@Maijestro
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Then I took another look at your latest version of Os4Depot and tested it, the main problem still seems to be creating the config.ini when ScummVM is first started.
With the ScummVM .ini from the 1.8.1 build, the latest version of Os4Depot also works, but it is much slower when running Broken Sword 2.5.
Let me break the current status of builds down real quick.
*Every* (and i mean like in "all") official versions out there (be it on the ScummVM download pages, the ScummVM daily builds pages and even OS4Depot.net), are all based on a clean OpenGL toolchain.
Comparing with the gl4es clib4 build is completely pointless and unfair.
If you want to test out gl4es speed, use (see my sig) the infrequent builds...(as i said earlier, they are bleeding edge, untested, gl4es-only and may wreak havoc on your system...although i hope they won't)
They are built solely with a gl4es target in mind, so they *will* crash, if gl4es/enhancer is not available.
I'm still working on a "shared" opengl/gl4es solution, but time, real life(tm), unforseen focus shifts, elon musk, u.f.o.s. and many other things prevent me from doing so right now.
I'll (probably) get there eventually (already have some ideas to check), but not now i'm afraid (that is also the reason there is still no 1.8.1 on OS4Depot)
I might find some time before the next release, but don't quote me on that.
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But well I understood that Broken Sword will probably not be a game we can play on our machines via ScummVM. Thanks for the hint.
It's not that bad actually, the game is playable, it' s the videos that are completely slow (not only on our platform), if you skip them, you should be good to go (not blazingly fast, but playable)
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gl4es support could help speed things up a bit more.
It might, feel free to test
![](https://www.amigans.net/uploads/smil3dbd4d6422f04.gif)