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Re: New Games possible?
Not too shy to talk
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@oolite

One day I should start thread about it on the new dev site, unless no-one else does it in the meanwhile.
If I one day manage to try some game porting, oolite would be my big challenge.
(I still think Elite 1 (oolite is not too far off) is the best game in the world so far. )

Thread at AW.


And I was not aware of the Pioneer game project. Also that is interesting.

- Kimmo
--------------------------PowerPC-Advantage------------------------
"PowerPC Operating Systems can use a microkernel architecture with all it�s advantages yet without the cost of slow context switches." - N. Blachford
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Re: New Games possible?
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Oolite is written in objective-C. Somebody needs to port a compiler first, or port the codebase to a supported language. Both options sound a bit tedious.

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Re: New Games possible?
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Quote:

Joeled wrote:
Did anyone get btanks to work? I just get the error "failed to create minigl context could not setup video mode". Tried 800x600 and 640x480 but i still cant get it to work. :(


Don't work here too.

AmigaOne X5000 OS4.1 FEU1 And Lubuntu 10.04
1200 towered with Blizzard PPC - BVision and Mediator
And a new fantastic Chameleon64
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Re: New Games possible?
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Quote:

Capehill wrote:
Oolite is written in objective-C. Somebody needs to port a compiler first, or port the codebase to a supported language. Both options sound a bit tedious.


GCC already supports Objective-C. IIRC, what we're missing are the Objective-C headers and standard libs.

Hans

Join the Kea Campus - upgrade your skills; support my work; enjoy the Amiga corner.
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Re: New Games possible?
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Quote:

Hans wrote:

GCC already supports Objective-C. IIRC, what we're missing are the Objective-C headers and standard libs.


And GNUstep framework. However I don't know how big part is needed for Oolite. Anyway, it would be an interesting experiment to build a compiler with Objective-C support and see what happens. Do you know did anyone in the SDK team look into this?


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Re: New Games possible?
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@RIBDEVIL

To make btanks works you need minigl (so warp3d, dunno if it will works on wazp3d), and you also need a bit for manual changes when you unpack it: archive not have "." directory, and when i wrongly pack it with lha, it just skips. So, create in the root "." dir, and it will works.

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Re: New Games possible?
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Some random links:

http://paintown.sourceforge.net/ didn't check sources but it should be portable.

http://sourceforge.net/projects/stuntcarremake/ now this is a cool project but it basically needs a rewrite from Direct3D to OpenGL. If somebody is brave enough to try...

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Re: New Games possible?
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Paintown was already quick ported by someone, but it wasn't so stable nor fast enough and so never released

If i remember correctly the OS4 diffs were also included in the main tree of Paintown's repository so a new port might be easier

http://sourceforge.net/projects/paintown/

Year ago i posted a couple of grabs:

http://amiga.ikirsector.it/forum/view ... &t=16812&p=216599#p216643

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Re: New Games possible?
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Is there a gtk wrapper for a version of qt worth its malt? Because SNIS: http://youtu.be/ATWvxgZerb0

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Re: New Games possible?
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Really bad that this isn't doable :(

http://www.1amstudios.com/projects/openc1/

My all time favorite car game

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Re: New Games possible?
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OpenC1 seems to be Windows (or compatible ;) only though. Just like many commercial Windows titles.

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Re: New Games possible?
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How about OpenMW

It is open source clone of Elderscrolls Morrowind engine.

https://openmw.org/en/

OpenMW is built with various open source tools and libraries:
•Programming language: C++
•Graphics: OGRE
•Physics: Bullet
•Sound: OpenAL
•GUI: MyGUI
•Input: SDL2
•Scripting: Homebrew implementation of morrowind scripts.

Port of Ogre would offer quite many games actually.

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Re: New Games possible?
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@ultri007
We don't have SDL2, as well as MyGui can be something which we also can't port (as i see on their page its all about easy 3d graphics api, what mean they pretty possible use all the opengl stuff like shaders and co).

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Re: New Games possible?
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How about openraider? It is SDL conversion, so it shouldn't be hard?

http://openraider.sourceforge.net/


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Re: New Games possible?
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eDuke? It is SDL also

http://wiki.eduke32.com/wiki/Building_EDuke32_on_Linux

eDuke would allow play games like NAM/Napalm and WWII from TNT team without port modifigations

http://wiki.eduke32.com/wiki/Building_EDuke32_on_Linux
http://en.wikipedia.org/wiki/World_War_II_GI

And there is also eRampage wich is modified from eDuke

https://code.google.com/p/erampage/wiki/MainPage

eDuke would be smart it would allow several different games with small effort.

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Re: New Games possible?
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i found this out run remake.
might be possible to port. i haven't looked into it.
https://github.com/djyt/cannonball/wiki

here's a video of it in action:
http://www.youtube.com/watch?v=bV9BZbk7C-E

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Re: New Games possible?
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@spotUP

Oh only the program was remade. Maybe somebody wants to do new graphics for it though?

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Re: New Games possible?
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@all

We probably should get BSzili in here

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Re: New Games possible?
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@Thematic

new graphics? euugh.
the outrun graphics is perfectly fine as it is.
making new gfx is not trivial either as the port uses the original arcade roms.

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Re: New Games possible?
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@spotUP

Outrun would be cool :D Situation with car games is poor, so it would offer something new to Amiga OS4

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