Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
21 user(s) are online (7 user(s) are browsing Forums)

Members: 0
Guests: 21

more...

Support us!

Headlines

Forum Index


Board index » All Posts (HunoPPC)




Re: Project - hardware to run AOS4 for 35 euro on QEMU 10 + GPU  passthrough
Not too shy to talk
Not too shy to talk


@all

Hello everyone,

Yes, as Maijestro said, I'm finally happy that someone is using my EGL_wrap library, and on some must-have titles. Thanks again, Smarkusg, for this great effort; you make me happy.

Keep up the good work and don't give up.

HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: Quake Darkplaces and NovaBridge
Not too shy to talk
Not too shy to talk


@manga303

Hi,
Are you talking about the chance of porting by me or a third party?
As for working on systems other than AOS4 I will not do that because I already have enough to do on this platform.
As for Pistorm, there is indeed power so it would be feasible.
Of course for it to be feasible it will require a decent SDK as well as full support for opengl functions in warp3d, evolution of the current driver towards shading.
I still think that it will require an experienced coder in the field of classic and not a basic porting tinkerer because it will not advance much.
Everything is feasible if the skills/experiences are there
There I think I have summarized the thing.

HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: Quake Darkplaces and NovaBridge
Not too shy to talk
Not too shy to talk


@Maijestro

Thank you very much i am Happy!!!

HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: Quake Darkplaces and NovaBridge
Not too shy to talk
Not too shy to talk


@eliyahu

Hello, all my works are on my website:
http://hunoppc.amiga-projects.net/

Except the special versions which are only accessible by my KO-FI donors:
https://ko-fi.com/hunoppc (on top supporters)

Do not hesitate to give your feedback whether positive or negative in order to be able to advance these works amigaos4 as best as possible

Have a nice day and good games

HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: Quake Darkplaces and NovaBridge
Not too shy to talk
Not too shy to talk


@all

Hello,

Fixed now!!!

2 versions:
EGL_wrap and MiniGL

SPE is not supported for the moment.

Good game

HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: wipEout Rewrite Enhanced Fantômas Edition AmigaOS 4.1
Not too shy to talk
Not too shy to talk


@SinanSam460

Hello,

You have a PM

Thanks

HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: wipEout Rewrite Enhanced Fantômas Edition AmigaOS 4.1
Not too shy to talk
Not too shy to talk


@all

Installation Guide:

1- Download clib4 and install it in libs:

2- download and install wipeout-RE Enhanced Fantomas Edition from my website (use the install script):

http://hunoppc.amiga-projects.net/sit ... wipeout-re_fe_install.lha

3- for X1000 owners, it is recommended to download the Newlib executables and install them in the folder of item 2.

http://hunoppc.amiga-projects.net/sit ... _files/wipeout-newlib.lha

4- install the wipeout-data-VO1.zip file (original game files) in the game folder, the datas should be in the folder "wipeout"

http://hunoppc.amiga-projects.net/sit ... es/2-wipeout-data-v01.zip

5- You will have to launch the GUI the first time to get the unique identifier to be able to get the serial number via donation and send me all that by email.

6- once you have received the download of the Enhanced version (via email/google drive) as well as the serial number (use the installation script) the enhanced datas should be in the folder "wipeout"

7- Before launching the game and putting the serial number you will have to delete the .dat configuration file at the root of the game, like that after putting the serial number and putting ENTER everything will be saved and you will not need to enter it anymore.

Thank you and have a nice day

HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: wipEout Rewrite Enhanced Fantômas Edition AmigaOS 4.1
Not too shy to talk
Not too shy to talk


@all
I wanted to thank you all for all this support and all this positive feedback on the release of my game. Thanks also to all the people who made a donation for the work done on this game.

Thank you thank you and thank you again

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: Snes9x NG version 1.62.3 release 4 Software/Opengl/EGL_Wrapper renderers
Not too shy to talk
Not too shy to talk


@Maijestro

Good morning,

Thank you for your feedback but I personally tested this new version on native machines (SAM440, software and opengl rendering actually goes through SDL1 but I don't see the connection).

@all

If anyone else can give us feedback on the tests carried out on machines other than mine that would be perfect.

Thank you for your feedback

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Snes9x NG version 1.62.3 release 4 Software/Opengl/EGL_Wrapper renderers
Not too shy to talk
Not too shy to talk


Hello,

New release of my latest version of Snes9XNG with all renders supported.

Just CONTRIB is not include on my archive

the contribution will be a full-fledged archive from now on for management reasons and maintaining updates for the contributor (thank you for your understanding)

http://hunoppc.amiga-projects.net/con ... amicom-emulator-snes9x-ng

And on OS4Depot

*28/04/24 1.62.3 release 4
- Added new renderer : OPENGL 1.3
- Added new renderer : EGL_WRAP
- Added new renderer : SOFTWARE
- Added choice of render: Software/OpenGL/Compositing/EGL_Wrap
- Added SkinFX for renders without Overscan (just on renders: Software/OpenGL)
- Up sound buffer to 210 ms by default
- Added option -displayrenderer for show renderer
- Added option -filterhardware (OpenGL Compositing and EGL_Wrap), LINEAR is activated and by default is NEAREST
- GUI is now V1.0.8
- Added render EGL_Wrap with 5 Filters shaders CRT (effect), please do not use vsync with a low machines
* "Shader CRT Low"
* "Shader CRT High"
* "Shader CRT Scanline Low"
* "Shader CRT Scanline High"
* "Shader CRT No Scanline"
- Added 9 Skins created by me for this engine (internal engine)
- GUI now lock unnecessary options with differents renderers
- Rewrite 3 renderers SOFTWARE/OPENGL and EGL_WRAP
- Added on GUI : "Saved states" with 9 buttons and button "launch selected save"
- Added option QWERTY for keys on AmigaInput parameters
- Now name of Hardware is on display renderer
- Now show fps is without show name of hardware
- Fixed keyboard wrapper on SDL1
- Fixed GUI crash without ROMS (thanks Alex)
- Added new icon tooltype GUI_FADE_EFFECT for add fade effect on GUI, disabled is (GUI_FADE_EFFECT)

Good test and good games

HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@kas1e

Answer (1): You simply have a slowdown due to the too high resolution used, you zoom a surface of 320x240 to 1920x1080, this slows down the DMA transfers, lower your resolution to 1024x768 to test and I think it should work better.

Answer (2): the sound is stereo, I can confirm this to you

Answer (3): it can actually be improved, I will remove the processor name in a future update and add an additional option for that

Answer (4): sorry but I don't have time to waste on an additional routine with a list of resolutions, personally I don't use the video hack because I play in native rendering and I find that it's quite correct.

Answer (5): Sorry again but it's a personal choice, I find that the interface must be delivered complete for novices and I consider that delivering something half complete is a job poorly done, my perfectionist side coming out

Answer (6): If you don't like my interface (and I don't blame you at all), use Javier's (in fact that's why there is a contribution), the speed. .. I'm not in a hurry to have 3 seconds ready, the interface is developed for me initially as well as the emulator, I'm just sharing my work with the community

Answer (7): Same, I did all this for myself at the start, I like to group the same types of roms in one click instead of digging through hundreds of roms before narrowing down my choice, sorry but I will not remove these options

Answer (8): I will eventually add this option in a future update

Answer (final):
I don't really know the sound differences of this game between the Amiga and Snes version, being an emulation nothing is perfect in terms of DSP but I think it must be like that, to do with users of the original version.

I'm glad that you like my work overall and I wish you good hours of gaming on your AmigaNG

I would like to thank again all the users who reported the problems and missing options to me, we currently have the most advanced version of the moment with HARDWARE rendering, MSU1 support, a lot of rendering effects, REWINDING, support for optical gun games, full SuperFX support and a lot of options to refine as much as possible.
Thanks also to you and Amiga Rulez

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@ALL

New release on my site and on OS4Depot

http://hunoppc.amiga-projects.net/con ... amicom-emulator-snes9x-ng

http://os4depot.net/index.php?function=home



*MSU1 supported
*OPTICAL supported
*MOUSE supported
*JOYPADS supported

Enjoy!!! good games on your Amiga

*06/02/24 1.62.3 release 3
- Added modifications of prefs KEYBOARD on native GUI now!!
- Added on engine, new converter of keys intuition events to keys SDL2 events for new function of keyboard prefs
- Added recognition of duplicates in modified keys
- Added 2 new image for recognition, one for OK (green) and one for NOK (red)
- Rewinding cool option working now on game , use GUI for activate and add number of Mo for rewind dans on game press F12 for a moment to operate rewinding, IMPORTANT!! this hack is very big for your CPU, on X5000 90% of usage with 60FPS
- Fixed Vsync, now working with -vsync and for disable using -novsync (thanks to Kas1e)
- Fixed limiter of fps without Vsync
- Fixed loading Rom offset "Tintin in Tibet (Europe) (En,Es,Sv)
- Fixed loading Wild Guns, Mighty Morphin Power Rangers - The Fighting Edition with a good IRQ cycles and DMA delay
- Fixed LowMapRom and HiMapRom on memmap functions
- Optimized DSP2 for AmigaOS4
- Fixed small audio Crackling
- Fixed Speedup audio DSP1 and DSP2
- Tipo fixed on locale (thanks Javier)
- Tipo fixed on SuperFX Mhz-> to ->%
- Fixed Run game selected with RETURN now!!
- Fixed quit GUI with ESCAPE
- Added cool sounds effects on native GUI (mario voice and yoshi voice)
- Added option -interpolationmethod for Sound Interpolation Method, Gaussian=0 / Linear=1 / Cubic=2 (default) / Sinc=3
- Remove Key Q for quit Snes9X
- Added new filters:
* 2xBR
* 2xBR-lv1
* DDT
* Scanlines 25%
* Dot Matrix
- Fixed draw time with FPS count
- Fixed HACKVIDEO config write
- Fixed INTERPOLATION config write
- Fixed OVERCLOCKCPU config write
- Added button for sounds effects on GUI
- New all catalogs
- Sound now is Threaded
- Fixed timing for all games with Vsync
- Fixed Joypad2, now working with the GUI launcher
- Added new hack option "-disablespritelimit" disable max sprite tiles rendered per line. Default = 34, Unlimited ~= 128
- Fixed Mute now working!!
- On game FULLSCREEN/WINDOW mode now working with = L_ALT + RETURN
- Added new option -emulatedmachine for a virtuel machine, activate a correct software rendering on internal engine (disable: vsync, FULLSCREEN_DESKTOP)
- Fixed commandline for all filters
- fixed commandline for support optical games: mouse, superscope, justifier and macsrifle.
- GUI is now V1.0.7
- Added to GUI news options: sound thread and Emulated machine (for QEMU and WinUAE machines)
- Fixed Vsync disable if you use emulated machine or rwinding options (thank to Javier)
- Added new images for inputs : Keyboard, joypad, mouse, superscope, justifier and macsrifle
- Now superscope working with a mouse Amiga
- fixed disabled prefs Buttons of joypad if you use other input
- Center the cursor on screen
- Support all optical games with cursor and mouse for shooting (move working, now i working on the buttons) IMPORTANT: Correctly choose the type of weapon suitable for the game otherwise it may not work correctly, MOUSE ONLY!!!
- Added new folder "Roms-Optical" for copy your games Guns or Optical (Konami Justifier, superscope, mouse and a special MacsRiffle)
- Fixed -nooverscan and center a screen on 320x240 mode (window and fullscreen)
- Fixed on mode -nooverscan and 320x240 centered screen with L_ALT + RETURN
- Fixed Justifier1 AimOffscreen Trigger button, now working with the center button of mouse
- Added 2 KEYS on KEYBOARD with optical mode:
* KEY HOME : "Superscope Pause"
* KEY END : "Superscope AimOffscreen"
- Fixed mode -emulatedmachine on all renderer
- Fixed if you use optical games with with L_ALT + RETURN disable a pointer on window mode
- Added 3 new images availablecover3dMSU1.png, availablecover3dOPTICAL.png and availablecover3dSUPERFX.png for not available previews
- GUI checking now all datas dependency for interface on launching and push requester if you have an error
- Fixed disable vsync on GUI with -emulatedmachine -nooverscan and -rewinding options
-Fix fps limiter on PAL mode


HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@mufa

Congratulations for this magnificent video which highlights the new MSU1 functionality of Snes9x for AmigaOS4. personally I can't do without it anymore and am rediscovering a lot of games thanks to this great option.
Thank you very much

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@Maijestro

Hi, I think I know what is happening in the software rendering version, for full screen mode I will recover the desktop resolution so with the new version I recover the resolution requested in the emulator, slower but tell me I have sent a test version.
Thanks

HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@McFly

Thank you very much for this good vidéo


HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@Maijestro

Please contact me at hunoppc(AT)gmail.com

Thanks

HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@Maijestro

Hi

I perform a native overscan and yes the screen is completely filled and has no black edges.
Be careful not to confuse it with certain games which already have a native black border (example starfox2).
Understand that if the native image is fully stretched and if it contains black edges I do not cut the surface to remove these edges.

Beautiful evening

Ps: you have receive my email ??, thanks

HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@McFly

Hi,

Thank you for your video.

Indeed it looks like a release not carried out, it is not in my engine because it works on 3 of my systems and many other users.

I will have to make a version without audio which I will send to you to test because I think it is linked to your sound card (at least your driver)

HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@McFly

It’s normal

Ok for the video.

HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top


Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@Maijestro

indeed yes there are some small crackles from time to time (which I will try to resolve of course).
As for comparing the 54 with this new version, there have been so many developments in terms of rendering and sound that it requires a little more CPU calculation.
Sometimes the developments are not all in the right direction, the sound part is enormously modified and the dsp is more complete than the first version

HunoPPC

AmigaOS 4.1 Rulez
https://ko-fi.com/hunoppc
Resized Image
Go to top



TopTop
(1) 2 3 4 ... 14 »




Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project