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Re: I get by with a little help from my friends (Odyssey)
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@alfkil

What filesystem are you using on Work:?

Best regards,

Niels

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Re: Mame Fullscreen ESC to quit (SOLVED)
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@rjd324

Before reading your last post, I was wondering whether the problem could be related to setting the stack back to the (presumably) lower value after running the program.

So maybe it isn't, but I'd still say you could simplify your script by omitting all the stuff that finds out what your current stack is and setting it back, as well as the PopCd command. All you're doing after that is unsetting a few variables, and then your script ends, which also ends the process where the stack and current dir are active. It only lives from the moment you start it from the icon until the script ends (unless I'm missing something).

Best regards,

Niels

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Re: I get by with a little help from my friends (Odyssey)
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- and wait for it to create the new one; just this once

Best regards,

Niels

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Re: Introducing the Rear Window blog
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@levellord

You do know that sox is also ported to OS4, right?

http://os4depot.net/?function=showfile&file=audio/convert/sox.lha

@trixie

Nice job, as others have also said, the program is really nce to use and the GUI very neat and intuitive.

I'd still love it if one day you could make it possible to edit the waveform directly with the mouse, but we discussed this already, and I understand if that's not top of your list .

Best regards,

Niels

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Re: Viable way to capture debuglevel 20 using the debug kernel
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@rjd324

Basically nobody (except maybe the kernel devs) should use debuglevels that high, it's way out of the useful range.

I think they recommend 4 as the usual max level for normal debug Also remember that the debug level is for the kernel; there may be other modules and programs following it as well, but don't count on it. So only increase the debug level if you know you want specifically the kernel to tell you more.

Oh, and of course you have to use the debug kernel for that to be useful (but you probably are since you get so much output, just mentioning it for completeness).

As for changing the debuglevel after booting, you can do that with the KDebug command. Documentation is in SYS:Documentation/Kernel/Tools/

Best regards,

Niels

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Re: Shutdown>Restart OS issue (X5000)
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Quote:
Quote:

Did you install PCIGraphics.kmod?

I have no such thing in my SYS:kickstart/


For PCIGraphics.kmod, read PCIGraphics.card.

Best regards,

Niels

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Re: Introducing the Rear Window blog
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@trixie

Excellent news - congratulations on letting it fly out into the world for the first time!

Downloaded immediately, looking forward to seeing what it can do.

And as soon as you're ready for localization, I'll take care of the Danish one, of course

Best regards,

Niels

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Re: I have a partition that I always have to re-mount on each boot?
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@328gts

Did you set the AutoMount flag for the partition in Media Toolbox?

Best regards,

Niels

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Re: Help with New Video/Graphics Card (Radeon RX550)
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Quote:
- edit your kicklayout file and add a new configuration which loads all kickstart modules from Sys:Kickstart/SAFE
And when doing so, make absolutely sure you create one (and only one) empty line between the configurations in the Kicklayout file.

Best regards,

Niels

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Re: SnoopDos causes a DSI error
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@rjd324

Just as a side remark: SnoopDOS was made for OS3.x (or earlier?), while Snoopy was made specifically for OS4, by the very maintainer of OS4's dos.library (and other core stuff).

I know what I want to use on OS4 ...

Best regards,

Niels

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Re: SSHTerm "Authentication password failed" (SOLVED)
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@rjd324

Since it seems to be a race condition, the difference in speed etc. between your two machines and (maybe especially) their graphics cards will very likely be a factor in whether it appears or not.

Which graphics cards do you have in the two machines?

Best regards,

Niels

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Re: LHA Archiving questions....
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@jPV

Quote:
Well.. I combined this with another script I've made earlier, and here's the result
Impressive stuff.

But I must admit I find it harder to read and understand what it does at a glance. than the ARexx approach. For me, that's preferable over a "clever" more convoluted solution.

A chacun son goût.

Best regards,

Niels

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Re: LHA Archiving questions....
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@xenic

Quote:
I'm a DOpus4 user myself and thought I'd point out a simpler method of accomplishing archiving seperate directories.
Oh, sure, I'm not saying I use the simplest approach .

One advantage of doing it via an ARexx script is that I can handle errors more nicely, or at least (as in this script) bail out in error situations before doing any actual work/damage.

Best regards,

Niels

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Re: LHA Archiving questions....
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@Cageman

Quote:
Discord ... PC
Sorry, N/A

Best regards,

Niels

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Re: LHA Archiving questions....
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All good solutions, of course.

I just enjoy the integration into DOpus4 and being able to hit a button and be done with it .

At the moment I can't figure out why that one gave an error for you.

Anyway, Chris' two-liner above is also good and simple; I have to brag and show how to make it a one-liner, though:

List DIRS LFORMAT "lha a -a -e -r %N.lha Work:Games/%N/#?" Work:Games/ | execute IN:



(I haven't attempted to improve the ability to cope with spaces, but it should be possible by inserting some *" at appropriate places.)

Best regards,

Niels

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Re: LHA Archiving questions....
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@Cageman

You probably don't have the LhA command installed, or it is not in your search path.

Try opening a Shell and enter:

which lha

If it lists a path to an LhA command, what is it?

If not, are you sure you have it at all?

Otherwise go to OS4Depot:

http://os4depot.net/?function=showfil ... e=utility/archive/lha.lha

and download it. Now, how to extract an LhA archive without LhA, you might wonder? Start the UnArc program in your Utilities drawer, load the archive from where you downloaded it to, and extract the contents into RAM: (or wherever).

Then copy the LhA command into your C: directory, and see if that doesn't help.

The magic here is that UnArc uses xadmaster.library for extracting the LhA file, so it doesn't need the command line version of LhA, but my ARexx script does.

Best regards,

Niels

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Re: LHA Archiving questions....
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@Cageman

Quote:
Where would I need to store your REXX script?
The rx command expects to find its scripts in REXX:, which is an assign which normally points to the S:Arexx/ dir (this is set up in the standard OS 4 Startup-Sequence).

So simply put it in S:ARexx/ (which again is normally the same as SYS:S/ARexx/), and it will be found there by rx.

Best regards,

Niels

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Re: LHA Archiving questions....
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@Cageman

I have set up a button in DOpus4 which does that.

It uses an ARexx script I made, PackDirs.rexx, which looks like this:

/* PackDirs.rexx */

parse arg Subdir

Subdir 
strip(Subdir'b''"')

Pathend max(lastpos("/"Subdir), lastpos(":"Subdir))
if 
Pathend 1 then exit

Basename substr(SubdirPathend 1)
if 
length(Basename) < 1 then exit

MyCmd 'lha -x -r -a -m -e -F a "' || Basename || '.lha" "' || Subdir || '"'
address command MyCmd


In the button definition, I have an AmigaDOS command line of:

rx REXX:PackDirs.rexx {f}

- and the following options checked:

CD destination
Do all files
Output window
Rescan destination

and a Close delay of 2.

When using it, I mark the files/dirs I want in one lister and set the other lister to where I want the archives.

Note that if your source location is somewhere down in a subdirectory, the parent hierarchy path will be included. If I want to avoid that, I usually copy what I want to archive to RAM: (or the root of some other volume) and use the button from there.

Hope you can use this or at least let it inspire you.

BTW, the LhA switches may not all be relevant, I just have a habit of stating them all like a sort of "spell" I can remember .

Best regards,

Niels

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Re: Changing GUI settings in Prefs causes 100% CPU utilization and freezes system
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@rjd324

I just tried here (X1000), and it doesn't happen for me.

Best regards,

Niels

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Re: Should I expect better video playback performance? (Southern Island/X1000 Updates)
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@amigakit

Quote:
It always bothered me why the then Hyperion management (who are now departed from Hyperion) called it "Final Edition".
My guess and/or recollection (not sure which any more) is that it was because, given the contents, it wouldn't have made sense to call it 4.2.

Best regards,

Niels

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