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Re: BSzili port requests
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It is optional, I just thought he wanted the JS binding too, because of the link. I'll add it to my list, and check it out later.

This is just like television, only you can see much further.
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Re: BSzili port requests
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@BSzili

I was just thinking, does Timberwolf have its own Javascript we can use - if at all possible ?

Hmm - scripting does make alot of the magic happen...


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Re: BSzili port requests
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It sure makes writing the game logic easier. Timberwolf is closed source, so its components are not available to 3rd party developers.

This is just like television, only you can see much further.
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Re: BSzili port requests
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Try AWeb javascript.

Amiga user since 1985
AOS4, A-EON, IBrowse & Alinea Betatester

Ps. I hate the new amigans website. <shudder>
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Re: BSzili port requests
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That wouldn't work. Neither the API nor the feature set is comparable.

This is just like television, only you can see much further.
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Re: BSzili port requests
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Re: BSzili port requests
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@salass00
Thanks! It looks a bit old, but should be a good starting point for a new port.

@all
I'm looking for someone with a Sam 440 or 460 to test Arx Libertatis and benchmark it a bit. I have the installer scripts ready, so no windows is required for the install.

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Re: BSzili port requests
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If it doesn't need warp3d (I have a RadeonHD6570) I'll be glad to test it on my SAM460.

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Re: BSzili port requests
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Being a 3D game it unfortunately needs Warp3D.

This is just like television, only you can see much further.
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Re: BSzili port requests
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I'm willing to test. Late tonight or early morning.

I have a sam 440 800mhz with radeon 9250

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Re: BSzili port requests
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Cheers, I sent you the links.

This is just like television, only you can see much further.
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Re: BSzili port requests
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While I'm battling with some MiniGL bugs, and waiting for feedback, I updated my Odamex port 0.7.0. This brings the new 32-bit renderer to AmigaOS too.

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Re: BSzili port requests
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@BSzili

About Odamex 0,7.0: Tested just a bit. but here fullscreen doesn't work correctly, if i select it from menu all i got is a black screen while the game still playing in background, no problem with the old Odamex ..

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Re: BSzili port requests
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@BSzili
What miniGL bugs ? :)

There are none and if there are, they can be fixed !

:)

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Re: BSzili port requests
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Interesting, I'll check it out. I've made a couple of mistakes with here (not enabling altivec on supported platforms, forgot to update the launcher, etc.), these are soon to be corrected.

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Re: BSzili port requests
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@BSzili

Yep the about window of the launcher says 0.6.4 ..

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Re: BSzili port requests
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@SimplePPC
Well I hope there are, otherwise I might be in the Twilight Zone. Basically I can't get it to draw flat colored primitives, which breaks a few effects in the game. They either turn out to be black, or white if I disable the texture unit. These can be quite tedious to debug, because I can't reproduce it outside the game, so I have to dwell through very long debug logs looking for some unusual, do trial and error to by changing the GL state, etc. Of course if someone else can easily fix this, I have the game executables ready for action.

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Re: BSzili port requests
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I fixed the issue with the fullscreen mode. Apparently using hardware surfaces wasn't a really good idea. I updated the launcher too, now it shows the 0.7.0 servers.

This is just like television, only you can see much further.
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Re: BSzili port requests
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I didn't get a link to test it.

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Re: BSzili port requests
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Ouch, I'll PM you ASAP!

This is just like television, only you can see much further.
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