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Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
@smf
Good score, what is the brand of the gfx-card?
Du ska alltid va värst! ;)

Edit:
X5000/40 Asus Radeon RX580
active CUs 36
derived texture units 144
Mesa v1.0 glmark2 Score: 4390
Mesa v1.1 glmark2 Score: 4356


Edited by khayoz on 2026/9/5 1:53:33
Edited by khayoz on 2026/9/5 1:54:45
Edited by khayoz on 2026/9/5 14:38:47
1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX, Apollo V4SA, A1X5000/40 <-2026
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Re: Mesa glmark2 scores
Just can't stay away
Just can't stay away


See User information
@thread

New score with my Sam460 LE 1,14 Ghz and radeon RX 5460 with GART enabled:

=======================================================
    
glmark2 2023.01
=======================================================
    
OpenGL Information
    GL_VENDOR
:      AMD
    GL_RENDERER
:    POLARIS11 (radeonsi, polaris11, ACO, RM 3.0, 54.57 (29.7.2023) Sam460 release)
    
GL_VERSION:     4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
    
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size
:   800x600 windowed
=======================================================
[
build] use-vbo=false: FPS: 163 FrameTime: 6.159 ms
[build] use-vbo=true: FPS: 966 FrameTime: 1.036 ms
[texture] texture-filter=nearest: FPS: 930 FrameTime: 1.076 ms
[texture] texture-filter=linear: FPS: 925 FrameTime: 1.081 ms
[texture] texture-filter=mipmap: FPS: 924 FrameTime: 1.083 ms
[shading] shading=gouraud: FPS: 961 FrameTime: 1.042 ms
[shading] shading=blinn-phong-inf: FPS: 963 FrameTime: 1.039 ms
[shading] shading=phong: FPS: 953 FrameTime: 1.049 ms
[shading] shading=cel: FPS: 957 FrameTime: 1.046 ms
[bump] bump-render=high-poly: FPS: 958 FrameTime: 1.045 ms
[bump] bump-render=normals: FPS: 939 FrameTime: 1.065 ms
[bump] bump-render=height: FPS: 914 FrameTime: 1.095 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1094 FrameTime: 0.914 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1097 FrameTime: 0.912 ms
[pulsar] light=false:quads=5:texture=false: FPS: 739 FrameTime: 1.353 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 223 FrameTime: 4.498 ms
[desktop] effect=shadow:windows=4: FPS: 225 FrameTime: 4.454 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 38 FrameTime: 26.509 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 26 FrameTime: 39.443 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 58 FrameTime: 17.513 ms
[ideas] speed=duration: FPS: 111 FrameTime: 9.056 ms
[jellyfish] <default>: FPS: 632 FrameTime: 1.583 ms
[terrain] <default>: FPS: 113 FrameTime: 8.863 ms
[shadow] <default>: FPS: 497 FrameTime: 2.013 ms
[refract] <default>: FPS: 332 FrameTime: 3.017 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1001 FrameTime: 0.999 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1004 FrameTime: 0.996 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1003 FrameTime: 0.998 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1003 FrameTime: 0.998 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1003 FrameTime: 0.997 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1002 FrameTime: 0.999 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 994 FrameTime: 1.007 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 996 FrameTime: 1.005 ms
=======================================================
                                  
glmark2 Score: 718 
=======================================================


Without (for reference):

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR
: AMD
GL_RENDERER
: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) Sam460 release)
GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size
: 800x600 windowed
=======================================================
[
build] use-vbo=false: FPS: 351 FrameTime: 2.853 ms
[build] use-vbo=true: FPS: 898 FrameTime: 1.114 ms
[texture] texture-filter=nearest: FPS: 861 FrameTime: 1.162 ms
[texture] texture-filter=linear: FPS: 867 FrameTime: 1.155 ms
[texture] texture-filter=mipmap: FPS: 861 FrameTime: 1.163 ms
[shading] shading=gouraud: FPS: 895 FrameTime: 1.118 ms
[shading] shading=blinn-phong-inf: FPS: 902 FrameTime: 1.109 ms
[shading] shading=phong: FPS: 891 FrameTime: 1.123 ms
[shading] shading=cel: FPS: 891 FrameTime: 1.123 ms
[bump] bump-render=high-poly: FPS: 886 FrameTime: 1.130 ms
[bump] bump-render=normals: FPS: 869 FrameTime: 1.152 ms
[bump] bump-render=height: FPS: 861 FrameTime: 1.162 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 993 FrameTime: 1.008 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 986 FrameTime: 1.015 ms
[pulsar] light=false:quads=5:texture=false: FPS: 619 FrameTime: 1.617 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 198 FrameTime: 5.065 ms
[desktop] effect=shadow:windows=4: FPS: 191 FrameTime: 5.241 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 46 FrameTime: 21.929 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 31 FrameTime: 32.518 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 73 FrameTime: 13.874 ms
[ideas] speed=duration: FPS: 100 FrameTime: 10.005 ms
[jellyfish] <default>: FPS: 458 FrameTime: 2.186 ms
[terrain] <default>: FPS: 93 FrameTime: 10.819 ms
[shadow] <default>: FPS: 471 FrameTime: 2.124 ms
[refract] <default>: FPS: 245 FrameTime: 4.087 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 910 FrameTime: 1.099 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 911 FrameTime: 1.098 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 911 FrameTime: 1.098 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 913 FrameTime: 1.096 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 910 FrameTime: 1.100 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 908 FrameTime: 1.102 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 904 FrameTime: 1.107 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 904 FrameTime: 1.107 ms
=======================================================
glmark2 Score: 659 
=======================================================

--
AmigaONE X1000 and Radeon RX 560
Sam460 and Radeon RX 560
MiST
FPGA Replay + 060 DB
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Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
@kas1e
New test - Mesa 1.1 QEMU Pegasos2 PCI passthrough Radeon HD
Interesting result: GLMark2 Score: 954
Is this result better than the Sam460 with a Radeon RX?
The Pegasos2 QEMu machine is the same one used in this test: https://www.amigans.net/modules/newbb/ ... id=161731#forumpost161731

Here’s the full test:
Quote:

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: VERDE (radeonsi, verde, ACO, RM 1.0, 54.57 (29.7.2023) Pegasos 2 release)
GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
System Info: mesa.library 1.1 (1.9.2026), RadeonHD 3.7
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 54 FrameTime: 18.633 ms
[build] use-vbo=true: FPS: 1276 FrameTime: 0.784 ms
[texture] texture-filter=nearest: FPS: 1156 FrameTime: 0.865 ms
[texture] texture-filter=linear: FPS: 1161 FrameTime: 0.862 ms
[texture] texture-filter=mipmap: FPS: 1169 FrameTime: 0.856 ms
[shading] shading=gouraud: FPS: 1296 FrameTime: 0.772 ms
[shading] shading=blinn-phong-inf: FPS: 1312 FrameTime: 0.762 ms
[shading] shading=phong: FPS: 1297 FrameTime: 0.771 ms
[shading] shading=cel: FPS: 1315 FrameTime: 0.761 ms
[bump] bump-render=high-poly: FPS: 1284 FrameTime: 0.779 ms
[bump] bump-render=normals: FPS: 1251 FrameTime: 0.800 ms
[bump] bump-render=height: FPS: 1245 FrameTime: 0.804 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1590 FrameTime: 0.629 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1576 FrameTime: 0.635 ms
[pulsar] light=false:quads=5:texture=false: FPS: 791 FrameTime: 1.265 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 307 FrameTime: 3.266 ms
[desktop] effect=shadow:windows=4: FPS: 261 FrameTime: 3.841 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 39 FrameTime: 25.780 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 26 FrameTime: 38.500 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 43 FrameTime: 23.454 ms
[ideas] speed=duration: FPS: 119 FrameTime: 8.404 ms
[jellyfish] : FPS: 848 FrameTime: 1.180 ms
[terrain] : FPS: 157 FrameTime: 6.409 ms
[shadow] : FPS: 608 FrameTime: 1.646 ms
[refract] : FPS: 400 FrameTime: 2.504 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1379 FrameTime: 0.726 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1375 FrameTime: 0.727 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1387 FrameTime: 0.721 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1385 FrameTime: 0.723 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1363 FrameTime: 0.734 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1342 FrameTime: 0.746 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1339 FrameTime: 0.747 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1366 FrameTime: 0.732 ms
=======================================================
glmark2 Score: 954
=======================================================


What have you been doing with GART optimization? Does this have anything to do with that result?

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Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
Sam460 1ghz RX560 Mesa 1.1 with GART enabled

------------------------------------------------------------
FixedGL - Fixed-Function OpenGL Benchmark
------------------------------------------------------------
GL Vendor : AMD
GL Renderer : POLARIS11 (radeonsi, polaris11, ACO, RM 3.0, 54.57 (29.7.2023) Sam460 release)
GL Version : 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
System Info : mesa.library 1.1 (1.9.2026), RadeonRX 2.12
Surface : 640x480 windowed
Workloads : 29 (6 seconds each)
------------------------------------------------------------
[batched-triangles] vertices=3072:calls=6146: FPS: 359.24 FrameTime: 2.784 ms VertexRate: 1.10 M/s CallRate: 2.21 M/s
[split-triangles] vertices=3072:calls=8192: FPS: 112.54 FrameTime: 8.885 ms VertexRate: 0.35 M/s CallRate: 0.92 M/s
[legacy-quads] vertices=2048:calls=4098: FPS: 448.13 FrameTime: 2.231 ms VertexRate: 0.92 M/s CallRate: 1.84 M/s
[attribute-rich-quads] vertices=2048:calls=8194: FPS: 303.85 FrameTime: 3.291 ms VertexRate: 0.62 M/s CallRate: 2.49 M/s
[matrix-object-quads] vertices=2048:calls=6144: FPS: 23.78 FrameTime: 42.044 ms VertexRate: 0.05 M/s CallRate: 0.15 M/s
[medium-batch-triangles] vertices=3072:calls=6208: FPS: 336.45 FrameTime: 2.972 ms VertexRate: 1.03 M/s CallRate: 2.09 M/s
[points] vertices=2048:calls=4098: FPS: 451.50 FrameTime: 2.215 ms VertexRate: 0.92 M/s CallRate: 1.85 M/s
[lines] vertices=2048:calls=4098: FPS: 451.32 FrameTime: 2.216 ms VertexRate: 0.92 M/s CallRate: 1.85 M/s
[line-strip] vertices=528:calls=1088: FPS: 723.36 FrameTime: 1.382 ms VertexRate: 0.38 M/s CallRate: 0.79 M/s
[line-loop] vertices=2048:calls=5120: FPS: 176.10 FrameTime: 5.679 ms VertexRate: 0.36 M/s CallRate: 0.90 M/s
[triangle-strip] vertices=1056:calls=2144: FPS: 573.29 FrameTime: 1.744 ms VertexRate: 0.61 M/s CallRate: 1.23 M/s
[triangle-fan] vertices=3072:calls=6144: FPS: 163.70 FrameTime: 6.109 ms VertexRate: 0.50 M/s CallRate: 1.01 M/s
[quad-strip] vertices=1056:calls=2144: FPS: 573.46 FrameTime: 1.744 ms VertexRate: 0.61 M/s CallRate: 1.23 M/s
[polygons] vertices=2048:calls=5120: FPS: 179.30 FrameTime: 5.577 ms VertexRate: 0.37 M/s CallRate: 0.92 M/s
[texture-only-quads] vertices=2048:calls=6146: FPS: 367.87 FrameTime: 2.718 ms VertexRate: 0.75 M/s CallRate: 2.26 M/s
[lighting-only-quads] vertices=2048:calls=6146: FPS: 360.75 FrameTime: 2.772 ms VertexRate: 0.74 M/s CallRate: 2.22 M/s
[vector-entrypoint-rich-quads] vertices=2048:calls=8194: FPS: 317.79 FrameTime: 3.147 ms VertexRate: 0.65 M/s CallRate: 2.60 M/s
[multitexture-lightmap-quads] vertices=2048:calls=10242: FPS: 259.51 FrameTime: 3.853 ms VertexRate: 0.53 M/s CallRate: 2.66 M/s
[fog-secondary-texture-quads] vertices=2048:calls=10242: FPS: 72.81 FrameTime: 13.734 ms VertexRate: 0.15 M/s CallRate: 0.75 M/s
[per-vertex-color-material-quads] vertices=2048:calls=6146: FPS: 394.98 FrameTime: 2.532 ms VertexRate: 0.81 M/s CallRate: 2.43 M/s
[array-element-rich-quads] vertices=2048:calls=2050: FPS: 68.81 FrameTime: 14.533 ms VertexRate: 0.14 M/s CallRate: 0.14 M/s
[non-begin-end-draw-arrays-rich-triangles] vertices=3072:calls=1: FPS: 364.84 FrameTime: 2.741 ms VertexRate: 1.12 M/s CallRate: 0.00 M/s
[non-begin-end-draw-elements-rich-triangles] vertices=3072:calls=1: FPS: 314.54 FrameTime: 3.179 ms VertexRate: 0.97 M/s CallRate: 0.00 M/s
[large-display-list-rich-quads] vertices=2048:calls=1: FPS: 1073.28 FrameTime: 0.932 ms VertexRate: 2.20 M/s CallRate: 0.00 M/s
[small-display-lists-rich-quads] vertices=2048:calls=512: FPS: 30.04 FrameTime: 33.290 ms VertexRate: 0.06 M/s CallRate: 0.02 M/s
[mixed-primitive-surfaces] vertices=2254:calls=5532: FPS: 165.61 FrameTime: 6.038 ms VertexRate: 0.37 M/s CallRate: 0.92 M/s
[static-vbo-draw-arrays-rich-triangles] vertices=3072:calls=1: FPS: 1164.41 FrameTime: 0.859 ms VertexRate: 3.58 M/s CallRate: 0.00 M/s
[static-vbo-ebo-draw-elements-rich-triangles] vertices=3072:calls=1: FPS: 1142.42 FrameTime: 0.875 ms VertexRate: 3.51 M/s CallRate: 0.00 M/s
[dynamic-vbo-subdata-ebo-rich-triangles] vertices=3072:calls=2: FPS: 545.22 FrameTime: 1.834 ms VertexRate: 1.67 M/s CallRate: 0.00 M/s
------------------------------------------------------------
FixedGL Score: 397
------------------------------------------------------------

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, RM 3.0, 54.57 (29.7.2023) Sam460 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
System Info: mesa.library 1.1 (1.9.2026), RadeonRX 2.12
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 151 FrameTime: 6.664 ms
[build] use-vbo=true: FPS: 872 FrameTime: 1.147 ms
[texture] texture-filter=nearest: FPS: 839 FrameTime: 1.193 ms
[texture] texture-filter=linear: FPS: 840 FrameTime: 1.192 ms
[texture] texture-filter=mipmap: FPS: 828 FrameTime: 1.208 ms
[shading] shading=gouraud: FPS: 870 FrameTime: 1.150 ms
[shading] shading=blinn-phong-inf: FPS: 871 FrameTime: 1.149 ms
[shading] shading=phong: FPS: 865 FrameTime: 1.156 ms
[shading] shading=cel: FPS: 867 FrameTime: 1.154 ms
[bump] bump-render=high-poly: FPS: 867 FrameTime: 1.154 ms
[bump] bump-render=normals: FPS: 836 FrameTime: 1.197 ms
[bump] bump-render=height: FPS: 826 FrameTime: 1.211 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 987 FrameTime: 1.014 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 986 FrameTime: 1.015 ms
[pulsar] light=false:quads=5:texture=false: FPS: 665 FrameTime: 1.504 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 201 FrameTime: 4.980 ms
[desktop] effect=shadow:windows=4: FPS: 204 FrameTime: 4.914 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 35 FrameTime: 28.850 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 23 FrameTime: 43.970 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 54 FrameTime: 18.800 ms
[ideas] speed=duration: FPS: 100 FrameTime: 10.085 ms
[jellyfish] <default>: FPS: 563 FrameTime: 1.777 ms
[terrain] <default>: FPS: 100 FrameTime: 10.046 ms
[shadow] <default>: FPS: 447 FrameTime: 2.238 ms
[refract] <default>: FPS: 299 FrameTime: 3.349 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 912 FrameTime: 1.098 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 904 FrameTime: 1.107 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 912 FrameTime: 1.097 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 903 FrameTime: 1.108 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 911 FrameTime: 1.098 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 903 FrameTime: 1.109 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 906 FrameTime: 1.105 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 896 FrameTime: 1.117 ms
=======================================================
glmark2 Score: 648
=======================================================


Was 615 with Mesa 1.0 and no GART enabled.

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Re: Mesa glmark2 scores
Just popping in
Just popping in


See User information
X5000-20 - RX560

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, RM 3.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
System Info: mesa.library 1.1 (1.9.2026), RadeonRX 2.11
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 293 FrameTime: 3.416 ms
[build] use-vbo=true: FPS: 4834 FrameTime: 0.207 ms
[texture] texture-filter=nearest: FPS: 4462 FrameTime: 0.224 ms
[texture] texture-filter=linear: FPS: 4490 FrameTime: 0.223 ms
[texture] texture-filter=mipmap: FPS: 4441 FrameTime: 0.225 ms
[shading] shading=gouraud: FPS: 4009 FrameTime: 0.249 ms
[shading] shading=blinn-phong-inf: FPS: 4029 FrameTime: 0.248 ms
[shading] shading=phong: FPS: 3988 FrameTime: 0.251 ms
[shading] shading=cel: FPS: 3990 FrameTime: 0.251 ms
[bump] bump-render=high-poly: FPS: 3845 FrameTime: 0.260 ms
[bump] bump-render=normals: FPS: 4731 FrameTime: 0.211 ms
[bump] bump-render=height: FPS: 4780 FrameTime: 0.209 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3568 FrameTime: 0.280 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3292 FrameTime: 0.304 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3123 FrameTime: 0.320 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1839 FrameTime: 0.544 ms
[desktop] effect=shadow:windows=4: FPS: 1869 FrameTime: 0.535 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 143 FrameTime: 7.039 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 140 FrameTime: 7.159 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 227 FrameTime: 4.419 ms
[ideas] speed=duration: FPS: 1063 FrameTime: 0.941 ms
[jellyfish] <default>: FPS: 1571 FrameTime: 0.637 ms
[terrain] <default>: FPS: 712 FrameTime: 1.406 ms
[shadow] <default>: FPS: 3608 FrameTime: 0.277 ms
[refract] <default>: FPS: 1045 FrameTime: 0.958 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3852 FrameTime: 0.260 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3838 FrameTime: 0.261 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3817 FrameTime: 0.262 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3816 FrameTime: 0.262 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3822 FrameTime: 0.262 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3814 FrameTime: 0.262 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3816 FrameTime: 0.262 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3835 FrameTime: 0.261 ms
=======================================================
glmark2 Score: 3050
=======================================================

With Mesa 1.1 I have little lower performance; with Mesa 1.0 I got 3074 as glmark2 score.

Is this normal?

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Re: Mesa glmark2 scores
Home away from home
Home away from home


See User information
@Kyle
That not lower performance, that noise : you can try to power off, and repeat, results may differs a bit always. Benchmarks are mostly to see general things if it start to me MUCH worse, or MUCH better, like was 3100, and now 1500, or was 3100, and not 5100, then those things to consider, when it 3100 vs 2900, or vs 3300, its all the same mostly, don't worry about small differences.

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Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
X1000 / 2.0 GHz & XFX Radeon HD 7970 Black Edition Dual Fan
Score: 3271

=======================================================
    
glmark2 2023.01
=======================================================
    
OpenGL Information
    GL_VENDOR
:      AMD
    GL_RENDERER
:    TAHITI (radeonsi, tahiti, ACO, RM 3.0, 54.57 (29.7.2023) AmigaOne X1000 release)
    
GL_VERSION:     4.5 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
    
System Info:    mesa.library 1.1 (1.9.2026), RadeonHD 5.19
    Surface Config
: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size
:   800x600 windowed
=======================================================
[
build] use-vbo=false: FPS: 343 FrameTime: 2.917 ms
[build] use-vbo=true: FPS: 5487 FrameTime: 0.182 ms
[texture] texture-filter=nearest: FPS: 4545 FrameTime: 0.220 ms
[texture] texture-filter=linear: FPS: 4532 FrameTime: 0.221 ms
[texture] texture-filter=mipmap: FPS: 4553 FrameTime: 0.220 ms
[shading] shading=gouraud: FPS: 4648 FrameTime: 0.215 ms
[shading] shading=blinn-phong-inf: FPS: 4642 FrameTime: 0.215 ms
[shading] shading=phong: FPS: 4633 FrameTime: 0.216 ms
[shading] shading=cel: FPS: 4624 FrameTime: 0.216 ms
[bump] bump-render=high-poly: FPS: 3820 FrameTime: 0.262 ms
[bump] bump-render=normals: FPS: 5319 FrameTime: 0.188 ms
[bump] bump-render=height: FPS: 4607 FrameTime: 0.217 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4057 FrameTime: 0.247 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3453 FrameTime: 0.290 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2669 FrameTime: 0.375 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1037 FrameTime: 0.965 ms
[desktop] effect=shadow:windows=4: FPS: 1222 FrameTime: 0.819 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 216 FrameTime: 4.645 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 147 FrameTime: 6.824 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 268 FrameTime: 3.735 ms
[ideas] speed=duration: FPS: 865 FrameTime: 1.157 ms
[jellyfish] : FPS: 1722 FrameTime: 0.581 ms
[terrain] : FPS: 397 FrameTime: 2.521 ms
[shadow] : FPS: 2376 FrameTime: 0.421 ms
[refract] : FPS: 899 FrameTime: 1.113 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 4660 FrameTime: 0.215 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 4579 FrameTime: 0.218 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 4641 FrameTime: 0.216 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 4628 FrameTime: 0.216 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4568 FrameTime: 0.219 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4610 FrameTime: 0.217 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4610 FrameTime: 0.217 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4605 FrameTime: 0.217 ms
=======================================================
                                  
glmark2 Score: 3271 
=======================================================


Very nice, many thanks @Kas1e

AmigaOS3: Amiga 1200
AmigaOS4: Micro A1-C, AmigaOne XE, Pegasos II, Sam440ep, Sam440ep-flex, AmigaOne X1000
MorphOS: Efika 5200b, Pegasos I, Pegasos II, Powerbook, Mac Mini, iMac, Powermac Quad
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