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Re: My Amiga Projects
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Recent Update:

G17 68k -> Final version delivered to Publisher
H2 68k -> Maybe Final version delivered to Betatesters but we definitely will still need 4+ weeks in Testing
G17 WarpOS -> compiles, but compiler makes trouble, on hold till I might get a new compiler (this might actually happen, I should know more in early July - WarpOS Version definitely won't be on the 68k version, but if it works out will be made available to buyers of the 68k version)
Current focus: On a new commercial game project, intended for release for OS4, PiStorm and Vampire (possibly also WarpOS, but that one will definitely need a more recent compiler), 060 and with some luck 040 might also be possible, but too early to say
Sin: After that new project

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Re: Some news on Quake 2 Update
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Note new gog version now also
includes the highres movie files which can be converted into
a format usable by the port by the script i included
with the port.

Steam Version might also be an option but steam is
not usable from web only from a pc app

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Re: Some news on Quake 2 Update
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The non-classic version appearently works too but
1) they deliver in form of a windows exe which you can only
depack if you have a pc
2) if i remember right the data you need is in some subdirectory,
app/ or something like that cannot remember so when the installer
asks you where the gog data is you will have to indicate this directory
3) not sure, i think location of ogg vorbis files might
have changed, you might need to copy those manually
4) whole archive is huge, you do not need to transfer all to the amiga,
Pak files from rerelease version can be skipped (pak files from
classic version needed which are also included, they are in
The directory were the installer expects them), as well
as anything related to n64 version

Bottom line - you need to work out which directory will be the
Data directory it asks for but asides from that it should
be fine

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Re: My Amiga Projects
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Recent update:

H2 68k and g17 68k:

Doing hopefully final release
candidate this week. Note as
Betatesters need time for testing
there will probably be a distance of
a few weeks between the two releases.

Sin: not much news

Two „secret projects“: one of them will
get the next focus. Once i get it working
maybe the secret may end.

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Re: Some news on Quake 2 Update
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Thanks for the feedback and good you found a solution.
Yes every q2 addon has it’s own config.cfg which is where
renderer, keyboard controls and all other is set.

I wonder that software renderer did not work on
xatrix. I think i tested software renderer for all
addons on qemu. Possible though i only tested the software
renderer on the main game on real hardware. Maybe
it behaved differently there. I guess there is no
real os4 hardware (at least not non-classic) without
3d hardware.

Good you found a solution.

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Re: Some news on Quake 2 Update
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What happens if you abort the movie early? And if i
understand right the base game and ground zero addon
work fine?

Is this 68k or os4 version?

And started from workbench or shell (if shell how
much stack?)

You might send me a filelist if your xatrix directory to
tirionareonwe@gmail.com if nothing else helps
(List xatrix opt a >ram:list.txt or something like that).

Best regards,
Steffen

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Re: My Amiga Projects
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@liveforit

Sounds interesting. Also what joerg said

I am just sort of new of coming back to 68k coding.

Note my 68k port („sort of final beta with maybe a
view changes still upcoming, mostly concerning
Installer and intro video replay“) of Heretic2 and
another 68k title (not Sin, sorry) will be presented
at ARC24 on 25th. I expect h2 68k to be buyable
„Before summer“. The other game is also quite far
in development already.

Note this non-named 68k title is not related to my
two „secret projects“ (which are 68k and os4 both,
each of them).

That was the ads ;)

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Re: My Amiga Projects
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@davec555

GrimReaper ;)

The stack trace is great also
that on most crashes it does
not just reboot. On 68k no
stacktrace and often instant reboot…

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Re: My Amiga Projects
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Hi!

Update to my projects:

Sin: No change since last time sadly. Still in works:
Heretic 2 68k: I expect this to be out still first half of 2024, this was the main project the last few weeks
Quake 2: Out for 68k and OS4
Two secret projects: They will be in the focus now actually, or one of them will. Both for OS4 and 68k. Currently mainly work on OS4 version is done.

There is one more project for 68k where I wonder on the feasibility, but would be something for "start of coding end of the year".

(So you see I am jumping to and fro between 68k and OS 4... I usually start with OS4 - ways better debug possibilities - and port back to 68k later in project). Want to support both platforms longterm (as to 68k mainly PiStorm and Vampire is interesting, but looking for other 68k options on the two secret projects)

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Re: Heretic II Multiplayer Event on 27th April 2024
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@MartinW

They will get the updated so file
From me or Alinea. As these were not too many
sales outside alinea sales i suspect they should be able to send the
update to their customers.

Alternatively for people who do not want to
wait for it send me evidence of the sale
(Copy of your order) and i can send you the
archive (it is not a big file). Offer not
limited to customers of Retro Passion.

My Email is tirionareonwe@gmail.com

Best regards,
Steffen

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Re: Heretic II Multiplayer Event on 27th April 2024
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By the way, it seems like I overlooked a few broken models/skins (had a bit of a faulty installation, now properly installed since yesterday).

These also need to be deleted:

(I just uploaded an H2_Big_Data_Fix.lha with an update of the script to Aminet. Additionally, I am working on an update of the large archive, designed so that it can be installed over an existing installation without having to completely reinstall H2. I'm also integrating fixes for the balr Maps, which Paul Gagnon from H2 Vault sent me yesterday - seems they forgot some textures in a few newer maps), this will be Update 1.2.0, it's worth checking the readme before downloading to see if it's already the new version. And I hope Alinea makes the binary update available next week.

delete base/players/male/oberon.m8
delete base/players/male/oberondmg.m8
delete base/players/male/oberon_i.m8
delete base/players/male/thug.m8
delete base/players/male/thug1.m8
delete base/players/male/thugdark.m8
delete base/players/male/thugdarkdmg.m8
delete base/players/male/thugoom.m8
delete base/players/male/thugoomdmg.m8
delete base/players/male/tinker2.m8
delete base/players/male/tinker2dmg.m8
delete base/players/male/tinker2_i.m8
delete base/players/male/titanb.m8
delete base/players/male/titanj.m8
delete base/players/male/titank.m8
delete base/players/male/titanl.m8
delete base/players/male/titant.m8
delete base/skins/oberon.m8
delete base/skins/oberondmg.m8
delete base/skins/oberon_i.m8
delete base/skins/OGLE.m8
delete base/skins/ogleDmg.m8
delete base/skins/OGLE_I.m8
delete base/skins/ti.m8
delete base/skins/ti2.m8
delete base/skins/ti2dmg.m8
delete base/skins/ti3.m8
delete base/skins/ti3dmg.m8
delete base/skins/tidmg.m8
delete base/skins/tinker2.m8
delete base/skins/tinker2dmg.m8
delete base/skins/tinker2_i.m8
delete base/skins/titanb.m8
delete base/skins/titanium.m8
delete base/skins/titaniumdmg.m8
delete base/skins/titanj.m8
delete base/skins/titank.m8
delete base/skins/titanl.m8
delete base/skins/titant.m8
delete "base/skins/Tontoreblack (1).m8"
delete "base/skins/TontoreblackDmg (2).m8"
delete base/skins/tonyatest.m8
delete "base/skins/nude chicken.m8"

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Re: Heretic II Multiplayer Event on 27th April 2024
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Different solution than another huge file - a scriptfile which delets the broken models (I also uploaded this to Aminet). I will also fix the huge file, but you do not need to redownload this, just running the scriptfile once is enough (and the new quake2.so is needed of course which I sent yesterday to Alinea for release).

This is the script:

delete base/players/male/gandhig.m8
delete base/players/male/gandhigdmg.m8
delete base/players/male/gandhig_i.m8
delete base/players/male/utsoldier.m8
delete base/players/male/utsoldierdmg.m8
delete base/players/male/utsoldier_i.m8
delete base/players/female/velvet.m8
delete base/players/female/velvetdmg.m8
delete base/players/female/velvetp1.m8
delete base/players/female/velvetp1dmg.m8
delete base/players/female/velvetp2.m8
delete base/players/female/velvetp2dmg.m8
delete base/players/female/velvet_i.m8
delete base/players/female/unseenhand.m8
delete base/players/female/unseenhanddmg.m8
delete base/players/female/unseenhand_i.m8
delete base/players/female/unseenfem.m8
delete base/players/female/unseenfemdmg.m8
delete base/players/female/unseenfem_i.m8
delete base/players/female/darkelfw.jpg
delete base/players/female/darkelfw.m8
delete base/players/female/darkelfwdmg.m8
delete base/players/female/darkelfw_i.m8
delete base/skins/female/darkelfw.jpg
delete base/skins/female/darkelfw.m8
delete base/skins/female/darkelfwdmg.m8
delete base/skins/female/darkelfw_i.m8
delete base/skins/female/velvet.m8
delete base/skins/female/velvetdmg.m8
delete base/skins/female/velvetp1.m8
delete base/skins/female/velvetp1dmg.m8
delete base/skins/female/velvetp2.m8
delete base/skins/female/velvetp2dmg.m8
delete base/skins/female/velvet_i.m8
delete base/skins/female/unseenfem.m8
delete base/skins/female/unseenfemdmg.m8
delete base/skins/female/unseenfem_i.m8
delete base/skins/female/unseenhand.m8
delete base/skins/female/unseenhanddmg.m8
delete base/skins/female/unseenhand_i.m8
delete base/skins/male/utsoldier.m8
delete base/skins/male/utsoldierdmg.m8
delete base/skins/male/utsoldier_i.m8
delete base/skins/male/gandhig.m8
delete base/skins/male/gandhigdmg.m8
delete base/skins/male/gandhig_i.m8

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Re: Heretic II Multiplayer Event on 27th April 2024
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The problem with the Player Setup has been fixed. However, I'm not sure if it will come to end users in time for the event.

There were several bugs:

#1 Bug in the original H2 Source Code (skins were limited to 128 - now limited to 1280, and if there ever are that many, it won't crash, it will simply make 1280 selectable. Additionally, there's a new console variable - skipskins - if you enter about 500 there, it will skip the first 500 skins. You don't need this now, it's just in case the 1280 limit is exceeded in the future).

#2 Bug The skin memory management in the Player Setup Dialog (ingame was not affected, only the dialog) was, let's say, "silly for AmigaOS". Fixed.

#3 Bug The people at H2 Vault had 6 broken models in their large archive. Since their Player Setup on Windows also crashed, they never noticed. The broken models need to be deleted from base/Models and base/Players otherwise the Player Setup (but not the actual game !!!) can crash. base/Skins can remain unchanged.

The affected models are:

female:

velvet, darkelfw, utsoldier, unseenhand

male:

utsoldier, gandhig

I will provide a separate file (only the affected directories, so you don't have to download the whole giant file again). To make everything work, you need both the new quake2.so for Heretic II and the fixed data files.

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Re: Heretic II Multiplayer Event on 27th April 2024
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Update - appearently on pc the big archive also
makes problems with the player config menu ;) they
appearently use an external program to preview
skins on pc.
I am going to debug the crash ;) to see it it
really is oom or maybe just a broken model file

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Re: Heretic II Multiplayer Event on 27th April 2024
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If someone has problems with entering multiplayer config with the "big pack" installed, it seems the hundreds of skins in that pack cause trouble for H2 AmigaOS (probably due to H2 loading everything in till out of memory ^^).

To be able to set up a custom model anyways you can just rename players, models and skins and then do a separate players, models and skins directory with only the one from the release. Then move over the skins/models/players from the big pack you want to use, start H2 and set your model/name. After that you can rename players/models/skins again and revert to the big pack.

In game the huge amount of models will not cause a problem, only in setting the player config.

Alternatively without the confusing renaming and stuff, you could just do a

set name "MyName"
set skin "male/Corvus"

(In H2 Console)

(or whatever model you want to use). If not entering the Multiplayer Config screen it won't crash.

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Re: Heretic II Multiplayer Event on 27th April 2024
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Here a small reminder - this Saturday on 27th 19.00 (German time) there will be the Heretic II Multiplayer Event (Servers see the thread above). It needs game/shoot/H2_Big_Data.lha from aminet.net as mentioned before (the huge file got an installer).

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Re: Heretic II X5000 + RX580 bad fps
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Thanks for clearing this up.. I am happy to hear.

As a little anecdote the Darkmire Swamp level why we introduced the texturecache in the WarpOS version originally And in the OS4 version it is also in of course.

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Re: Heretic II X5000 + RX580 bad fps
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Can you send me an affected savegame to
tirionareonwe@gmail.com? Thanks.

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Re: Heretic II Multiplayer Event on 27th April 2024
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game/shoot/H2_Big_Data.lha is
now downloadable on Aminet.

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Re: My Amiga Projects
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This would require first gl4es needs to be reworked
to use this class though (either that or soft float).
If someone deals with that (a soft float compile
probably easiest?) i could deal with the h2 part of it.

I am unsure though if one wins anything as gl4es will
call ogles2 which then calls warp3dnova all passing
floats a lot. Still if someone provides me with an
adapted gl4es i am willing to try it.

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