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Re: Quake 2 and Heretic 2 OS 4 Updates
Quite a regular
Quite a regular


FAKK2 is not open source. Only the game code was released, which is only useful if you want to create mods. Without the engine (which is not vanilla-Quake3), it's useless for creating ports.

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Re: Amigaworld.net what is going on over there?
Quite a regular
Quite a regular


Also due to the lack of moderation amigaworld.net attracted people who got banned from other forums for various reasons. This helped to create the current forum culture over there.

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Re: Amigaworld.net what is going on over there?
Quite a regular
Quite a regular


I feel like something is lost in translation, because I never said anything like "harassing people is the solution to the lack of moderation". I'm not exactly a wordsmith, there's no need to read between the lines. I say what I mean and I mean what I say.

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Re: Amigaworld.net what is going on over there?
Quite a regular
Quite a regular


@Templario
So you say aw.net was fine before he appeared? Give me a break.

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Re: Amigaworld.net what is going on over there?
Quite a regular
Quite a regular


@Hypex
I have to defend friend MEGA, he is a symptom of the problem, not the cause. Threads were derailed into endless arguments between the same few people long before his appearance.

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Re: Amigaworld.net what is going on over there?
Quite a regular
Quite a regular


This is what you get when a forum is completely unmoderated.

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Re: Discord on AmigaOS
Quite a regular
Quite a regular


The Discord TOS explicitly forbids 3rd party clients, so you'll have a higher risk of getting caught by their spam filter if you use one. AFAIK it's not a permaban though, so if this happens you should also be able to contact Discord support, explain what happened and get your account unlocked.
What makes me more uneasy is that you have to send your username, password and token as plain text over the wire to this IRC bridge.

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Re: Discord on AmigaOS
Quite a regular
Quite a regular


This is interesting, an IRC to Discord proxy makes sense for old machines. For a native client there are a few 3rd party ones written in C++, some of them use Qt, which might be useful for OS4:
https://github.com/topics/discord-client?l=c%2B%2B

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Re: Release 4.1 [460LE vs A1222]: The Price of Admission
Quite a regular
Quite a regular


FPS is not linear, to compare performance frame times:
X5000: 1000 / 260 = 3,846
Sam 460: 1000 / 34 = 29,412
Based on these numbers the Sam is about 7,6 times slower in that test.

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Re: Release 4.1 [460LE vs A1222]: The Price of Admission
Quite a regular
Quite a regular


@Spectre660
This will sound far fetched, but hear me out. Could it be that the PowerPC 460EX is not as fast as the P5020 / P5040?

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Re: Release 4.1 [460LE vs A1222]: The Price of Admission
Quite a regular
Quite a regular


@kas1e
I'm probably biased because WinUAE is the reason I stuck around a bit longer compared to MorphOS, which a the time didn't run well in QEMU, but I digress.
To clarify I'm not talking about the fanatics, as they already own at least one OS4 system, and they don't seem to mind the price. What I'm skeptical about is that the name alone would be able to pull in significantly more regular users compared to MorphOS, if the hardware was similarly priced. Unfortunately it's unlikely we will ever find out who was right about this, since every company that owns a chunk of OS4 is committed to the custom hardware route, and custom hardware will always be more expensive than mass produced.

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Re: Release 4.1 [460LE vs A1222]: The Price of Admission
Quite a regular
Quite a regular


Of course it doesn't help, but look at this from the other perspective. WinUAE costs nothing, and when PPC supports was added OS4.1FE Classic sold like hot cakes, yet that didn't translate into a lot of new active users.

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Re: Release 4.1 [460LE vs A1222]: The Price of Admission
Quite a regular
Quite a regular


There's more to this than just "affordable hardware". MorphOS can run on cheap PPC Macs, yet the user base doesn't seem to be growing all that much.

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Re: Star Wars: Jedi Outcast and Jedi Academy not working....
Quite a regular
Quite a regular


@kas1e
Thanks, but I did this port a very long time ago, so you and the others deserve the donation more than I do.

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Re: Star Wars: Jedi Outcast and Jedi Academy not working....
Quite a regular
Quite a regular



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Re: BSzili port requests
Quite a regular
Quite a regular


Nope, I never needed it on OS4, but you might want to look at Jaokim's fork:
https://github.com/jaokim/aros-stuff

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Re: BSzili port requests
Quite a regular
Quite a regular


Thanks for testing it. Keep in mind that this source code was public from the start, so I wouldn't bet on someone suddenly becoming interested in it, but you never know.

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Re: BSzili port requests
Quite a regular
Quite a regular


@Raziel
I'm still doing 68k ports, but with a significantly lower output.

@walkero
To be honest I have no idea. This was developed on OS4.1u6 with the original Warp3D/MiniGL combo. It's probably no longer be compatible with newer configurations.

@noXLar
I lost interest in NG in general, not just OS4. There are multiple reasons for this, some related to the OS, some personal.

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Re: BSzili port requests
Quite a regular
Quite a regular


I can't argue about the thread's title, but alas I have retired from NG many years ago. I just found this old binary from 2018 on my site and decided to publish it. Maybe it still works and it will be useful to someone.

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Re: BSzili port requests
Quite a regular
Quite a regular


I did some cleanup on my site, and I found an unpublished OS4 binary for Arx Libertatis which was shelved due to performance issues. There's no harm in making it public now, but keep in mind that it's provided as is, without warranty or support.
http://bszili.morphos.me/ports/arx-os4.lha
In case someone is looking for the sources, my fork is available here:
https://github.com/BSzili/ArxLibertatis/tree/amiga

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