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Re: 2022 - June - Blastaway Competition - Ended
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@AmigaOldskooler
Quote:
Cheers to Saimo for participating here in the thread

It's been a true pleasure to see you all enjoying the game and progressing so much!

Quote:
and for making one of the best games on AmigaOS 4!

Thanks for the nice comment :)

RETREAM - retro dreams for Amiga, Commodore 64 and PC
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Re: 2022 - June - Blastaway Competition - Ended
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@328gtsQuote:
Big shout out to saimo from RETREAM for making such a fun and challenging shooter for AmigaOS4 ! Please consider sending a donation to show our support to saimo especially as Blastaway is free and we all know the many many hours it takes to create such a quality game for our favourite OS !

Thanks for your unlimited support, but let's remember that there's a lot of people in the world who needs support more than me - so, if anyone feels like giving a reward for any of my games, instead of sending money my way, please do something for somebody who's victim of violence ;)

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Re: 2022 - June - Blastaway Competition
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@AmigaOldskooler

Quote:
Current top 3:

1) Levellord - June 28th - 667,215 points
2) VooDoo - June 30th - 649,360 points
3) mcleppa - June 30th - 544,805 points

Very close at the top there!

Quite some fierce competition there!


@328gts @mcleppa

Your scores are remarkable, too!

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Re: 2022 - June - Blastaway Competition
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@levellord @VooDoo

Those are some serious scores! Well done!


@levellord

Quote:
I almost finished the game, lost 5 lives at the 8th level of The Control Rooms, the one which is totally open, resembles of the arena. Super tough!

I really hope for you that it was actually the 9th, because, if not, then you're in for a surprise :evilgrin:
BTW, I did use "THE ARENA" layout for an area, but I can't remember which. It isn't the 8th or 9th, though.


@VooDoo

Quote:
....another update,I finished the game, but no enough score :( I can not belive that I did not get any extra scores for finishing game...

Congratulations on the achievement!
Yeah, no extra score for that because finishing the game is just a matter a finishing all the areas one by one, without a "global quest"... But, now that I think of it, I might well add a bonus for who completes the game playing it from the very first arena! It's an idea for a future update (at the moment I'm too busy with another game).

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Re: 2022 - June - Blastaway Competition
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@LiveForIt

Whoops, my mistake: I thought that the writing "CONGRATULATIONS" appeared on game completion, but I was mis-remembering Now I have looked at the code and the message is different. It's ages since I last had a look at Blastaway, and there have been quite a number of games/projects in between...

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Re: 2022 - June - Blastaway Competition
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@LiveForIt

Congratulations on completing the game!

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Re: 2022 - June - Blastaway Competition
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@VooDoo

Remarkable!

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Re: 2022 - June - Blastaway Competition
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@328gts

Way to go!

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Re: 2022 - June - Blastaway Competition
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@levellord

Quote:
Don't worry about the time bonus, it's insignificant.

Not at all ;)
Imagine you catch it just before killing Hodwor and Ikuwor: the level ends with ~90 seconds left (can be even more, especially if the bonus is taken between or after those two), which gives 90*5 = 450 points - that ain't bad, if you consider that Hodwor and Ikuwor, together, give only 425 points. But, more importantly, if you kill those two with the first shot (as you rightfully recommend), those 450 points actually become 450*2+450*3 = 2250!

Quote:
Make sure you kill Ikwor and Hodwor with one shot, that's where the money is. And take breaks after each level, it helps me

Very good suggestions!


Edited by saimo on 2022/6/21 7:29:30
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Re: 2022 - June - Blastaway Competition
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@VooDoo

Quote:
Thank you mate, give me day or two and I will beat you ;) I hope :D

That's the spirit!

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Re: 2022 - June - Blastaway Competition
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@levellord

Quote:
Almost completed The Machine Rooms, 4 levels shy of that.

I had no doubt you'd progress further and break the 300k barrier ;)
Also, I'm pretty sure you've got good chances to finish all the levels.

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And the spawning was brutal but fair

It constantly increases level by level...

Quote:
I love the mechanical voice of the robots, it's a nice touch.

Thanks! If I remember correctly, I generated it with S.A.M. (Software Automatic Mouth) on the C64.

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Re: 2022 - June - Blastaway Competition
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@328gts
Quote:
Looking forward to playing some more tonight once my yard/garden work is done at both my and my mothers house

Normally one does something relaxing after a stressful activity: here it sounds like you're doing it the other way around :D


@all

I'm pleased to know that somebody is having fun with a game of mine - thank you. When you're done, I'll be curious to know also which levels you have reached (and any comment you feel like sharing, of course).

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Re: 2022 - June - Blastaway Competition
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@levellord

That's a real pity - I feel for you!
Anyway, you're in the groove, so you'll be able to repeat the performance and go much further ;)


@all

Suggestion: don't always start from the very beginning, but restart from the highest level that the game allows you to start from.
That's because (if I remember correctly - I don't have the manual at hand) the level number acts as a points multiplier, so it's easier to score more - and climb the standing. As an added bonus, you get to see and learn new levels, thus also experiencing less repetitiveness.
Only once you've seen all/most of the levels, start a game from the scratch to make the highest score possible.

EDIT: I got confused with some other game of mine: the level number doesn't act as multiplier.


Edited by saimo on 2022/6/17 22:39:46
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Re: 2022 - June - Blastaway Competition
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@levellord
Quote:
I guess I just need to play it more and memorize critical levels.

A solution is looking at the maze before stepping inside, and evaluating the various paths. An additional strategy is to not open a door before making sure that it isn't possible to reach the places it gives access to by means of other door-free paths.

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Re: 2022 - June - Blastaway Competition
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@levellord

Quote:
levellord wrote:@AmigaOldSkooler

Here is today's score:

Resized Image

Well done! It's a pleasure to see scores growing!


Quote:
Twice today I ran out of keys. I read the manual but couldn't see what to do in that case. Do I just abort the game (escape x2) or there are other options? Thanks!

No other options: keys are a little puzzle element of the game, so the player is required to choose how to use keys wisely.

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Re: 2022 - June - Blastaway Competition
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@AmigaOldskooler

Just announced the competition on Blastaway's page on itch.io: https://itch.io/t/2171815/amigansnet-game-competition#post-6041886 (it didn't occur to me earlier )


@Antique

Congratulations on the achievement!


@all

Who'll be the first to reach the 200k mark?

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Re: 2022 - June - Blastaway Competition
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@levellord
Quote:
The best way is to wait them out in a vertical position, not the horizontal.

Yep, that's the best solution.

Quote:
One more thing, I totally appreciate that I can continue to play the game when the timer runs out, just no time bonus. Timer is a killer in any game, especially if it is a game over timer.

In general, time is a very delicate matter, but I wouldn't go that far: it depends on the game and on the role that time has. In my games I use time in different ways (or don't use it all).
In this case, I thought that the time shouldn't stop progress - and I'm happy to get your approval!

By the way, speaking on time and points, here's an excerpt from the TIPS section of the manual:
Quote:
Given that the time left at the end of an arena awards points, it is best to pick up the TIME bonus as late as possible.
The absolute best is when fighting against the Ikuwor; however, since doing that might be very difficult due to the speed of the Ikuwor (and the same goes for the Hodwor), it is a good compromise to do it just before or after killing the
last wor before the Hodwor.
When there are a TIME bonus and one or more keys, an optimal strategy is: pick up all but the key closest to the TIME bonus; kill all the wors (Hodwor and Ikuwor included); pick up the TIME bonus; pick up the key.

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Re: 2022 - June - Blastaway Competition
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@levellord

Quote:
levellord wrote:Lol, I hate those 2 flying nasties at the end of each level, so hard to shot!

Tip (for everyone, of course!): before killing the last "normal" enemy, locate a place that can be reached easily and that offers protection from at least two sides, and then move there and wait for the baddies - you'll be able to kill them even with just a single shot (and gain extra points)!


@all

Glad to see you're having fun!
Keep at it and you'll soon break the 5-digits barrier ;)

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Re: 2022 - June - Blastaway Competition
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@AmigaOldskooler

Quote:
AmigaOldskooler wrote:@saimo

Thanks for creating such a great game and also for spreading the word about the contest!

My pleasure!


@levellord

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Really good game: great gameplay, awesome GFX's, I enjoyed it more than I expected.

Glad to hear this :) Thanks.

Quote:
And with the AIA, it's playable with joystick (game did not recognize my joystick)!

Maybe I know why: for some reason, some controllers are reported and handled by SDL as analogue (even if they do have digital controls); Blastaway (and the same goes for BOH, Huenison and KOG, which all share the same code) asks for digital controls and thus gets "no device" as an answer.

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Re: 2022 - June - Blastaway Competition
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@AmigaOldskooler

Thanks for choosing Blastaway!
I have shared the news on Twitter.
I wish the initiative lots of success (I can't afford to participate to compos, though ).

@participants

Have fun!

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