@kas1e New test - Mesa 1.1 QEMU Pegasos2 PCI passthrough Radeon HD Interesting result: GLMark2 Score: 954 Is this result better than the Sam460 with a Radeon RX? The Pegasos2 QEMu machine is the same one used in this test: https://www.amigans.net/modules/newbb/ ... id=161731#forumpost161731
Here’s the full test: Quote:
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: VERDE (radeonsi, verde, ACO, RM 1.0, 54.57 (29.7.2023) Pegasos 2 release) GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) System Info: mesa.library 1.1 (1.9.2026), RadeonHD 3.7 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 54 FrameTime: 18.633 ms [build] use-vbo=true: FPS: 1276 FrameTime: 0.784 ms [texture] texture-filter=nearest: FPS: 1156 FrameTime: 0.865 ms [texture] texture-filter=linear: FPS: 1161 FrameTime: 0.862 ms [texture] texture-filter=mipmap: FPS: 1169 FrameTime: 0.856 ms [shading] shading=gouraud: FPS: 1296 FrameTime: 0.772 ms [shading] shading=blinn-phong-inf: FPS: 1312 FrameTime: 0.762 ms [shading] shading=phong: FPS: 1297 FrameTime: 0.771 ms [shading] shading=cel: FPS: 1315 FrameTime: 0.761 ms [bump] bump-render=high-poly: FPS: 1284 FrameTime: 0.779 ms [bump] bump-render=normals: FPS: 1251 FrameTime: 0.800 ms [bump] bump-render=height: FPS: 1245 FrameTime: 0.804 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1590 FrameTime: 0.629 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1576 FrameTime: 0.635 ms [pulsar] light=false:quads=5:texture=false: FPS: 791 FrameTime: 1.265 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 307 FrameTime: 3.266 ms [desktop] effect=shadow:windows=4: FPS: 261 FrameTime: 3.841 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 39 FrameTime: 25.780 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 26 FrameTime: 38.500 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 43 FrameTime: 23.454 ms [ideas] speed=duration: FPS: 119 FrameTime: 8.404 ms [jellyfish] : FPS: 848 FrameTime: 1.180 ms [terrain] : FPS: 157 FrameTime: 6.409 ms [shadow] : FPS: 608 FrameTime: 1.646 ms [refract] : FPS: 400 FrameTime: 2.504 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1379 FrameTime: 0.726 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1375 FrameTime: 0.727 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1387 FrameTime: 0.721 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1385 FrameTime: 0.723 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1363 FrameTime: 0.734 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1342 FrameTime: 0.746 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1339 FrameTime: 0.747 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1366 FrameTime: 0.732 ms ======================================================= glmark2 Score: 954 =======================================================
What have you been doing with GART optimization? Does this have anything to do with that result?