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X-Moto 0.5.3 ported to OS4
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Hello,

I'm looking for testers for xmoto 0.5.3 before I release it.

Minimum requirements, 32MB VRAM minimum (so far the game hasn't used that much yet) and AmigaOS 4.1 Update 1 or later.

Edit: 64MB VRAM needed for some levels. Many playable on 32MB.

X-Moto is based on Elastomania. It's an open-source clone. A side-scrolling motorcross game with realistic (to a point) physics.

Link: Releasing now, will be on OS4Depot soon.

Remaining bugs since posting this topic:

Network multiplayer works only between two OS4 (big endian?) systems, and might crash if the server connection is broken while playing.


Edited by MickJT on 2010/6/14 2:42:40
Edited by MickJT on 2010/6/14 2:54:29
Edited by MickJT on 2010/6/14 3:10:20
Edited by MickJT on 2010/6/14 3:41:30
Edited by MickJT on 2010/6/14 4:56:26
Edited by MickJT on 2010/6/14 7:58:36
Edited by MickJT on 2010/6/15 2:43:03
Edited by MickJT on 2010/6/15 4:23:42
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Re: X-Moto 0.5.3 ported to OS4
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@MickJT

Quote:

MickJT wrote:
Link - ~66MB | Set a high stack before running.


Put a stack cookie into the binary so that it always has enough stack.

Hans

http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more.
https://keasigmadelta.com/ - more of my work
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Re: X-Moto 0.5.3 ported to OS4
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@Hans

I did that in Lugaru. Don't worry :)

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Re: X-Moto 0.5.3 ported to OS4
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@MickJT
Thanks!

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Re: X-Moto 0.5.3 ported to OS4
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Synchronization fixed, and stack cookie set. If all is well, i'll upload to Aminet (with launchable icon) in the coming hours, and to OS4Depot once i've had a chat with spotUP.

This particular version needs OS4.1 Update 1... more accurately, I think it just needs MiniGL 2.2 or later, which comes with Update 1.

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Re: X-Moto 0.5.3 ported to OS4
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@MickJT

Will test it in next few hours. Btw, did you fix that "sql-base problemm" ? If i remember right, something in data-base code of xmoto, stop you before from releasing it. Or that was fixed by author ?

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Re: X-Moto 0.5.3 ported to OS4
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@kas1e

Uh... sql-base problem? I have no idea. Is it something that only happens when porting it to the Amiga? Everything seems to work fine.

Edit: Ahh yes. Re-read what you said. Prior to 0.5.3 (never tried below 0.5.0), sqlite problems were stopping me from building a working version previously. I could only play the game if the database had been built elsewhere, and no new levels were being downloaded, and there was no cause for anything to be done with the database.

xmoto.log still shows all types of things but everything is fine.

I guess it was fixed by the author, since I haven't done anything special here. Nearly all of the linked libraries are my own builds now though :) sqlite not one of them, yet.

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Re: X-Moto 0.5.3 ported to OS4
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@MickJT

Tested (peg2/1ghz/aos4.1u2) With first binary (from full archive) "options" in menu was DSI and some problems was with network, but with new binary everything seems ok. Good that we now have window mode support. Also game itself looks better than before, with all that animation, music and alt. Thanks for :)

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Re: X-Moto 0.5.3 ported to OS4
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@MickJT

i tried it on my uA1 with 512MB ram and aos4.1up2 and it seems to works very well, thank you very much for that, it is very playable also with only 32 mb video mem and works much better than previous port !

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Re: X-Moto 0.5.3 ported to OS4
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@all

COOL game .. just tried to uA1c with 256mb and works perfectly .. there are no errors ..

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Re: X-Moto 0.5.3 ported to OS4
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It's ok on my Flex too

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Re: X-Moto 0.5.3 ported to OS4
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@MickJT

The first time I tried it it started loading all the levels and when it got to the end of loading it just hung there saying "Loading...". Now when I try to run it I get the screen saying "Loading..." and nothing else happens.

Valiant@Camelot
AmigaOne XE, 800Mhz, 1GB, 9250 Radeon, OS4.1u7
Sam440ep, 666Mhz, 512Mb, 9250 Radeon, OS4.1u6
A1-X1000, 1.8Ghz, 1GB, 9250 Radeon, OS4.1x
A1-X5000/40 2.2Ghz, 2GB, Radeon HD 7700, OS4.1 FE ud 2
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Re: X-Moto 0.5.3 ported to OS4
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@Valiant

Delete everything in userdata/ but not the directory itself.

Run it again, but make sure it's installed on the harddrive; Not ran from RAM:.

The proper release will have to be delayed due to a crash when trying to play online. If I can't fix it, it'll still be uploaded eventually.

Edit: Works reasonably well if played between 2 OS4 machines, and the connecting player disconnects before quitting. Released.


Edited by MickJT on 2010/6/15 4:31:14
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Re: X-Moto 0.5.3 ported to OS4
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@MickJT

Not works from RAM ?

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Re: X-Moto 0.5.3 ported to OS4
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@kas1e

Same note in spots build too. It loads too slowly from RAM.

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Re: X-Moto 0.5.3 ported to OS4
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@MickJT

Works good here. Only bad thing is i suck

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Re: X-Moto 0.5.3 ported to OS4
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@MickJT

Your port runs in the slow Sam of 533MHZ or it needs a highter Sam?
But congratulations for your work.

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Re: X-Moto 0.5.3 ported to OS4
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@Templario

Should work on the 533mhz Sam. That has 64MB of VRAM, right? In any case, it'll run on all systems with MiniGL 2.2 (comes with OS4.1 Update 1) in ugly mode (--ugly as the command line parameter). In that mode, it uses a wireframe instead of loading the textures.

The very lowest graphics settings should allow you to play any level on a system with 32MB of video RAM. It's a small step above ugly mode.

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Re: X-Moto 0.5.3 ported to OS4
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@MickJT

Quote:

MickJT wrote:
@Valiant

Delete everything in userdata/ but not the directory itself.

Run it again, but make sure it's installed on the harddrive; Not ran from RAM:.

The proper release will have to be delayed due to a crash when trying to play online. If I can't fix it, it'll still be uploaded eventually.

Edit: Works reasonably well if played between 2 OS4 machines, and the connecting player disconnects before quitting. Released.


I downloaded the archive from OS4Depot and deleted everything in userdata/ before reinstalling it, but it still hangs after loading all the levels.

Edit:

I solved my problem with X-Moto not working; I had an obsolete libcairo.so in the path before the most recent one. Deleted that one and X-Moto works a charm now.



Edited by Valiant on 2010/6/17 2:10:44
Valiant@Camelot
AmigaOne XE, 800Mhz, 1GB, 9250 Radeon, OS4.1u7
Sam440ep, 666Mhz, 512Mb, 9250 Radeon, OS4.1u6
A1-X1000, 1.8Ghz, 1GB, 9250 Radeon, OS4.1x
A1-X5000/40 2.2Ghz, 2GB, Radeon HD 7700, OS4.1 FE ud 2
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Re: X-Moto 0.5.3 ported to OS4
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@MickJT

loving this game! It runs nice and smooth on my Samflex@800, 1GB ram, 128MB video card.....don't have time like I used to to take out my dirt bike so X-Moto is the next best thing...thanks

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