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Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
@smf
Good score, what is the brand of the gfx-card?
Du ska alltid va värst! ;)

Edit:
X5000/40 Asus Radeon RX580
active CUs 36
derived texture units 144
Mesa v1.0 glmark2 Score: 4390
Mesa v1.1 glmark2 Score: 4356


Edited by khayoz on 2026/9/5 1:53:33
Edited by khayoz on 2026/9/5 1:54:45
Edited by khayoz on 2026/9/5 14:38:47
1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX, Apollo V4SA, A1X5000/40 <-2026
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Re: Mesa glmark2 scores
Just can't stay away
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@thread

New score with my Sam460 LE 1,14 Ghz and radeon RX 5460 with GART enabled:

=======================================================
    
glmark2 2023.01
=======================================================
    
OpenGL Information
    GL_VENDOR
:      AMD
    GL_RENDERER
:    POLARIS11 (radeonsipolaris11ACORM 3.054.57 (29.7.2023Sam460 release)
    
GL_VERSION:     4.6 (Compatibility ProfileMesa 26.1.5 (git-2e7650ee6e)
    
Surface Configbuf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size
:   800x600 windowed
=======================================================
[
build] use-vbo=falseFPS163 FrameTime6.159 ms
[build] use-vbo=trueFPS966 FrameTime1.036 ms
[texturetexture-filter=nearestFPS930 FrameTime1.076 ms
[texturetexture-filter=linearFPS925 FrameTime1.081 ms
[texturetexture-filter=mipmapFPS924 FrameTime1.083 ms
[shadingshading=gouraudFPS961 FrameTime1.042 ms
[shadingshading=blinn-phong-infFPS963 FrameTime1.039 ms
[shadingshading=phongFPS953 FrameTime1.049 ms
[shadingshading=celFPS957 FrameTime1.046 ms
[bumpbump-render=high-polyFPS958 FrameTime1.045 ms
[bumpbump-render=normalsFPS939 FrameTime1.065 ms
[bumpbump-render=heightFPS914 FrameTime1.095 ms
[effect2dkernel=0,1,0;1,-4,1;0,1,0;: FPS1094 FrameTime0.914 ms
[effect2dkernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS1097 FrameTime0.912 ms
[pulsarlight=false:quads=5:texture=falseFPS739 FrameTime1.353 ms
[desktopblur-radius=5:effect=blur:passes=1:separable=true:windows=4FPS223 FrameTime4.498 ms
[desktopeffect=shadow:windows=4FPS225 FrameTime4.454 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS38 FrameTime26.509 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdataFPS26 FrameTime39.443 ms
[buffercolumns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS58 FrameTime17.513 ms
[ideasspeed=durationFPS111 FrameTime9.056 ms
[jellyfish] <default>: FPS632 FrameTime1.583 ms
[terrain] <default>: FPS113 FrameTime8.863 ms
[shadow] <default>: FPS497 FrameTime2.013 ms
[refract] <default>: FPS332 FrameTime3.017 ms
[conditionalsfragment-steps=0:vertex-steps=0FPS1001 FrameTime0.999 ms
[conditionalsfragment-steps=5:vertex-steps=0FPS1004 FrameTime0.996 ms
[conditionalsfragment-steps=0:vertex-steps=5FPS1003 FrameTime0.998 ms
[function] fragment-complexity=low:fragment-steps=5FPS1003 FrameTime0.998 ms
[function] fragment-complexity=medium:fragment-steps=5FPS1003 FrameTime0.997 ms
[loopfragment-loop=false:fragment-steps=5:vertex-steps=5FPS1002 FrameTime0.999 ms
[loopfragment-steps=5:fragment-uniform=false:vertex-steps=5FPS994 FrameTime1.007 ms
[loopfragment-steps=5:fragment-uniform=true:vertex-steps=5FPS996 FrameTime1.005 ms
=======================================================
                                  
glmark2 Score718 
=======================================================


Without (for reference):

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR
AMD
GL_RENDERER
POLARIS11 (radeonsipolaris11ACODRM 0.054.57 (29.7.2023Sam460 release)
GL_VERSION4.3 (Compatibility ProfileMesa 26.1.5 (git-2e7650ee6e)
Surface Configbuf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size
800x600 windowed
=======================================================
[
build] use-vbo=falseFPS351 FrameTime2.853 ms
[build] use-vbo=trueFPS898 FrameTime1.114 ms
[texturetexture-filter=nearestFPS861 FrameTime1.162 ms
[texturetexture-filter=linearFPS867 FrameTime1.155 ms
[texturetexture-filter=mipmapFPS861 FrameTime1.163 ms
[shadingshading=gouraudFPS895 FrameTime1.118 ms
[shadingshading=blinn-phong-infFPS902 FrameTime1.109 ms
[shadingshading=phongFPS891 FrameTime1.123 ms
[shadingshading=celFPS891 FrameTime1.123 ms
[bumpbump-render=high-polyFPS886 FrameTime1.130 ms
[bumpbump-render=normalsFPS869 FrameTime1.152 ms
[bumpbump-render=heightFPS861 FrameTime1.162 ms
[effect2dkernel=0,1,0;1,-4,1;0,1,0;: FPS993 FrameTime1.008 ms
[effect2dkernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS986 FrameTime1.015 ms
[pulsarlight=false:quads=5:texture=falseFPS619 FrameTime1.617 ms
[desktopblur-radius=5:effect=blur:passes=1:separable=true:windows=4FPS198 FrameTime5.065 ms
[desktopeffect=shadow:windows=4FPS191 FrameTime5.241 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS46 FrameTime21.929 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdataFPS31 FrameTime32.518 ms
[buffercolumns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS73 FrameTime13.874 ms
[ideasspeed=durationFPS100 FrameTime10.005 ms
[jellyfish] <default>: FPS458 FrameTime2.186 ms
[terrain] <default>: FPS93 FrameTime10.819 ms
[shadow] <default>: FPS471 FrameTime2.124 ms
[refract] <default>: FPS245 FrameTime4.087 ms
[conditionalsfragment-steps=0:vertex-steps=0FPS910 FrameTime1.099 ms
[conditionalsfragment-steps=5:vertex-steps=0FPS911 FrameTime1.098 ms
[conditionalsfragment-steps=0:vertex-steps=5FPS911 FrameTime1.098 ms
[function] fragment-complexity=low:fragment-steps=5FPS913 FrameTime1.096 ms
[function] fragment-complexity=medium:fragment-steps=5FPS910 FrameTime1.100 ms
[loopfragment-loop=false:fragment-steps=5:vertex-steps=5FPS908 FrameTime1.102 ms
[loopfragment-steps=5:fragment-uniform=false:vertex-steps=5FPS904 FrameTime1.107 ms
[loopfragment-steps=5:fragment-uniform=true:vertex-steps=5FPS904 FrameTime1.107 ms
=======================================================
glmark2 Score659 
=======================================================

--
AmigaONE X1000 and Radeon RX 560
Sam460 and Radeon RX 560
MiST
FPGA Replay + 060 DB
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Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
@kas1e
New test - Mesa 1.1 QEMU Pegasos2 PCI passthrough Radeon HD
Interesting result: GLMark2 Score: 954
Is this result better than the Sam460 with a Radeon RX?
The Pegasos2 QEMu machine is the same one used in this test: https://www.amigans.net/modules/newbb/ ... id=161731#forumpost161731

Here’s the full test:
Quote:

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: VERDE (radeonsi, verde, ACO, RM 1.0, 54.57 (29.7.2023) Pegasos 2 release)
GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
System Info: mesa.library 1.1 (1.9.2026), RadeonHD 3.7
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 54 FrameTime: 18.633 ms
[build] use-vbo=true: FPS: 1276 FrameTime: 0.784 ms
[texture] texture-filter=nearest: FPS: 1156 FrameTime: 0.865 ms
[texture] texture-filter=linear: FPS: 1161 FrameTime: 0.862 ms
[texture] texture-filter=mipmap: FPS: 1169 FrameTime: 0.856 ms
[shading] shading=gouraud: FPS: 1296 FrameTime: 0.772 ms
[shading] shading=blinn-phong-inf: FPS: 1312 FrameTime: 0.762 ms
[shading] shading=phong: FPS: 1297 FrameTime: 0.771 ms
[shading] shading=cel: FPS: 1315 FrameTime: 0.761 ms
[bump] bump-render=high-poly: FPS: 1284 FrameTime: 0.779 ms
[bump] bump-render=normals: FPS: 1251 FrameTime: 0.800 ms
[bump] bump-render=height: FPS: 1245 FrameTime: 0.804 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1590 FrameTime: 0.629 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1576 FrameTime: 0.635 ms
[pulsar] light=false:quads=5:texture=false: FPS: 791 FrameTime: 1.265 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 307 FrameTime: 3.266 ms
[desktop] effect=shadow:windows=4: FPS: 261 FrameTime: 3.841 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 39 FrameTime: 25.780 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 26 FrameTime: 38.500 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 43 FrameTime: 23.454 ms
[ideas] speed=duration: FPS: 119 FrameTime: 8.404 ms
[jellyfish] : FPS: 848 FrameTime: 1.180 ms
[terrain] : FPS: 157 FrameTime: 6.409 ms
[shadow] : FPS: 608 FrameTime: 1.646 ms
[refract] : FPS: 400 FrameTime: 2.504 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1379 FrameTime: 0.726 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1375 FrameTime: 0.727 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1387 FrameTime: 0.721 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1385 FrameTime: 0.723 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1363 FrameTime: 0.734 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1342 FrameTime: 0.746 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1339 FrameTime: 0.747 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1366 FrameTime: 0.732 ms
=======================================================
glmark2 Score: 954
=======================================================


What have you been doing with GART optimization? Does this have anything to do with that result?

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Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
Sam460 1ghz RX560 Mesa 1.1 with GART enabled

------------------------------------------------------------
FixedGL - Fixed-Function OpenGL Benchmark
------------------------------------------------------------
GL Vendor : AMD
GL Renderer : POLARIS11 (radeonsi, polaris11, ACO, RM 3.0, 54.57 (29.7.2023) Sam460 release)
GL Version : 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
System Info : mesa.library 1.1 (1.9.2026), RadeonRX 2.12
Surface : 640x480 windowed
Workloads : 29 (6 seconds each)
------------------------------------------------------------
[batched-triangles] vertices=3072:calls=6146: FPS: 359.24 FrameTime: 2.784 ms VertexRate: 1.10 M/s CallRate: 2.21 M/s
[split-triangles] vertices=3072:calls=8192: FPS: 112.54 FrameTime: 8.885 ms VertexRate: 0.35 M/s CallRate: 0.92 M/s
[legacy-quads] vertices=2048:calls=4098: FPS: 448.13 FrameTime: 2.231 ms VertexRate: 0.92 M/s CallRate: 1.84 M/s
[attribute-rich-quads] vertices=2048:calls=8194: FPS: 303.85 FrameTime: 3.291 ms VertexRate: 0.62 M/s CallRate: 2.49 M/s
[matrix-object-quads] vertices=2048:calls=6144: FPS: 23.78 FrameTime: 42.044 ms VertexRate: 0.05 M/s CallRate: 0.15 M/s
[medium-batch-triangles] vertices=3072:calls=6208: FPS: 336.45 FrameTime: 2.972 ms VertexRate: 1.03 M/s CallRate: 2.09 M/s
[points] vertices=2048:calls=4098: FPS: 451.50 FrameTime: 2.215 ms VertexRate: 0.92 M/s CallRate: 1.85 M/s
[lines] vertices=2048:calls=4098: FPS: 451.32 FrameTime: 2.216 ms VertexRate: 0.92 M/s CallRate: 1.85 M/s
[line-strip] vertices=528:calls=1088: FPS: 723.36 FrameTime: 1.382 ms VertexRate: 0.38 M/s CallRate: 0.79 M/s
[line-loop] vertices=2048:calls=5120: FPS: 176.10 FrameTime: 5.679 ms VertexRate: 0.36 M/s CallRate: 0.90 M/s
[triangle-strip] vertices=1056:calls=2144: FPS: 573.29 FrameTime: 1.744 ms VertexRate: 0.61 M/s CallRate: 1.23 M/s
[triangle-fan] vertices=3072:calls=6144: FPS: 163.70 FrameTime: 6.109 ms VertexRate: 0.50 M/s CallRate: 1.01 M/s
[quad-strip] vertices=1056:calls=2144: FPS: 573.46 FrameTime: 1.744 ms VertexRate: 0.61 M/s CallRate: 1.23 M/s
[polygons] vertices=2048:calls=5120: FPS: 179.30 FrameTime: 5.577 ms VertexRate: 0.37 M/s CallRate: 0.92 M/s
[texture-only-quads] vertices=2048:calls=6146: FPS: 367.87 FrameTime: 2.718 ms VertexRate: 0.75 M/s CallRate: 2.26 M/s
[lighting-only-quads] vertices=2048:calls=6146: FPS: 360.75 FrameTime: 2.772 ms VertexRate: 0.74 M/s CallRate: 2.22 M/s
[vector-entrypoint-rich-quads] vertices=2048:calls=8194: FPS: 317.79 FrameTime: 3.147 ms VertexRate: 0.65 M/s CallRate: 2.60 M/s
[multitexture-lightmap-quads] vertices=2048:calls=10242: FPS: 259.51 FrameTime: 3.853 ms VertexRate: 0.53 M/s CallRate: 2.66 M/s
[fog-secondary-texture-quads] vertices=2048:calls=10242: FPS: 72.81 FrameTime: 13.734 ms VertexRate: 0.15 M/s CallRate: 0.75 M/s
[per-vertex-color-material-quads] vertices=2048:calls=6146: FPS: 394.98 FrameTime: 2.532 ms VertexRate: 0.81 M/s CallRate: 2.43 M/s
[array-element-rich-quads] vertices=2048:calls=2050: FPS: 68.81 FrameTime: 14.533 ms VertexRate: 0.14 M/s CallRate: 0.14 M/s
[non-begin-end-draw-arrays-rich-triangles] vertices=3072:calls=1: FPS: 364.84 FrameTime: 2.741 ms VertexRate: 1.12 M/s CallRate: 0.00 M/s
[non-begin-end-draw-elements-rich-triangles] vertices=3072:calls=1: FPS: 314.54 FrameTime: 3.179 ms VertexRate: 0.97 M/s CallRate: 0.00 M/s
[large-display-list-rich-quads] vertices=2048:calls=1: FPS: 1073.28 FrameTime: 0.932 ms VertexRate: 2.20 M/s CallRate: 0.00 M/s
[small-display-lists-rich-quads] vertices=2048:calls=512: FPS: 30.04 FrameTime: 33.290 ms VertexRate: 0.06 M/s CallRate: 0.02 M/s
[mixed-primitive-surfaces] vertices=2254:calls=5532: FPS: 165.61 FrameTime: 6.038 ms VertexRate: 0.37 M/s CallRate: 0.92 M/s
[static-vbo-draw-arrays-rich-triangles] vertices=3072:calls=1: FPS: 1164.41 FrameTime: 0.859 ms VertexRate: 3.58 M/s CallRate: 0.00 M/s
[static-vbo-ebo-draw-elements-rich-triangles] vertices=3072:calls=1: FPS: 1142.42 FrameTime: 0.875 ms VertexRate: 3.51 M/s CallRate: 0.00 M/s
[dynamic-vbo-subdata-ebo-rich-triangles] vertices=3072:calls=2: FPS: 545.22 FrameTime: 1.834 ms VertexRate: 1.67 M/s CallRate: 0.00 M/s
------------------------------------------------------------
FixedGL Score: 397
------------------------------------------------------------

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, RM 3.0, 54.57 (29.7.2023) Sam460 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
System Info: mesa.library 1.1 (1.9.2026), RadeonRX 2.12
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 151 FrameTime: 6.664 ms
[build] use-vbo=true: FPS: 872 FrameTime: 1.147 ms
[texture] texture-filter=nearest: FPS: 839 FrameTime: 1.193 ms
[texture] texture-filter=linear: FPS: 840 FrameTime: 1.192 ms
[texture] texture-filter=mipmap: FPS: 828 FrameTime: 1.208 ms
[shading] shading=gouraud: FPS: 870 FrameTime: 1.150 ms
[shading] shading=blinn-phong-inf: FPS: 871 FrameTime: 1.149 ms
[shading] shading=phong: FPS: 865 FrameTime: 1.156 ms
[shading] shading=cel: FPS: 867 FrameTime: 1.154 ms
[bump] bump-render=high-poly: FPS: 867 FrameTime: 1.154 ms
[bump] bump-render=normals: FPS: 836 FrameTime: 1.197 ms
[bump] bump-render=height: FPS: 826 FrameTime: 1.211 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 987 FrameTime: 1.014 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 986 FrameTime: 1.015 ms
[pulsar] light=false:quads=5:texture=false: FPS: 665 FrameTime: 1.504 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 201 FrameTime: 4.980 ms
[desktop] effect=shadow:windows=4: FPS: 204 FrameTime: 4.914 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 35 FrameTime: 28.850 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 23 FrameTime: 43.970 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 54 FrameTime: 18.800 ms
[ideas] speed=duration: FPS: 100 FrameTime: 10.085 ms
[jellyfish] <default>: FPS: 563 FrameTime: 1.777 ms
[terrain] <default>: FPS: 100 FrameTime: 10.046 ms
[shadow] <default>: FPS: 447 FrameTime: 2.238 ms
[refract] <default>: FPS: 299 FrameTime: 3.349 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 912 FrameTime: 1.098 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 904 FrameTime: 1.107 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 912 FrameTime: 1.097 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 903 FrameTime: 1.108 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 911 FrameTime: 1.098 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 903 FrameTime: 1.109 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 906 FrameTime: 1.105 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 896 FrameTime: 1.117 ms
=======================================================
glmark2 Score: 648
=======================================================


Was 615 with Mesa 1.0 and no GART enabled.

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