wanted to share a little demoscene showcase I put together, running fully native on AmigaOS4.1 — video and audio, no emulator, nothing borrowed. Six GLSL ES 3.00 shader scenes with crossfades, a beat pulse, and a scrolling credit, all going straight through mesa.library.
None of this would be possible without kas1e's Mesa port. Reverse-engineering the RadeonRX/RadeonHD drivers and getting real hardware-accelerated OpenGL working on this platform is a massive amount of work, done for free. This demo is just a small "look what we can do now." Thank you, kas1e!
Planning to put it up on OS4Depot soon. Happy to answer questions in the meantime.
MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
Btw on showcasing i am looking into porting OpenMW (morrowind!!!) and penumbra:overture to os4 mesa.
Openmw nearly compiles though till it runs still a lot to do. Endianness etc. (Have access to some Endian adaptions of older Version not on the net). My port will be based on 0.47 for technical reasons, not 0.51.
On penumbra some work on a required closedsource lib To do but i have a good contact there which should fix the issue ;)
Note - openmw will pretty sure be x1000 minimum (i hope x1000 enough, x5000 should be safe), penumbra probably x1000 plus pretty save, maybe Sam 460 (Sam pretty unsure).
Assume os4 exclusive (aros x64 might be possible), Warpos, morphos and 68k (not even pistorm3d) impossible.
These two are possibly the most demanding ports ever tried on AmigaOS.
I know i recently was a bit 68k focused. This will be (Besides a possible unnamed commercial project) my new projects for os4 - bring os4 to a new level. We will see if it works but i am confident (and currently between jobs). And yeah i also looked into gemrb 0.9.5 but morrowind and Penumbra get higher priority. I was just waiting for mesa for this, have been looking into those sources and their Dependencies for ages ;)
For 68k people i will have gemrb 68k and some new Pistorm3d based games ;)