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Does anyone want to help develop Amiga games?
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Hello everyone! I've been chatting with a few fellow Amiga games developers about their current projects and what still needs to be done with them before they're ready to be released. It seems there are quite a few games in production, but the people working on them could really do with some more help. So I've decided to start a thread where we can list all the current Amiga games in development, giving a brief description of each one and detailing the kind of help needed. As new games come to light I can edit this first post to add them to the list, or remove them once they're completed.

While letting everyone know about all the exciting new games coming out for Amigas, the main reason for this thread is to seek out new talent to join us and help get these games finished. We are all doing our best to get our games made, but we all need help with various things, including graphics, music, sound effects, playtesting, level design, animation, and most importantly coding!

So, if anyone out there is up to the challenge and has the skills required, please contact us and join the team, we'll fill you in on all the details to get you started. Also, if anyone knows of any more current game projects that could be added to the list, let me know and I'll add them.

With your help, the Amiga games scene will see more hits in 2009 than it has in years!

And so, on with the list:



Halloween Nightmare

Description: An arcade adventure platform game for 1 or 2 players set during Halloween. Great console-style fun for all ages.
Gameplay: Using the control pad, joystick or keyboard battle through several levels packed with nasty monsters, on a quest to collect as much candy as you can. Along the way you will meet characters and learn information that will aid your mission, and you'll battle plenty of end bosses!
Chipset: AGA and OCS versions
OS: OS3.0+ and OS1.0+
Game Type: Commercial
Help Needed: Main programmer (preferably 68K Assembly, but not essential)
Musician - Several different mods required, ranging from bouncy to spooky to epic orchestral score
Additional: Old concept demo available on Aminet, though game has evolved slightly since - http://aminet.net/package/game/demo/HalloweenNightmareDemo
Contact: Email us at - undergroundarcadeATgmailDOTcom


Amijeweled AGA

Description: By popular demand, the fantastic RTG puzzle game Amijeweled has made the leap to AGA Amigas. A beautiful, challenging game for anyone to play.
Gameplay: Arrange the jewels into columns or rows by swapping them with their neighbour to receive points (and perhaps more time).You can swap the diamonds horizontally or vertically, it is not possible to swap them diagonally. After completing a line or row, the jewels will vanish, the rows above will fall down into gap and new diamonds will fall on top.
Chipset: AGA
OS: OS3.0+
Game Type: Commercial
Help Needed: Musician - Relaxing, chill-out mod required. Must go for at least five minutes before looping, and not sound too repetitive.
Additional: Official site and RTG demo available here - http://www.insane-software.de/web/eindex.php?page=ajrtg
Contact: Use the Contact form at - http://www.insane-software.de/


Horace Goes Skiing

Description: The classic ZX Spectrum road-crossing&skiing romp bought to the Amiga with a multiplayer twist.
Gameplay: Aid the lovable cartoon rogue & his friends across the tretcherous motorway, being sure to avoid those money-hungry private-health-care ambulances! Then hit the slopes with your colleagues and race to win!
Chipset: OCS
OS: OS1.0+
Game Type: Freeware
Help Needed: 2D graphic artist - For some cartoon-style screens between sections, and also enhance the current graphics
Additional: Early gameplay videos - http://www.youtube.com/watch?v=bwqims8LCzQ and http://www.youtube.com/watch?v=HxKwYnjiJKQ
Contact: Email Horace at - hungryhoraceATpspuaeDOTcom


Annihilation

Description: A fast paced horizontally scrolling shoot'em'up. Classic arcade style gameplay and amazing AGA effects.
Gameplay: For one or two players. Blast your way through swarms of alien scum, ccollecting powerups and extra weapons to use against your enemy.
Chipset: AGA
OS: OS3.0+
Game Type: Commercial
Help Needed: Pixel artists required for creating huge sprites and background graphics set in space. Title screen and intro animators needed.
Additional:
Contact: Email us at - undergroundarcadeATgmailDOTcom


Tracker Hero

Description: The music video game for Amiga. Stunning AGA graphics and plenty of your favourite Amiga modules to play to.
Gameplay: Support for multiple controller types including keyboard, joystick, CD32 pads and Playstation Guitar Hero controllers. A rhythm-based game where you're rewarded for accurately "playing" the notes of the music in sequence as they scroll down the screen.
Chipset: AGA
OS: OS3.0+
Game Type: Freeware
Help Needed: Musicians - Several musicians are required to submit original music which will become the basis of the entire game. Must be in 4-channel mod format
Additional: Official site - http://www.terra.es/personal8/937611204/trackerhero/index.html and early gameplay videos - http://www.youtube.com/watch?v=isXC8IyKYFA - http://www.youtube.com/watch?v=WRWl9O86cis
Contact: Contact us at - trackerheroATgmailDOTcom


Super Pumpkin Bros

Description: Super Pumpkin Bros is a classic arcade style platform game in the tradition of Bubble Bobble with beautiful AGA graphics.
Gameplay: One or two players battle screen after screen of cute monsters, picking up collectable items along the way.
Chipset: AGA
OS: OS3.0+
Game Type: Freeware
Help Needed: Encouragement and support
Additional: Early preview demo available on Aminet - http://aminet.net/package/game/demo/SPB_PRV
Contact: Nori KHIAT


Change It

Description: Change It is the Bejeweled PC game clone.
Gameplay: The player has to change place of two neighbouring elements in order to obtain at least three elements of the same shape or color in one line.
Chipset: OCS/AGA/RTG
OS: OS3.0+, OS4.0+, MorphOS, AROS
Game Type: Freeware
Help Needed: Skin creators welcomed to make new skins and sound effects to be used in the game.
Additional: Official site - http://changeit.ppa.pl - Guide on how to create skins - http://www.ppa.pl/artykul-Change.It.j ... sna.skore.-7_22_1048.html
Contact: Programmer Robert "Phibrizzo" Krajcarz - jgnATinteriaDOTpl


Top Secret Multiplayer Party Game

Description: A game where the aim is to wipe out all other opponents through a series of several arenas.
Gameplay: Compete with up to five players using various selectable control methods, including four-player adapter support.
Chipset: OCS
OS: OS1.0+
Game Type: Commercial
Help Needed: Pixel artists required for creating map tiles and small sprites, and title screen graphics. Sound effects required, and musician for title screen.
Additional: Game is still top secret, but anyone interested in helping will be brought into the loop.
Contact: Email us at - undergroundarcadeATgmailDOTcom


The Voyage of the Wanderer

Description: Action RPG/Adventure
Gameplay: You walk around in an incredably huge all-on-one-map world, seen from 30? ISO perspective. Follow the main plot, but meanwhile you fight monsters, collect items, complete side-quests and improve your character(s).
Chipset: 24bit RTG/AHI
OS: OS3.1+
Game Type: TBA
Help Needed: Classic pencil & paper drawing artist, colorizer, 3D modeller/animator, musician, story teller.
Additional:
Contact: Email us at - supportAThd-recDOTde


The Very Big Deal

Description: A strategy game with 256 colours and support for English, German and Spanish included. The game is based on "The Big Deal" for the C64.
Gameplay: You play as Floyd, a little robot who works in a snack bar and has to serve customers. Can you quickly assemble the meal and keep your guests happy before they leave?
Chipset: AGA
OS: OS 3.0+
Game Type: Freeware or Shareware
Help Needed: 2D pixelling/animation needed for Title screen & in-game graphics.
Additional: Early screenshots and more information about the game can be found here - http://www.amigarulez.de/
Contact: Nujack on EAB - http://eab.abime.net/member.php?u=4647


Edited by Cammy on 2009/5/24 6:44:06
Edited by Cammy on 2009/6/13 0:41:25
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Re: Does anyone want to help develop Amiga games?
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@Cammy

Didn't know that so many games were under development. But i'd like to see more of them for os4.x.

I'm sorry that i can't help,since i can't code. But good that someone starts the ball rolling. Keep up the good work.

X5000
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Re: Does anyone want to help develop Amiga games?
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@Antique

If you look at the "help wanted" for each title, you'll notice that most aren't asking for coders. They're asking for pixel artists and musicians/composers. Heck, one even asks only for encouragement and support.

Whilst I am a coder, I'm too busy with my own projects to help out.

Hans

http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more.
https://keasigmadelta.com/ - more of my work
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Re: Does anyone want to help develop Amiga games?
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@Hans

Well,i can't even draw or make music. Hehe. So useless for all.

X5000
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Re: Does anyone want to help develop Amiga games?
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@Cammy

...the main reason for this thread is to seek out new talent to join us and help get these games finished... but we all need help with various things, including graphics, music, sound effects, playtesting, level design, animation, and most importantly coding!
I've tried out all these disciplines in my SDLBasic programs. It's a lot of work to develope a game to work smoothly and be fun. Good luck rounding-up the talent. I'm too old for this fascinating work; I turn 65 within the week. I'll keep an eye on developement and maybe get-in some "PP button smashing"!

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Re: Does anyone want to help develop Amiga games?
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@Snuffy

Happy birthday for this week, you old bastard! Stay with us mate, we old folk still have things to contribute to the Amiga scene.

Joining you soon in age -:(

ace

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Re: Does anyone want to help develop Amiga games?
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@Cammy

I have just ordered my copy of amijeweled rtg for my amiga os 4.1 for only 7 euros you can buy it directly from the site

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Re: Does anyone want to help develop Amiga games?
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@Antique

I don't know about all of them but Horace Goes Skiing is written in AmosPro and won't make it to OS 4 unless we finish Mattathias Basic first.

Also, I'm not sure if MiniGL is up to the task of emulating Amiga graphics chips in real-time on the Radeons. It will probably be a lot more efficient when Mesa comes out with shader support/emulation for the OS 4.x series.

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Re: Does anyone want to help develop Amiga games?
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Hey everyone! Just a quick update, I've added a new video of Tracker Hero showing the Guitar controller support in action! I'm pretty sure it's using Paul Willigham's Playstation-CD32 adapter. I really hope they can add USB support too.

Check it out - http://www.youtube.com/watch?v=WRWl9O86cis

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Re: Does anyone want to help develop Amiga games?
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@Antique

No baby, you ar not useless, don't cry and think about ctorrent...

Cheers,

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Re: Does anyone want to help develop Amiga games?
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@Cammy

Maybe you should add VOW, if you list "top secret games" already...
Note: There is no public homepage, only for developors. Maybe I should make one?


The Voyage of the Wanderer

Description: Action RPG/Adventure
Gameplay: You walk around in an incredably huge all-on-one-map world, seen from 30? ISO perspective. Follow the main plot, but meanwhile you fight monsters, collect items, complete side-quests and improve your character(s).
Chipset: 24bit RTG/AHI
OS: OS3.1+
Game Type: hum? - dunno.
Help Needed: classic pencil&paper drawing artist, colorizer, 3D modeller/animator, musician, story teller
Contact: Email us at: support AT hd-rec DOT de

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Re: Does anyone want to help develop Amiga games?
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Hi @acefnq

Happy birthday for this week, you old bastard!
Thank's a lot!
Stay with us mate, we old folk still have things to contribute to the Amiga scene.
Well, I hope to avoid being a cranky old cogger full of criticism.
Joining you soon in age -:(
Cheers! Nobody get's off the planet alive!

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Re: Does anyone want to help develop Amiga games?
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@Cammy

Nice idea to do this list.

Philippe 'Elwood' FERRUCCI
Sam460ex 1.10 Ghz
http://elwoodb.free.fr
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Re: Does anyone want to help develop Amiga games?
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Elwood,

You really need to check posting dates before resurrecting such old threads :)

Simon

Comments made in any post are personal opinion, and are in no-way representative of any commercial entity unless specifically stated as such.
----
http://codebench.co.uk
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Re: Does anyone want to help develop Amiga games?
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Given this thread is from 2 years ago, it would be interesting to know how many of these projects were (a) finished & released, (b) are still being worked on, and (c) were dropped/cancelled...

Author of the PortablE programming language.
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Re: Does anyone want to help develop Amiga games?
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@chrisH

My thought aswell.

X5000
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Re: Does anyone want to help develop Amiga games?
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@Rigo
Quote:
You really need to check posting dates before resurrecting such old threads :)

It was on purpose
Ok and I didn't check either

This list is cool and I hope some of them are still active and also be released as OS4 versions. I know that it's not easy to have motivation so I think the more we talk about projects the more people will stay motivated.

BTW, 3 months have passed since the last news about CodeBench


Edited by Elwood on 2011/8/8 19:43:55
Philippe 'Elwood' FERRUCCI
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Re: Does anyone want to help develop Amiga games?
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tracker hero has been released as beta version !

http://www.aminet.net/search.php?query=trackerhero

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Re: Does anyone want to help develop Amiga games?
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Although we were quiet for ages now, Amijeweled AGA ist still in development and still needs a nice MOD (I work on the MOD player actually).

(b)

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Re: Does anyone want to help develop Amiga games?
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Annihilation, Halloween Nightmare, and the Top-Secret Multiplayer Party Game would be Cammy and Rebel's own projects and probably still need help. I'm showing Cammy how to program in AmigaE but there's still lots to do.

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