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Re: Mesa glmark2 scores
Posted on:
Yesterday 12:13
#21
Not too shy to talk
Joined: 2006/11/27 20:35Last Login
: Today 8:48
From Poland
Group:
Registered Users
@kas1e
Quote:
So as you can see, those 550/560 cards suck a bit, and better to have 580 ones with 36 CUs :) And that is matter, because demos and stuff i will start releasing soon works surely better on 580, while of course continue to work acceptable on 550/560 too. Yeah, that's true the RX 570 delivers much better performance. Unfortunately, the RX 570 and 580 are large cards with bigger fans. If you have a PCIe x4 riser for an M.2 drive, the graphics card won't fit all the way into the PCIe x16 slot it's about 3 mm short. To install the card in the X5000, I had to cut a hole in the plastic case for the fans. I also have an RX 580, which doesn't fit either. I'm not sure if I want to cut into the case again, but the performance will probably be even better, so I guess it's worth it.
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 503 FrameTime: 1.989 ms
[build] use-vbo=true: FPS: 6445 FrameTime: 0.155 ms
[texture] texture-filter=nearest: FPS: 5906 FrameTime: 0.169 ms
[texture] texture-filter=linear: FPS: 5958 FrameTime: 0.168 ms
[texture] texture-filter=mipmap: FPS: 5875 FrameTime: 0.170 ms
[shading] shading=gouraud: FPS: 5696 FrameTime: 0.176 ms
[shading] shading=blinn-phong-inf: FPS: 5691 FrameTime: 0.176 ms
[shading] shading=phong: FPS: 5668 FrameTime: 0.176 ms
[shading] shading=cel: FPS: 5631 FrameTime: 0.178 ms
[bump] bump-render=high-poly: FPS: 5568 FrameTime: 0.180 ms
[bump] bump-render=normals: FPS: 6355 FrameTime: 0.157 ms
[bump] bump-render=height: FPS: 6306 FrameTime: 0.159 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4552 FrameTime: 0.220 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4455 FrameTime: 0.224 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4211 FrameTime: 0.237 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1931 FrameTime: 0.518 ms
[desktop] effect=shadow:windows=4: FPS: 1989 FrameTime: 0.503 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 138 FrameTime: 7.287 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 123 FrameTime: 8.189 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 203 FrameTime: 4.942 ms
[ideas] speed=duration: FPS: 1124 FrameTime: 0.890 ms
[jellyfish] <default>: FPS: 2371 FrameTime: 0.422 ms
[terrain] <default>: FPS: 919 FrameTime: 1.089 ms
[shadow] <default>: FPS: 4243 FrameTime: 0.236 ms
[refract] <default>: FPS: 1949 FrameTime: 0.513 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5331 FrameTime: 0.188 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5288 FrameTime: 0.189 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5314 FrameTime: 0.188 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5321 FrameTime: 0.188 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5299 FrameTime: 0.189 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5330 FrameTime: 0.188 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5325 FrameTime: 0.188 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5351 FrameTime: 0.187 ms
=======================================================
glmark2 Score: 4131
=======================================================
Re: Mesa glmark2 scores
Posted on:
Yesterday 13:26
#22
Not too shy to talk
Joined: 2006/11/27 20:35Last Login
: Today 8:48
From Poland
Group:
Registered Users
Okay, I cut into the case of my RX 580 a little bit; here's the result: ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 284 FrameTime: 3.533 ms [build] use-vbo=true: FPS: 6804 FrameTime: 0.147 ms [texture] texture-filter=nearest: FPS: 6299 FrameTime: 0.159 ms [texture] texture-filter=linear: FPS: 6372 FrameTime: 0.157 ms [texture] texture-filter=mipmap: FPS: 6230 FrameTime: 0.161 ms [shading] shading=gouraud: FPS: 6205 FrameTime: 0.161 ms [shading] shading=blinn-phong-inf: FPS: 6109 FrameTime: 0.164 ms [shading] shading=phong: FPS: 6049 FrameTime: 0.165 ms [shading] shading=cel: FPS: 6003 FrameTime: 0.167 ms [bump] bump-render=high-poly: FPS: 6039 FrameTime: 0.166 ms [bump] bump-render=normals: FPS: 6724 FrameTime: 0.149 ms [bump] bump-render=height: FPS: 6675 FrameTime: 0.150 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4862 FrameTime: 0.206 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4693 FrameTime: 0.213 ms [pulsar] light=false:quads=5:texture=false: FPS: 4488 FrameTime: 0.223 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1930 FrameTime: 0.518 ms [desktop] effect=shadow:windows=4: FPS: 1918 FrameTime: 0.522 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 132 FrameTime: 7.600 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 118 FrameTime: 8.520 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 183 FrameTime: 5.482 ms [ideas] speed=duration: FPS: 1140 FrameTime: 0.878 ms [jellyfish] <default>: FPS: 2667 FrameTime: 0.375 ms [terrain] <default>: FPS: 942 FrameTime: 1.062 ms [shadow] <default>: FPS: 4250 FrameTime: 0.235 ms [refract] <default>: FPS: 2094 FrameTime: 0.478 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 5637 FrameTime: 0.177 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 5657 FrameTime: 0.177 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 5651 FrameTime: 0.177 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 5721 FrameTime: 0.175 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 5703 FrameTime: 0.175 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5788 FrameTime: 0.173 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5758 FrameTime: 0.174 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5776 FrameTime: 0.173 ms ======================================================= glmark2 Score: 4389 =======================================================
Re: Mesa glmark2 scores
Posted on:
Yesterday 14:02
#23
Just popping in
Joined: 2016/3/10 14:15Last Login
: Yesterday 22:14
From Poland
Group:
Registered Users
X1000 R9-280X ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: TAHITI (radeonsi, tahiti, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release) GL_VERSION: 4.5 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 373 FrameTime: 2.687 ms [build] use-vbo=true: FPS: 4882 FrameTime: 0.205 ms[texture] texture-filter=nearest: FPS: 4204 FrameTime: 0.238 ms [texture] texture-filter=linear: FPS: 4236 FrameTime: 0.236 ms [texture] texture-filter=mipmap: FPS: 4467 FrameTime: 0.224 ms [shading] shading=gouraud: FPS: 4680 FrameTime: 0.214 ms [shading] shading=blinn-phong-inf: FPS: 4621 FrameTime: 0.216 ms [shading] shading=phong: FPS: 4585 FrameTime: 0.218 ms [shading] shading=cel: FPS: 4413 FrameTime: 0.227 ms [bump] bump-render=high-poly: FPS: 3517 FrameTime: 0.284 ms [bump] bump-render=normals: FPS: 5162 FrameTime: 0.194 ms [bump] bump-render=height: FPS: 4777 FrameTime: 0.209 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3676 FrameTime: 0.272 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3659 FrameTime: 0.273 ms [pulsar] light=false:quads=5:texture=false: FPS: 2823 FrameTime: 0.354 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1064 FrameTime: 0.940 ms [desktop] effect=shadow:windows=4: FPS: 1215 FrameTime: 0.823 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 230 FrameTime: 4.366 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 136 FrameTime: 7.398 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 302 FrameTime: 3.317 ms [ideas] speed=duration: FPS: 837 FrameTime: 1.195 ms [jellyfish] <default>: FPS: 1629 FrameTime: 0.614 ms [terrain] <default>: FPS: 382 FrameTime: 2.619 ms [shadow] <default>: FPS: 2228 FrameTime: 0.449 ms [refract] <default>: FPS: 848 FrameTime: 1.180 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 4392 FrameTime: 0.228 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 4345 FrameTime: 0.230 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 4390 FrameTime: 0.228 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 4398 FrameTime: 0.227 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 4361 FrameTime: 0.229 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4387 FrameTime: 0.228 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4356 FrameTime: 0.230 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4368 FrameTime: 0.229 ms ======================================================= glmark2 Score: 3148 =======================================================
Re: Mesa glmark2 scores
Posted on:
Yesterday 14:34
#24
Quite a regular
Joined: 2007/7/23 20:35Last Login
: Today 9:43
Group:
Registered Users
Radeon RX560, Sam460 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) Sam460 release) GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 324 FrameTime: 3.088 ms [build] use-vbo=true: FPS: 846 FrameTime: 1.183 ms [texture] texture-filter=nearest: FPS: 809 FrameTime: 1.237 ms [texture] texture-filter=linear: FPS: 811 FrameTime: 1.233 ms [texture] texture-filter=mipmap: FPS: 806 FrameTime: 1.241 ms [shading] shading=gouraud: FPS: 841 FrameTime: 1.190 ms [shading] shading=blinn-phong-inf: FPS: 843 FrameTime: 1.187 ms [shading] shading=phong: FPS: 837 FrameTime: 1.196 ms [shading] shading=cel: FPS: 835 FrameTime: 1.198 ms [bump] bump-render=high-poly: FPS: 833 FrameTime: 1.202 ms [bump] bump-render=normals: FPS: 810 FrameTime: 1.235 ms [bump] bump-render=height: FPS: 806 FrameTime: 1.242 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 932 FrameTime: 1.073 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 917 FrameTime: 1.092 ms [pulsar] light=false:quads=5:texture=false: FPS: 578 FrameTime: 1.730 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 183 FrameTime: 5.482 ms [desktop] effect=shadow:windows=4: FPS: 174 FrameTime: 5.751 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 43 FrameTime: 23.368 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 29 FrameTime: 35.416 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 68 FrameTime: 14.820 ms [ideas] speed=duration: FPS: 92 FrameTime: 10.928 ms [jellyfish] <default>: FPS: 442 FrameTime: 2.263 ms [terrain] <default>: FPS: 85 FrameTime: 11.869 ms [shadow] <default>: FPS: 435 FrameTime: 2.299 ms [refract] <default>: FPS: 231 FrameTime: 4.329 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 853 FrameTime: 1.174 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 843 FrameTime: 1.187 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 841 FrameTime: 1.189 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 844 FrameTime: 1.185 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 849 FrameTime: 1.178 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 844 FrameTime: 1.186 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 838 FrameTime: 1.194 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 838 FrameTime: 1.194 ms ======================================================= glmark2 Score: 615 =======================================================
Re: Mesa glmark2 scores
Posted on:
Yesterday 17:31
#25
Just can't stay away
Joined: 2023/4/7 5:13Last Login
: Yesterday 17:57
From Deutschland
Group:
Registered Users
X5000/40 RX580
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR : AMD
GL_RENDERER : POLARIS10 ( radeonsi , polaris10 , ACO , DRM 0.0 , 54.57 ( 29.7.2023 ) AmigaOne X5000 release )
GL_VERSION : 4.6 ( Compatibility Profile ) Mesa 26.1.5 ( git - 2e7650ee6e )
Surface Config : buf = 32 r = 8 g = 8 b = 8 a = 8 depth = 24 stencil = 0 samples = 0
Surface Size : 800x600 windowed
=======================================================
[ build ] use- vbo = false : FPS : 245 FrameTime : 4.097 ms
[ build ] use- vbo = true : FPS : 6624 FrameTime : 0.151 ms
[ texture ] texture - filter = nearest : FPS : 6096 FrameTime : 0.164 ms
[ texture ] texture - filter = linear : FPS : 6056 FrameTime : 0.165 ms
[ texture ] texture - filter = mipmap : FPS : 6066 FrameTime : 0.165 ms
[ shading ] shading = gouraud : FPS : 6032 FrameTime : 0.166 ms
[ shading ] shading = blinn - phong - inf : FPS : 5907 FrameTime : 0.169 ms
[ shading ] shading = phong : FPS : 5999 FrameTime : 0.167 ms
[ shading ] shading = cel : FPS : 5849 FrameTime : 0.171 ms
[ bump ] bump - render = high - poly : FPS : 5835 FrameTime : 0.171 ms
[ bump ] bump - render = normals : FPS : 6418 FrameTime : 0.156 ms
[ bump ] bump - render = height : FPS : 6397 FrameTime : 0.156 ms
[ effect2d ] kernel = 0 , 1 , 0 ; 1 ,- 4 , 1 ; 0 , 1 , 0 ;: FPS : 4544 FrameTime : 0.220 ms
[ effect2d ] kernel = 1 , 1 , 1 , 1 , 1 ; 1 , 1 , 1 , 1 , 1 ; 1 , 1 , 1 , 1 , 1 ;: FPS : 4521 FrameTime : 0.221 ms
[ pulsar ] light = false : quads = 5 : texture = false : FPS : 4397 FrameTime : 0.227 ms
[ desktop ] blur - radius = 5 : effect = blur : passes = 1 : separable = true : windows = 4 : FPS : 1941 FrameTime : 0.515 ms
[ desktop ] effect = shadow : windows = 4 : FPS : 1929 FrameTime : 0.519 ms
[ buffer ] columns = 200 : interleave = false : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = map : FPS : 133 FrameTime : 7.561 ms
[ buffer ] columns = 200 : interleave = false : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = subdata : FPS : 115 FrameTime : 8.752 ms
[ buffer ] columns = 200 : interleave = true : update - dispersion = 0.9 : update - fraction = 0.5 : update - method = map : FPS : 194 FrameTime : 5.175 ms
[ ideas ] speed = duration : FPS : 1140 FrameTime : 0.878 ms
[ jellyfish ] <default>: FPS : 2450 FrameTime : 0.408 ms
[ terrain ] <default>: FPS : 869 FrameTime : 1.151 ms
[ shadow ] <default>: FPS : 4259 FrameTime : 0.235 ms
[ refract ] <default>: FPS : 2029 FrameTime : 0.493 ms
[ conditionals ] fragment - steps = 0 : vertex - steps = 0 : FPS : 5597 FrameTime : 0.179 ms
[ conditionals ] fragment - steps = 5 : vertex - steps = 0 : FPS : 5583 FrameTime : 0.179 ms
[ conditionals ] fragment - steps = 0 : vertex - steps = 5 : FPS : 5547 FrameTime : 0.180 ms
[function] fragment - complexity = low : fragment - steps = 5 : FPS : 5517 FrameTime : 0.181 ms
[function] fragment - complexity = medium : fragment - steps = 5 : FPS : 5502 FrameTime : 0.182 ms
[ loop ] fragment - loop = false : fragment - steps = 5 : vertex - steps = 5 : FPS : 5537 FrameTime : 0.181 ms
[ loop ] fragment - steps = 5 : fragment - uniform = false : vertex - steps = 5 : FPS : 5570 FrameTime : 0.180 ms
[ loop ] fragment - steps = 5 : fragment - uniform = true : vertex - steps = 5 : FPS : 5580 FrameTime : 0.179 ms
=======================================================
glmark2 Score : 4255
=======================================================
MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
Re: Mesa glmark2 scores
Posted on:
Yesterday 18:26
#26
Just popping in
Joined: 2024/3/21 17:13Last Login
: Yesterday 18:23
From Firenze
Group:
Registered Users
X5000-20 RX 270 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 308 FrameTime: 3.254 ms [build] use-vbo=true: FPS: 6945 FrameTime: 0.144 ms [texture] texture-filter=nearest: FPS: 6287 FrameTime: 0.159 ms [texture] texture-filter=linear: FPS: 6279 FrameTime: 0.159 ms [texture] texture-filter=mipmap: FPS: 6259 FrameTime: 0.160 ms [shading] shading=gouraud: FPS: 6139 FrameTime: 0.163 ms [shading] shading=blinn-phong-inf: FPS: 6102 FrameTime: 0.164 ms [shading] shading=phong: FPS: 6068 FrameTime: 0.165 ms [shading] shading=cel: FPS: 6152 FrameTime: 0.163 ms [bump] bump-render=high-poly: FPS: 5950 FrameTime: 0.168 ms [bump] bump-render=normals: FPS: 6848 FrameTime: 0.146 ms [bump] bump-render=height: FPS: 6815 FrameTime: 0.147 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4966 FrameTime: 0.201 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4849 FrameTime: 0.206 ms [pulsar] light=false:quads=5:texture=false: FPS: 4539 FrameTime: 0.220 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1889 FrameTime: 0.530 ms [desktop] effect=shadow:windows=4: FPS: 1868 FrameTime: 0.535 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 158 FrameTime: 6.343 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 144 FrameTime: 6.957 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 231 FrameTime: 4.343 ms [ideas] speed=duration: FPS: 1112 FrameTime: 0.900 ms [jellyfish] <default>: FPS: 2753 FrameTime: 0.363 ms [terrain] <default>: FPS: 925 FrameTime: 1.081 ms [shadow] <default>: FPS: 4256 FrameTime: 0.235 ms [refract] <default>: FPS: 2104 FrameTime: 0.475 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 5744 FrameTime: 0.174 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 5676 FrameTime: 0.176 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 5795 FrameTime: 0.173 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 5722 FrameTime: 0.175 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 5673 FrameTime: 0.176 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5689 FrameTime: 0.176 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5728 FrameTime: 0.175 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5739 FrameTime: 0.174 ms ======================================================= glmark2 Score: 4414 =======================================================
Re: Mesa glmark2 scores
Posted on:
Yesterday 18:51
#27
Quite a regular
Joined: 2006/11/29 21:59Last Login
: Today 12:35
From Croatia
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X5000/o2o Radeon Rx580 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, kernel 54.30 (1.1.2021) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 256 FrameTime: 3.910 ms [build] use-vbo=true: FPS: 4466 FrameTime: 0.224 ms [texture] texture-filter=nearest: FPS: 4257 FrameTime: 0.235 ms [texture] texture-filter=linear: FPS: 4358 FrameTime: 0.229 ms [texture] texture-filter=mipmap: FPS: 4343 FrameTime: 0.230 ms [shading] shading=gouraud: FPS: 4475 FrameTime: 0.224 ms [shading] shading=blinn-phong-inf: FPS: 4467 FrameTime: 0.224 ms [shading] shading=phong: FPS: 4420 FrameTime: 0.226 ms [shading] shading=cel: FPS: 4477 FrameTime: 0.223 ms [bump] bump-render=high-poly: FPS: 4474 FrameTime: 0.224 ms [bump] bump-render=normals: FPS: 4360 FrameTime: 0.229 ms [bump] bump-render=height: FPS: 4323 FrameTime: 0.231 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4306 FrameTime: 0.232 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4239 FrameTime: 0.236 ms [pulsar] light=false:quads=5:texture=false: FPS: 3315 FrameTime: 0.302 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 959 FrameTime: 1.043 ms [desktop] effect=shadow:windows=4: FPS: 988 FrameTime: 1.013 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 115 FrameTime: 8.747 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 106 FrameTime: 9.471 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 161 FrameTime: 6.231 ms [ideas] speed=duration: FPS: 770 FrameTime: 1.300 ms [jellyfish] <default>: FPS: 2304 FrameTime: 0.434 ms [terrain] <default>: FPS: 459 FrameTime: 2.181 ms [shadow] <default>: FPS: 2336 FrameTime: 0.428 ms [refract] <default>: FPS: 1473 FrameTime: 0.679 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 4542 FrameTime: 0.220 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 4537 FrameTime: 0.220 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 4586 FrameTime: 0.218 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 4574 FrameTime: 0.219 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 4558 FrameTime: 0.219 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4551 FrameTime: 0.220 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4544 FrameTime: 0.220 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4599 FrameTime: 0.217 ms ======================================================= glmark2 Score: 3232 =======================================================
Re: Mesa glmark2 scores
Posted on:
Yesterday 19:46
#28
Not too shy to talk
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: Yesterday 19:52
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My X5000-020, I'm not sure about what rx card i got but maybe 590. While running this test my fans reved up for the first time ever, but i seems to be on top so far so maybe it was worth it. radeon_gpu_info 7.RAM Disk:mesa/c> radeon_gpu_info radeon_gpu_info_probe: BEGIN installed-card report Board and provider: graphics.library 54.260 board index 0 board label Radeon RX Polaris10 board driver PCIGraphics.card 53.18 chip driver RadeonRX.chip 2.12 RM resource RadeonRX_RM.resource RM resource/API 1 / 3 RM chipset 0x0000004e (POLARIS10) PCI identity: BDF 0:1:0.0 vendor:device 1002:67df subsystem 1da2:e387 revision / class e7 / 030000 expansion.library 54.1 GPU topology: decoded family POLARIS10 raw GFX IP 8.1 internal/external revision 1 / 0x51 active CUs 36 derived shader lanes 2304 (64 per GCN CU) derived texture units 144 (4 per GCN CU) active render backends 8 derived ROPs 32 (4 per backend) SE / SA-per-SE / max-CU-SA 4 / 1 / 9 RB-per-SE / tile-pipes / TCC 2 / 8 / 8 active CU mask SE0/SA0 0x000001ff (9 CUs) active CU mask SE1/SA0 0x000001ff (9 CUs) active CU mask SE2/SA0 0x000001ff (9 CUs) active CU mask SE3/SA0 0x000001ff (9 CUs) enabled RB mask 0x00000000:000000ff Memory: GPU-available memory 0x00000002:00000000 bytes (8192 MiB) CPU-visible bitmap memory 0x00000000:0e6d1400 bytes (230 MiB) current bitmap memory free 0x00000000:09178f00 bytes (145 MiB) largest current free block 0x00000000:09171800 bytes (145 MiB) VRAM technology unavailable (not exposed) memory-bus width unavailable (not exposed) Power management (read-only): RadeonRX DPM version 1 coarse policy 0 (provider value) current state 1 (Performance) available named states 2 state[0] Boot state[1] Performance live/max engine clock unavailable (DPM v1 has no sensor) live/max memory clock unavailable (DPM v1 has no sensor) state changes not performed AtomBIOS and clocks: option ROM bytes 60416 ATOM format/content 1.1 FirmwareInfo format/content 2.2 (108 bytes) GFX_Info format/content 2.3 (24 bytes) firmware revision 0x0f320201 default engine clock 300 MHz (Atom boot/default) default memory clock 300 MHz (Atom boot/default) reference clock 100 MHz GPU timestamp crystal 25000 kHz Register and queue facts: MC_ARB_RAMCFG 0x000060a2 GB_ADDR_CONFIG 0x22011003 PCIE_EFUSE4 0x17e67df1 SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009 visible rings 10 GFX / compute / UVD / other 1 / 8 / 1 / 0 radeon_gpu_info_probe: PASS no BO, command, submission, or rendering 7.RAM Disk:mesa/tests/glmark2> glmark2 ======================================================= glmark2 2023.01 ======================================================= 7.RAM Disk:mesa/tests/glmark2> glmark2 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 debug) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 267 FrameTime: 3.754 ms [build] use-vbo=true: FPS: 6907 FrameTime: 0.145 ms [texture] texture-filter=nearest: FPS: 6619 FrameTime: 0.151 ms [texture] texture-filter=linear: FPS: 6564 FrameTime: 0.152 ms [texture] texture-filter=mipmap: FPS: 6563 FrameTime: 0.152 ms [shading] shading=gouraud: FPS: 6563 FrameTime: 0.152 ms [shading] shading=blinn-phong-inf: FPS: 6611 FrameTime: 0.151 ms [shading] shading=phong: FPS: 6572 FrameTime: 0.152 ms [shading] shading=cel: FPS: 6499 FrameTime: 0.154 ms [bump] bump-render=high-poly: FPS: 6349 FrameTime: 0.158 ms [bump] bump-render=normals: FPS: 6700 FrameTime: 0.149 ms [bump] bump-render=height: FPS: 6413 FrameTime: 0.156 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5250 FrameTime: 0.190 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5144 FrameTime: 0.194 ms [pulsar] light=false:quads=5:texture=false: FPS: 4739 FrameTime: 0.211 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1689 FrameTime: 0.592 ms [desktop] effect=shadow:windows=4: FPS: 1654 FrameTime: 0.605 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 157 FrameTime: 6.374 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 130 FrameTime: 7.744 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 220 FrameTime: 4.547 ms [ideas] speed=duration: FPS: 915 FrameTime: 1.093 ms [jellyfish] <default>: FPS: 2956 FrameTime: 0.338 ms [terrain] <default>: FPS: 840 FrameTime: 1.191 ms [shadow] <default>: FPS: 3699 FrameTime: 0.270 ms [refract] <default>: FPS: 2380 FrameTime: 0.420 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 6083 FrameTime: 0.164 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 6085 FrameTime: 0.164 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 6051 FrameTime: 0.165 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 6124 FrameTime: 0.163 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 6097 FrameTime: 0.164 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 6130 FrameTime: 0.163 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6127 FrameTime: 0.163 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 6143 FrameTime: 0.163 ms ======================================================= glmark2 Score: 4582 ======================================================= 7.RAM Disk:mesa/tests/glmark2>
Re: Mesa glmark2 scores
Posted on:
Yesterday 19:59
#29
Home away from home
Joined: 2007/9/11 11:31Last Login
: Today 10:23
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@All At least now everything clear about what is best. @smf You have a best possible ones, 36 CUS / 144 texture units. That as i aware maximum possible in Polaris family. Better only next series, but for those we don't have driver yet.
Re: Mesa glmark2 scores
Posted on:
Today 1:32
#30
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: Today 14:17
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HD7950-X1000 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: TAHITI (radeonsi, tahiti, ACO, RM 3.0, 54.57 (29.7.2023) AmigaOne X1000 release) GL_VERSION: 4.5 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 310 FrameTime: 3.234 ms [build] use-vbo=true: FPS: 5017 FrameTime: 0.199 ms [texture] texture-filter=nearest: FPS: 4024 FrameTime: 0.249 ms [texture] texture-filter=linear: FPS: 4038 FrameTime: 0.248 ms [texture] texture-filter=mipmap: FPS: 3797 FrameTime: 0.263 ms [shading] shading=gouraud: FPS: 4122 FrameTime: 0.243 ms [shading] shading=blinn-phong-inf: FPS: 4069 FrameTime: 0.246 ms [shading] shading=phong: FPS: 3971 FrameTime: 0.252 ms [shading] shading=cel: FPS: 3962 FrameTime: 0.252 ms [bump] bump-render=high-poly: FPS: 3280 FrameTime: 0.305 ms [bump] bump-render=normals: FPS: 4804 FrameTime: 0.208 ms [bump] bump-render=height: FPS: 4350 FrameTime: 0.230 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3509 FrameTime: 0.285 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3506 FrameTime: 0.285 ms [pulsar] light=false:quads=5:texture=false: FPS: 2583 FrameTime: 0.387 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 927 FrameTime: 1.079 ms [desktop] effect=shadow:windows=4: FPS: 1102 FrameTime: 0.908 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 181 FrameTime: 5.552 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 124 FrameTime: 8.117 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 236 FrameTime: 4.238 ms [ideas] speed=duration: FPS: 782 FrameTime: 1.280 ms [jellyfish] <default>: FPS: 1557 FrameTime: 0.643 ms [terrain] <default>: FPS: 366 FrameTime: 2.736 ms [shadow] <default>: FPS: 2124 FrameTime: 0.471 ms [refract] <default>: FPS: 823 FrameTime: 1.216 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 4086 FrameTime: 0.245 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 4057 FrameTime: 0.247 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 4086 FrameTime: 0.245 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 4062 FrameTime: 0.246 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 4066 FrameTime: 0.246 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4052 FrameTime: 0.247 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4063 FrameTime: 0.246 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4043 FrameTime: 0.247 ms ======================================================= glmark2 Score: 2910 =======================================================
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Re: Mesa glmark2 scores
Posted on:
Today 13:41
#31
Just can't stay away
Joined: 2008/4/10 13:57Last Login
: Today 15:29
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RX590 seems not to be too happy.... Any thoughts? ================================== glmark2 2023.01 ================================== OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 310 FrameTime: 3.229 ms [build] use-vbo=true: FPS: 1914 FrameTime: 0.523 ms [texture] texture-filter=nearest: FPS: 1698 FrameTime: 0.589 ms [texture] texture-filter=linear: FPS: 1684 FrameTime: 0.594 ms [texture] texture-filter=mipmap: FPS: 1689 FrameTime: 0.592 ms [shading] shading=gouraud: FPS: 1729 FrameTime: 0.578 ms [shading] shading=blinn-phong-inf: FPS: 1728 FrameTime: 0.579 ms [shading] shading=phong: FPS: 1703 FrameTime: 0.587 ms [shading] shading=cel: FPS: 1709 FrameTime: 0.585 ms [bump] bump-render=high-poly: FPS: 1587 FrameTime: 0.630 ms [bump] bump-render=normals: FPS: 1854 FrameTime: 0.539 ms [bump] bump-render=height: FPS: 1867 FrameTime: 0.536 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1366 FrameTime: 0.732 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1340 FrameTime: 0.746 ms [pulsar] light=false:quads=5:texture=false: FPS: 1399 FrameTime: 0.715 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 934 FrameTime: 1.071 ms [desktop] effect=shadow:windows=4: FPS: 1165 FrameTime: 0.859 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 192 FrameTime: 5.227 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 135 FrameTime: 7.427 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 244 FrameTime: 4.104 ms [ideas] speed=duration: FPS: 837 FrameTime: 1.196 ms [jellyfish] <default>: FPS: 798 FrameTime: 1.255 ms [terrain] <default>: FPS: 364 FrameTime: 2.752 ms [shadow] <default>: FPS: 1476 FrameTime: 0.678 ms [refract] <default>: FPS: 670 FrameTime: 1.493 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1575 FrameTime: 0.635 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1555 FrameTime: 0.643 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1575 FrameTime: 0.635 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1575 FrameTime: 0.635 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1562 FrameTime: 0.641 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1567 FrameTime: 0.638 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1574 FrameTime: 0.635 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1575 FrameTime: 0.635 ms ======================================================= glmark2 Score: 1300 ======================================================= Seems stuck with low clocks? radeon_gpu_info_probe: BEGIN installed-card report Board and provider: graphics.library 54.256 board index 0 board label Radeon RX Polaris10 board driver PCIGraphics.card 53.18 chip driver RadeonRX.chip 2.23 RM resource RadeonRX_RM.resource RM resource/API 1 / 3 RM chipset 0x0000004e (POLARIS10) PCI identity: BDF 0:2:0.0 vendor:device 1002:67df subsystem 148c:2391 revision / class e1 / 030000 expansion.library 54.1 GPU topology: decoded family POLARIS10 raw GFX IP 8.1 internal/external revision 1 / 0x51 active CUs 36 derived shader lanes 2304 (64 per GCN CU) derived texture units 144 (4 per GCN CU) active render backends 8 derived ROPs 32 (4 per backend) SE / SA-per-SE / max-CU-SA 4 / 1 / 9 RB-per-SE / tile-pipes / TCC 2 / 8 / 8 active CU mask SE0/SA0 0x000001ff (9 CUs) active CU mask SE1/SA0 0x000001ff (9 CUs) active CU mask SE2/SA0 0x000001ff (9 CUs) active CU mask SE3/SA0 0x000001ff (9 CUs) enabled RB mask 0x00000000:000000ff Memory: GPU-available memory 0x00000002:00000000 bytes (8192 MiB) CPU-visible bitmap memory 0x00000000:0e6d1400 bytes (230 MiB) current bitmap memory free 0x00000000:0952f800 bytes (149 MiB) largest current free block 0x00000000:08fd2f00 bytes (143 MiB) VRAM technology unavailable (not exposed) memory-bus width unavailable (not exposed) Power management (read-only): RadeonRX DPM version 1 coarse policy 2 (provider value) current state 1 (Performance) available named states 2 state[0] Boot state[1] Performance live/max engine clock unavailable (DPM v1 has no sensor) live/max memory clock unavailable (DPM v1 has no sensor) state changes not performed AtomBIOS and clocks: option ROM bytes 59392 ATOM format/content 1.1 FirmwareInfo format/content 2.2 (108 bytes) GFX_Info format/content 2.3 (24 bytes) firmware revision 0x0f320300 default engine clock 300 MHz (Atom boot/default) default memory clock 400 MHz (Atom boot/default) reference clock 100 MHz GPU timestamp crystal 25000 kHz Register and queue facts: MC_ARB_RAMCFG 0x000060a2 GB_ADDR_CONFIG 0x22011003 PCIE_EFUSE4 0x11e67df1 SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009 visible rings 10 GFX / compute / UVD / other 1 / 8 / 1 / 0 radeon_gpu_info_probe: PASS no BO, command, submission, or rendering
Re: Mesa glmark2 scores
Posted on:
Today 13:58
#32
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: Today 14:17
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@ddni something definitely not right since my HD7950 is more than 2x faster ?
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Re: Mesa glmark2 scores
Posted on:
Today 14:05
#33
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: Today 15:29
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@328gts Yes, something is funky. Although the output from radeon_gpu_infor for my rx550 shows similar clocks...? radeon_gpu_info_probe: BEGIN installed-card report Board and provider: graphics.library 54.256 board index 0 board label Radeon RX Polaris12 board driver PCIGraphics.card 53.18 chip driver RadeonRX.chip 2.23 RM resource RadeonRX_RM.resource RM resource/API 1 / 3 RM chipset 0x00000050 (POLARIS12) PCI identity: BDF 0:2:0.0 vendor:device 1002:699f subsystem 1da2:e367 revision / class c7 / 030000 expansion.library 54.1 GPU topology: decoded family POLARIS12 raw GFX IP 8.1 internal/external revision 0 / 0x64 active CUs 8 derived shader lanes 512 (64 per GCN CU) derived texture units 32 (4 per GCN CU) active render backends 4 derived ROPs 16 (4 per backend) SE / SA-per-SE / max-CU-SA 2 / 1 / 5 RB-per-SE / tile-pipes / TCC 2 / 4 / 4 active CU mask SE0/SA0 0x0000001e (4 CUs) active CU mask SE1/SA0 0x0000001e (4 CUs) enabled RB mask 0x00000000:0000000f Memory: GPU-available memory 0x00000000:80000000 bytes (2048 MiB) CPU-visible bitmap memory 0x00000000:0f0e1400 bytes (240 MiB) current bitmap memory free 0x00000000:0bf26600 bytes (191 MiB) largest current free block 0x00000000:0bcb2500 bytes (188 MiB) VRAM technology unavailable (not exposed) memory-bus width unavailable (not exposed) Power management (read-only): RadeonRX DPM version 1 coarse policy 2 (provider value) current state 1 (Performance) available named states 2 state[0] Boot state[1] Performance live/max engine clock unavailable (DPM v1 has no sensor) live/max memory clock unavailable (DPM v1 has no sensor) state changes not performed AtomBIOS and clocks: option ROM bytes 59392 ATOM format/content 1.1 FirmwareInfo format/content 2.2 (108 bytes) GFX_Info format/content 2.3 (24 bytes) firmware revision 0x0f320001 default engine clock 214 MHz (Atom boot/default) default memory clock 300 MHz (Atom boot/default) reference clock 100 MHz GPU timestamp crystal 25000 kHz Register and queue facts: MC_ARB_RAMCFG 0x000060a2 GB_ADDR_CONFIG 0x22011002 PCIE_EFUSE4 0x07c699f1 SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009 visible rings 10 GFX / compute / UVD / other 1 / 8 / 1 / 0 radeon_gpu_info_probe: PASS no BO, command, submission, or rendering
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