Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
73 user(s) are online (58 user(s) are browsing Forums)

Members: 0
Guests: 73

more...

Support us!

Headlines

 
  Register To Post  

« 1 2 3 (4)
Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
@smf
Good score, what is the brand of the gfx-card?
Du ska alltid va värst! ;)

Edit:
X5000/40 Asus Radeon RX580
active CUs 36
derived texture units 144
Mesa v1.0 glmark2 Score: 4390
Mesa v1.1 glmark2 Score: 4356


Edited by khayoz on 2026/9/5 1:53:33
Edited by khayoz on 2026/9/5 1:54:45
Edited by khayoz on 2026/9/5 14:38:47
1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX, Apollo V4SA, A1X5000/40 <-2026
Go to top
Re: Mesa glmark2 scores
Just can't stay away
Just can't stay away


See User information
@thread

New score with my Sam460 LE 1,14 Ghz and radeon RX 5460 with GART enabled:

=======================================================
    
glmark2 2023.01
=======================================================
    
OpenGL Information
    GL_VENDOR
:      AMD
    GL_RENDERER
:    POLARIS11 (radeonsipolaris11ACORM 3.054.57 (29.7.2023Sam460 release)
    
GL_VERSION:     4.6 (Compatibility ProfileMesa 26.1.5 (git-2e7650ee6e)
    
Surface Configbuf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size
:   800x600 windowed
=======================================================
[
build] use-vbo=falseFPS163 FrameTime6.159 ms
[build] use-vbo=trueFPS966 FrameTime1.036 ms
[texturetexture-filter=nearestFPS930 FrameTime1.076 ms
[texturetexture-filter=linearFPS925 FrameTime1.081 ms
[texturetexture-filter=mipmapFPS924 FrameTime1.083 ms
[shadingshading=gouraudFPS961 FrameTime1.042 ms
[shadingshading=blinn-phong-infFPS963 FrameTime1.039 ms
[shadingshading=phongFPS953 FrameTime1.049 ms
[shadingshading=celFPS957 FrameTime1.046 ms
[bumpbump-render=high-polyFPS958 FrameTime1.045 ms
[bumpbump-render=normalsFPS939 FrameTime1.065 ms
[bumpbump-render=heightFPS914 FrameTime1.095 ms
[effect2dkernel=0,1,0;1,-4,1;0,1,0;: FPS1094 FrameTime0.914 ms
[effect2dkernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS1097 FrameTime0.912 ms
[pulsarlight=false:quads=5:texture=falseFPS739 FrameTime1.353 ms
[desktopblur-radius=5:effect=blur:passes=1:separable=true:windows=4FPS223 FrameTime4.498 ms
[desktopeffect=shadow:windows=4FPS225 FrameTime4.454 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS38 FrameTime26.509 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdataFPS26 FrameTime39.443 ms
[buffercolumns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS58 FrameTime17.513 ms
[ideasspeed=durationFPS111 FrameTime9.056 ms
[jellyfish] <default>: FPS632 FrameTime1.583 ms
[terrain] <default>: FPS113 FrameTime8.863 ms
[shadow] <default>: FPS497 FrameTime2.013 ms
[refract] <default>: FPS332 FrameTime3.017 ms
[conditionalsfragment-steps=0:vertex-steps=0FPS1001 FrameTime0.999 ms
[conditionalsfragment-steps=5:vertex-steps=0FPS1004 FrameTime0.996 ms
[conditionalsfragment-steps=0:vertex-steps=5FPS1003 FrameTime0.998 ms
[function] fragment-complexity=low:fragment-steps=5FPS1003 FrameTime0.998 ms
[function] fragment-complexity=medium:fragment-steps=5FPS1003 FrameTime0.997 ms
[loopfragment-loop=false:fragment-steps=5:vertex-steps=5FPS1002 FrameTime0.999 ms
[loopfragment-steps=5:fragment-uniform=false:vertex-steps=5FPS994 FrameTime1.007 ms
[loopfragment-steps=5:fragment-uniform=true:vertex-steps=5FPS996 FrameTime1.005 ms
=======================================================
                                  
glmark2 Score718 
=======================================================


Without (for reference):

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR
AMD
GL_RENDERER
POLARIS11 (radeonsipolaris11ACODRM 0.054.57 (29.7.2023Sam460 release)
GL_VERSION4.3 (Compatibility ProfileMesa 26.1.5 (git-2e7650ee6e)
Surface Configbuf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size
800x600 windowed
=======================================================
[
build] use-vbo=falseFPS351 FrameTime2.853 ms
[build] use-vbo=trueFPS898 FrameTime1.114 ms
[texturetexture-filter=nearestFPS861 FrameTime1.162 ms
[texturetexture-filter=linearFPS867 FrameTime1.155 ms
[texturetexture-filter=mipmapFPS861 FrameTime1.163 ms
[shadingshading=gouraudFPS895 FrameTime1.118 ms
[shadingshading=blinn-phong-infFPS902 FrameTime1.109 ms
[shadingshading=phongFPS891 FrameTime1.123 ms
[shadingshading=celFPS891 FrameTime1.123 ms
[bumpbump-render=high-polyFPS886 FrameTime1.130 ms
[bumpbump-render=normalsFPS869 FrameTime1.152 ms
[bumpbump-render=heightFPS861 FrameTime1.162 ms
[effect2dkernel=0,1,0;1,-4,1;0,1,0;: FPS993 FrameTime1.008 ms
[effect2dkernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS986 FrameTime1.015 ms
[pulsarlight=false:quads=5:texture=falseFPS619 FrameTime1.617 ms
[desktopblur-radius=5:effect=blur:passes=1:separable=true:windows=4FPS198 FrameTime5.065 ms
[desktopeffect=shadow:windows=4FPS191 FrameTime5.241 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS46 FrameTime21.929 ms
[buffercolumns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdataFPS31 FrameTime32.518 ms
[buffercolumns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=mapFPS73 FrameTime13.874 ms
[ideasspeed=durationFPS100 FrameTime10.005 ms
[jellyfish] <default>: FPS458 FrameTime2.186 ms
[terrain] <default>: FPS93 FrameTime10.819 ms
[shadow] <default>: FPS471 FrameTime2.124 ms
[refract] <default>: FPS245 FrameTime4.087 ms
[conditionalsfragment-steps=0:vertex-steps=0FPS910 FrameTime1.099 ms
[conditionalsfragment-steps=5:vertex-steps=0FPS911 FrameTime1.098 ms
[conditionalsfragment-steps=0:vertex-steps=5FPS911 FrameTime1.098 ms
[function] fragment-complexity=low:fragment-steps=5FPS913 FrameTime1.096 ms
[function] fragment-complexity=medium:fragment-steps=5FPS910 FrameTime1.100 ms
[loopfragment-loop=false:fragment-steps=5:vertex-steps=5FPS908 FrameTime1.102 ms
[loopfragment-steps=5:fragment-uniform=false:vertex-steps=5FPS904 FrameTime1.107 ms
[loopfragment-steps=5:fragment-uniform=true:vertex-steps=5FPS904 FrameTime1.107 ms
=======================================================
glmark2 Score659 
=======================================================

--
AmigaONE X1000 and Radeon RX 560
Sam460 and Radeon RX 560
MiST
FPGA Replay + 060 DB
Go to top
Re: Mesa glmark2 scores
Quite a regular
Quite a regular


See User information
@kas1e
New test - Mesa 1.1 QEMU Pegasos2 PCI passthrough Radeon HD
Interesting result: GLMark2 Score: 954
Is this result better than the Sam460 with a Radeon RX?
The Pegasos2 QEMu machine is the same one used in this test: https://www.amigans.net/modules/newbb/ ... id=161731#forumpost161731

Here’s the full test:
Quote:

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: VERDE (radeonsi, verde, ACO, RM 1.0, 54.57 (29.7.2023) Pegasos 2 release)
GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
System Info: mesa.library 1.1 (1.9.2026), RadeonHD 3.7
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 54 FrameTime: 18.633 ms
[build] use-vbo=true: FPS: 1276 FrameTime: 0.784 ms
[texture] texture-filter=nearest: FPS: 1156 FrameTime: 0.865 ms
[texture] texture-filter=linear: FPS: 1161 FrameTime: 0.862 ms
[texture] texture-filter=mipmap: FPS: 1169 FrameTime: 0.856 ms
[shading] shading=gouraud: FPS: 1296 FrameTime: 0.772 ms
[shading] shading=blinn-phong-inf: FPS: 1312 FrameTime: 0.762 ms
[shading] shading=phong: FPS: 1297 FrameTime: 0.771 ms
[shading] shading=cel: FPS: 1315 FrameTime: 0.761 ms
[bump] bump-render=high-poly: FPS: 1284 FrameTime: 0.779 ms
[bump] bump-render=normals: FPS: 1251 FrameTime: 0.800 ms
[bump] bump-render=height: FPS: 1245 FrameTime: 0.804 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1590 FrameTime: 0.629 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1576 FrameTime: 0.635 ms
[pulsar] light=false:quads=5:texture=false: FPS: 791 FrameTime: 1.265 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 307 FrameTime: 3.266 ms
[desktop] effect=shadow:windows=4: FPS: 261 FrameTime: 3.841 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 39 FrameTime: 25.780 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 26 FrameTime: 38.500 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 43 FrameTime: 23.454 ms
[ideas] speed=duration: FPS: 119 FrameTime: 8.404 ms
[jellyfish] : FPS: 848 FrameTime: 1.180 ms
[terrain] : FPS: 157 FrameTime: 6.409 ms
[shadow] : FPS: 608 FrameTime: 1.646 ms
[refract] : FPS: 400 FrameTime: 2.504 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1379 FrameTime: 0.726 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1375 FrameTime: 0.727 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1387 FrameTime: 0.721 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1385 FrameTime: 0.723 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1363 FrameTime: 0.734 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1342 FrameTime: 0.746 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1339 FrameTime: 0.747 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1366 FrameTime: 0.732 ms
=======================================================
glmark2 Score: 954
=======================================================


What have you been doing with GART optimization? Does this have anything to do with that result?

Go to top

  Register To Post
« 1 2 3 (4)

 




Currently Active Users Viewing This Thread: 1 ( 0 members and 1 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project