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Re: Raylib v4.5.0
Amigans Defender
Amigans Defender


As I told you on discord you have to link against -ldl and -lgl4es (now in CMakeLists)
In the meanwhile i've also synced my fork to glfw version 3.5

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Re: Raylib v4.5.0
Amigans Defender
Amigans Defender


What is the problem with newlib?

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Re: Raylib v4.5.0
Amigans Defender
Amigans Defender


That's why i've created deb repository for clib4. You have just to do:

apt install <lib> and that's it

And every apt update will search for updates too

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Re: Raylib v4.5.0
Amigans Defender
Amigans Defender


Don't use clib4. Use newlib. glfw/raylib doesn't needs any particular C libary. Most of the code is from OS4 SDK.
However if you receive the error you are using an invalid C runtime this means that your adtools gcc is not up to date.
That's why in the past i've used clib2 as name so the actual gcc can use the library without any change.
You have two solutions now to use clib4. Use docker image with adtools up to date or compile your own version on linux/wsl2/cygwin and use it. But if you want to use just raylib go with newlib.

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Re: Raylib v4.5.0
Amigans Defender
Amigans Defender


Enjoy raylib

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Re: Porting to AmigaOS4 thread
Amigans Defender
Amigans Defender


because adtools was broken.. We have fixed it in the branch but an update was never released. So the only way is to recompile it

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Re: Raylib v4.5.0
Amigans Defender
Amigans Defender


@MartinW

Just tested a fresh cmake configuration and make and everything is working correctly on branch amigaOS (version 4.5)
Can you try to redownload everything and compile?

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Re: ScummVM and AmigaOS4.1 F.E.
Amigans Defender
Amigans Defender


@Raziel

No, I don't have any issue using SDL2.so file and yes, I have a working SDL2_net library
Which problem you have?

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Re: Raylib v4.5.0
Amigans Defender
Amigans Defender


@MartinW

You don't have to give up. You have only to bang your head ant continue to try. Today with all help you can find on internet it is more easy than 30 years ago..

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Re: Raylib v4.5.0
Amigans Defender
Amigans Defender


@MartinW

clib2 shared library has been renamed into clib4

And in my raylib github page now there are two branches 4.5 and 5.0 that are both working correctly (even with AHI audio) with latest glfw changes.
Feel free to test them.

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Re: Qemu Pegasos II interrupts issue
Amigans Defender
Amigans Defender


@balaton

I don't think official changes was never pushed to uboot repo.. It is not in "amiga style" publishing changes open source..
So the only way is try to find something can help. That's why we are in such big troubles..

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Re: Qemu Pegasos II interrupts issue
Amigans Defender
Amigans Defender



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Re: ScummVM and AmigaOS4.1 F.E.
Amigans Defender
Amigans Defender


Which game?

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Re: ScummVM and AmigaOS4.1 F.E.
Amigans Defender
Amigans Defender


@Raziel

No you can't have them together except if you replace MiniGL with GL4ES. But at that point even OpegLES is useless. So it is just a choice

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Re: ScummVM and AmigaOS4.1 F.E.
Amigans Defender
Amigans Defender


You have simply replace the SDL.so library in SOBJS folder with that one present in the archive on github. That's it

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Re: ScummVM and AmigaOS4.1 F.E.
Amigans Defender
Amigans Defender


https://www.amigasoft.net/temp/scummvm_clib4.lha

new version. Remember to copy (and overwrite) clib4.library to libs:

@Maijestro
technically you can't because this SDL2 version is patched to use GL4ES. *but* Theoretically you could download the non SDL2 so object from here: https://github.com/AmigaLabs/libs-ports/tree/main/sdl2 rename it and overwrite the existent one in SOBJS file of scummvm for clib4. it *should* work. Feel free to test it

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Re: ScummVM and AmigaOS4.1 F.E.
Amigans Defender
Amigans Defender


@Maijestro

I've used my version with clib4. (in the meanwhile i've also fixed the crash at exit and I'll reupload soon)

@Raziel
I've used SDL2 patched with GL4ES use to gain the maximum speed and compatibility against OpenGL. There are no other way to do this at moment since no one is working to an updated MiniGL version

However for example with Gemini Rue on Sam460 with rain I always get 5fps while on X5000 i get 20fps. I think that something is drawn using software renderer or not optimized

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Re: ScummVM and AmigaOS4.1 F.E.
Amigans Defender
Amigans Defender


Long Journey works perfectly and smoothly on X5000

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Re: ScummVM and AmigaOS4.1 F.E.
Amigans Defender
Amigans Defender


My version is using a patched sdl2 version that use Gl4es. That's why most probably it is so fast compared yours. You should use sdl2+Gl4es and see the difference

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Re: ScummVM and AmigaOS4.1 F.E.
Amigans Defender
Amigans Defender


Well, not really. Opengl enable also hardware acceleration when rendering the game. It isn't only for 3d games.

https://docs.scummvm.org/en/latest/adv ... /understand_graphics.html

You can read here some informations about Opengl rendering in scummvm

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