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Re: Official release date of Doom3 for AmigaOS4
Not too shy to talk
Not too shy to talk


@HunoPPC

I found the problem..I had a wip version of ogles2.library..
It seems this wip version is not compatible with DOOM3.

Beta1 is working again..

Thanks for your port :)

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: Official release date of Doom3 for AmigaOS4
Not too shy to talk
Not too shy to talk


@SinanSam460

I noticed that no text are displayed in splash screen.
There are blue blank rectangles instead of text.

Game music plays and there is no crash..

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: FHeroes2 V1.0 Heroes of Might and Magic II OS4 Port Help
Not too shy to talk
Not too shy to talk


@all

I'm stuck with this error
"Expection 'basic_sting::M_create' occured during application time
when running the game.
If anyone wants to check the sources.
Here it is

https://drive.google.com/file/d/1eAzw_ ... AbKeM/view?usp=share_link

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Official release date of Doom3 for AmigaOS4
Not too shy to talk
Not too shy to talk


@all

I am trying to run Doom3 Beta1 on my X5000 and Sam460. However if behaves differently than PreRelease Beta5 that I tried as a beta-teser

After Doom3 logo and ID Software movie Game opens a blank black screen (I can move mouse)
If I switch to fullscreen, I can quit the game with CTRL+C

Edit: all other Warp3DNova e.t.c software works fine...

Doom3 AOS4 joystick: 8Bitdo SN30 Pro
Doom3 AOS4 joystick: 4-axis 15-buttons 0-balls 1-hats
terminal support disabled
pid: 227
2048 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
256 MB Video Memory
----- Initializing File System -----
Loaded pk4 base/base/game00.pk4 with checksum 0x29cdb978
Loaded pk4 base/base/game01.pk4 with checksum 0x51c6981f
Loaded pk4 base/base/game02.pk4 with checksum 0xf3ec6f7
Loaded pk4 base/base/game03.pk4 with checksum 0x5d4230ea
Loaded pk4 base/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 base/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 base/base/pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 base/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 base/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 base/base/pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 base/base/pak006.pk4 with checksum 0x95b65ab
Loaded pk4 base/base/pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 base/base/pak008.pk4 with checksum 0x23ae5993
Current search path:
Doom3-Configs/base
Doom3-Saves/base
base/base
base/base/pak008.pk4 (3 files)
base/base/pak007.pk4 (38 files)
base/base/pak006.pk4 (48 files)
base/base/pak005.pk4 (63 files)
base/base/pak004.pk4 (5137 files)
base/base/pak003.pk4 (4676 files)
base/base/pak002.pk4 (6120 files)
base/base/pak001.pk4 (8972 files)
base/base/pak000.pk4 (2698 files)
base/base/game03.pk4 (2 files)
base/base/game02.pk4 (2 files)
base/base/game01.pk4 (2 files)
base/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------- Initializing renderSystem --------
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
"" isn't a valid key
execing doom3.cfg
couldn't exec autoexec.cfg
5206 strings read from strings/english.lang
----- Initializing OpenAL AmigaOS4 for Doom3 EGL_Wrap 2022 -----
Setup OpenAL device and context
OpenAL: found device 'AHI Default'
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.18.2
OpenAL: found EFX extension
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing Dhewm3 OpenGL subsystem
Using 8 color bits, 24 depth, 8 stencil display
OpenGL vendor: ptitSeb
OpenGL renderer: GL4ES wrapper
OpenGL version: 2.0 gl4es wrapper 1.1.5
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
...using GL_EXT_stencil_wrap
X..GL_EXT_stencil_two_side not found
... got GL2.0+ glStencilOpSeparate()
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
ARBFragmentProgram is Available now! for EGL_Wrap and arb2
...using GL_ARB_shading_language_100
X..EXT_depth_bounds_test not found
---------- R_ARB2 renderer Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
Loading external shader ARB2 == glprogs/test.vfp

Loading external shader ARB2 == glprogs/test.vfp

Loading external shader ARB2 == glprogs/interaction.vfp

Loading external shader ARB2 == glprogs/interaction.vfp

Loading external shader ARB2 == glprogs/bumpyEnvironment.vfp

Loading external shader ARB2 == glprogs/bumpyEnvironment.vfp

Loading external shader ARB2 == glprogs/ambientLight.vfp

Loading external shader ARB2 == glprogs/ambientLight.vfp

Loading external shader ARB2 == glprogs/shadow.vp

Loading external shader ARB2 == glprogs/environment.vfp

Loading external shader ARB2 == glprogs/environment.vfp

Loading external shader ARB2 == glprogs/arbVP_glasswarp.txt

Loading external shader ARB2 == glprogs/arbFP_glasswarp.txt

-------------------------------
---------- R_GLSL_Init ----------
Available.
---------------------------------
----- R_ReloadGLSLPrograms -----
glslprogs/interaction.vert
glslprogs/interaction_etc.frag
glslprogs/shadow.vert
glslprogs/shadow.frag
glslprogs/default.vert
glslprogs/default.frag
glslprogs/zfill.vert
glslprogs/zfill.frag
glslprogs/cubemap.vert
glslprogs/cubemap.frag
glslprogs/reflectionCubemap.vert
glslprogs/reflectionCubemap.frag
glslprogs/zfillClip.vert
glslprogs/zfillClip.frag
glslprogs/fog.vert
glslprogs/fog.frag
glslprogs/blendLight.vert
glslprogs/blendLight.frag
glslprogs/interaction_blinnphong.vert
glslprogs/interaction_blinnphong_etc.frag
glslprogs/diffuseCubemap.vert
glslprogs/diffuseCubemap.frag
glslprogs/texgen.vert
glslprogs/texgen.frag
-------------------------------
using ARB_vertex_buffer_object memory (FAST)
using GLSL AmigaOS4 renderSystem
Will apply r_gamma and r_brightness in shaders (r_gammaInShader 1)
----- Initializing Game -----
gamename: baseDOOM-1
gamedate: Mar 5 2023
Initializing event system
...473 event definitions
Initializing class hierarchy
...142 classes, 382184 bytes for event callbacks
Initializing scripts
Compiled 'script/doom_main.script': 2306 ms
----- Compile stats -----
Memory usage:
Strings: 79, 9648 bytes
Statements: 67875, 1357500 bytes
Functions: 2109, 250532 bytes
Variables: 147376 bytes
Mem used: 2576440 bytes
Static data: 2477552 bytes
Allocated: 3481696 bytes
Thread size: 13212 bytes
...6 aas types
game initialized.
-----------------------------
----- Initializing Session -----
Shutting down sound hardware
Shutting down OpenGL subsystem
----- Initializing OpenGL -----
Initializing Dhewm3 OpenGL subsystem
Using 8 color bits, 24 depth, 8 stencil display
OpenGL vendor: ptitSeb
OpenGL renderer: GL4ES wrapper
OpenGL version: 2.0 gl4es wrapper 1.1.5
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
...using GL_EXT_stencil_wrap
X..GL_EXT_stencil_two_side not found
... got GL2.0+ glStencilOpSeparate()
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
ARBFragmentProgram is Available now! for EGL_Wrap and arb2
...using GL_ARB_shading_language_100
X..EXT_depth_bounds_test not found
---------- R_ARB2 renderer Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
Loading external shader ARB2 == glprogs/test.vfp

Loading external shader ARB2 == glprogs/test.vfp

Loading external shader ARB2 == glprogs/interaction.vfp

Loading external shader ARB2 == glprogs/interaction.vfp

Loading external shader ARB2 == glprogs/bumpyEnvironment.vfp

Loading external shader ARB2 == glprogs/bumpyEnvironment.vfp

Loading external shader ARB2 == glprogs/ambientLight.vfp

Loading external shader ARB2 == glprogs/ambientLight.vfp

Loading external shader ARB2 == glprogs/shadow.vp

Loading external shader ARB2 == glprogs/environment.vfp

Loading external shader ARB2 == glprogs/environment.vfp

Loading external shader ARB2 == glprogs/arbVP_glasswarp.txt

Loading external shader ARB2 == glprogs/arbFP_glasswarp.txt

-------------------------------
---------- R_GLSL_Init ----------
Available.
---------------------------------
----- R_ReloadGLSLPrograms -----
glslprogs/interaction.vert
glslprogs/interaction_etc.frag
glslprogs/shadow.vert
glslprogs/shadow.frag
glslprogs/default.vert
glslprogs/default.frag
glslprogs/zfill.vert
glslprogs/zfill.frag
glslprogs/cubemap.vert
glslprogs/cubemap.frag
glslprogs/reflectionCubemap.vert
glslprogs/reflectionCubemap.frag
glslprogs/zfillClip.vert
glslprogs/zfillClip.frag
glslprogs/fog.vert
glslprogs/fog.frag
glslprogs/blendLight.vert
glslprogs/blendLight.frag
glslprogs/interaction_blinnphong.vert
glslprogs/interaction_blinnphong_etc.frag
glslprogs/diffuseCubemap.vert
glslprogs/diffuseCubemap.frag
glslprogs/texgen.vert
glslprogs/texgen.frag
-------------------------------
using ARB_vertex_buffer_object memory (FAST)
using GLSL AmigaOS4 renderSystem
Will apply r_gamma and r_brightness in shaders (r_gammaInShader 1)
Regenerated world, staticAllocCount = 0.
----- Game Map Shutdown -----
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
----- Game Shutdown -----
----- Game Map Shutdown -----
Shutdown event system

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: FHeroes2 V1.0 Heroes of Might and Magic II OS4 Port Help
Not too shy to talk
Not too shy to talk


@afxgroup

I am still a beginner in C++.

There is no mention lhs or rhs anywhere in the code..

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


FHeroes2 V1.0 Heroes of Might and Magic II OS4 Port Help
Not too shy to talk
Not too shy to talk


@all

I have compiled Beworld's port fheroes2 V1.0.0 (Heroes of Might and Magic II engine). Thanks to Beworld, I made BigEndian fixes.

However after starting the game , game shutdowns itself with these error in CLI windows:

"Expection 'basic_sting::M_create' occured during application time

I looked at sources and basic_string is only used here.

What may be wrong ?

maps_fileinfo.cpp:

namespace
{
    const 
size_t mapNameLength 16;
    const 
size_t mapDescriptionLength 200;

    
template <typename CharType>
    
bool CaseInsensitiveCompare( const std::basic_string<CharType> & lhs, const std::basic_string<CharType> & rhs )
    {
        
typename std::basic_string<CharType>::const_iterator li lhs.begin();
        
typename std::basic_string<CharType>::const_iterator ri rhs.begin();

        while ( 
li != lhs.end() && ri != rhs.end() ) {
            const 
CharType lc std::tolower( *listd::locale() );
            const 
CharType rc std::tolower( *ristd::locale() );

            ++
li;
            ++
ri;

            if ( 
lc rc ) {
                return 
true;
            }
            if ( 
lc rc ) {
                return 
false;
            }
            
// the chars are "equal", so proceed to check the next pair
        
}

        
// we came to the end of either (or both) strings, left is "smaller" if it was shorter:
        
return li == lhs.end() && ri != rhs.end();
    }

    
uint8_t ByteToColor( const int byte )
    {
        switch ( 
byte ) {
        case 
0:
            return 
Color::BLUE;
        case 
1:
            return 
Color::GREEN;
        case 
2:
            return 
Color::RED;
        case 
3:
            return 
Color::YELLOW;
        case 
4:
            return 
Color::ORANGE;
        case 
5:
            return 
Color::PURPLE;

        default:
            break;
        }

        return 
Color::NONE;
    }

    
int ByteToRace( const int byte )
    {
        switch ( 
byte ) {
        case 
0x00:
            return 
Race::KNGT;
        case 
0x01:
            return 
Race::BARB;
        case 
0x02:
            return 
Race::SORC;
        case 
0x03:
            return 
Race::WRLK;
        case 
0x04:
            return 
Race::WZRD;
        case 
0x05:
            return 
Race::NECR;
        case 
0x06:
            return 
Race::MULT;
        case 
0x07:
            return 
Race::RAND;

        default:
            break;
        }

        return 
Race::NONE;
    }
}

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: AmigaOS 4 Monthly Roundup - February 2023
Not too shy to talk
Not too shy to talk


@AmigaOldskooler

Thanks for mentioning Fallout2 and DeathRally :)

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


@TheMagicSN

About the game videos, they are in .MVE format, I have converted to M4V file on Windows. However these videos are compressed in dat files. Maybe I can try to replace each video call with an external video player.

What is the best code for playing external video inside a SDL2 port ?

Can you share it here on share it via e-mail ?

Thanks.

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


Thanks to Beworld, now load/save game is working.

I will upload an updated version soon.

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


@rjd324

Here is the latest version.
https://drive.google.com/file/d/1wa2rH ... UHvtrUpu/view?usp=sharing

Beworld (author of MorphOS port) told me to remove big endian fixes in db.cc, however that breaks the fonts.

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


@SinanSam460

I want to solve this annoying load/save game problem, but I haven't found any solution yet.

This is the output from the game, when I try to save some game.

endgameDeathEndingInit
OVERRIDE_MAP_START: x: 88, y: 87
[Party Member 0]: Narg



[Party Members]:
Total Critter Count: 2


Gsound: playing ambient map sfx: gntlwind
Saving ".SAV" map.ARTEMPLE.SAV saved.
AUTOMAP: Saving AutoMap DB index 126, level 0

AUTOMAP: Error reading automap database file header!

[Party Member 0]: Narg



[Party Members]:
Total Critter Count: 23


Gsound: playing ambient map sfx: water
LOADSAVE: Backing up save slot files..

LOADSAVE: 0 map files backed up.

LOADSAVE: Save name: SAVEGAME\SLOT04\SAVE.DAT
LOADSAVE: Save function #0 data size written: 0 bytes.
LOADSAVE: Save function #1 data size written: 4 bytes.
LOADSAVE: Save function #2 data size written: 2784 bytes.

Saving ".SAV" map.ARCAVES.SAV saved.
AUTOMAP: Saving AutoMap DB index 3, level 0

AUTOMAP: Error reading automap database file header!
LOADSAVE: Save function #3 data size written: 33 bytes.
LOADSAVE: Save function #4 data size written: 2784 bytes.
LOADSAVE: Save function #5 data size written: 232 bytes.
LOADSAVE: Save function #6 data size written: 376 bytes.
LOADSAVE: Save function #7 data size written: 76 bytes.
LOADSAVE: Save function #8 data size written: 16 bytes.
LOADSAVE: Save function #9 data size written: 0 bytes.
LOADSAVE: Save function #10 data size written: 12376 bytes.
LOADSAVE: Save function #11 data size written: 4 bytes.

LOADSAVE: ** Error writing save function #12 data! **

LOADSAVE: Restoring save file backup...

LOADSAVE: Erasing save(bad) slot...

LOADSAVE: Erasing save(bad) slot...

Scripts: [Game Reset]
Game Exit

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


@CapehillQuote:
Capehill wrote:@SinanSam460

Endian or buffer size?


I used AUDIO_S16SYS instead of AUDIO_S16..

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


@CapehillQuote:
Capehill wrote:@SinanSam460

https://github.com/ChrisNonyminus/fall ... /src/audio_engine.cc#L129

It seems engine is expecting audio data in LE format. In case data is converted to BE, you could try to use AUDIO_S16SYS instead of AUDIO_S16, which will mean AUDIO_S16MSB on AmigaOS. https://github.com/AmigaPorts/SDL-2.0/ ... /include/SDL_audio.h#L130

You can also try to double the sample count here https://github.com/ChrisNonyminus/fall ... /src/audio_engine.cc#L131


Thanks..that fixes the audio problem.. Now I have proper sound :)

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


@all

I have just uploaded WIP port of Fallout2-CE to OS4Depot.

CAUTION:
This is a work in progress port for AmigaOS4. Please see below for possible problems:

Based on big endian port for Wii:
https://github.com/ChrisNonyminus/fallout2-ce/tree/3ds-and-wii
Thanks to BeWorld for his help.

INSTALLATION:
-----------------
Purchase Fallout2 from Steam or GOG.
Copy all the files from Windows.
Copy the contents of this archive.
You can change resolution by editing f2_res.ini
Set SDL2_Prefs 2D Driver to opengles2 or opengl for better performance

BUGS:
------
Game save and load does not work.
Game videos are disabled.
Sound is not working very well. (Music is just noise, sound effects are not complete)

Here are the source codes.If someone helps me to improve the port, I'd be very happy.

https://drive.google.com/file/d/1gDqEL ... Y8za7gmG/view?usp=sharing

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


@all

Finally some good news :)
Thanks to BeWorld for his help and understanding...

Problems to solve:
- Videos not playing.
- Sound is just noise.
- Game crashes after quitting the game.
- More :)

Resized Image

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Attemping FallOut2-Community Edition Port
Not too shy to talk
Not too shy to talk


@all

Thanks for BeWorld he pointed me to Wii BE Port at

https://github.com/ChrisNonyminus/fallout2-ce/tree/3ds-and-wii

I can compile the exe 100% based on Wii BE port, I kept out Wii-hw related parts. It seems I still have problems related to file reading or opening .DAT files.

This file stuff is driving me crazy :)..It would be great if I can have some suggestions.

The sources are at:
https://drive.google.com/file/d/1qITix ... PbkKnReO/view?usp=sharing

You can compile with make on Crosscompiler..


Here are the outputs from the game and SnoopDOS log.

Thank you.
Failed to open data at /amiga/develop/Fallout2CE/be/fallout2-ce/src/dfile.cc:62
Failed to open  at 
/amiga/develop/Fallout2CE/be/fallout2-ce/src/dfile.cc:62
ERROR at 
/amiga/develop/Fallout2CE/be/fallout2-ce/src/text_font.cc:251
glyphCount
0
lineHeight
0
letterSpacing
0
glyphs
0x0
data
0x0
ERROR at 
/amiga/develop/Fallout2CE/be/fallout2-ce/src/text_font.cc:251
glyphCount
0
lineHeight
0
letterSpacing
0
glyphs
0x0
data
0x0
ERROR at 
/amiga/develop/Fallout2CE/be/fallout2-ce/src/text_font.cc:251
glyphCount
0
lineHeight
0
letterSpacing
0
glyphs
0x0
data
0x0
ERROR at 
/amiga/develop/Fallout2CE/be/fallout2-ce/src/text_font.cc:251
glyphCount
0
lineHeight
0
letterSpacing
0
glyphs
0x0
data
0x0
ERROR at 
/amiga/develop/Fallout2CE/be/fallout2-ce/src/text_font.cc:251
glyphCount
0
lineHeight
0
letterSpacing
0
glyphs
0x0
data
0x0
ERROR at 
/amiga/develop/Fallout2CE/be/fallout2-ce/src/text_font.cc:251
glyphCount
0
lineHeight
0
letterSpacing
0
glyphs
0x0
data
0x0
ERROR at 
/amiga/develop/Fallout2CE/be/fallout2-ce/src/text_font.cc:251
glyphCount
0
lineHeight
0
letterSpacing
0
glyphs
0x0
data
0x0
ERROR at 
/amiga/develop/Fallout2CE/be/fallout2-ce/src/text_font.cc:251
glyphCount
0
lineHeight
0
letterSpacing
0
glyphs
0x0
data
0x0
ERROR at 
/amiga/develop/Fallout2CE/be/fallout2-ce/src/text_font.cc:251
glyphCount
0
lineHeight
0
letterSpacing
0
glyphs
0x0
data
0x0
ERROR at 
/amiga/develop/Fallout2CE/be/fallout2-ce/src/text_font.cc:251
glyphCount
0
lineHeight
0
letterSpacing
0
glyphs
0x0
data
0x0
Loaded 0 fonts

00188 : fallout2-ce     FAIL Open("ddraw.ini",OLD) = [0x00000000] [70uS]
00189 : 
fallout2-ce     o.k. = Open("fallout2.cfg",OLD) = [0x17F8D806] [113uS]
00190 : 
fallout2-ce     o.k. = ExamineObject([FH"fallout2.cfg") [86uS]
00191 : 
fallout2-ce     FAIL IsInteractive("fallout2.cfg")
00192 : 
fallout2-ce     o.k. = IsFileSystem("") [10uS]
00193 : 
fallout2-ce     o.k. = ExamineObject([FH"fallout2.cfg") [55uS]
00194 : 
fallout2-ce     DIR  ParentOfFH(0x17F8D806"fallout2.cfg" [12uS]
00195 : 
fallout2-ce     o.k. = ExamineObject([FH"fallout2.cfg") [72uS]
00196 : 
fallout2-ce     o.k. = Open("master.dat",OLD) = [0x17F8D806] [104uS]
00197 : 
fallout2-ce     o.k. = ExamineObject([FH"master.dat") [70uS]
00198 : 
fallout2-ce     FAIL IsInteractive("master.dat")
00199 : 
fallout2-ce     o.k. = IsFileSystem("") [8uS]
00200 fallout2-ce     o.k. = ExamineObject([FH"master.dat") [56uS]
00201 fallout2-ce     o.k. = ExamineObject([FH"master.dat") [57uS]
00202 fallout2-ce     o.k. = ChangeFilePosition(0x17F8D806 [master.dat],333176832,OFFSET_BEGINNING) [12uS]
00203 fallout2-ce     o.k. = ChangeFilePosition(0x17F8D806 [master.dat],0,OFFSET_BEGINNING) [10uS]
00204 fallout2-ce     o.k. = ChangeFilePosition(0x17F8D806 [master.dat],333176832,OFFSET_BEGINNING) [8uS]
00205 fallout2-ce     o.k. = ChangeFilePosition(0x17F8D806 [master.dat],332232704,OFFSET_BEGINNING) [5uS]
00206 fallout2-ce     DIR  ParentOfFH(0x17F8D806"master.dat" [24uS]
00207 fallout2-ce     o.k. = ExamineObject([FH"master.dat") [115uS]
00208 : 
fallout2-ce     o.k. = Lock("master.dat",SHARED) [61uS]
00209 : 
fallout2-ce     DIR  SetCurrentDir("master.dat")
00210 fallout2-ce     o.k. = Lock("DEVELOP:Fallout2",SHARED) [43uS]
00211 fallout2-ce     DIR  SetCurrentDir("DEVELOP:Fallout2")
00212 fallout2-ce     FAIL Open("data",OLD) = [0x00000000] [5311uS]
00213 fallout2-ce     o.k. = Lock("data",SHARED) [49uS]
00214 fallout2-ce     o.k. = ExamineObject([LK"data") [67uS]
00215 fallout2-ce     FAIL ExamineObject([FH"") [20249uS]
...
00349 : 
fallout2-ce     DIR  ParentOfFH(0x17F8D920"critter.dat" [22uS]
00350 fallout2-ce     o.k. = ExamineObject([FH"critter.dat") [110uS]
00351 fallout2-ce     o.k. = Lock("critter.dat",SHARED) [62uS]
00352 fallout2-ce     DIR  SetCurrentDir("critter.dat")
00353 fallout2-ce     o.k. = Lock("DEVELOP:Fallout2",SHARED) [42uS]
00354 fallout2-ce     DIR  SetCurrentDir("DEVELOP:Fallout2")
00355 fallout2-ce     o.k. = Lock("patch000.dat",SHARED) [88uS]
00356 fallout2-ce     o.k. = Open("patch000.dat",OLD) = [0x17F8D920] [76uS]
00357 fallout2-ce     o.k. = ExamineObject([FH"patch000.dat") [70uS]
00358 : 
fallout2-ce     FAIL IsInteractive("patch000.dat")
00359 : 
fallout2-ce     o.k. = IsFileSystem("") [8uS]
00360 fallout2-ce     o.k. = ExamineObject([FH"patch000.dat") [55uS]
00361 fallout2-ce     o.k. = ExamineObject([FH"patch000.dat") [55uS]
00362 fallout2-ce     o.k. = ChangeFilePosition(0x17F8D920 [patch000.dat],2355200,OFFSET_BEGINNING) [11uS]
00363 fallout2-ce     o.k. = ChangeFilePosition(0x17F8D920 [patch000.dat],0,OFFSET_BEGINNING) [6uS]
00364 fallout2-ce     o.k. = ChangeFilePosition(0x17F8D920 [patch000.dat],2355200,OFFSET_BEGINNING) [5uS]
00365 fallout2-ce     o.k. = ChangeFilePosition(0x17F8D920 [patch000.dat],2336768,OFFSET_BEGINNING) [6uS]
00366 fallout2-ce     DIR  ParentOfFH(0x17F8D920"patch000.dat" [12uS]
00367 fallout2-ce     o.k. = ExamineObject([FH"patch000.dat") [108uS]
00368 : 
fallout2-ce     o.k. = Lock("patch000.dat",SHARED) [51uS]
00369 : 
fallout2-ce     DIR  SetCurrentDir("patch000.dat")
00370 fallout2-ce     o.k. = Lock("DEVELOP:Fallout2",SHARED) [39uS]
00371 fallout2-ce     DIR  SetCurrentDir("DEVELOP:Fallout2"
...
01372 fallout2-ce     o.k. = Lock("DEVELOP:Fallout2",SHARED) [36uS]
01373 fallout2-ce     o.k. = ExamineObject([LK"Fallout2") [58uS]
01374 fallout2-ce     o.k. = Lock("DEVELOP:Fallout2",SHARED) [40uS]
01375 fallout2-ce     DIR  SetCurrentDir("DEVELOP:Fallout2")
01376 fallout2-ce     o.k. = Lock("DEVELOP:Fallout2",SHARED) [50uS]
01377 fallout2-ce     DIR  SetCurrentDir("DEVELOP:Fallout2")
01378 : 
fallout2-ce     FAIL Open("/FONT0.FON",OLD) = [0x00000000] [63uS]
01379 : 
fallout2-ce     FAIL Open("patch000.dat/FONT0.FON",OLD) = [0x00000000] [99uS]
01380 : 
fallout2-ce     FAIL Lock("patch000.dat/FONT0.FON",SHARED) [74uS]
01381 : 
fallout2-ce     FAIL Open("data/FONT0.FON",OLD) = [0x00000000] [11934uS]
01382 : 
fallout2-ce     FAIL Open("critter.dat/FONT0.FON",OLD) = [0x00000000] [104uS]
01383 : 
fallout2-ce     FAIL Lock("critter.dat/FONT0.FON",SHARED) [74uS]
01384 : 
fallout2-ce     FAIL Open("master.dat/FONT0.FON",OLD) = [0x00000000] [88uS]
01385 : 
fallout2-ce     FAIL Lock("master.dat/FONT0.FON",SHARED) [73uS]
01386 : 
fallout2-ce     FAIL Open("FONT0.FON",OLD) = [0x00000000] [60uS]
01387 : 
fallout2-ce     FAIL Open("/FONT1.FON",OLD) = [0x00000000] [87uS]
01388 : 
fallout2-ce     FAIL Open("patch000.dat/FONT1.FON",OLD) = [0x00000000] [105uS]
01389 : 
fallout2-ce     FAIL Lock("patch000.dat/FONT1.FON",SHARED) [71uS]
01390 : 
fallout2-ce     FAIL Open("data/FONT1.FON",OLD) = [0x00000000] [89uS]
01391 : 
fallout2-ce     FAIL Open("critter.dat/FONT1.FON",OLD) = [0x00000000] [88uS]
01392 : 
fallout2-ce     FAIL Lock("critter.dat/FONT1.FON",SHARED) [72uS]
01393 : 
fallout2-ce     FAIL Open("master.dat/FONT1.FON",OLD) = [0x00000000] [88uS]
01394 : 
fallout2-ce     FAIL Lock("master.dat/FONT1.FON",SHARED) [73uS]
01395 : 
fallout2-ce     FAIL Open("FONT1.FON",OLD) = [0x00000000] [50uS]
01396 : 
fallout2-ce     FAIL Open("/FONT2.FON",OLD) = [0x00000000] [94uS]
01397 : 
fallout2-ce     FAIL Open("patch000.dat/FONT2.FON",OLD) = [0x00000000] [108uS]
01398 : 
fallout2-ce     FAIL Lock("patch000.dat/FONT2.FON",SHARED) [73uS]
01399 : 
fallout2-ce     FAIL Open("data/FONT2.FON",OLD) = [0x00000000] [89uS]
01400 fallout2-ce     FAIL Open("critter.dat/FONT2.FON",OLD) = [0x00000000] [104uS]
01401 fallout2-ce     FAIL Lock("critter.dat/FONT2.FON",SHARED) [85uS]
01402 fallout2-ce     FAIL Open("master.dat/FONT2.FON",OLD) = [0x00000000] [94uS]
01403 fallout2-ce     FAIL Lock("master.dat/FONT2.FON",SHARED) [73uS]
01404 fallout2-ce     FAIL Open("FONT2.FON",OLD) = [0x00000000] [50uS]
01405 fallout2-ce     FAIL Open("/FONT3.FON",OLD) = [0x00000000] [100uS]
01406 fallout2-ce     FAIL Open("patch000.dat/FONT3.FON",OLD) = [0x00000000] [112uS]
01407 fallout2-ce     FAIL Lock("patch000.dat/FONT3.FON",SHARED) [73uS]
01408 : 
fallout2-ce     FAIL Open("data/FONT3.FON",OLD) = [0x00000000] [89uS]
01409 : 
fallout2-ce     FAIL Open("critter.dat/FONT3.FON",OLD) = [0x00000000] [88uS]
01410 fallout2-ce     FAIL Lock("critter.dat/FONT3.FON",SHARED) [72uS]
01411 fallout2-ce     FAIL Open("master.dat/FONT3.FON",OLD) = [0x00000000] [87uS]
01412 fallout2-ce     FAIL Lock("master.dat/FONT3.FON",SHARED) [75uS]
01413 fallout2-ce     FAIL Open("FONT3.FON",OLD) = [0x00000000] [52uS]
01414 fallout2-ce     FAIL Open("/FONT4.FON",OLD) = [0x00000000] [101uS]
01415 fallout2-ce     FAIL Open("patch000.dat/FONT4.FON",OLD) = [0x00000000] [10527uS]
01416 fallout2-ce     FAIL Lock("patch000.dat/FONT4.FON",SHARED) [8387uS]
01417 fallout2-ce     FAIL Open("data/FONT4.FON",OLD) = [0x00000000] [101uS]
01418 : 
fallout2-ce     FAIL Open("critter.dat/FONT4.FON",OLD) = [0x00000000] [102uS]
01419 : 
fallout2-ce     FAIL Lock("critter.dat/FONT4.FON",SHARED) [72uS]
01420 fallout2-ce     FAIL Open("master.dat/FONT4.FON",OLD) = [0x00000000] [6811uS]
01421 fallout2-ce     FAIL Lock("master.dat/FONT4.FON",SHARED) [77uS]
01422 fallout2-ce     FAIL Open("FONT4.FON",OLD) = [0x00000000] [52uS]
01423 fallout2-ce     FAIL Open("/FONT5.FON",OLD) = [0x00000000] [93uS]
01424 fallout2-ce     FAIL Open("patch000.dat/FONT5.FON",OLD) = [0x00000000] [108uS]
01425 fallout2-ce     FAIL Lock("patch000.dat/FONT5.FON",SHARED) [72uS]
01426 fallout2-ce     FAIL Open("data/FONT5.FON",OLD) = [0x00000000] [89uS]
01427 fallout2-ce     FAIL Open("critter.dat/FONT5.FON",OLD) = [0x00000000] [88uS]
01428 : 
fallout2-ce     FAIL Lock("critter.dat/FONT5.FON",SHARED) [72uS]
01429 : 
fallout2-ce     FAIL Open("master.dat/FONT5.FON",OLD) = [0x00000000] [87uS]
01430 fallout2-ce     FAIL Lock("master.dat/FONT5.FON",SHARED) [72uS]
01431 fallout2-ce     FAIL Open("FONT5.FON",OLD) = [0x00000000] [50uS]
01432 fallout2-ce     FAIL Open("/FONT6.FON",OLD) = [0x00000000] [94uS]
01433 fallout2-ce     FAIL Open("patch000.dat/FONT6.FON",OLD) = [0x00000000] [108uS]
01434 fallout2-ce     FAIL Lock("patch000.dat/FONT6.FON",SHARED) [73uS]
01435 fallout2-ce     FAIL Open("data/FONT6.FON",OLD) = [0x00000000] [90uS]
01436 fallout2-ce     FAIL Open("critter.dat/FONT6.FON",OLD) = [0x00000000] [87uS]
01437 fallout2-ce     FAIL Lock("critter.dat/FONT6.FON",SHARED) [73uS]
01438 : 
fallout2-ce     FAIL Open("master.dat/FONT6.FON",OLD) = [0x00000000] [88uS]
01439 : 
fallout2-ce     FAIL Lock("master.dat/FONT6.FON",SHARED) [73uS]
01440 fallout2-ce     FAIL Open("FONT6.FON",OLD) = [0x00000000] [51uS]
01441 fallout2-ce     FAIL Open("/FONT7.FON",OLD) = [0x00000000] [92uS]
01442 fallout2-ce     FAIL Open("patch000.dat/FONT7.FON",OLD) = [0x00000000] [109uS]
01443 fallout2-ce     FAIL Lock("patch000.dat/FONT7.FON",SHARED) [73uS]
01444 fallout2-ce     FAIL Open("data/FONT7.FON",OLD) = [0x00000000] [89uS]
01445 fallout2-ce     FAIL Open("critter.dat/FONT7.FON",OLD) = [0x00000000] [88uS]
01446 fallout2-ce     FAIL Lock("critter.dat/FONT7.FON",SHARED) [72uS]
01447 fallout2-ce     FAIL Open("master.dat/FONT7.FON",OLD) = [0x00000000] [88uS]
01448 : 
fallout2-ce     FAIL Lock("master.dat/FONT7.FON",SHARED) [73uS]
01449 : 
fallout2-ce     FAIL Open("FONT7.FON",OLD) = [0x00000000] [49uS]
01450 fallout2-ce     FAIL Open("/FONT8.FON",OLD) = [0x00000000] [94uS]
01451 fallout2-ce     FAIL Open("patch000.dat/FONT8.FON",OLD) = [0x00000000] [108uS]
01452 fallout2-ce     FAIL Lock("patch000.dat/FONT8.FON",SHARED) [74uS]
01453 fallout2-ce     FAIL Open("data/FONT8.FON",OLD) = [0x00000000] [90uS]
01454 fallout2-ce     FAIL Open("critter.dat/FONT8.FON",OLD) = [0x00000000] [89uS]
01455 fallout2-ce     FAIL Lock("critter.dat/FONT8.FON",SHARED) [73uS]
01456 fallout2-ce     FAIL Open("master.dat/FONT8.FON",OLD) = [0x00000000] [109uS]
01457 fallout2-ce     FAIL Lock("master.dat/FONT8.FON",SHARED) [86uS]
01458 : 
fallout2-ce     FAIL Open("FONT8.FON",OLD) = [0x00000000] [52uS]
01459 : 
fallout2-ce     FAIL Open("/FONT9.FON",OLD) = [0x00000000] [94uS]
01460 fallout2-ce     FAIL Open("patch000.dat/FONT9.FON",OLD) = [0x00000000] [107uS]
01461 fallout2-ce     FAIL Lock("patch000.dat/FONT9.FON",SHARED) [73uS]
01462 fallout2-ce     FAIL Open("data/FONT9.FON",OLD) = [0x00000000] [91uS]
01463 fallout2-ce     FAIL Open("critter.dat/FONT9.FON",OLD) = [0x00000000] [89uS]
01464 fallout2-ce     FAIL Lock("critter.dat/FONT9.FON",SHARED) [73uS]
01465 fallout2-ce     FAIL Open("master.dat/FONT9.FON",OLD) = [0x00000000] [87uS]
01466 fallout2-ce     FAIL Lock("master.dat/FONT9.FON",SHARED) [73uS]
01467 fallout2-ce     FAIL Open("FONT9.FON",OLD) = [0x00000000] [49uS]

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Qt 6 progress
Not too shy to talk
Not too shy to talk


@all

https://dl.bintray.com/sba1/adtools-deb

Is this removed from website ?

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Porting Death Rally - help needed
Not too shy to talk
Not too shy to talk


@AmigaOldskooler

I think I will upload the game on Friday or Saturday after testing it on X5000 and A1222.

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Porting Death Rally - help needed
Not too shy to talk
Not too shy to talk


@BSzili

You are right :)_

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top


Re: Porting Death Rally - help needed
Not too shy to talk
Not too shy to talk


@all

Good news :)

BSZili told me to apply this commit

https://github.com/enriquesomolinos/dR ... 0195d63178756bdac334a31ee

And game is now working on Sam460 :)

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
Go to top



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