@kas1e New test - Mesa 1.1 QEMU Pegasos2 PCI passthrough Radeon HD Interesting result: GLMark2 Score: 954 Is this result better than the Sam460 with a Radeon RX? The Pegasos2 QEMu machine is the same one used in this test: https://www.amigans.net/modules/newbb/ ... id=161731#forumpost161731
Here’s the full test: Quote:
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: VERDE (radeonsi, verde, ACO, RM 1.0, 54.57 (29.7.2023) Pegasos 2 release) GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) System Info: mesa.library 1.1 (1.9.2026), RadeonHD 3.7 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 54 FrameTime: 18.633 ms [build] use-vbo=true: FPS: 1276 FrameTime: 0.784 ms [texture] texture-filter=nearest: FPS: 1156 FrameTime: 0.865 ms [texture] texture-filter=linear: FPS: 1161 FrameTime: 0.862 ms [texture] texture-filter=mipmap: FPS: 1169 FrameTime: 0.856 ms [shading] shading=gouraud: FPS: 1296 FrameTime: 0.772 ms [shading] shading=blinn-phong-inf: FPS: 1312 FrameTime: 0.762 ms [shading] shading=phong: FPS: 1297 FrameTime: 0.771 ms [shading] shading=cel: FPS: 1315 FrameTime: 0.761 ms [bump] bump-render=high-poly: FPS: 1284 FrameTime: 0.779 ms [bump] bump-render=normals: FPS: 1251 FrameTime: 0.800 ms [bump] bump-render=height: FPS: 1245 FrameTime: 0.804 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1590 FrameTime: 0.629 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1576 FrameTime: 0.635 ms [pulsar] light=false:quads=5:texture=false: FPS: 791 FrameTime: 1.265 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 307 FrameTime: 3.266 ms [desktop] effect=shadow:windows=4: FPS: 261 FrameTime: 3.841 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 39 FrameTime: 25.780 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 26 FrameTime: 38.500 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 43 FrameTime: 23.454 ms [ideas] speed=duration: FPS: 119 FrameTime: 8.404 ms [jellyfish] : FPS: 848 FrameTime: 1.180 ms [terrain] : FPS: 157 FrameTime: 6.409 ms [shadow] : FPS: 608 FrameTime: 1.646 ms [refract] : FPS: 400 FrameTime: 2.504 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1379 FrameTime: 0.726 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1375 FrameTime: 0.727 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1387 FrameTime: 0.721 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1385 FrameTime: 0.723 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1363 FrameTime: 0.734 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1342 FrameTime: 0.746 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1339 FrameTime: 0.747 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1366 FrameTime: 0.732 ms ======================================================= glmark2 Score: 954 =======================================================
What have you been doing with GART optimization? Does this have anything to do with that result?
------------------------------------------------------------ FixedGL - Fixed-Function OpenGL Benchmark ------------------------------------------------------------ GL Vendor : AMD GL Renderer : POLARIS11 (radeonsi, polaris11, ACO, RM 3.0, 54.57 (29.7.2023) Sam460 release) GL Version : 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) System Info : mesa.library 1.1 (1.9.2026), RadeonRX 2.12 Surface : 640x480 windowed Workloads : 29 (6 seconds each) ------------------------------------------------------------ [batched-triangles] vertices=3072:calls=6146: FPS: 359.24 FrameTime: 2.784 ms VertexRate: 1.10 M/s CallRate: 2.21 M/s [split-triangles] vertices=3072:calls=8192: FPS: 112.54 FrameTime: 8.885 ms VertexRate: 0.35 M/s CallRate: 0.92 M/s [legacy-quads] vertices=2048:calls=4098: FPS: 448.13 FrameTime: 2.231 ms VertexRate: 0.92 M/s CallRate: 1.84 M/s [attribute-rich-quads] vertices=2048:calls=8194: FPS: 303.85 FrameTime: 3.291 ms VertexRate: 0.62 M/s CallRate: 2.49 M/s [matrix-object-quads] vertices=2048:calls=6144: FPS: 23.78 FrameTime: 42.044 ms VertexRate: 0.05 M/s CallRate: 0.15 M/s [medium-batch-triangles] vertices=3072:calls=6208: FPS: 336.45 FrameTime: 2.972 ms VertexRate: 1.03 M/s CallRate: 2.09 M/s [points] vertices=2048:calls=4098: FPS: 451.50 FrameTime: 2.215 ms VertexRate: 0.92 M/s CallRate: 1.85 M/s [lines] vertices=2048:calls=4098: FPS: 451.32 FrameTime: 2.216 ms VertexRate: 0.92 M/s CallRate: 1.85 M/s [line-strip] vertices=528:calls=1088: FPS: 723.36 FrameTime: 1.382 ms VertexRate: 0.38 M/s CallRate: 0.79 M/s [line-loop] vertices=2048:calls=5120: FPS: 176.10 FrameTime: 5.679 ms VertexRate: 0.36 M/s CallRate: 0.90 M/s [triangle-strip] vertices=1056:calls=2144: FPS: 573.29 FrameTime: 1.744 ms VertexRate: 0.61 M/s CallRate: 1.23 M/s [triangle-fan] vertices=3072:calls=6144: FPS: 163.70 FrameTime: 6.109 ms VertexRate: 0.50 M/s CallRate: 1.01 M/s [quad-strip] vertices=1056:calls=2144: FPS: 573.46 FrameTime: 1.744 ms VertexRate: 0.61 M/s CallRate: 1.23 M/s [polygons] vertices=2048:calls=5120: FPS: 179.30 FrameTime: 5.577 ms VertexRate: 0.37 M/s CallRate: 0.92 M/s [texture-only-quads] vertices=2048:calls=6146: FPS: 367.87 FrameTime: 2.718 ms VertexRate: 0.75 M/s CallRate: 2.26 M/s [lighting-only-quads] vertices=2048:calls=6146: FPS: 360.75 FrameTime: 2.772 ms VertexRate: 0.74 M/s CallRate: 2.22 M/s [vector-entrypoint-rich-quads] vertices=2048:calls=8194: FPS: 317.79 FrameTime: 3.147 ms VertexRate: 0.65 M/s CallRate: 2.60 M/s [multitexture-lightmap-quads] vertices=2048:calls=10242: FPS: 259.51 FrameTime: 3.853 ms VertexRate: 0.53 M/s CallRate: 2.66 M/s [fog-secondary-texture-quads] vertices=2048:calls=10242: FPS: 72.81 FrameTime: 13.734 ms VertexRate: 0.15 M/s CallRate: 0.75 M/s [per-vertex-color-material-quads] vertices=2048:calls=6146: FPS: 394.98 FrameTime: 2.532 ms VertexRate: 0.81 M/s CallRate: 2.43 M/s [array-element-rich-quads] vertices=2048:calls=2050: FPS: 68.81 FrameTime: 14.533 ms VertexRate: 0.14 M/s CallRate: 0.14 M/s [non-begin-end-draw-arrays-rich-triangles] vertices=3072:calls=1: FPS: 364.84 FrameTime: 2.741 ms VertexRate: 1.12 M/s CallRate: 0.00 M/s [non-begin-end-draw-elements-rich-triangles] vertices=3072:calls=1: FPS: 314.54 FrameTime: 3.179 ms VertexRate: 0.97 M/s CallRate: 0.00 M/s [large-display-list-rich-quads] vertices=2048:calls=1: FPS: 1073.28 FrameTime: 0.932 ms VertexRate: 2.20 M/s CallRate: 0.00 M/s [small-display-lists-rich-quads] vertices=2048:calls=512: FPS: 30.04 FrameTime: 33.290 ms VertexRate: 0.06 M/s CallRate: 0.02 M/s [mixed-primitive-surfaces] vertices=2254:calls=5532: FPS: 165.61 FrameTime: 6.038 ms VertexRate: 0.37 M/s CallRate: 0.92 M/s [static-vbo-draw-arrays-rich-triangles] vertices=3072:calls=1: FPS: 1164.41 FrameTime: 0.859 ms VertexRate: 3.58 M/s CallRate: 0.00 M/s [static-vbo-ebo-draw-elements-rich-triangles] vertices=3072:calls=1: FPS: 1142.42 FrameTime: 0.875 ms VertexRate: 3.51 M/s CallRate: 0.00 M/s [dynamic-vbo-subdata-ebo-rich-triangles] vertices=3072:calls=2: FPS: 545.22 FrameTime: 1.834 ms VertexRate: 1.67 M/s CallRate: 0.00 M/s ------------------------------------------------------------ FixedGL Score: 397 ------------------------------------------------------------
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, RM 3.0, 54.57 (29.7.2023) Sam460 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) System Info: mesa.library 1.1 (1.9.2026), RadeonRX 2.12 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 151 FrameTime: 6.664 ms [build] use-vbo=true: FPS: 872 FrameTime: 1.147 ms [texture] texture-filter=nearest: FPS: 839 FrameTime: 1.193 ms [texture] texture-filter=linear: FPS: 840 FrameTime: 1.192 ms [texture] texture-filter=mipmap: FPS: 828 FrameTime: 1.208 ms [shading] shading=gouraud: FPS: 870 FrameTime: 1.150 ms [shading] shading=blinn-phong-inf: FPS: 871 FrameTime: 1.149 ms [shading] shading=phong: FPS: 865 FrameTime: 1.156 ms [shading] shading=cel: FPS: 867 FrameTime: 1.154 ms [bump] bump-render=high-poly: FPS: 867 FrameTime: 1.154 ms [bump] bump-render=normals: FPS: 836 FrameTime: 1.197 ms [bump] bump-render=height: FPS: 826 FrameTime: 1.211 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 987 FrameTime: 1.014 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 986 FrameTime: 1.015 ms [pulsar] light=false:quads=5:texture=false: FPS: 665 FrameTime: 1.504 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 201 FrameTime: 4.980 ms [desktop] effect=shadow:windows=4: FPS: 204 FrameTime: 4.914 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 35 FrameTime: 28.850 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 23 FrameTime: 43.970 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 54 FrameTime: 18.800 ms [ideas] speed=duration: FPS: 100 FrameTime: 10.085 ms [jellyfish] <default>: FPS: 563 FrameTime: 1.777 ms [terrain] <default>: FPS: 100 FrameTime: 10.046 ms [shadow] <default>: FPS: 447 FrameTime: 2.238 ms [refract] <default>: FPS: 299 FrameTime: 3.349 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 912 FrameTime: 1.098 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 904 FrameTime: 1.107 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 912 FrameTime: 1.097 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 903 FrameTime: 1.108 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 911 FrameTime: 1.098 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 903 FrameTime: 1.109 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 906 FrameTime: 1.105 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 896 FrameTime: 1.117 ms ======================================================= glmark2 Score: 648 =======================================================