If I could wish for one game on AmigaOS 4.1, it would be Wing Commander Saga: The Darkest Dawn.
It is a finished Wing Commander story, and it already runs on the open-source FreeSpace Open engine. That engine is cross-platform C++ and uses the usual pieces AmigaOS 4.1 already has: SDL, OpenGL, and OpenAL. So this is a port of an existing engine, not a rewrite of the game. I would love to see it fly on AmigaOS 4.1.
MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
@kas1e Now that AI is being commonly used for Amiga coding, maybe Deron could use it to (finally) get Pagestream 5 working on the Amiga. Way back when, Pagestream was the reason I stayed with Amiga.
Paul
Builder of Frankenthousand The monster A1000 The Young Frankenthousand A1-XE G4 X5000
I would also really love to have a fully working PageStream 5. (PageStream 4 is the software I use the most on my OS4 machine.) It's up to Deron, though, and he seems to have completely given up supporting his Amiga software. Maybe he could be persuaded to release the sources for any interested party to continue developing PageStream (or at least fix the bugs).
to me maybe rather than porting everything over I was thinking if there would be a way of running a Linux Sandbox on AmigaOS or a big update to AmiCygnix way of handling Unix apps.
Or if you cant do it that way, maybe have a AmigaOnLinux app (that not emulation but allows PPC linux to run AmigaOS on the system, like Maconlinux does it). Have host-run/rabbit hole features so you could access these apps and features and get them feeling as native as possible.
That way if there some app, game, program that just just need access to on the AmigaOS, there a way to get it, plus rather than porting other platform titles, which is nice. I would like the Amiga community to make cool original Amiga apps.
Hollywood / hollywood designer is I think a great example of this.
@All Keep them coming! As the first one i choose Blender (it needs python3 port as well, the thing which i want to do for a long, as well as it good MESA test case too). Check the relevant thread about.
@AmigaNG I am not a fun of those big-bloat-things-doing-everything. All those big sandboxes, emulators, whatever else, is slow everything down. For our 2ghz CPUs even pure software ports today can't fits quite well by speed, taking aside emulations/sandboxes and co. Cygwin all good, but too slow for my taste. The thing which i want to do is to port QT, but with fully rewriting to reaction, with implementing missing reaction classes, etc, but that work for many weeks and months for sure, and not now.
What about a port of the ArtCraft apps (the Adobe application clones)? Especially PhotoCraft and LightCraft. https://github.com/storytold
Yeah, i have those in todo, but at current state they not that good /finished (i tested them on my Win11). But surely they will be matured enough in next weeks/months. They all share the same core, and while being Rust based looks pretty much portable. So those in todo for sure.
@sinisrus Yeah looks good too, Krita looks pretty tasty.