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Re: New version of Quake (v2.40) available
Not too shy to talk
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@freddix

Using what options?

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Re: New version of Quake (v2.40) available
Just can't stay away
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@COBRA

Stupid me. Thought it was Q3 ;)

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Re: New version of Quake (v2.40) available
Quite a regular
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@COBRA
it's the "Use OS fo screen update" that cause this ... Without this option all run perfectly :)

All we have to decide is what to do with the time that is given to us.
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Re: New version of Quake (v2.40) available
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@freddix

Why would you want to use that option? It's slower anyway, and it's disabled by default.

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Re: New version of Quake (v2.40) available
Quite a regular
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@COBRA:
I didn't take care ... just enabled it per "use" ...

All we have to decide is what to do with the time that is given to us.
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Re: New version of Quake (v2.40) available
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Hi @COBRA

...I re-applied my changes to the 2.30 version, plus made a couple of other changes and fixes which will hopefully resolve the problems some have reported...
New wrinkle: v2.40 leaves an output window behind after play. If you attempt to close it via WinGUI a GrimReaper appears!. :(

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Re: New version of Quake (v2.40) available
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@Snuffy

Does that happen when starting from shell, or via Icon, or in both cases?

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Re: New version of Quake (v2.40) available
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some bench on A1G4, 512Mo RAM, ATI radeon 7500, with triplebuffer

timedemo demo1

1280x1024 14.3 fps
1024x768 21.4 fps
800x600 31.6 fps
640x480 43.5 fps

does it make sense ?
Thanks Cobra for updating the engine

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Anonymous
Re: New version of Quake (v2.40) available
on a Pegasos2/G4 it works at reasonable speeds (25+fps) at resolutions of up to 1024x768

Why it is so slow? Using MorphOS I play with 45 fps @ 1024 x 768 on Efika. Pegasos 2 does about 75 fps at the same resolution, and this is what I can call "reasonable speed". Is it possible that your port is still not 3D-accelerated?

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Re: New version of Quake (v2.40) available
Illusionist
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@COBRA

I get a grim reaper when I first try to run this. Killing the app and trying again brings up an MUI window, but the program won't run -- just a black screen.

My system is very clean -- are there any libraries, etc. that this needs?

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Re: New version of Quake (v2.40) available
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@klesterjr

Did you select a screenmode mode?

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Re: New version of Quake (v2.40) available
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@krashan

This is the original Quake, not glQuake, so yes, it uses software rendering. And this is not my port, it's Frank Wille's port, I just fixed a couple of issues.

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Re: New version of Quake (v2.40) available
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@klesterjr

Without specifying what kind of system you have and submitting a crashlog, I can't even guess what could be wrong.

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Re: New version of Quake (v2.40) available
Illusionist
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@TiredOfLife

Yes. The grim reaper comes before this point anyway.

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Re: New version of Quake (v2.40) available
Illusionist
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@COBRA

Micro A1, running OS4 Final (with the July update).

How would I generate a crash log?


Edit: Nevermind -- there's apparently an option in Grim Reaper

http://www.five-star.com/stuff/crashlog

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Re: New version of Quake (v2.40) available
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@klesterjr

Is that OS4.0 or 4.1?

To save crashlog, you press 'more' in the GrimReaper window, then press 'Write Crashlog". The crashlog will be saved in Ram Disk.

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Re: New version of Quake (v2.40) available
Illusionist
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Re: New version of Quake (v2.40) available
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@klesterjr

Please send me an E-Mail to sf.amiga at gmail.com so I can send you a debug version, thanks.

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Re: New version of Quake (v2.40) available
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@COBRA

PLayed quake a few times now. Thank you for the update, much nicer to be able to play a game with no glitches.

Was wondering, if you could update the quake 3 patch for sam440ep users, so it isnt so DAMN slow.

THat would be awesome.

CHeers.

Courtesy of SAM440Flex & Amiga OS4.1 only
Flex is 800mhz
A1000 with Classic 520 Amiga OS3.2.1
AmiKit 12
MorphOS PowerBook G4 (which can play youtube vids)

https://blitterwolf.blogspot.com
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