Headlines |
-
amiarcadia.lha - emulation/gamesystem
Oct 15, 2026
-
amelinium.lha - network/browser
Oct 15, 2026
-
3doc.lha - graphics/convert
Oct 14, 2026
-
docify.lha - development/utility
Oct 13, 2026
-
mv643xx.lha - driver/network
Oct 13, 2026
-
aveterna.lha - game/strategy
Oct 13, 2026
-
prey-demos.lha - game/utility
Oct 13, 2026
-
cfish.lha - game/board
Oct 12, 2026
-
telegramamiga.lha - network/chat
Oct 12, 2026
-
atop.lha - utility/misc
Oct 10, 2026
|
|
|
|
|
Re: Demos of the Week: Shaders on Mesa
|
Posted on: 10/11 21:21
#1
|
Quite a regular 
|
@kas1e
FR-025 is different from the usual demo. Looks more like something for MTV. I really enjoyed that.
Cheers.
|
|
|
|
|
|
Re: New multi-core kernel for AmigaOS 4 shown at Pianeta Amiga!
|
|
Quite a regular 
|
@afxgroup
That looks very promising Fingers crossed for the hardware test.
Cheers
|
|
|
|
|
|
Re: Demos of the Week: Shaders on Mesa
|
|
Quite a regular 
|
Crash log for task "LifeForce" Generated by GrimReaper 53.19 Crash occured in module LifeForce at address 0x7E9744E0 Type of crash: DSI (Data Storage Interrupt) exception Alert number: 0x80000003
|
|
|
|
|
|
Re: Demos of the Week: Shaders on Mesa
|
|
Quite a regular 
|
@kas1e
LifeForce didn't like GART enabled on the Sam460, kept getting random DSI errors. Worked great with it switched off. Another really good watch.
Cheers
|
|
|
|
|
|
Re: Repairing of X5000 [FIXED]
|
|
Quite a regular 
|
@kas1e
That's great news, pleased for you mate.
Cheers
|
|
|
|
|
|
Re: MPlayer 2026 SVN/CVS FFMPEG7.1/Vaapi
|
|
Quite a regular 
|
@kas1e
Have you tried running it from the ram disk?
Cheers
|
|
|
|
|
|
Re: Demos of the Week: Shaders on Mesa
|
|
Quite a regular 
|
@kas1e
Good little demo. Wasn't too bad even on a Sam460 for most of it.
Cheers
|
|
|
|
|
|
Re: Mesa glmark2 scores
|
|
Quite a regular 
|
Sam460 1ghz RX560 Mesa 1.1 with GART enabled
------------------------------------------------------------ FixedGL - Fixed-Function OpenGL Benchmark ------------------------------------------------------------ GL Vendor : AMD GL Renderer : POLARIS11 (radeonsi, polaris11, ACO, RM 3.0, 54.57 (29.7.2023) Sam460 release) GL Version : 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) System Info : mesa.library 1.1 (1.9.2026), RadeonRX 2.12 Surface : 640x480 windowed Workloads : 29 (6 seconds each) ------------------------------------------------------------ [batched-triangles] vertices=3072:calls=6146: FPS: 359.24 FrameTime: 2.784 ms VertexRate: 1.10 M/s CallRate: 2.21 M/s [split-triangles] vertices=3072:calls=8192: FPS: 112.54 FrameTime: 8.885 ms VertexRate: 0.35 M/s CallRate: 0.92 M/s [legacy-quads] vertices=2048:calls=4098: FPS: 448.13 FrameTime: 2.231 ms VertexRate: 0.92 M/s CallRate: 1.84 M/s [attribute-rich-quads] vertices=2048:calls=8194: FPS: 303.85 FrameTime: 3.291 ms VertexRate: 0.62 M/s CallRate: 2.49 M/s [matrix-object-quads] vertices=2048:calls=6144: FPS: 23.78 FrameTime: 42.044 ms VertexRate: 0.05 M/s CallRate: 0.15 M/s [medium-batch-triangles] vertices=3072:calls=6208: FPS: 336.45 FrameTime: 2.972 ms VertexRate: 1.03 M/s CallRate: 2.09 M/s [points] vertices=2048:calls=4098: FPS: 451.50 FrameTime: 2.215 ms VertexRate: 0.92 M/s CallRate: 1.85 M/s [lines] vertices=2048:calls=4098: FPS: 451.32 FrameTime: 2.216 ms VertexRate: 0.92 M/s CallRate: 1.85 M/s [line-strip] vertices=528:calls=1088: FPS: 723.36 FrameTime: 1.382 ms VertexRate: 0.38 M/s CallRate: 0.79 M/s [line-loop] vertices=2048:calls=5120: FPS: 176.10 FrameTime: 5.679 ms VertexRate: 0.36 M/s CallRate: 0.90 M/s [triangle-strip] vertices=1056:calls=2144: FPS: 573.29 FrameTime: 1.744 ms VertexRate: 0.61 M/s CallRate: 1.23 M/s [triangle-fan] vertices=3072:calls=6144: FPS: 163.70 FrameTime: 6.109 ms VertexRate: 0.50 M/s CallRate: 1.01 M/s [quad-strip] vertices=1056:calls=2144: FPS: 573.46 FrameTime: 1.744 ms VertexRate: 0.61 M/s CallRate: 1.23 M/s [polygons] vertices=2048:calls=5120: FPS: 179.30 FrameTime: 5.577 ms VertexRate: 0.37 M/s CallRate: 0.92 M/s [texture-only-quads] vertices=2048:calls=6146: FPS: 367.87 FrameTime: 2.718 ms VertexRate: 0.75 M/s CallRate: 2.26 M/s [lighting-only-quads] vertices=2048:calls=6146: FPS: 360.75 FrameTime: 2.772 ms VertexRate: 0.74 M/s CallRate: 2.22 M/s [vector-entrypoint-rich-quads] vertices=2048:calls=8194: FPS: 317.79 FrameTime: 3.147 ms VertexRate: 0.65 M/s CallRate: 2.60 M/s [multitexture-lightmap-quads] vertices=2048:calls=10242: FPS: 259.51 FrameTime: 3.853 ms VertexRate: 0.53 M/s CallRate: 2.66 M/s [fog-secondary-texture-quads] vertices=2048:calls=10242: FPS: 72.81 FrameTime: 13.734 ms VertexRate: 0.15 M/s CallRate: 0.75 M/s [per-vertex-color-material-quads] vertices=2048:calls=6146: FPS: 394.98 FrameTime: 2.532 ms VertexRate: 0.81 M/s CallRate: 2.43 M/s [array-element-rich-quads] vertices=2048:calls=2050: FPS: 68.81 FrameTime: 14.533 ms VertexRate: 0.14 M/s CallRate: 0.14 M/s [non-begin-end-draw-arrays-rich-triangles] vertices=3072:calls=1: FPS: 364.84 FrameTime: 2.741 ms VertexRate: 1.12 M/s CallRate: 0.00 M/s [non-begin-end-draw-elements-rich-triangles] vertices=3072:calls=1: FPS: 314.54 FrameTime: 3.179 ms VertexRate: 0.97 M/s CallRate: 0.00 M/s [large-display-list-rich-quads] vertices=2048:calls=1: FPS: 1073.28 FrameTime: 0.932 ms VertexRate: 2.20 M/s CallRate: 0.00 M/s [small-display-lists-rich-quads] vertices=2048:calls=512: FPS: 30.04 FrameTime: 33.290 ms VertexRate: 0.06 M/s CallRate: 0.02 M/s [mixed-primitive-surfaces] vertices=2254:calls=5532: FPS: 165.61 FrameTime: 6.038 ms VertexRate: 0.37 M/s CallRate: 0.92 M/s [static-vbo-draw-arrays-rich-triangles] vertices=3072:calls=1: FPS: 1164.41 FrameTime: 0.859 ms VertexRate: 3.58 M/s CallRate: 0.00 M/s [static-vbo-ebo-draw-elements-rich-triangles] vertices=3072:calls=1: FPS: 1142.42 FrameTime: 0.875 ms VertexRate: 3.51 M/s CallRate: 0.00 M/s [dynamic-vbo-subdata-ebo-rich-triangles] vertices=3072:calls=2: FPS: 545.22 FrameTime: 1.834 ms VertexRate: 1.67 M/s CallRate: 0.00 M/s ------------------------------------------------------------ FixedGL Score: 397 ------------------------------------------------------------
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, RM 3.0, 54.57 (29.7.2023) Sam460 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) System Info: mesa.library 1.1 (1.9.2026), RadeonRX 2.12 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 151 FrameTime: 6.664 ms [build] use-vbo=true: FPS: 872 FrameTime: 1.147 ms [texture] texture-filter=nearest: FPS: 839 FrameTime: 1.193 ms [texture] texture-filter=linear: FPS: 840 FrameTime: 1.192 ms [texture] texture-filter=mipmap: FPS: 828 FrameTime: 1.208 ms [shading] shading=gouraud: FPS: 870 FrameTime: 1.150 ms [shading] shading=blinn-phong-inf: FPS: 871 FrameTime: 1.149 ms [shading] shading=phong: FPS: 865 FrameTime: 1.156 ms [shading] shading=cel: FPS: 867 FrameTime: 1.154 ms [bump] bump-render=high-poly: FPS: 867 FrameTime: 1.154 ms [bump] bump-render=normals: FPS: 836 FrameTime: 1.197 ms [bump] bump-render=height: FPS: 826 FrameTime: 1.211 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 987 FrameTime: 1.014 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 986 FrameTime: 1.015 ms [pulsar] light=false:quads=5:texture=false: FPS: 665 FrameTime: 1.504 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 201 FrameTime: 4.980 ms [desktop] effect=shadow:windows=4: FPS: 204 FrameTime: 4.914 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 35 FrameTime: 28.850 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 23 FrameTime: 43.970 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 54 FrameTime: 18.800 ms [ideas] speed=duration: FPS: 100 FrameTime: 10.085 ms [jellyfish] <default>: FPS: 563 FrameTime: 1.777 ms [terrain] <default>: FPS: 100 FrameTime: 10.046 ms [shadow] <default>: FPS: 447 FrameTime: 2.238 ms [refract] <default>: FPS: 299 FrameTime: 3.349 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 912 FrameTime: 1.098 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 904 FrameTime: 1.107 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 912 FrameTime: 1.097 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 903 FrameTime: 1.108 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 911 FrameTime: 1.098 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 903 FrameTime: 1.109 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 906 FrameTime: 1.105 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 896 FrameTime: 1.117 ms ======================================================= glmark2 Score: 648 =======================================================
Was 615 with Mesa 1.0 and no GART enabled.
|
|
|
|
|
|
Re: GART patch for RadeonRX on SAM460
|
|
Quite a regular 
|
@jabirulo
Does for me, just tested. I normally have JS set as default so no idea what it would have done without the patch. I will test it now.
Update 1 - Works fine without the patch.
Update 2 - It also affects Odyssey 3.1, on that site. Unable to open 'https://www.amigaworld.net/'. Error 60:SSL peer certificate or SSH remote key was not ok
Update 3 - Works fine with Ibrowse 3.0
Cheers
Edited by TiredOfLife on 2026/9/5 11:57:35 Edited by TiredOfLife on 2026/9/5 12:08:34
|
|
|
|
|
|
Re: Demos of the Week: Shaders on Mesa
|
|
Quite a regular 
|
@kas1e
Defo worth the wait, really nice demo. Really appreciate the effort it took to get this running on a Sam460.
Cheers
|
|
|
|
|
|
Re: Demos of the Week: Shaders on Mesa
|
|
Quite a regular 
|
@K-L
Same for me.
Cheers
|
|
|
|
|
|
Re: Demos of the Week: Shaders on Mesa
|
|
Quite a regular 
|
@kas1e
I thought it was about a year ago? i also read it doesn't actually do much for performance on the sam460. Although I suppose if it helps things to actually work, that would be a help.
The latest Enhancer pack with presumably that updated driver was due out before last Xmas as announced by Trevor at AmiWest.
Cheers
|
|
|
|
|
|
Re: Demos of the Week: Shaders on Mesa
|
|
Quite a regular 
|
@K-L
Ah yes, you are right it's still not fully working. It launches without error. Next there is a a picture for a while. That goes and the music comes on. But no other visuals after that.
Cheers
|
|
|
|
|
|
Re: Demos of the Week: Shaders on Mesa
|
|
Quite a regular 
|
@kas1e
That's now working with the new version.
Cheers
|
|
|
|
|
|
Re: Demos of the Week: Shaders on Mesa
|
|
Quite a regular 
|
@kas1e
Chaos Theory on Sam460 and RX560 with MESA1.1, grim reapers on launch. Departure worked well though.
Cheers
|
|
|
|
|
|
Re: Mesa : first update, v1.1
|
|
Quite a regular 
|
@All
I would like to see the difference between RX 2.12 and 2.23 on the Sam460. Could somebody please test for me?
Cheers
|
|
|
|
|
|
Re: Mesa glmark2 scores
|
Posted on: 8/23 14:34
#17
|
Quite a regular 
|
Radeon RX560, Sam460
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) Sam460 release) GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 324 FrameTime: 3.088 ms [build] use-vbo=true: FPS: 846 FrameTime: 1.183 ms [texture] texture-filter=nearest: FPS: 809 FrameTime: 1.237 ms [texture] texture-filter=linear: FPS: 811 FrameTime: 1.233 ms [texture] texture-filter=mipmap: FPS: 806 FrameTime: 1.241 ms [shading] shading=gouraud: FPS: 841 FrameTime: 1.190 ms [shading] shading=blinn-phong-inf: FPS: 843 FrameTime: 1.187 ms [shading] shading=phong: FPS: 837 FrameTime: 1.196 ms [shading] shading=cel: FPS: 835 FrameTime: 1.198 ms [bump] bump-render=high-poly: FPS: 833 FrameTime: 1.202 ms [bump] bump-render=normals: FPS: 810 FrameTime: 1.235 ms [bump] bump-render=height: FPS: 806 FrameTime: 1.242 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 932 FrameTime: 1.073 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 917 FrameTime: 1.092 ms [pulsar] light=false:quads=5:texture=false: FPS: 578 FrameTime: 1.730 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 183 FrameTime: 5.482 ms [desktop] effect=shadow:windows=4: FPS: 174 FrameTime: 5.751 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 43 FrameTime: 23.368 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 29 FrameTime: 35.416 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 68 FrameTime: 14.820 ms [ideas] speed=duration: FPS: 92 FrameTime: 10.928 ms [jellyfish] <default>: FPS: 442 FrameTime: 2.263 ms [terrain] <default>: FPS: 85 FrameTime: 11.869 ms [shadow] <default>: FPS: 435 FrameTime: 2.299 ms [refract] <default>: FPS: 231 FrameTime: 4.329 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 853 FrameTime: 1.174 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 843 FrameTime: 1.187 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 841 FrameTime: 1.189 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 844 FrameTime: 1.185 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 849 FrameTime: 1.178 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 844 FrameTime: 1.186 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 838 FrameTime: 1.194 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 838 FrameTime: 1.194 ms ======================================================= glmark2 Score: 615 =======================================================
|
|
|
|
|
|
Re: USBAudio 2.5
|
Posted on: 8/20 16:49
#18
|
Quite a regular 
|
@afxgroup
This may or may not help -
The USB audio dongle I use, has to be in place when booting or the OS hangs. Presumably when trying to play the startup tune.
It works plugged in directly or into a hub.
If plugged into a hub, the sound crackles a bit.
If the dongle is unplugged and plugged back in again, the sound no longer works. This despite the OS recognising the dongle has been plugged in.
Cheers
|
|
|
|
|
|
Re: beta AmiYT - another YouTube video player/manager
|
Posted on: 8/20 11:46
#19
|
Quite a regular 
|
@TiredOfLife
Waited longer this time with replaced file. Search does work eventually if you leave it. Takes a long time though. Videos play fine after that.
Cheers
|
|
|
|
|
|
Re: beta AmiYT - another YouTube video player/manager
|
Posted on: 8/20 10:46
#20
|
Quite a regular 
|
@TiredOfLife
AIOstreams config.py appears to be blank. Replaced with an earlier version but nothing happens, no error message. It did make me think if something went wrong with the archive upload to OS4 Depot.
Cheers
|
|
|
|
|