Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
36 user(s) are online (23 user(s) are browsing Forums)

Members: 1
Guests: 35

kishigo, more...

Support us!

Headlines

 
  Register To Post  

« 1 (2)
Re: Mesa glmark2 scores
Not too shy to talk
Not too shy to talk


See User information
@kas1e

Quote:
So as you can see, those 550/560 cards suck a bit, and better to have 580 ones with 36 CUs :) And that is matter, because demos and stuff i will start releasing soon works surely better on 580, while of course continue to work acceptable on 550/560 too.


Yeah, that's true the RX 570 delivers much better performance. Unfortunately, the RX 570 and 580 are large cards with bigger fans. If you have a PCIe x4 riser for an M.2 drive, the graphics card won't fit all the way into the PCIe x16 slot it's about 3 mm short. To install the card in the X5000, I had to cut a hole in the plastic case for the fans. I also have an RX 580, which doesn't fit either. I'm not sure if I want to cut into the case again, but the performance will probably be even better, so I guess it's worth it.

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 503 FrameTime: 1.989 ms
[build] use-vbo=true: FPS: 6445 FrameTime: 0.155 ms
[texture] texture-filter=nearest: FPS: 5906 FrameTime: 0.169 ms
[texture] texture-filter=linear: FPS: 5958 FrameTime: 0.168 ms
[texture] texture-filter=mipmap: FPS: 5875 FrameTime: 0.170 ms
[shading] shading=gouraud: FPS: 5696 FrameTime: 0.176 ms
[shading] shading=blinn-phong-inf: FPS: 5691 FrameTime: 0.176 ms
[shading] shading=phong: FPS: 5668 FrameTime: 0.176 ms
[shading] shading=cel: FPS: 5631 FrameTime: 0.178 ms
[bump] bump-render=high-poly: FPS: 5568 FrameTime: 0.180 ms
[bump] bump-render=normals: FPS: 6355 FrameTime: 0.157 ms
[bump] bump-render=height: FPS: 6306 FrameTime: 0.159 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4552 FrameTime: 0.220 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4455 FrameTime: 0.224 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4211 FrameTime: 0.237 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1931 FrameTime: 0.518 ms
[desktop] effect=shadow:windows=4: FPS: 1989 FrameTime: 0.503 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 138 FrameTime: 7.287 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 123 FrameTime: 8.189 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 203 FrameTime: 4.942 ms
[ideas] speed=duration: FPS: 1124 FrameTime: 0.890 ms
[jellyfish] <default>: FPS: 2371 FrameTime: 0.422 ms
[terrain] <default>: FPS: 919 FrameTime: 1.089 ms
[shadow] <default>: FPS: 4243 FrameTime: 0.236 ms
[refract] <default>: FPS: 1949 FrameTime: 0.513 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5331 FrameTime: 0.188 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5288 FrameTime: 0.189 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5314 FrameTime: 0.188 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5321 FrameTime: 0.188 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5299 FrameTime: 0.189 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5330 FrameTime: 0.188 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5325 FrameTime: 0.188 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5351 FrameTime: 0.187 ms
=======================================================
glmark2 Score: 4131
=======================================================

Go to top
Re: Mesa glmark2 scores
Not too shy to talk
Not too shy to talk


See User information
Okay, I cut into the case of my RX 580 a little bit; here's the result:
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 284 FrameTime: 3.533 ms
[build] use-vbo=true: FPS: 6804 FrameTime: 0.147 ms
[texture] texture-filter=nearest: FPS: 6299 FrameTime: 0.159 ms
[texture] texture-filter=linear: FPS: 6372 FrameTime: 0.157 ms
[texture] texture-filter=mipmap: FPS: 6230 FrameTime: 0.161 ms
[shading] shading=gouraud: FPS: 6205 FrameTime: 0.161 ms
[shading] shading=blinn-phong-inf: FPS: 6109 FrameTime: 0.164 ms
[shading] shading=phong: FPS: 6049 FrameTime: 0.165 ms
[shading] shading=cel: FPS: 6003 FrameTime: 0.167 ms
[bump] bump-render=high-poly: FPS: 6039 FrameTime: 0.166 ms
[bump] bump-render=normals: FPS: 6724 FrameTime: 0.149 ms
[bump] bump-render=height: FPS: 6675 FrameTime: 0.150 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4862 FrameTime: 0.206 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4693 FrameTime: 0.213 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4488 FrameTime: 0.223 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1930 FrameTime: 0.518 ms
[desktop] effect=shadow:windows=4: FPS: 1918 FrameTime: 0.522 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 132 FrameTime: 7.600 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 118 FrameTime: 8.520 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 183 FrameTime: 5.482 ms
[ideas] speed=duration: FPS: 1140 FrameTime: 0.878 ms
[jellyfish] <default>: FPS: 2667 FrameTime: 0.375 ms
[terrain] <default>: FPS: 942 FrameTime: 1.062 ms
[shadow] <default>: FPS: 4250 FrameTime: 0.235 ms
[refract] <default>: FPS: 2094 FrameTime: 0.478 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5637 FrameTime: 0.177 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5657 FrameTime: 0.177 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5651 FrameTime: 0.177 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5721 FrameTime: 0.175 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5703 FrameTime: 0.175 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5788 FrameTime: 0.173 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5758 FrameTime: 0.174 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5776 FrameTime: 0.173 ms
=======================================================
glmark2 Score: 4389
=======================================================

Go to top
Re: Mesa glmark2 scores
Just popping in
Just popping in


See User information
X1000 R9-280X
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: TAHITI (radeonsi, tahiti, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release)
GL_VERSION: 4.5 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 373 FrameTime: 2.687 ms
[build] use-vbo=true: FPS: 4882 FrameTime: 0.205 ms[texture] texture-filter=nearest: FPS: 4204 FrameTime: 0.238 ms
[texture] texture-filter=linear: FPS: 4236 FrameTime: 0.236 ms
[texture] texture-filter=mipmap: FPS: 4467 FrameTime: 0.224 ms
[shading] shading=gouraud: FPS: 4680 FrameTime: 0.214 ms
[shading] shading=blinn-phong-inf: FPS: 4621 FrameTime: 0.216 ms
[shading] shading=phong: FPS: 4585 FrameTime: 0.218 ms
[shading] shading=cel: FPS: 4413 FrameTime: 0.227 ms
[bump] bump-render=high-poly: FPS: 3517 FrameTime: 0.284 ms
[bump] bump-render=normals: FPS: 5162 FrameTime: 0.194 ms
[bump] bump-render=height: FPS: 4777 FrameTime: 0.209 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3676 FrameTime: 0.272 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3659 FrameTime: 0.273 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2823 FrameTime: 0.354 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1064 FrameTime: 0.940 ms
[desktop] effect=shadow:windows=4: FPS: 1215 FrameTime: 0.823 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 230 FrameTime: 4.366 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 136 FrameTime: 7.398 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 302 FrameTime: 3.317 ms
[ideas] speed=duration: FPS: 837 FrameTime: 1.195 ms
[jellyfish] <default>: FPS: 1629 FrameTime: 0.614 ms
[terrain] <default>: FPS: 382 FrameTime: 2.619 ms
[shadow] <default>: FPS: 2228 FrameTime: 0.449 ms
[refract] <default>: FPS: 848 FrameTime: 1.180 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 4392 FrameTime: 0.228 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 4345 FrameTime: 0.230 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 4390 FrameTime: 0.228 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 4398 FrameTime: 0.227 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4361 FrameTime: 0.229 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4387 FrameTime: 0.228 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4356 FrameTime: 0.230 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4368 FrameTime: 0.229 ms
=======================================================
glmark2 Score: 3148
=======================================================

Go to top
Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
Radeon RX560, Sam460

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) Sam460 release)
GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 324 FrameTime: 3.088 ms
[build] use-vbo=true: FPS: 846 FrameTime: 1.183 ms
[texture] texture-filter=nearest: FPS: 809 FrameTime: 1.237 ms
[texture] texture-filter=linear: FPS: 811 FrameTime: 1.233 ms
[texture] texture-filter=mipmap: FPS: 806 FrameTime: 1.241 ms
[shading] shading=gouraud: FPS: 841 FrameTime: 1.190 ms
[shading] shading=blinn-phong-inf: FPS: 843 FrameTime: 1.187 ms
[shading] shading=phong: FPS: 837 FrameTime: 1.196 ms
[shading] shading=cel: FPS: 835 FrameTime: 1.198 ms
[bump] bump-render=high-poly: FPS: 833 FrameTime: 1.202 ms
[bump] bump-render=normals: FPS: 810 FrameTime: 1.235 ms
[bump] bump-render=height: FPS: 806 FrameTime: 1.242 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 932 FrameTime: 1.073 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 917 FrameTime: 1.092 ms
[pulsar] light=false:quads=5:texture=false: FPS: 578 FrameTime: 1.730 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 183 FrameTime: 5.482 ms
[desktop] effect=shadow:windows=4: FPS: 174 FrameTime: 5.751 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 43 FrameTime: 23.368 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 29 FrameTime: 35.416 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 68 FrameTime: 14.820 ms
[ideas] speed=duration: FPS: 92 FrameTime: 10.928 ms
[jellyfish] <default>: FPS: 442 FrameTime: 2.263 ms
[terrain] <default>: FPS: 85 FrameTime: 11.869 ms
[shadow] <default>: FPS: 435 FrameTime: 2.299 ms
[refract] <default>: FPS: 231 FrameTime: 4.329 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 853 FrameTime: 1.174 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 843 FrameTime: 1.187 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 841 FrameTime: 1.189 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 844 FrameTime: 1.185 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 849 FrameTime: 1.178 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 844 FrameTime: 1.186 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 838 FrameTime: 1.194 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 838 FrameTime: 1.194 ms
=======================================================
glmark2 Score: 615
=======================================================

Go to top
Re: Mesa glmark2 scores
Just can't stay away
Just can't stay away


See User information
X5000/40 RX580

=======================================================
    
glmark2 2023.01
=======================================================
    
OpenGL Information
    GL_VENDOR
:      AMD
    GL_RENDERER
:    POLARIS10 (radeonsipolaris10ACODRM 0.054.57 (29.7.2023AmigaOne X5000 release)
    
GL_VERSION:     4.6 (Compatibility ProfileMesa 26.1.5 (git-2e7650ee6e)
    
Surface Configbuf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size
:   800x600 windowed
=======================================================
[
build] use-vbo=falseFPS245 FrameTime4.097 ms
[build] use-vbo=trueFPS6624 FrameTime0.151 ms
[texturetexture-filter=nearestFPS6096 FrameTime0.164 ms
[texturetexture-filter=linearFPS6056 FrameTime0.165 ms
[texturetexture-filter=mipmapFPS6066 FrameTime0.165 ms
[shadingshading=gouraudFPS6032 FrameTime0.166 ms
[shadingshading=blinn-phong-infFPS5907 FrameTime0.169 ms
[shadingshading=phongFPS5999 FrameTime0.167 ms
[shadingshading=celFPS5849 FrameTime0.171 ms
[bumpbump-render=high-polyFPS5835 FrameTime0.171 ms
[bumpbump-render=normalsFPS6418 FrameTime0.156 ms
[bumpbump-render=heightFPS6397 FrameTime0.156 ms
[effect2dkernel=0,1,0;1,-4,1;0,1,0;: FPS4544 FrameTime0.220 ms
[effect2dkernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS4521 FrameTime0.221 ms
[pulsarlight=false:quads=5:texture=falseFPS4397 FrameTime0.227 ms
[desktopblur-radius=5:effect=blur:passes=1:separable=true:windows=4FPS1941 FrameTime0.515 ms
[desktopeffect=shadow:windows=4FPS1929 FrameTime0.519 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS133 FrameTime7.561 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdataFPS115 FrameTime8.752 ms
[buffercolumns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS194 FrameTime5.175 ms
[ideasspeed=durationFPS1140 FrameTime0.878 ms
[jellyfish] <default>: FPS2450 FrameTime0.408 ms
[terrain] <default>: FPS869 FrameTime1.151 ms
[shadow] <default>: FPS4259 FrameTime0.235 ms
[refract] <default>: FPS2029 FrameTime0.493 ms
[conditionalsfragment-steps=0:vertex-steps=0FPS5597 FrameTime0.179 ms
[conditionalsfragment-steps=5:vertex-steps=0FPS5583 FrameTime0.179 ms
[conditionalsfragment-steps=0:vertex-steps=5FPS5547 FrameTime0.180 ms
[function] fragment-complexity=low:fragment-steps=5FPS5517 FrameTime0.181 ms
[function] fragment-complexity=medium:fragment-steps=5FPS5502 FrameTime0.182 ms
[loopfragment-loop=false:fragment-steps=5:vertex-steps=5FPS5537 FrameTime0.181 ms
[loopfragment-steps=5:fragment-uniform=false:vertex-steps=5FPS5570 FrameTime0.180 ms
[loopfragment-steps=5:fragment-uniform=true:vertex-steps=5FPS5580 FrameTime0.179 ms
=======================================================
                                  
glmark2 Score4255 
=======================================================

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
Go to top
Re: Mesa glmark2 scores
Just popping in
Just popping in


See User information
X5000-20 RX 270
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 308 FrameTime: 3.254 ms
[build] use-vbo=true: FPS: 6945 FrameTime: 0.144 ms
[texture] texture-filter=nearest: FPS: 6287 FrameTime: 0.159 ms
[texture] texture-filter=linear: FPS: 6279 FrameTime: 0.159 ms
[texture] texture-filter=mipmap: FPS: 6259 FrameTime: 0.160 ms
[shading] shading=gouraud: FPS: 6139 FrameTime: 0.163 ms
[shading] shading=blinn-phong-inf: FPS: 6102 FrameTime: 0.164 ms
[shading] shading=phong: FPS: 6068 FrameTime: 0.165 ms
[shading] shading=cel: FPS: 6152 FrameTime: 0.163 ms
[bump] bump-render=high-poly: FPS: 5950 FrameTime: 0.168 ms
[bump] bump-render=normals: FPS: 6848 FrameTime: 0.146 ms
[bump] bump-render=height: FPS: 6815 FrameTime: 0.147 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4966 FrameTime: 0.201 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4849 FrameTime: 0.206 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4539 FrameTime: 0.220 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1889 FrameTime: 0.530 ms
[desktop] effect=shadow:windows=4: FPS: 1868 FrameTime: 0.535 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 158 FrameTime: 6.343 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 144 FrameTime: 6.957 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 231 FrameTime: 4.343 ms
[ideas] speed=duration: FPS: 1112 FrameTime: 0.900 ms
[jellyfish] <default>: FPS: 2753 FrameTime: 0.363 ms
[terrain] <default>: FPS: 925 FrameTime: 1.081 ms
[shadow] <default>: FPS: 4256 FrameTime: 0.235 ms
[refract] <default>: FPS: 2104 FrameTime: 0.475 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5744 FrameTime: 0.174 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5676 FrameTime: 0.176 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5795 FrameTime: 0.173 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5722 FrameTime: 0.175 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5673 FrameTime: 0.176 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5689 FrameTime: 0.176 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5728 FrameTime: 0.175 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5739 FrameTime: 0.174 ms
=======================================================
glmark2 Score: 4414
=======================================================

Go to top
Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
X5000/o2o Radeon Rx580

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, kernel 54.30 (1.1.2021) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 256 FrameTime: 3.910 ms
[build] use-vbo=true: FPS: 4466 FrameTime: 0.224 ms
[texture] texture-filter=nearest: FPS: 4257 FrameTime: 0.235 ms
[texture] texture-filter=linear: FPS: 4358 FrameTime: 0.229 ms
[texture] texture-filter=mipmap: FPS: 4343 FrameTime: 0.230 ms
[shading] shading=gouraud: FPS: 4475 FrameTime: 0.224 ms
[shading] shading=blinn-phong-inf: FPS: 4467 FrameTime: 0.224 ms
[shading] shading=phong: FPS: 4420 FrameTime: 0.226 ms
[shading] shading=cel: FPS: 4477 FrameTime: 0.223 ms
[bump] bump-render=high-poly: FPS: 4474 FrameTime: 0.224 ms
[bump] bump-render=normals: FPS: 4360 FrameTime: 0.229 ms
[bump] bump-render=height: FPS: 4323 FrameTime: 0.231 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4306 FrameTime: 0.232 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4239 FrameTime: 0.236 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3315 FrameTime: 0.302 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 959 FrameTime: 1.043 ms
[desktop] effect=shadow:windows=4: FPS: 988 FrameTime: 1.013 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 115 FrameTime: 8.747 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 106 FrameTime: 9.471 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 161 FrameTime: 6.231 ms
[ideas] speed=duration: FPS: 770 FrameTime: 1.300 ms
[jellyfish] <default>: FPS: 2304 FrameTime: 0.434 ms
[terrain] <default>: FPS: 459 FrameTime: 2.181 ms
[shadow] <default>: FPS: 2336 FrameTime: 0.428 ms
[refract] <default>: FPS: 1473 FrameTime: 0.679 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 4542 FrameTime: 0.220 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 4537 FrameTime: 0.220 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 4586 FrameTime: 0.218 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 4574 FrameTime: 0.219 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4558 FrameTime: 0.219 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4551 FrameTime: 0.220 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4544 FrameTime: 0.220 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4599 FrameTime: 0.217 ms
=======================================================
glmark2 Score: 3232
=======================================================

Amiga x5000 ı o2o ı 4GB RAM ı RadeonRX580 | SBlaster Audigy Fx - AmigaOS4.1 FInal Edition

A1200 sandwich

Warp - Croatian Amiga portal
Go to top
Re: Mesa glmark2 scores
Not too shy to talk
Not too shy to talk


See User information
My X5000-020, I'm not sure about what rx card i got but maybe 590.
While running this test my fans reved up for the first time ever, but i seems to be on top so far so maybe it was worth it.

radeon_gpu_info
7.RAM Disk:mesa/c> radeon_gpu_info
radeon_gpu_info_probe: BEGIN installed-card report
Board and provider:
graphics.library 54.260
board index 0
board label Radeon RX Polaris10
board driver PCIGraphics.card 53.18
chip driver RadeonRX.chip 2.12
RM resource RadeonRX_RM.resource
RM resource/API 1 / 3
RM chipset 0x0000004e (POLARIS10)
PCI identity:
BDF 0:1:0.0
vendor:device 1002:67df
subsystem 1da2:e387
revision / class e7 / 030000
expansion.library 54.1
GPU topology:
decoded family POLARIS10
raw GFX IP 8.1
internal/external revision 1 / 0x51
active CUs 36
derived shader lanes 2304 (64 per GCN CU)
derived texture units 144 (4 per GCN CU)
active render backends 8
derived ROPs 32 (4 per backend)
SE / SA-per-SE / max-CU-SA 4 / 1 / 9
RB-per-SE / tile-pipes / TCC 2 / 8 / 8
active CU mask SE0/SA0 0x000001ff (9 CUs)
active CU mask SE1/SA0 0x000001ff (9 CUs)
active CU mask SE2/SA0 0x000001ff (9 CUs)
active CU mask SE3/SA0 0x000001ff (9 CUs)
enabled RB mask 0x00000000:000000ff
Memory:
GPU-available memory 0x00000002:00000000 bytes (8192 MiB)
CPU-visible bitmap memory 0x00000000:0e6d1400 bytes (230 MiB)
current bitmap memory free 0x00000000:09178f00 bytes (145 MiB)
largest current free block 0x00000000:09171800 bytes (145 MiB)
VRAM technology unavailable (not exposed)
memory-bus width unavailable (not exposed)
Power management (read-only):
RadeonRX DPM version 1
coarse policy 0 (provider value)
current state 1 (Performance)
available named states 2
state[0] Boot
state[1] Performance
live/max engine clock unavailable (DPM v1 has no sensor)
live/max memory clock unavailable (DPM v1 has no sensor)
state changes not performed
AtomBIOS and clocks:
option ROM bytes 60416
ATOM format/content 1.1
FirmwareInfo format/content 2.2 (108 bytes)
GFX_Info format/content 2.3 (24 bytes)
firmware revision 0x0f320201
default engine clock 300 MHz (Atom boot/default)
default memory clock 300 MHz (Atom boot/default)
reference clock 100 MHz
GPU timestamp crystal 25000 kHz
Register and queue facts:
MC_ARB_RAMCFG 0x000060a2
GB_ADDR_CONFIG 0x22011003
PCIE_EFUSE4 0x17e67df1
SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009
visible rings 10
GFX / compute / UVD / other 1 / 8 / 1 / 0
radeon_gpu_info_probe: PASS no BO, command, submission, or rendering


7.RAM Disk:mesa/tests/glmark2> glmark2
=======================================================
glmark2 2023.01
=======================================================
7.RAM Disk:mesa/tests/glmark2> glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 debug)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 267 FrameTime: 3.754 ms
[build] use-vbo=true: FPS: 6907 FrameTime: 0.145 ms
[texture] texture-filter=nearest: FPS: 6619 FrameTime: 0.151 ms
[texture] texture-filter=linear: FPS: 6564 FrameTime: 0.152 ms
[texture] texture-filter=mipmap: FPS: 6563 FrameTime: 0.152 ms
[shading] shading=gouraud: FPS: 6563 FrameTime: 0.152 ms
[shading] shading=blinn-phong-inf: FPS: 6611 FrameTime: 0.151 ms
[shading] shading=phong: FPS: 6572 FrameTime: 0.152 ms
[shading] shading=cel: FPS: 6499 FrameTime: 0.154 ms
[bump] bump-render=high-poly: FPS: 6349 FrameTime: 0.158 ms
[bump] bump-render=normals: FPS: 6700 FrameTime: 0.149 ms
[bump] bump-render=height: FPS: 6413 FrameTime: 0.156 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5250 FrameTime: 0.190 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5144 FrameTime: 0.194 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4739 FrameTime: 0.211 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1689 FrameTime: 0.592 ms
[desktop] effect=shadow:windows=4: FPS: 1654 FrameTime: 0.605 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 157 FrameTime: 6.374 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 130 FrameTime: 7.744 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 220 FrameTime: 4.547 ms
[ideas] speed=duration: FPS: 915 FrameTime: 1.093 ms
[jellyfish] <default>: FPS: 2956 FrameTime: 0.338 ms
[terrain] <default>: FPS: 840 FrameTime: 1.191 ms
[shadow] <default>: FPS: 3699 FrameTime: 0.270 ms
[refract] <default>: FPS: 2380 FrameTime: 0.420 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 6083 FrameTime: 0.164 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 6085 FrameTime: 0.164 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 6051 FrameTime: 0.165 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 6124 FrameTime: 0.163 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 6097 FrameTime: 0.164 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 6130 FrameTime: 0.163 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6127 FrameTime: 0.163 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 6143 FrameTime: 0.163 ms
=======================================================
glmark2 Score: 4582
=======================================================
7.RAM Disk:mesa/tests/glmark2>

Go to top
Re: Mesa glmark2 scores
Home away from home
Home away from home


See User information
@All
At least now everything clear about what is best.

@smf
You have a best possible ones, 36 CUS / 144 texture units. That as i aware maximum possible in Polaris family. Better only next series, but for those we don't have driver yet.

Join us to improve dopus5!
AmigaOS4 on youtube
Go to top
Re: Mesa glmark2 scores
Home away from home
Home away from home


See User information
HD7950-X1000
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: TAHITI (radeonsi, tahiti, ACO, RM 3.0, 54.57 (29.7.2023) AmigaOne X1000 release)
GL_VERSION: 4.5 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 310 FrameTime: 3.234 ms
[build] use-vbo=true: FPS: 5017 FrameTime: 0.199 ms
[texture] texture-filter=nearest: FPS: 4024 FrameTime: 0.249 ms
[texture] texture-filter=linear: FPS: 4038 FrameTime: 0.248 ms
[texture] texture-filter=mipmap: FPS: 3797 FrameTime: 0.263 ms
[shading] shading=gouraud: FPS: 4122 FrameTime: 0.243 ms
[shading] shading=blinn-phong-inf: FPS: 4069 FrameTime: 0.246 ms
[shading] shading=phong: FPS: 3971 FrameTime: 0.252 ms
[shading] shading=cel: FPS: 3962 FrameTime: 0.252 ms
[bump] bump-render=high-poly: FPS: 3280 FrameTime: 0.305 ms
[bump] bump-render=normals: FPS: 4804 FrameTime: 0.208 ms
[bump] bump-render=height: FPS: 4350 FrameTime: 0.230 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3509 FrameTime: 0.285 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3506 FrameTime: 0.285 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2583 FrameTime: 0.387 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 927 FrameTime: 1.079 ms
[desktop] effect=shadow:windows=4: FPS: 1102 FrameTime: 0.908 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 181 FrameTime: 5.552 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 124 FrameTime: 8.117 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 236 FrameTime: 4.238 ms
[ideas] speed=duration: FPS: 782 FrameTime: 1.280 ms
[jellyfish] <default>: FPS: 1557 FrameTime: 0.643 ms
[terrain] <default>: FPS: 366 FrameTime: 2.736 ms
[shadow] <default>: FPS: 2124 FrameTime: 0.471 ms
[refract] <default>: FPS: 823 FrameTime: 1.216 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 4086 FrameTime: 0.245 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 4057 FrameTime: 0.247 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 4086 FrameTime: 0.245 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 4062 FrameTime: 0.246 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4066 FrameTime: 0.246 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4052 FrameTime: 0.247 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4063 FrameTime: 0.246 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4043 FrameTime: 0.247 ms
=======================================================
glmark2 Score: 2910
=======================================================

_______________________________
c64-dual sids, A1000, A1200-060@93, A4000-CSMKIII
PiStorm32 & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

Go to top
Re: Mesa glmark2 scores
Just can't stay away
Just can't stay away


See User information
RX590 seems not to be too happy....
Any thoughts?

==================================
glmark2 2023.01
==================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X1000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 310 FrameTime: 3.229 ms
[build] use-vbo=true: FPS: 1914 FrameTime: 0.523 ms
[texture] texture-filter=nearest: FPS: 1698 FrameTime: 0.589 ms
[texture] texture-filter=linear: FPS: 1684 FrameTime: 0.594 ms
[texture] texture-filter=mipmap: FPS: 1689 FrameTime: 0.592 ms
[shading] shading=gouraud: FPS: 1729 FrameTime: 0.578 ms
[shading] shading=blinn-phong-inf: FPS: 1728 FrameTime: 0.579 ms
[shading] shading=phong: FPS: 1703 FrameTime: 0.587 ms
[shading] shading=cel: FPS: 1709 FrameTime: 0.585 ms
[bump] bump-render=high-poly: FPS: 1587 FrameTime: 0.630 ms
[bump] bump-render=normals: FPS: 1854 FrameTime: 0.539 ms
[bump] bump-render=height: FPS: 1867 FrameTime: 0.536 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1366 FrameTime: 0.732 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1340 FrameTime: 0.746 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1399 FrameTime: 0.715 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 934 FrameTime: 1.071 ms
[desktop] effect=shadow:windows=4: FPS: 1165 FrameTime: 0.859 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 192 FrameTime: 5.227 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 135 FrameTime: 7.427 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 244 FrameTime: 4.104 ms
[ideas] speed=duration: FPS: 837 FrameTime: 1.196 ms
[jellyfish] <default>: FPS: 798 FrameTime: 1.255 ms
[terrain] <default>: FPS: 364 FrameTime: 2.752 ms
[shadow] <default>: FPS: 1476 FrameTime: 0.678 ms
[refract] <default>: FPS: 670 FrameTime: 1.493 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1575 FrameTime: 0.635 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1555 FrameTime: 0.643 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1575 FrameTime: 0.635 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1575 FrameTime: 0.635 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1562 FrameTime: 0.641 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1567 FrameTime: 0.638 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1574 FrameTime: 0.635 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1575 FrameTime: 0.635 ms
=======================================================
glmark2 Score: 1300
=======================================================

Seems stuck with low clocks?
radeon_gpu_info_probe: BEGIN installed-card report
Board and provider:
graphics.library 54.256
board index 0
board label Radeon RX Polaris10
board driver PCIGraphics.card 53.18
chip driver RadeonRX.chip 2.23
RM resource RadeonRX_RM.resource
RM resource/API 1 / 3
RM chipset 0x0000004e (POLARIS10)
PCI identity:
BDF 0:2:0.0
vendor:device 1002:67df
subsystem 148c:2391
revision / class e1 / 030000
expansion.library 54.1
GPU topology:
decoded family POLARIS10
raw GFX IP 8.1
internal/external revision 1 / 0x51
active CUs 36
derived shader lanes 2304 (64 per GCN CU)
derived texture units 144 (4 per GCN CU)
active render backends 8
derived ROPs 32 (4 per backend)
SE / SA-per-SE / max-CU-SA 4 / 1 / 9
RB-per-SE / tile-pipes / TCC 2 / 8 / 8
active CU mask SE0/SA0 0x000001ff (9 CUs)
active CU mask SE1/SA0 0x000001ff (9 CUs)
active CU mask SE2/SA0 0x000001ff (9 CUs)
active CU mask SE3/SA0 0x000001ff (9 CUs)
enabled RB mask 0x00000000:000000ff
Memory:
GPU-available memory 0x00000002:00000000 bytes (8192 MiB)
CPU-visible bitmap memory 0x00000000:0e6d1400 bytes (230 MiB)
current bitmap memory free 0x00000000:0952f800 bytes (149 MiB)
largest current free block 0x00000000:08fd2f00 bytes (143 MiB)
VRAM technology unavailable (not exposed)
memory-bus width unavailable (not exposed)
Power management (read-only):
RadeonRX DPM version 1
coarse policy 2 (provider value)
current state 1 (Performance)
available named states 2
state[0] Boot
state[1] Performance
live/max engine clock unavailable (DPM v1 has no sensor)
live/max memory clock unavailable (DPM v1 has no sensor)
state changes not performed
AtomBIOS and clocks:
option ROM bytes 59392
ATOM format/content 1.1
FirmwareInfo format/content 2.2 (108 bytes)
GFX_Info format/content 2.3 (24 bytes)
firmware revision 0x0f320300
default engine clock 300 MHz (Atom boot/default)
default memory clock 400 MHz (Atom boot/default)
reference clock 100 MHz
GPU timestamp crystal 25000 kHz
Register and queue facts:
MC_ARB_RAMCFG 0x000060a2
GB_ADDR_CONFIG 0x22011003
PCIE_EFUSE4 0x11e67df1
SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009
visible rings 10
GFX / compute / UVD / other 1 / 8 / 1 / 0
radeon_gpu_info_probe: PASS no BO, command, submission, or rendering

AmigaOne X1000.
Radeon RX550

http://www.tinylife.org.uk/
Go to top
Re: Mesa glmark2 scores
Home away from home
Home away from home


See User information
@ddni

something definitely not right since my HD7950 is more than 2x faster ?

_______________________________
c64-dual sids, A1000, A1200-060@93, A4000-CSMKIII
PiStorm32 & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

Go to top
Re: Mesa glmark2 scores
Just can't stay away
Just can't stay away


See User information
@328gts

Yes, something is funky. Although the output from radeon_gpu_infor for my rx550 shows similar clocks...?

radeon_gpu_info_probe: BEGIN installed-card report
Board and provider:
graphics.library 54.256
board index 0
board label Radeon RX Polaris12
board driver PCIGraphics.card 53.18
chip driver RadeonRX.chip 2.23
RM resource RadeonRX_RM.resource
RM resource/API 1 / 3
RM chipset 0x00000050 (POLARIS12)
PCI identity:
BDF 0:2:0.0
vendor:device 1002:699f
subsystem 1da2:e367
revision / class c7 / 030000
expansion.library 54.1
GPU topology:
decoded family POLARIS12
raw GFX IP 8.1
internal/external revision 0 / 0x64
active CUs 8
derived shader lanes 512 (64 per GCN CU)
derived texture units 32 (4 per GCN CU)
active render backends 4
derived ROPs 16 (4 per backend)
SE / SA-per-SE / max-CU-SA 2 / 1 / 5
RB-per-SE / tile-pipes / TCC 2 / 4 / 4
active CU mask SE0/SA0 0x0000001e (4 CUs)
active CU mask SE1/SA0 0x0000001e (4 CUs)
enabled RB mask 0x00000000:0000000f
Memory:
GPU-available memory 0x00000000:80000000 bytes (2048 MiB)
CPU-visible bitmap memory 0x00000000:0f0e1400 bytes (240 MiB)
current bitmap memory free 0x00000000:0bf26600 bytes (191 MiB)
largest current free block 0x00000000:0bcb2500 bytes (188 MiB)
VRAM technology unavailable (not exposed)
memory-bus width unavailable (not exposed)
Power management (read-only):
RadeonRX DPM version 1
coarse policy 2 (provider value)
current state 1 (Performance)
available named states 2
state[0] Boot
state[1] Performance
live/max engine clock unavailable (DPM v1 has no sensor)
live/max memory clock unavailable (DPM v1 has no sensor)
state changes not performed
AtomBIOS and clocks:
option ROM bytes 59392
ATOM format/content 1.1
FirmwareInfo format/content 2.2 (108 bytes)
GFX_Info format/content 2.3 (24 bytes)
firmware revision 0x0f320001
default engine clock 214 MHz (Atom boot/default)
default memory clock 300 MHz (Atom boot/default)
reference clock 100 MHz
GPU timestamp crystal 25000 kHz
Register and queue facts:
MC_ARB_RAMCFG 0x000060a2
GB_ADDR_CONFIG 0x22011002
PCIE_EFUSE4 0x07c699f1
SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009
visible rings 10
GFX / compute / UVD / other 1 / 8 / 1 / 0
radeon_gpu_info_probe: PASS no BO, command, submission, or rendering

AmigaOne X1000.
Radeon RX550

http://www.tinylife.org.uk/
Go to top

  Register To Post
« 1 (2)

 




Currently Active Users Viewing This Thread: 1 ( 0 members and 1 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project