaOne X5000 release)
    
GL_VERSION:     4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
    
System Info:    mesa.library 1.1 (1.9.2026), RadeonRX 2.12
    Surface Config
: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size
:   800x600 windowed
=======================================================
[
build] use-vbo=false: FPS: 260 FrameTime: 3.858 ms
[build] use-vbo=true: FPS: 6652 FrameTime: 0.150 ms
[texture] texture-filter=nearest: FPS: 6132 FrameTime: 0.163 ms
[texture] texture-filter=linear: FPS: 6114 FrameTime: 0.164 ms
[texture] texture-filter=mipmap: FPS: 6151 FrameTime: 0.163 ms
[shading] shading=gouraud: FPS: 5929 FrameTime: 0.169 ms
[shading] shading=blinn-phong-inf: FPS: 5907 FrameTime: 0.169 ms
[shading] shading=phong: FPS: 5943 FrameTime: 0.168 ms
[shading] shading=cel: FPS: 5884 FrameTime: 0.170 ms
[bump] bump-render=high-poly: FPS: 5864 FrameTime: 0.171 ms
[bump] bump-render=normals: FPS: 6637 FrameTime: 0.151 ms
[bump] bump-render=height: FPS: 6657 FrameTime: 0.150 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4823 FrameTime: 0.207 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4791 FrameTime: 0.209 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4432 FrameTime: 0.226 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1864 FrameTime: 0.537 ms
[desktop] effect=shadow:windows=4: FPS: 1894 FrameTime: 0.528 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 132 FrameTime: 7.611 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 115 FrameTime: 8.713 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 193 FrameTime: 5.190 ms
[ideas] speed=duration: FPS: 1100 FrameTime: 0.909 ms
[jellyfish] <default>: FPS: 2752 FrameTime: 0.363 ms
[terrain] <default>: FPS: 895 FrameTime: 1.118 ms
[shadow] <default>: FPS: 4144 FrameTime: 0.241 ms
[refract] <default>: FPS: 2030 FrameTime: 0.493 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5589 FrameTime: 0.179 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5569 FrameTime: 0.180 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5600 FrameTime: 0.179 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5600 FrameTime: 0.179 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5613 FrameTime: 0.178 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5598 FrameTime: 0.179 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5634 FrameTime: 0.178 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5597 FrameTime: 0.179 ms
=======================================================
                                  
glmark2 Score: 4304 
=======================================================

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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Re: Mesa glmark2 scores
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Not too shy to talk


See User information
MESA with update 1.1

X1000 @ 1.9 Ghz RadeonHD.chip 3.7
SHAPPHIRE Vapor-X R7 250X
from radeon_gpu_info:
Radeon HD 7700 Series
10 active CUs and and 40 texture units

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: VERDE (radeonsi, verde, ACO, RM 1.0, 54.57 (29.7.2023) AmigaOne X1000 release)
GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
System Info: mesa.library 1.1 (1.9.2026), RadeonHD 3.7
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 255 FrameTime: 3.933 ms
[build] use-vbo=true: FPS: 5046 FrameTime: 0.198 ms
[texture] texture-filter=nearest: FPS: 4549 FrameTime: 0.220 ms
[texture] texture-filter=linear: FPS: 4541 FrameTime: 0.220 ms
[texture] texture-filter=mipmap: FPS: 4630 FrameTime: 0.216 ms
[shading] shading=gouraud: FPS: 4195 FrameTime: 0.238 ms
[shading] shading=blinn-phong-inf: FPS: 4197 FrameTime: 0.238 ms
[shading] shading=phong: FPS: 4195 FrameTime: 0.238 ms
[shading] shading=cel: FPS: 4195 FrameTime: 0.238 ms
[bump] bump-render=high-poly: FPS: 3171 FrameTime: 0.315 ms
[bump] bump-render=normals: FPS: 5034 FrameTime: 0.199 ms
[bump] bump-render=height: FPS: 5034 FrameTime: 0.199 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3636 FrameTime: 0.275 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2898 FrameTime: 0.345 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3027 FrameTime: 0.330 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1302 FrameTime: 0.769 ms
[desktop] effect=shadow:windows=4: FPS: 1189 FrameTime: 0.841 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 133 FrameTime: 7.555 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 111 FrameTime: 9.033 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 170 FrameTime: 5.903 ms
[ideas] speed=duration: FPS: 692 FrameTime: 1.446 ms
[jellyfish] : FPS: 1528 FrameTime: 0.655 ms
[terrain] : FPS: 447 FrameTime: 2.242 ms
[shadow] : FPS: 2766 FrameTime: 0.362 ms
[refract] : FPS: 561 FrameTime: 1.783 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 4121 FrameTime: 0.243 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 4096 FrameTime: 0.244 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 4110 FrameTime: 0.243 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 4101 FrameTime: 0.244 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4114 FrameTime: 0.243 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4116 FrameTime: 0.243 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4104 FrameTime: 0.244 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4108 FrameTime: 0.243 ms
=======================================================
glmark2 Score: 3040
=======================================================
with 1.0 was : 3020
=======================================================

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Re: Mesa glmark2 scores
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See User information
@pvanni
Quote:

glmark2 Score: 3040
=======================================================
with 1.0 was : 3020
=======================================================


That simple difference is mostly noise, it can be after reboot +30-50 points more, or less, its not like 100% stabel always , because allocation can return VRAM instead of GART when GART is fragmented enough, etc. So while there no massive difference like some hundreds of points, it mostly noise.

@Breed,pvanni
Quote:

I see that there are different GL_Versions, for example 4.3, 4.5 and 4.6 I have 4.5 on my X1000 (Radeon HD V5 / card is Radeon HD 7700) Can I update it in any way?


4.3 happens because i use GART for GL_ARB_buffer_storage, and when it find none, it then mark it as 4.3 (so SAMs drivers and RadeonHD 3.7 drivers). Not that GL_ARB_buffer_storage is 100% must to have GART in, it's just how currently i use it. Maybe it worth to have non-GART version too, but for now that like this.

4.6 vs 4.5 difference is because 4.6 requered ARB_indirect_parameters and ARB_shader_draw_parameters, which i enable for Polaris only, but for HD i need some additional work to do to make it correctly works on HD.

Join us to improve dopus5!
AmigaOS4 on youtube
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Re: Mesa glmark2 scores
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Just popping in


See User information
MESA with update 1.1

X5000/20 - RX580
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, RM 3.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
System Info: mesa.library 1.1 (1.9.2026), RadeonRX 2.12
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 275 FrameTime: 3.641 ms
[build] use-vbo=true: FPS: 6523 FrameTime: 0.153 ms
[texture] texture-filter=nearest: FPS: 5901 FrameTime: 0.169 ms
[texture] texture-filter=linear: FPS: 5918 FrameTime: 0.169 ms
[texture] texture-filter=mipmap: FPS: 5885 FrameTime: 0.170 ms
[shading] shading=gouraud: FPS: 5707 FrameTime: 0.175 ms
[shading] shading=blinn-phong-inf: FPS: 5692 FrameTime: 0.176 ms
[shading] shading=phong: FPS: 5677 FrameTime: 0.176 ms
[shading] shading=cel: FPS: 5654 FrameTime: 0.177 ms
[bump] bump-render=high-poly: FPS: 5635 FrameTime: 0.177 ms
[bump] bump-render=normals: FPS: 6393 FrameTime: 0.156 ms
[bump] bump-render=height: FPS: 6374 FrameTime: 0.157 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4551 FrameTime: 0.220 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4484 FrameTime: 0.223 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4230 FrameTime: 0.236 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1725 FrameTime: 0.580 ms
[desktop] effect=shadow:windows=4: FPS: 1670 FrameTime: 0.599 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 136 FrameTime: 7.404 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 128 FrameTime: 7.834 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 184 FrameTime: 5.448 ms
[ideas] speed=duration: FPS: 954 FrameTime: 1.049 ms
[jellyfish] <default>: FPS: 2559 FrameTime: 0.391 ms
[terrain] <default>: FPS: 844 FrameTime: 1.185 ms
[shadow] <default>: FPS: 3903 FrameTime: 0.256 ms
[refract] <default>: FPS: 1975 FrameTime: 0.507 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5359 FrameTime: 0.187 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5330 FrameTime: 0.188 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5384 FrameTime: 0.186 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5416 FrameTime: 0.185 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5354 FrameTime: 0.187 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5413 FrameTime: 0.185 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5299 FrameTime: 0.189 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5384 FrameTime: 0.186 ms
=======================================================
glmark2 Score: 4117
=======================================================

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Re: Mesa glmark2 scores
Not too shy to talk
Not too shy to talk


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My score with mesa 1.1 is 4648.
WIth 1.0 it was 4582

Earlier i stated that i think i have RadeonRX 590 but i have found out that i bought it second hand as a 580 with 8gb of ram.

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