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Re: BSzili port requests
Quite a regular
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2013/10/17 16:21
From Hungary
Posts: 674
@ddni
It's not open source. The JKA engine is a superset of the former, so in theory you could recreate the SoF2 engine from it, but I'm not interested in doing that.

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Re: BSzili port requests
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2007/9/11 12:31
From Russia
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@BSZili
Checked latest os4 vesion of openjk from your site and can confirm that no flickering anymore anywhere. And, probably it start to be a bit faster , but can be usual amiga-placebo :)

Also play for about a hour in, all fine. I think realy one of not so many good ported games. At least much more quality than my fast ports of games :)

Btw, maybe you in interest in teeworld after you will done with homeworld ? Last version already works, i can all info how to compile it, just there is 2 small bugs (i am sure endian related).

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Re: BSzili port requests
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Thanks, I put a lot of effort into OpenJK.
I currently have TinyMeter, Homeworld in the pipeline. I also promised an update Odamex, but that's mostly about merging my changes, so it won't take long. I wanted to finish my Arx Libertatis port after that, but I'm afraid people might dismiss it as another FPS, even though it's a dungeon crawler RPG. If you have an almost finished Teeworld port, then maybe I'll go for that instead.

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Re: BSzili port requests
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2006/12/9 10:44
From Lyon, France
Posts: 1341
@BSzili

When you feel a port is done, please make a news announcement so that people see it. Everybody can't read this long thread looking for if a game is ready to be used or not.
When doing the announcement, make a link to your Paypal account

I'm myself lost as if you finished one of the proposed ports or not :-/

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Re: BSzili port requests
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2013/10/17 16:21
From Hungary
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I was waiting for feedback on some issues up until now. I'm going to make a news announcement, plus I'll upload it into os4depot too.

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Re: BSzili port requests
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2009/6/1 14:11
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@BSzili
That is very good to upload it to os4depot

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Re: BSzili port requests
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2007/9/5 22:15
Posts: 79
@BSzili
Thanks a lot for all these great efforts!

One remark regarding Homeworld: This one already does exists as far as I know.

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Re: BSzili port requests
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2013/10/17 16:21
From Hungary
Posts: 674
No, it doesn't. There was an unfinished port by afxgroup with no sound, which is no longer available. He uploaded the sources for me, but I haven't tried to compile it yet.

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Re: BSzili port requests
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From Northern Ireland
Posts: 1009
I notice that Huno has cancelled his WolfensteinET port. Is that something your would consider picking up?

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Re: BSzili port requests
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I thought he was working on an RTCW port. Anyway, I can do both, but I'm going to focus on non-FPS games first.

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Re: BSzili port requests
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@BSzili

My mistake, yes it was a RTCW port he was working on.
Great that you can do them, thanks. I look forward to your none FPS games.

Is an AmigaOS port of FreeSynd possible?
ZSilencer http://zsilencer.com looks great too


Edited by ddni on 2014/5/9 9:15:51
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Re: BSzili port requests
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2006/11/29 7:57
Posts: 182
@ddni

Is something wrong with the Freesynd on OS4depot or did you not know about it? I havent tested it because i lack the data files.

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Re: BSzili port requests
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2006/12/2 3:55
From Italy, Perugia
Posts: 3432
@BSzili

OpenXcom maybe ?

Altrought as a gamer my first choice will be RTCW, to be noted that an unfinished port was already done by Andrea Palmatè, but then it was never released so maybe we can restart from the same code (if he agree to share the code of course) and so it might be a relative fast port

http://www.amigasoft.net/wordpress/index.php/270/

it's an awesome game and complete it would be great

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Re: BSzili port requests
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@smf

Nope, I was unaware of it. Thanks for the heads up.

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Re: BSzili port requests
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From Hungary
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Re: BSzili port requests
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@BSzili

Looking good!
You working on a new transmission too?

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Re: BSzili port requests
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2013/10/17 16:21
From Hungary
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I had a transmission port in the works, but its event handler goes belly up if I'm connected to the internet. If someone is interested in finishing it I'll share the sources.

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Re: BSzili port requests
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@BSzili

I am interested but incapable

A decent bittorrent client would be great to get, although my access to torrents is limited as currently my ISP (British Telecom) blocks all torrent related sites...

There used to be a way to bypass the block, but I cant seem to get it to work anymore.

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Re: BSzili port requests
Quite a regular
Joined:
2013/10/17 16:21
From Hungary
Posts: 674
I've noticed a bug in OpenJK, and I wonder if some of you can confirm it: some enemy models have missing surfaces. It's the most easy to see on Rodian NPCs with the distruptor (sniper) rifle. They are supposed to have a brown vest, like this one on the picture: http://media.desura.com/images/mods/1/5/4969/25263.jpg
Instead of that they only have a big hole on their back:
https://camo.githubusercontent.com/4ee ... 236613231636134312e6a7067

The t1_sour map has many Rodians, so you can load it to verify this.


Edited by BSzili on 2014/5/9 15:53:19
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Re: BSzili port requests
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2006/11/24 18:52
From Gloucestershire, UK.
Posts: 1172
@BSzili
Quote:
A little teaser:

IBrowse/AWeb etc. Direct Picture link

All I can say is:

Resized Image

Gimme Gimme Gimme!!!


Edited by Severin on 2014/5/9 18:00:53
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