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Re: Snes9x NG version 1.62.3 release 4 Software/Opengl/EGL_Wrapper renderers
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Not too shy to talk


@Maijestro

Good morning,

Thank you for your feedback but I personally tested this new version on native machines (SAM440, software and opengl rendering actually goes through SDL1 but I don't see the connection).

@all

If anyone else can give us feedback on the tests carried out on machines other than mine that would be perfect.

Thank you for your feedback

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Snes9x NG version 1.62.3 release 4 Software/Opengl/EGL_Wrapper renderers
Not too shy to talk
Not too shy to talk


Hello,

New release of my latest version of Snes9XNG with all renders supported.

Just CONTRIB is not include on my archive

the contribution will be a full-fledged archive from now on for management reasons and maintaining updates for the contributor (thank you for your understanding)

http://hunoppc.amiga-projects.net/con ... amicom-emulator-snes9x-ng

And on OS4Depot

*28/04/24 1.62.3 release 4
- Added new renderer : OPENGL 1.3
- Added new renderer : EGL_WRAP
- Added new renderer : SOFTWARE
- Added choice of render: Software/OpenGL/Compositing/EGL_Wrap
- Added SkinFX for renders without Overscan (just on renders: Software/OpenGL)
- Up sound buffer to 210 ms by default
- Added option -displayrenderer for show renderer
- Added option -filterhardware (OpenGL Compositing and EGL_Wrap), LINEAR is activated and by default is NEAREST
- GUI is now V1.0.8
- Added render EGL_Wrap with 5 Filters shaders CRT (effect), please do not use vsync with a low machines
* "Shader CRT Low"
* "Shader CRT High"
* "Shader CRT Scanline Low"
* "Shader CRT Scanline High"
* "Shader CRT No Scanline"
- Added 9 Skins created by me for this engine (internal engine)
- GUI now lock unnecessary options with differents renderers
- Rewrite 3 renderers SOFTWARE/OPENGL and EGL_WRAP
- Added on GUI : "Saved states" with 9 buttons and button "launch selected save"
- Added option QWERTY for keys on AmigaInput parameters
- Now name of Hardware is on display renderer
- Now show fps is without show name of hardware
- Fixed keyboard wrapper on SDL1
- Fixed GUI crash without ROMS (thanks Alex)
- Added new icon tooltype GUI_FADE_EFFECT for add fade effect on GUI, disabled is (GUI_FADE_EFFECT)

Good test and good games

HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@kas1e

Answer (1): You simply have a slowdown due to the too high resolution used, you zoom a surface of 320x240 to 1920x1080, this slows down the DMA transfers, lower your resolution to 1024x768 to test and I think it should work better.

Answer (2): the sound is stereo, I can confirm this to you

Answer (3): it can actually be improved, I will remove the processor name in a future update and add an additional option for that

Answer (4): sorry but I don't have time to waste on an additional routine with a list of resolutions, personally I don't use the video hack because I play in native rendering and I find that it's quite correct.

Answer (5): Sorry again but it's a personal choice, I find that the interface must be delivered complete for novices and I consider that delivering something half complete is a job poorly done, my perfectionist side coming out

Answer (6): If you don't like my interface (and I don't blame you at all), use Javier's (in fact that's why there is a contribution), the speed. .. I'm not in a hurry to have 3 seconds ready, the interface is developed for me initially as well as the emulator, I'm just sharing my work with the community

Answer (7): Same, I did all this for myself at the start, I like to group the same types of roms in one click instead of digging through hundreds of roms before narrowing down my choice, sorry but I will not remove these options

Answer (8): I will eventually add this option in a future update

Answer (final):
I don't really know the sound differences of this game between the Amiga and Snes version, being an emulation nothing is perfect in terms of DSP but I think it must be like that, to do with users of the original version.

I'm glad that you like my work overall and I wish you good hours of gaming on your AmigaNG

I would like to thank again all the users who reported the problems and missing options to me, we currently have the most advanced version of the moment with HARDWARE rendering, MSU1 support, a lot of rendering effects, REWINDING, support for optical gun games, full SuperFX support and a lot of options to refine as much as possible.
Thanks also to you and Amiga Rulez

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@ALL

New release on my site and on OS4Depot

http://hunoppc.amiga-projects.net/con ... amicom-emulator-snes9x-ng

http://os4depot.net/index.php?function=home



*MSU1 supported
*OPTICAL supported
*MOUSE supported
*JOYPADS supported

Enjoy!!! good games on your Amiga

*06/02/24 1.62.3 release 3
- Added modifications of prefs KEYBOARD on native GUI now!!
- Added on engine, new converter of keys intuition events to keys SDL2 events for new function of keyboard prefs
- Added recognition of duplicates in modified keys
- Added 2 new image for recognition, one for OK (green) and one for NOK (red)
- Rewinding cool option working now on game , use GUI for activate and add number of Mo for rewind dans on game press F12 for a moment to operate rewinding, IMPORTANT!! this hack is very big for your CPU, on X5000 90% of usage with 60FPS
- Fixed Vsync, now working with -vsync and for disable using -novsync (thanks to Kas1e)
- Fixed limiter of fps without Vsync
- Fixed loading Rom offset "Tintin in Tibet (Europe) (En,Es,Sv)
- Fixed loading Wild Guns, Mighty Morphin Power Rangers - The Fighting Edition with a good IRQ cycles and DMA delay
- Fixed LowMapRom and HiMapRom on memmap functions
- Optimized DSP2 for AmigaOS4
- Fixed small audio Crackling
- Fixed Speedup audio DSP1 and DSP2
- Tipo fixed on locale (thanks Javier)
- Tipo fixed on SuperFX Mhz-> to ->%
- Fixed Run game selected with RETURN now!!
- Fixed quit GUI with ESCAPE
- Added cool sounds effects on native GUI (mario voice and yoshi voice)
- Added option -interpolationmethod for Sound Interpolation Method, Gaussian=0 / Linear=1 / Cubic=2 (default) / Sinc=3
- Remove Key Q for quit Snes9X
- Added new filters:
* 2xBR
* 2xBR-lv1
* DDT
* Scanlines 25%
* Dot Matrix
- Fixed draw time with FPS count
- Fixed HACKVIDEO config write
- Fixed INTERPOLATION config write
- Fixed OVERCLOCKCPU config write
- Added button for sounds effects on GUI
- New all catalogs
- Sound now is Threaded
- Fixed timing for all games with Vsync
- Fixed Joypad2, now working with the GUI launcher
- Added new hack option "-disablespritelimit" disable max sprite tiles rendered per line. Default = 34, Unlimited ~= 128
- Fixed Mute now working!!
- On game FULLSCREEN/WINDOW mode now working with = L_ALT + RETURN
- Added new option -emulatedmachine for a virtuel machine, activate a correct software rendering on internal engine (disable: vsync, FULLSCREEN_DESKTOP)
- Fixed commandline for all filters
- fixed commandline for support optical games: mouse, superscope, justifier and macsrifle.
- GUI is now V1.0.7
- Added to GUI news options: sound thread and Emulated machine (for QEMU and WinUAE machines)
- Fixed Vsync disable if you use emulated machine or rwinding options (thank to Javier)
- Added new images for inputs : Keyboard, joypad, mouse, superscope, justifier and macsrifle
- Now superscope working with a mouse Amiga
- fixed disabled prefs Buttons of joypad if you use other input
- Center the cursor on screen
- Support all optical games with cursor and mouse for shooting (move working, now i working on the buttons) IMPORTANT: Correctly choose the type of weapon suitable for the game otherwise it may not work correctly, MOUSE ONLY!!!
- Added new folder "Roms-Optical" for copy your games Guns or Optical (Konami Justifier, superscope, mouse and a special MacsRiffle)
- Fixed -nooverscan and center a screen on 320x240 mode (window and fullscreen)
- Fixed on mode -nooverscan and 320x240 centered screen with L_ALT + RETURN
- Fixed Justifier1 AimOffscreen Trigger button, now working with the center button of mouse
- Added 2 KEYS on KEYBOARD with optical mode:
* KEY HOME : "Superscope Pause"
* KEY END : "Superscope AimOffscreen"
- Fixed mode -emulatedmachine on all renderer
- Fixed if you use optical games with with L_ALT + RETURN disable a pointer on window mode
- Added 3 new images availablecover3dMSU1.png, availablecover3dOPTICAL.png and availablecover3dSUPERFX.png for not available previews
- GUI checking now all datas dependency for interface on launching and push requester if you have an error
- Fixed disable vsync on GUI with -emulatedmachine -nooverscan and -rewinding options
-Fix fps limiter on PAL mode


HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@mufa

Congratulations for this magnificent video which highlights the new MSU1 functionality of Snes9x for AmigaOS4. personally I can't do without it anymore and am rediscovering a lot of games thanks to this great option.
Thank you very much

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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Not too shy to talk


@Maijestro

Hi, I think I know what is happening in the software rendering version, for full screen mode I will recover the desktop resolution so with the new version I recover the resolution requested in the emulator, slower but tell me I have sent a test version.
Thanks

HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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Not too shy to talk


@McFly

Thank you very much for this good vidéo


HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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Not too shy to talk


@Maijestro

Please contact me at hunoppc(AT)gmail.com

Thanks

HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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Not too shy to talk


@Maijestro

Hi

I perform a native overscan and yes the screen is completely filled and has no black edges.
Be careful not to confuse it with certain games which already have a native black border (example starfox2).
Understand that if the native image is fully stretched and if it contains black edges I do not cut the surface to remove these edges.

Beautiful evening

Ps: you have receive my email ??, thanks

HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@McFly

Hi,

Thank you for your video.

Indeed it looks like a release not carried out, it is not in my engine because it works on 3 of my systems and many other users.

I will have to make a version without audio which I will send to you to test because I think it is linked to your sound card (at least your driver)

HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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Not too shy to talk


@McFly

It’s normal

Ok for the video.

HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@Maijestro

indeed yes there are some small crackles from time to time (which I will try to resolve of course).
As for comparing the 54 with this new version, there have been so many developments in terms of rendering and sound that it requires a little more CPU calculation.
Sometimes the developments are not all in the right direction, the sound part is enormously modified and the dsp is more complete than the first version

HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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Not too shy to talk


@McFly

you have an problem with your library or system updates.

You have enhancer pack ?

Use your updates tools for checking the problem.

HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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Not too shy to talk


@Maijestro

Now test a magnifical MSU1 patch

I love that !!!

HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@McFly

Thanks,

And your install?? A fresh or just replace your old install.

Please use a fresh intall and just copy Supermario and return me please

Thanks

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@Maijestro

Thank you very much for your donation

For render software is recommanded 640x480 in full screen, on windows mode the full screen buffer as refresh (workbench + snes9x) it’s normal for slow render.

For the sound it’s normal, you have 100% of cpu and the render corrupt the transfert buffer audio

I am happy for you

Thank you for your support

HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@McFly

No problem

You have a clean install ?? And you have all updates on your system ?

Your sound card is on board or pci-e ?

Thanks

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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Not too shy to talk


@kas1e

I am happy for you

Your driver is V5 ?

Yes it’s not possible for the moment, it’s a big work for integrate this, the actual engine is not ready for this prefs, in the future version

HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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Not too shy to talk


@all

New release is on my Site and OS4depot

IMPORTANT!! Read correctly my README for using MSU1 Roms Please.

Thank you and good games/tests

*05/01/24 1.62.3 release 2
Happy new year !!! all Amigans
On this release:
- MSU1 Pcm / Fmv Working now!!!
- Added new covers 3D for support MSU1 games
- Added new folder "Roms-MSU1" for copy your games patched with MSU1 files
- New options on the GUI:
* Activate TurboFrameSkip + select of number of frames (thanks to Maijestro)
* No Overscan for 320x240 mode (for speedup on low machines)
* Activate MSU1 files support
- New locale for GUI
- New images style for GUI
- Added new logo for MSU1 roms
- Now GUI support extensions : .zip/.smc/.sfc/.fig/.swc on native (thanks to Kas1e and Samo79)
- Added column TYPES OF EXTENSIONS (zip smc sfc fig swc)
- Added Video Hack for choice your resolution manually (thanks to Kas1e)
- GUI is now V1.0.6
- Added 1 icon on listbrowser Snes_cartbMsu1.png
- Fixed crash on QUIT after launch a bad rom or using a old newlib.library (thanks to Samo79)
- Optimized a new audio buffer for MSU1 and a new DSP
- SaveState with 9 SLOTS is now activate by keys: 1,2,3,4,5,6,7,8,9 for loading and for saving press LSHIFT+number of key
- Added PAUSE with Key P
- Modified Key P on Player2 by M now for using PAUSE on engine

HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Not too shy to talk
Not too shy to talk


@kas1e

It's a big work on my GUI, the engine is not created for this, waiting for the future update please, my time is low.

Thanks

HunoPPC

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