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Demo Zelda Mystery of Solarus DX
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The output of the demo Zelda Mystery of Solarus DX and planned today at midnight
This Site: http://www.zelda-solarus.com/jeu-zsdx-english
Be ready to welcome a new game for your Amiga NG.
This game is simply beautiful and really the qualities of a commercial game.
Remember to encourage developers Christopho and any team Solarus (dev, graphic, and porting....) for the rest of game.
HunoPPC

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Re: Demo Zelda Mystery of Solarus DX
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@HunoPPC


Nice

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Re: Demo Zelda Mystery of Solarus DX
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@tommysammy

Language support French, English, German and Dutch
And all in the future for your pleasure
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HunoPPC

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Re: Demo Zelda Mystery of Solarus DX
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@HunoPPC

FANTASTIC!!! I`m from germany

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Re: Demo Zelda Mystery of Solarus DX
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@HunoPPC

ooh mr zelda porter strikes again!
this looks bloody brilliant!
looking forward to it a lot!

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Re: Demo Zelda Mystery of Solarus DX
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@HunoPPC

Thanks i played all the zelda games you ported but i am stuck at level 5 of the last Zelda ( where there is good and bad, don't remember the exact name..)

This one look great ! ^_^

P.S.: is AmigaInput supported ?

OT

is your site online again ?

/OT

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Re: Demo Zelda Mystery of Solarus DX
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Thank you!!!

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Re: Demo Zelda Mystery of Solarus DX
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@nubechecorre
Yes amigainput is supported
good game
hunoppc
Ps: and my site is online now

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Re: Demo Zelda Mystery of Solarus DX
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@HunoPPC

That's awesome, we need italian too

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Re: Demo Zelda Mystery of Solarus DX
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@HunoPPC

I was waiting for it since the Alchimee 09.

Thanks for it. It is great.
Good job and be fast to release the completed game (yes I know, when it is done !!! :))

YesCop

Since a lot of months without an amiga to love, I was lost.
Now I feel happiness again with a Sam Flex 800 .
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Re: Demo Zelda Mystery of Solarus DX
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why dont you upload it to os4depot?

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Re: Demo Zelda Mystery of Solarus DX
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@HunoPPC

Really nice game

However the game music sounds strange here. I think there are little gaps between the single sampleframes. I don't know how to discribe it better in english.

A1-XE, G4@933, OS4.1 with all quickfixes, CMI8738 soundcard.

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Re: Demo Zelda Mystery of Solarus DX
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Works good here ,but i have 100%CPU workload and the sound are nonliquid.
My System is a Sam 1GB with 800MHZ Radeon 9250 128MB

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Re: Demo Zelda Mystery of Solarus DX
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@spotUP
Not the game will not upload on os4depot because the developer manages everything on the server (updated and many other things) that we will avoid many packages to everywhere.
It is a choice of developer and is very good and it avoids duplication
@All
Thanks for gaming with this game
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HunoPPC

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Re: Demo Zelda Mystery of Solarus DX
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@HunoPPC

Tested demo-version right now, and:

- Pluses:
1. it runs fine in window mode with no problems.
2. music/sounds works fine too (music in the all those titles screens remind me music from Lion Heart a bit).
3. game itself are pretty nice by gfx :) nice for eyes , and with that kind of music it looks very well. Retro, but very nice.

- Minuses:
1. 100% CPU loading. Serius bug

2. User can't skip all that "title/begining" Text ! That is very-very bad, becouse i 5 minuts pressing spacebar, just for waiting while game will starts :) ESC or mouse buttons not skip that text. And more of it, user need to press SpaceBar for all the new text..

3. just a minor part: archive inside the archive (2 times the same). Like archive called zelda_demo.lha, and inside we have again, zelda_demo.lha, and only after that we have a game.

4. And after i whyle i swith to owb, and have Lookup of system. (that i think becouse of 100% cpu load). Or what also possible it's Os4 intution bug (becouse i noticed the same bug from time to time , when many programms runs and you swith on other one, it's halt the OS).

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Re: Demo Zelda Mystery of Solarus DX
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@kas1e

Quote:

kas1e wrote:


2. User can't skip all that "title/begining" Text ! That is very-very bad, becouse i 5 minuts pressing spacebar, just for waiting while game will starts :) ESC or mouse buttons not skip that text. And more of it, user need to press SpaceBar for all the new text..
.


that happens only the first you start the game...
if you save afterwards, quit and restart the game, the savegame will let you skip the intro !

the 100% cpu load is a known bug from SDL, it occurs a lot in SDL ports and is a bad indicator of cpu load...

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Re: Demo Zelda Mystery of Solarus DX
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Quote:
2. User can't skip all that "title/begining" Text ! That is very-very bad, becouse i 5 minuts pressing spacebar, just for waiting while game will starts :) ESC or mouse buttons not skip that text. And more of it, user need to press SpaceBar for all the new text..


That's true, also during it I get a total freeze

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Re: Demo Zelda Mystery of Solarus DX
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@Lio

Quote:

that happens only the first you start the game...
if you save afterwards, quit and restart the game, the savegame will let you skip the intro !


Anyway will be good add just "skip" by pressing on mouse button on on ESC , nothing hard , but user-friendly 100%

Quote:

the 100% cpu load is a known bug from SDL, it occurs a lot in SDL ports and is a bad indicator of cpu load...


We have so many SDL ports, and still, not one fix SDL itself..
If i remember right, some SDL programms not eat cpu at 100%, but i can be wrong of course .. Anyway, SDL it, or not, will be cool if that will be fixed in the final release (if possible of course).

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Re: Demo Zelda Mystery of Solarus DX
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@Lio

Quote:
the 100% cpu load is a known bug from SDL, it occurs a lot in SDL ports and is a bad indicator of cpu load...

I have used and use SDL a lot and I have never encountered this bug, so please let me get it straight: do you mean that the 100% usage of the CPU itself is the bug (in which can it isn't a bug, but just heavy/unoptimized usage of resources) or that indeed there is some part of SDL which doesn't act as it should, thus causing the overloading of the CPU?


@HunoPPC

I haven't had the time to test the game yet, so I only had a look at the screenshots: the graphics seem to be taken from SNES' Zelda, is that right (just asking, no bashing intended)?
Best luck with this project!

EDIT: checked it out. Nice I'm not sure I like the dynamic controls, but it's easy to get used to them and maybe they are indeed useful in certain situations.
As for the CPU usage: music stutters a bit, which suggests that maybe the mixing buffers are a bit too small. Increasing them will certainly help with CPU usage (if the game uses SDL_mixer, then it's sufficient to pass a bigger size to Mix_OpenAudio() - BTW, if that function is used, what's the current value?), although care has to be taken to avoid that sound effects lag behind.
Ah! While typing here it occurred to me that maybe the game doesn't use simple WAVs... and, in fact, it uses SPCs: since, I guess, they are used to generate synth music, maybe that's what causes such CPU strain...


Edited by saimo on 2009/12/19 17:35:52
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Re: Demo Zelda Mystery of Solarus DX
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@HunoPPC

Tested once and didnt have any problems. The game looks really nice and it has a nice feel too.

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