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Re: A new editor for AmigaOS 4 is in the works
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Yes, it is with the new version.
Stack increase and delete the .config works not.
The programm crash right away from start.
Added an crashlog on os4depot.

http://crashlog.os4depot.net/?function=view&crashlogid=431


Edited by TearsOfMe on 2022/5/3 7:01:09
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Re: A new editor for AmigaOS 4 is in the works
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@walkero:
Have you seen the crash report in os4depot?
I have here the same issue on my X1000.

http://crashlog.os4depot.net/?functio ... lity/text/edit/litexl.lha

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Re: SFS Problems
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For my download partition on ssd, i use
exFAT filesystem since it was available.
No problems so far.

http://os4depot.net/?function=showfil ... er/filesystem/exfatfs.lha

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Re: Enhancer 2.1: va.library
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Like i understood the va.library for SI cards should be able to download via the enchancer updater when you bought the v54 DvPlayer?
Can anyone confirm this or had it done meanwhile?


Edited by TearsOfMe on 2021/10/19 9:10:23
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Re: Face of Qt 6
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Yes,sure :)

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Re: ISO making SW
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BurnIt V2 works here also.

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Re: The Secret of Middle City
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So now i had time to try it on my install.
I had the same error when trying my old install and after
dowload the update i mentioned before it starts fine.
So have you look in the update so far?

P.S: Here the size and version of the update file.

TSMC.exe 3974894
version TSMC.exe 1.10(03.10.19)

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Re: The Secret of Middle City
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At the acube site is an update file. Maybe the Amistore Version is not up to date.

https://acube-systemsbiz.serversicuro. ... ecret-of-middle-city.html

Or you can maybe write an email to

https://www.gdg-entertainment.it/

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Re: Shadow Warrior 1997 game for 68k Amigas
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Wow...that do the trick. But why this affects the fullscreen mode also?

But hey, it works. Big Thanks !!!

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Re: Shadow Warrior 1997 game for 68k Amigas
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@IamSONIC

Yes, i see dots, lines and so on....but what is with this 0 frame in
ReadPixels [mode: None]...this look to be not ok for me or?

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Re: Shadow Warrior 1997 game for 68k Amigas
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@IamSONIC

Think so, here the output from the benchmark:

INFO: SDL2 renderer benchmark v. 0.6 (SDL version 2.0.14)
INFO: This tool measures the speed of various 2D drawing features
INFO: Press ESC key to quit
INFO: Parameters: width 800, height 600, renderer name '?=', duration 1.000 s, objects 100, sleep 0
INFO: Image size 408*167
INFO: Pixel format 0x15151002 (SDL_PIXELFORMAT_RGB565)
INFO: NOTE: window's pixel format not ARGB8888 - possible bitmap conversion can slow down
INFO: Starting to test renderer called [compositing], flags 0xE
INFO: Points [mode: None]...160 frames drawn in 1.001 seconds => 159.8 frames per second
INFO: Points [mode: Blend]...165 frames drawn in 1.002 seconds => 164.7 frames per second
INFO: Points [mode: Add]...161 frames drawn in 1.002 seconds => 160.6 frames per second
INFO: Points [mode: Mod]...164 frames drawn in 1.005 seconds => 163.1 frames per second
INFO: Lines [mode: None]...154 frames drawn in 1.001 seconds => 153.8 frames per second
INFO: Lines [mode: Blend]...139 frames drawn in 1.007 seconds => 138.0 frames per second
INFO: Lines [mode: Add]...140 frames drawn in 1.000 seconds => 140.0 frames per second
INFO: Lines [mode: Mod]...144 frames drawn in 1.006 seconds => 143.2 frames per second
INFO: FillRects [mode: None]...125 frames drawn in 1.004 seconds => 124.6 frames per second
INFO: FillRects [mode: Blend]...33 frames drawn in 1.034 seconds => 31.9 frames per second
INFO: FillRects [mode: Add]...34 frames drawn in 1.031 seconds => 33.0 frames per second
INFO: FillRects [mode: Mod]...32 frames drawn in 1.000 seconds => 32.0 frames per second
INFO: RenderCopy [mode: None]...36 frames drawn in 1.023 seconds => 35.2 frames per second
INFO: RenderCopy [mode: Blend]...35 frames drawn in 1.009 seconds => 34.7 frames per second
INFO: RenderCopy [mode: Add]...35 frames drawn in 1.013 seconds => 34.6 frames per second
INFO: RenderCopy [mode: Mod]...36 frames drawn in 1.016 seconds => 35.4 frames per second
INFO: RenderCopyEx [mode: None]...35 frames drawn in 1.010 seconds => 34.7 frames per second
INFO: RenderCopyEx [mode: Blend]...36 frames drawn in 1.020 seconds => 35.3 frames per second
INFO: RenderCopyEx [mode: Add]...35 frames drawn in 1.012 seconds => 34.6 frames per second
INFO: RenderCopyEx [mode: Mod]...36 frames drawn in 1.018 seconds => 35.4 frames per second
INFO: Color modulation [mode: None]...33 frames drawn in 1.002 seconds => 32.9 frames per second
INFO: Color modulation [mode: Blend]...34 frames drawn in 1.008 seconds => 33.7 frames per second
INFO: Color modulation [mode: Add]...33 frames drawn in 1.005 seconds => 32.8 frames per second
INFO: Color modulation [mode: Mod]...34 frames drawn in 1.014 seconds => 33.5 frames per second
INFO: Alpha modulation [mode: None]...36 frames drawn in 1.018 seconds => 35.4 frames per second
INFO: Alpha modulation [mode: Blend]...35 frames drawn in 1.010 seconds => 34.6 frames per second
INFO: Alpha modulation [mode: Add]...36 frames drawn in 1.024 seconds => 35.1 frames per second
INFO: Alpha modulation [mode: Mod]...35 frames drawn in 1.009 seconds => 34.7 frames per second
INFO: UpdateTexture [mode: None]...32 frames drawn in 1.022 seconds => 31.3 frames per second, 62.6 operations per second
INFO: UpdateTexture [mode: Blend]...32 frames drawn in 1.011 seconds => 31.6 frames per second, 63.3 operations per second
INFO: UpdateTexture [mode: Add]...32 frames drawn in 1.026 seconds => 31.2 frames per second, 62.4 operations per second
INFO: UpdateTexture [mode: Mod]...32 frames drawn in 1.021 seconds => 31.3 frames per second, 62.7 operations per second
INFO: ReadPixels [mode: None]...0 frames drawn in 1.004 seconds => 0.0 frames per second, 163.4 operations per second
INFO: ReadPixels [mode: Blend]...0 frames drawn in 1.006 seconds => 0.0 frames per second, 164.1 operations per second
INFO: ReadPixels [mode: Add]...0 frames drawn in 1.003 seconds => 0.0 frames per second, 161.5 operations per second
INFO: ReadPixels [mode: Mod]...0 frames drawn in 1.004 seconds => 0.0 frames per second, 163.3 operations per second
INFO: Bye bye

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Re: Shadow Warrior 1997 game for 68k Amigas
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@IamSONIC

All other SDL things works fine here.

Build gives also a blank black screen.
Maybe my GRP file is corrupt, but it has the right filesize and the Shareware GRP works also not.

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Re: Shadow Warrior 1997 game for 68k Amigas
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Okay. Attached the log in my first post.
Here a little snip from the snoopy output that seems bad to me.

00275 : JFShadowWarrior : FAIL = Lock("tiles000.art",SHARED) [8uS]
00276 : JFShadowWarrior : FAIL = Lock("data/tiles000.art",SHARED) [9uS]
00277 : JFShadowWarrior : o.k. = ChangeFilePosition(0x15FD7612 [data/sw.grp],38938969,OFFSET_BEGINNING) [9uS]
00278 : JFShadowWarrior : FAIL = Lock("tiles001.art",SHARED) [7uS]
00279 : JFShadowWarrior : FAIL = Lock("data/tiles001.art",SHARED) [9uS]
00280 : JFShadowWarrior : o.k. = ChangeFilePosition(0x15FD7612 [data/sw.grp],34585797,OFFSET_BEGINNING) [5uS]
00281 : JFShadowWarrior : FAIL = Lock("tiles002.art",SHARED) [6uS]
00282 : JFShadowWarrior : FAIL = Lock("data/tiles002.art",SHARED) [8uS]
00283 : JFShadowWarrior : o.k. = ChangeFilePosition(0x15FD7612 [data/sw.grp],30975492,OFFSET_BEGINNING) [5uS]
00284 : JFShadowWarrior : FAIL = Lock("tiles003.art",SHARED) [7uS]
00285 : JFShadowWarrior : FAIL = Lock("data/tiles003.art",SHARED) [8uS]


Edited by TearsOfMe on 2021/5/25 18:05:58
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Re: Shadow Warrior 1997 game for 68k Amigas
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@IamSONIC

Hello.
I have here only a back screen when i start. The Game seems to works, i can hear selecting in the menu but no Picture.
Window or Fullscreen makes no different.

SOBJS:libSDL-1.2.so: SDL1_2_15 1.4 (22.01.2018)
SOBJS:libSDL2.so: libSDL2.so 0.14 (15.02.2021)
SOBJS:libSDL.a: SDL1_2_13 1.4 (19.08.2012)
SOBJS:libSDL2-2.0_debug.so: libSDL2.so 0.14 (05.02.2021)
SOBJS:libSDL2-2.0.so: libSDL2.so 0.14 (15.02.2021)
SOBJS:libSDL_ttf.so: SDL_ttf 2.0.9
SOBJS:libSDLegl_wrap.a: SDL1_2_15 1.4 (22.01.2018)
SOBJS:libSDL.so: SDL1_2_15 1.4 (22.01.2018)

Kickstart/RadeonHD.chip.debug(v3): RadeonHD.chip 3.6 (26.04.2018)
Kickstart/RadeonHD.chip.bak: RadeonHD.chip 2.22 (25.03.2017)
Kickstart/RadeonHD.chip.debug: RadeonHD.chip 3.7 (19.11.2019)
Kickstart/RadeonHD.chip: RadeonHD.chip 3.7 (19.11.2019)
Kickstart/RadeonRX.chip: RadeonRX.chip 2.5 (14.04.2021)
Kickstart/RadeonRX.chip.debug: RadeonRX.chip 2.4 (05.02.2021)

PROCESSOR: P.A. Semi PWRficient PA6T-1682M
EMULATED: CPU 68020/68881fpu
CUSTOM CHIPS: NONE
VERSION: Kickstart version 54.30, Exec version 54.30, Disk version 53.18
LEGACY RAM: Node type $A, Attributes $2 (CHIP), at $5C012030-$5C21202F (2.0 meg)
ZORRO BOARDS: NONE
PCI BOARDS:

11.Spiele:JFShadowWarrior/data> list
dummy leer ----rw-d Gestern 15:12:18
sw.grp 47536148 ----rwed 24-Dez-96 23:32:00
sw.rts 267626 ----rwed 24-Dez-96 23:32:00
3 Dateien - 45M Bytes - 93372 Blöcke verwendet


JFShadowWarrior
Based on Shadow Warrior by 3D Realms Entertainment.
Additional improvements by Jonathon Fowler (http://www.jonof.id.au) and other contributors.
See GPL.TXT for license terms.

Version (not set).
Built May 24 2021 14:57:29.

BUILD engine by Ken Silverman (http://www.advsys.net/ken)
Additional improvements by Jonathon Fowler (http://www.jonof.id.au)
and other contributors. See BUILDLIC.TXT for terms.

Version (not set).
Built May 24 2021 14:58:43 using GCC 10.3.
32-bit word size.

SDL2 system interface (compiled with SDL version 2.0.14, runtime version 2.0.14)
Detecting video modes:
- 1920x1080 8-bit fullscreen
- 1680x1050 8-bit fullscreen
- 1600x900 8-bit fullscreen
- 1400x1050 8-bit fullscreen
- 1440x900 8-bit fullscreen
- 1366x768 8-bit fullscreen
- 1280x1024 8-bit fullscreen
- 1280x960 8-bit fullscreen
- 1280x800 8-bit fullscreen
- 1280x720 8-bit fullscreen
- 1152x864 8-bit fullscreen
- 1024x768 8-bit fullscreen
- 800x600 8-bit fullscreen
- 640x480 8-bit fullscreen
- 640x400 8-bit fullscreen
- 512x384 8-bit fullscreen
- 480x360 8-bit fullscreen
- 400x300 8-bit fullscreen
- 320x240 8-bit fullscreen
- 320x200 8-bit fullscreen
- 1680x1050 8-bit windowed
- 1600x900 8-bit windowed
- 1400x1050 8-bit windowed
- 1440x900 8-bit windowed
- 1366x768 8-bit windowed
- 1280x1024 8-bit windowed
- 1280x960 8-bit windowed
- 1280x800 8-bit windowed
- 1280x720 8-bit windowed
- 1152x864 8-bit windowed
- 1024x768 8-bit windowed
- 800x600 8-bit windowed
- 640x480 8-bit windowed
- 640x400 8-bit windowed
- 512x384 8-bit windowed
- 480x360 8-bit windowed
- 400x300 8-bit windowed
- 320x240 8-bit windowed
- 320x200 8-bit windowed
Scanning for GRP files...
GRP file: sw.grp
Detected registered GRP

SHADOW WARRIOR(tm)
Copyright (c) 1997 3D Realms Entertainment

Game controllers:
- SPEED-LINK Competition Pro
Using controller SPEED-LINK Competition Pro
CONTROL_Startup: Mouse Present
CONTROL_Startup: Joystick Present
Initialising timer
Loading sound and graphics...
initcache(): Initialised with 33554416 bytes
Setting video mode 800x600 (8-bpp windowed)
FX driver is SDL
CD error: SDL CD is not supported
Music driver is No Sound
Can't play OGG music track: track02.ogg
Can't play OGG music track: track02.ogg


Edit: Attached log from the game.


Edited by TearsOfMe on 2021/5/25 17:29:36
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Re: Hyperion made new little update - part 2
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@amigakit:

kas1e is the one who convinced me to buy your Enhancer2, despite my mixed feelings about it.

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Re: Videothumbnailer how to associate it with mplayer?
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Likewise choose simple the Emotion programm with the filerequester in the settings menu.
And after that leave the arg requester empty.

But when you like edit the config.cfg file you must enter in the first the programm with path and behind the coma the args.

Like:
appdir:emotion,

Behind the "," nothing for no args.

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Re: Videothumbnailer how to associate it with mplayer?
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Hello.
New version (1.0) in os4depot.
Now you can select an player and args via menu. Hope it will work.


Edited by TearsOfMe on 2021/4/12 16:46:29
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Re: Videothumbnailer how to associate it with mplayer?
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@white:
It is long time ago i wrote videothumbnailer, but i can look into your problem.
Think solong nobody use it ;).

Not to difficult to solve.
I have think of a little update to use alternative also Emotion as player.
So you can then choose the player and enter also the right commando to run it.

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Re: AK DataType vs. WarpDT
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My WarpDT install has a prefs program for OS4.
Have the ak-datatype altivec support?
Speedup here on X1000 with WarpDT and altivec enabled was very good.

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Re: SCSI chipset question from a friend.
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