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Re: Official release date of Doom3 for AmigaOS4
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@rjd324

see post 138 in this thread

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Re: Official release date of Doom3 for AmigaOS4
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ddni write:
Quote:
Try changing set r_renderer ?arb? in the config.


where do I find this to change it ?

with latest Update 4 I'm getting 14fps full screen on time demo

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Re: Official release date of Doom3 for AmigaOS4
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Okay my

HW is:
- X5000 / 20
- 560RX
- KF318C10BBK2 Kingston (2 * 8GB)

SW is:
- Enhancer 2.2 installed
- OS4feup2 (including hotfix)
- Dhewm3 1.5.2 beta 1 EGL_wrap AmigaOS4.1305
- Prefs/Power: High (always done in my startup script)

I booted up Doom3 and reset all settings, saved and performed a cold reboot.

On startup I did nothing but navigate to Doom3 and ran it. On the first screen available I opened up the command window and followed the instructions for post #138 in this thread.

The default settings mean that I have windowed mode 640,480. Low Quality, High Quality Special Effects: Yes, Enable Shadows: No, Enable Specular: Yes, Eanble Bump Maps: Yes, Vertical Sync: Yes, Antialiasing: 2X.

Results:
2148 FRAMES RENDERED IN 120.7 SECONDS = 17.8 FPS.

Notes:
CPU utilisation is 100%, GFX utilisation is around 22% throughout running Doom3.

===

I am just wondering if this is expected, or if I am missing something. I am not for a second suggesting that I am disappointed! I just want to make sure that everything is up-to-date.

Regards.


Edited by rjd324 on 2022/11/5 15:40:07
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Re: Official release date of Doom3 for AmigaOS4
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@rjd324

First of all I just want to clarify that I do not test Doom 3.... that said...

One thing you did not list is what your Power setting is for your GPU?

If you go into Prefs and open the Power Management, make sure your GPU is set to High Power. I picked that little trick up from one of those Star Wars Jedi Outcast / Jedi Academy threads.

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Re: Official release date of Doom3 for AmigaOS4
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@cageman

Good point - I added that infor to my post above. Prefs/Power is always HIGH.

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Re: Official release date of Doom3 for AmigaOS4
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@rjd324

sounds about right with the latest update and like HunoPPC said things will only be getting better moving forward

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Re: Official release date of Doom3 for AmigaOS4
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New version betatest 5 is on your link, download now !!!

News on this version:

Big work on glsl renderer (W.I.P)
3 renderers working now :
Arb simple renderer opengl without spécials effects
Arb2 use native arb2 shaders with all effects
Glsl use modified glsl shaders with all effects
Now by default use gamma in shader
Brightness working on direct renderer with gamma in shader mode active
Patch lights on shaders for speedup engine
Patch internal image loader Egl_wrap for speedup convertion rgb -> rgba

Please replace your doom3.cfg and shaders dirs by my all datas on this release (on doom3-configs)

Now on glsl renderer on fullHD with all effects 26 fps

I continue to working on shaders and EGL_wrap (now on static)

Good testing

HunoPPC

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Re: Official release date of Doom3 for AmigaOS4
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@Huno
Tested new version, i can say that this GLSL new renderer bring indeed some speed up. Especially in those "big full of objects scenes" i got +3-4 fps more now.

With ARB2 renderer i do have right at begining maximum 10 fps, with GLSL renderer at the same place i do have 12-13 fps. And yes, timedemo instead of 20 giving 26 now. Step by step we will have stable 30, and then that will be good enough :)

But what i noticed, that GLSL rendering and ARB2 rendering a bit different? GLSL one for sure darker. But maybe that the effect of working "brighness" with the GLSL renderer, and non working bright in the arb2 renderer ? If so, that can explain why GLSL one darker : in menu i have it set pretty low by default :)

But also, noticed some bug (?) with shadows: when you come to the first door in the first level, the shadow from it are "triangled", and disappeared by big triangle. Not sure what way is correct one. The same "triangles" i can see from the dropped shadow by this big part of station close to the wall, right under it shadow looks like 3 big triangles.

But in general, this really start to be better and better. If only possible to made this timedemo test be around 50 in stead of current 26, i am sure it will be fully playable then.

Do you think it possible to improve speed twice, by all the micro optimisation in shaders and such ?

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Re: Official release date of Doom3 for AmigaOS4
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@kas1e

Thank you Kas1e for these feedbacks.

Yes the glsl version will be slightly darker and indeed having modified some parts of the shaders there may still be small problems with triangle type rendering, sorry I haven't finished yet.
As for getting 50 fps... in the current state there is a light problem that I can't isolate on amigaos4 (my engine under Windows runs wonderfully).
The lights effects drop the engine from 20fps which is huge so to answer your question 30fps will be achievable and if we find that problem with the lights well… yes for 50fps

Like you said, we're moving in the right direction.

HunoPPC

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Re: Official release date of Doom3 for AmigaOS4
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Thanks for the update.
Works great and is like kas1e wrote faster.

At all one more question: When the game has finished, can you
continue to work in the system?
I have to restart the computer, it freezes completely.
But that was already the case with the previous updates.
This is on an X1000.

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Re: Official release date of Doom3 for AmigaOS4
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@TearsOfMe

Thanks a lot.

Here on my X5000 and my X1000 it exits fine and I continue to work on my system with no issues.
Moreover during my development phases on my X5000 I quit and restart the game a good number of times and always without blocking the system

HunoPPC

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Re: Official release date of Doom3 for AmigaOS4
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@TiredOFLife
When i tested new update yesterday, i start/quit from a game for about 10 times i think (testing different renderers, different options, etc ,etc). No crash, all fine.

Do you use latest drivers of course ? I mean ogles2 3.3 and warp3dnova 5.16 ? Also if it RadeonHD 3.7 or 5.12 must be, if radeonrx , then 2.11

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Re: Official release date of Doom3 for AmigaOS4
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Okay, all fine now.
Seems there is a problem with an Programm that starts with my wbstartup.
When i remove all programms it works.
So not a problem of Dheewm3 at all :).

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Re: Official release date of Doom3 for AmigaOS4
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@HunoPPC

Hi Huno,
thanks for the update. Just tested it with
your config files. It feels faster and
the sound is more synchronous. so on my sam 460cr with the radeon rx560 i get 3-5 fps in the game. it keeps getting better, thanks

Greetings
dirk

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Re: Official release date of Doom3 for AmigaOS4
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Thanks for beta5 Huno.
Nice glsl speed boost on my X1000 and RX550 - 20.1fps FullHD and fullscreen.

Would it be possible to enable the permanent torch mod that was so popular back in the day?

AmigaOne X1000.
Radeon RX550

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Re: Official release date of Doom3 for AmigaOS4
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@TearsOfMe

Quote:
Seems there is a problem with an Programm that starts with my wbstartup.
When i remove all programms it works.
Did you try re-adding the programs one by one until it happens again?

It would be quite interesting to know which program can cause such effects.

Best regards,

Niels

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Re: Official release date of Doom3 for AmigaOS4
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@nbache:
Just tested it but can't get a reproducible Result so far.

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Re: Official release date of Doom3 for AmigaOS4
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Thank you for the update, I did some testing on my x5000/rx580 it works fine but still need some more fps to get game playable .

But, great to see that with every new update we have progress.
clear

Amiga x5000 ı o2o ı 4GB RAM ı RadeonRX580 | SBlaster Audigy Fx - AmigaOS4.1 FInal Edition

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Re: Official release date of Doom3 for AmigaOS4
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@HunoPPC

I can confirm that it also work fine X5000 + RX-580.

Looking forward to Quake 4 release :)

Sinan - AmigaOS4 Beta-Tester
- AmigaOne X5000
- AmigaOne A1222
- Sam460ex
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Re: Official release date of Doom3 for AmigaOS4
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beta5 on SAM460ex and RX550

timedemo demo1 usecache

ARB render ~7fps
GLSL render ~4fps (looks awesome)

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