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Re: How to update my email address
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@walkero Quote: Let me know if the above will work for you. Thanks! I was able to send a PM that way. Quote: I will have a look why you can't access someone's profile the way you tried. Maybe there is a bug somewhere. It appears intentional, because I am unable to view the Profile of any admin/moderator, but I have no problem with any other members. I assume it's like that for everyone who isn't a moderators/admin.
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Author of the PortablE programming language.
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Re: How to update my email address
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Posted on: 12/22 20:47
#2
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@clint Quote: @walkero Quote: You can PM me as well and I can do that change for you How are we supposed to do that, when it's not possible to PM any moderator/admin? i.e. If I click on the name of a mod/admin, I am blocked from viewing their profile (where their "Send Message" button would be found), and instead get redirected to my own profile page, and briefly see the pop-up error message "Sorry, you don't have the permission to access this area." I am in the same predicament that I need to change the email address of my account.
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Author of the PortablE programming language.
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Re: NetSurf 3.11 has been released!
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Posted on: 2024/1/2 17:29
#3
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I have same problem. Upgraded from NetSurf 3.10 to 3.11, and now no websites load, it just gives errors like this: Error occurred fetching page An error occurred when connecting to www.google.co.ukCouldn't resolve host name
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Author of the PortablE programming language.
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Re: SDK 54.16
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Posted on: 2022/11/30 19:55
#4
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@walkero Quote: if I recall correctly, there was a discussion somewhere that this should be added at the default compilation flags, but some people objected because that would add an overhead even on applications that do not use it. I don't think that overhead matters if you can't even compile trivial C++ programs. Also, would -athread=single really add overhead? Seems like it's for single-threaded programs.
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Author of the PortablE programming language.
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Re: SDK 54.16
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Posted on: 2022/11/27 11:42
#5
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@kas1e Quote: Also, when you use C++, dont' forget to use -athread=native when compile objects, it was added somewhere in last years. @salass00 Quote: If you get undefined references to __gthread_#? with newer gcc it just means that you need to add -athread=single (or -athread=native if your code uses C++ threads) when linking. Thanks, this solves my problem... but if OS4's GCC is unable to compile most C++ code without some magical option (undocumented by the SDK), then that (1) seems like a bug, and (2) seems very bad design. -athread also doesn't work with GCC v6 or earlier, so it's not possible to have one set of options that works for different GCC versions.
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Author of the PortablE programming language.
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Re: SDK 54.16
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Posted on: 2022/11/25 19:45
#6
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SDK 54.16 doesn't seem able to compile any non-trivial Amiga C++ programs, when using GCC v8 or later (some kind of linker errors). But it does work with GCC v6.
Is this a known bug?
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Author of the PortablE programming language.
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Re: Amigaworld.net what is going on over there?
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Posted on: 2022/11/14 17:55
#7
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@328gts Quote: been like that for a while sadly especially sad because A-Eon and Amigakit own the site go figure Are you sure?!? I thought they owned Amiga.org not AmigaWorld: http://www.amiga.org/
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Author of the PortablE programming language.
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Re: Tutorial : How to install Warp3DNova, Bridge, MiniGL, Ogles2, and WarpOS emu
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Posted on: 2022/11/8 22:27
#8
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@kas1e Any chance of an explanation of which hardware you need for which software features to work? e.g. Which graphics cards (and possibly Amiga motherboards) do you need for Video Acceleration Library (hardware video decoding), and for the best 3D features?
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Author of the PortablE programming language.
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Re: Does anyone have the linux hosted cross-compilers?
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Posted on: 2022/8/14 14:50
#9
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@MickJT Quote: The undefined references to _Unwind_SjLj_Unregister etc. It's a problem on 4.2.4 as well. I've been able to use ppc-amigaos-gcc and -lstdc++ to link so it hasn't been big issue for me yet. Thanks for mentioning this work-around. I may not end-up using it, but it's useful to have a backup solution...
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Author of the PortablE programming language.
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Re: Cross compilation first steps
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Posted on: 2022/8/14 14:47
#10
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@afxgroup Quote: you have to link the exe with -lgcc_eh with 4.4.4 I know this was a looong time ago, but many thanks for this tip. Not sure I would have been able to solve my problem without this obscure solution.
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Author of the PortablE programming language.
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Re: Should I expect better video playback performance? (Southern Island/X1000 Updates)
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Posted on: 2022/4/10 15:32
#11
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@mbrantley Quote: I have held off buying the newest DVPlayer or the more recent Enhancer release(s) until all the pieces are out and the prices and capabilities of the software are clear. What I'm hoping to achieve is 1080p or better full speed video playback on an X1000, and preferably using the more than capable Southern Islands cards I already own. ... Once it's clear what's being sold and for how much and that it's going to work as advertised, I'll be ready to buy into it You pretty much summarise my position. There are too many separate components, it's not very clear which ones are need for acceleration of different software, nor whether some components require other components - nor what their hardware compatibility is. (Unless you've been closely following every single release as it occured, which I haven't as I have unfortunately been out of the loop.)
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Author of the PortablE programming language.
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Re: SMBFS / SMBMOUNTER Bug
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Posted on: 2022/2/23 20:10
#12
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For "a large file" it would probably be helpful to know how large? 100MB? 1GB 2.5GB 5GB?
I have a feeling that SMBFS doesn't support files over 2GB in size, but I could be wrong.
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Re: Any way for YouTube videos to auto-start in full-screen mode?
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Posted on: 2022/2/23 19:57
#13
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@MamePPCA1 Quote: I am on the same league as you ChrisH,trying to do such things on youtube with the videos For me this works well for playing YouTube videos in a window or full screen: http://www.os4depot.net/index.php?fun ... le&file=video/misc/yt.lhaExcept it's missing some way to launch it from Odyssey. (I wrote some scripts to launch it from NetSurf, which works well enough for my use case...) I had thought it had stopped working, but it seems I was mistaken.
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Any way for YouTube videos to auto-start in full-screen mode in Odyssey?
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Posted on: 2022/2/21 19:10
#14
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Does anyone know how to make YouTube videos auto-start in full-screen mode in Odyssey?
I suspect this would be very easy if I knew anything about how YT plays videos and/or how the script hooks into that. The "YouTube_Fullscreen_Fix.js" seemingly calls allHTMLTags[i].webkitEnterFullScreen(); to enter fullscreen, so it seems I just need to find the right way to call it from the script...
Adverts at the start of videos cause Odyssey to choke badly (playback halts & even restart the ad from scratch), but I think if I could get it to full-screen then it should at least be fast enough to play for a few seconds until I can click Skip Ad.
P.S. I also tried using the latest EasyList block list from Ad Block Plus, but that doesn't seem to block YT adverts (I guess it needs something cleverer running at the JavaScript level).
EDIT: Made title clearer I am asking about Odyssey.
Edited by ChrisH on 2022/2/21 21:36:06 Edited by ChrisH on 2022/2/21 21:37:11
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SMTube no-longer working?
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Posted on: 2022/2/21 17:57
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Is the SMTube (20.1) on OS4Depot the latest version available? It doesn't seem to be working for me 
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Re: Where get YouTube scripts for new Odyssey?
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Posted on: 2022/1/9 12:32
#16
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OK, I misunderstood the instructions. It's not downloading new Scripts, it's 'reinstalling' the provided new Scripts!
So the "deleting" of the scripts is really clicking Remove in the Scripts window, then Add them again.
(And I was looking for a YouTube_HTML5_Converter.js script. It seems that's actually just Youtube.js - but appears as Youtube HTML Converter in the Scripts window.)
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Author of the PortablE programming language.
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(Solved) Where get YouTube scripts for new Odyssey?
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Posted on: 2022/1/9 12:26
#17
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The news item for the new Odyssey says this: Quote: -- new scripts for youtube from MorphOS guys (c) Andrea (?), so to make accelerated video player works again with changed youtube. 1). Delete in your scripts Youtube Fullscreen Fix and Youtube HTML5 Converter. Restart Odyssey and add again but this time new scripts (so allowed sites and stuff will be new ones) 2). Add to URL preferences http://youtube.com with spoof as Ipad 6.1. So it will always switch to the mobile version 3). Now on any video when you click on any part of the video, you will have in the right/bottom area gadget to expand the video: clicking on it will bring our accelerated media player back. But gives no hint as to where to find these new scripts. Can someone point me in the right direction? I don't follow MorphOS, so I don't know where to look.
Edited by ChrisH on 2022/1/9 14:23:35
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Author of the PortablE programming language.
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Re: YouTube playback stuttering problem, due to very slow streaming, help!
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Posted on: 2021/12/12 11:48
#18
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Yeah, the newly updated YT seems to work great. In fact probably better than before, as I used to have issues with 720p, where-as now 720p works great (at least with some caching enabled in MPlayer).
Edited by ChrisH on 2021/12/12 12:08:23
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Author of the PortablE programming language.
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Re: YouTube playback stuttering problem, due to very slow streaming, help!
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Posted on: 2021/11/28 17:21
#19
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@MickJT It would be great if you did. I tried some simple tricks with user agent, referrer, and cookies, without luck.
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Author of the PortablE programming language.
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Re: YouTube playback stuttering problem, due to very slow streaming, help!
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Posted on: 2021/11/28 9:44
#20
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@tekmage & @ktadd Thanks for confirmation it's YouTube that seems to be doing the throttling. I have one work-around I want to try.
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Author of the PortablE programming language.
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