In case someone wonders what I have been up to lately, here's the story. I have been working on an iOS game. Yes. iOS. Why do I write about it here? Well, I think it will appeal quite a lot to oldskool/amiga gamers, as it's based on some old amiga games, namely Super Cars II and the likes. It's very close to completion and it will be released this summer, the price will be very low, and it has some boing references in it ;P ... and the cars are actually pixeled in PPaint under AmigaOS4.
Here's some screenshots to wet your appetites!
The loading screen.
The main menu.
A poster.
Multiplayer racing action!
Multiplayer racing action!
And here's the facebook page! If you like what you see, please help us out by 'liking' it a bit! ;)
BTW, GCC can actually compile Objective-C. I tried it a while back. Alas, we're missing an AmigaOS port of the Objective-C runtime libraries, so it's not much use at present. It might be worth creating a bounty for the runtime library. If there's enough interest and someone with the necessary expertise, it might happen, and would be useful for porting stuff from the MacOS/iOS world.
The hardware differing shouldn't matter... just tell it what you need and it only shows up in the market on compatible devices (in theory, anyway). I fully intend to write something for Android myself once I get round to it.
Hans wrote: BTW, GCC can actually compile Objective-C. I tried it a while back. Alas, we're missing an AmigaOS port of the Objective-C runtime libraries, so it's not much use at present. It might be worth creating a bounty for the runtime library. If there's enough interest and someone with the necessary expertise, it might happen, and would be useful for porting stuff from the MacOS/iOS world.
Seeing this thread yesterday, I tried to build an objc compiler from adtools using the new gcc 4.5.x branch. The compiler builds without problems and also a simple "Hello World" world program compiles with the generated compiler. I have no clue about the requirements of an objc runtime, but as far as I can tell from the source, the only platform specific code deals with threads. I guess this game would be a nice test candidate to see what exactly needs to be done.
Im also on android so the least i can do is recommend it to my iphone friends. Havent bought one app on android so far but if we would have vs racing it would be the first :)