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Hell is coming to OS4: Doom 3
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Hughes Nouvel aka HunoPPC is working on the port of this real milestone in the world of video games, bringing the gaming experience of the Amiga technology to a fresh new level

Doom 3 on AmigaOS4 will runs through the WrapEGL_library GL4ES based, ogles2.library and Warp3D Nova

Here the first video on Youtube

https://m.youtube.com/watch?v=OULfkzebojU&t=9s


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Re: Hell is coming to OS4: Doom 3
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Wow.... awesome news. That will be apocalyptic. Looking forward for it.

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Re: Hell is coming to OS4: Doom 3
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Good, but actually gameplay speed and look are matter, not the intro :) How it ?:) Did it give about 25-30 fps at least ?

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Re: Hell is coming to OS4: Doom 3
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@kas1e

Yeah noted, he probably want to intrigue us waiting for more videos :)

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Re: Hell is coming to OS4: Doom 3
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@samo79
Yeah, maybe.

And btw, someone should say to Huno that is 100% necessary to use VERY latest source of gl4es - in latest few weeks i found some bug which slow things down in loading of textures quite much, so we with Daniel spend some time to find out the roots, and it was issue in gl4es which ptitSeb then ixed 2 weeks ago. So latest GL4ES must for big games.

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Re: Hell is coming to OS4: Doom 3
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@samo79

Nice one. Will it also support 5.1 sound like the the pc version? Will add a great deal of atmosphere to the game.

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Re: Hell is coming to OS4: Doom 3
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@geennaam

The engine use OpenAL, so probably yes

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Re: Hell is coming to OS4: Doom 3
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Nice. I bought this ages ago when on special but never really got into it. If it gets released to the Amiga, I can see me giving it a proper go :)

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Re: Hell is coming to OS4: Doom 3
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@samo79

Great, nice game, I am looking forward to it.

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Re: Hell is coming to OS4: Doom 3
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Cooool.

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Re: Hell is coming to OS4: Doom 3
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I never got around to playing Doom3 so looking forward to another awesome HUNO port to let me play it on my Amiga

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Re: Hell is coming to OS4: Doom 3
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@All
Yes I want play this on my X5000. Is There even mods to Doom3 engine? Release?

AaaamiiigaOne X5000
(AmigaOS 4.1 FE)
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Re: Hell is coming to OS4: Doom 3
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@all

Any progress on Doom3 port ? :)

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Re: Hell is coming to OS4: Doom 3
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Sounds cool. Any updates on the progress yet?

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Re: Hell is coming to OS4: Doom 3
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@all

I think hunoppc just released another video on youtube, and i don't know but it looks like it needs a better opengl driver (don't know if he means opengles2 or his egl_wrapper or ?) it was released roughly 5 hours ago.

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Re: Hell is coming to OS4: Doom 3
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@all
hunoppc uploaded another video where he explains the current bugs a bit more early this morning on his youtube channel, see first post

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Re: Hell is coming to OS4: Doom 3
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@tgrswe
As far as i can see from 2 new videos, Huno use words "broken" , "bugs" and co, but so far i havent seen from him any bug report about OGLES2 on mantis, or about GL4ES (if he use it) on GL4ES page. Maybe he mean he have broken rendering and bugs with his EGL wrapper ?

It also unclear if he use OGLES2 directly, or GL4ES , and if he use shaders coming with game or disabled them.

And he also should use latest warp3dnova, ogles2 and radeon drivers as well, to be sure that if he have some bugs, it not happens because of outdated stuff.

@Huno
If you have found any bugs in OGLES2 or in GL4ES : please report them, or they will be never fixed.

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Re: Hell is coming to OS4: Doom 3
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@all
Good morning all,

Yes indeed I took over the code and as an appetizer I took over my doom3 project started in 2018 (and yes already).
For information, the game is currently running via the EGL_wrap library in OpenGL 1x rendering via gl4es/ogles2
This engine is specially designed for my library and uses sdl1 and openal for sound
As for the videos I posted, these are simply the progress of my code because at no time can I say that it is the third-party libraries that are in error before having checked all my work.
Don't worry about bug reports from gl4es, nova or ogles2, I'll do them in due time because I don't want to incriminate renderings before having a big debug.

As for the fps (sorry I'm still laughing about it) how do you want to have a bench when behind the debug spits maximum data on my pc.
And I will also tell you that before wanting to have performance results it would be better for the engine to be reliable to avoid any LAG during the course of the game.

But don't worry I will often post videos of the evolution with some comments

For information the functions that I have to add/fix are:
Light effects
Full screen mode (not yet implemented)
Textures with smoothing
Character menus
Fonts in ttf instead of graphics
Video sequences with smoothing
Image loader functions of EGL_wrap jpeg png bmp
Joystick holder
Altivec for machines equipped

Then 2 versions will be released:
without native shaders
With native shaders

Here's hoping that answers your questions.

HunoPPC

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Re: Hell is coming to OS4: Doom 3
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Doom3 AmigaOS 4x part 4 driver GL small Fix, now lights effects:


https://youtu.be/UROFvB1dhP4

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Re: Hell is coming to OS4: Doom 3
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@Huno
Checked your new video : https://www.youtube.com/watch?v=jOLWdU29ya8 , looks cool!

Is it all with debug enabled and throwing info on serial ? I mean if speed is reduced by, or it's without debug/etc and as it ?

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