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Some intresting info from Hanz about gfx-driver
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Just check it here

Expectually i like that part:

Quote:

In fact, the test app doesn't even open the Picasso96API.library; it doesn't even know that Picasso96 exists. No, it's not a driver, but it demonstrates that the RadeonHD.chip driver is ready for 3D.


What mean that even with P96, there will be no any kind of bottlenecks or slowdownss because of p96. Everything is working "directly", so, its pretty cool. p96 lately can be replaced by anything else, but while is not, our 3d will be not limited by p96 or anything else as we have with warp3d/minigl. No more archaic bottlenecks (i hope).

That piece of info also interesting:
Quote:

GPU based 3D transformation and lighting


T & L already HW accelerated, and i assume clipping also ?

@Hanz
In which i also in intrest: will you at some stage release some kind of SDK/Autodocs for RadeonHD_RM.resource ? I know, that programmers should not worry about, but still its cool to do some 3d code directly , without even mesa/gallium, just some "direct code" , like in your test app.

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Re: Some intresting info from Hanz about gfx-driver
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and thats the link hidden in the qr code...

http://hdrlab.org.nz/projects/amiga-o ... onhd-driver/almost-there/

:D

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Re: Some intresting info from Hanz about gfx-driver
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That's a very good news!

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Re: Some intresting info from Hanz about gfx-driver
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This is heavy masturbation stuff.

So much happening these days in amigaland. It's nice to be on this ride.

X5000
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Re: Some intresting info from Hanz about gfx-driver
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its tough without an amiga :p

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Re: Some intresting info from Hanz about gfx-driver
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Quote:

kas1e wrote:
What mean that even with P96, there will be no any kind of bottlenecks or slowdownss because of p96. Everything is working "directly", so, its pretty cool. p96 lately can be replaced by anything else, but while is not, our 3d will be not limited by p96 or anything else as we have with warp3d/minigl. No more archaic bottlenecks (i hope).

Picasso96 still owns the CPU accessible part of VRAM, but that's handled internally. Not ideal, but not really a bottleneck (until VRAM starts running out). What's key here is that Picasso96 could be removed, and the 3D drivers wouldn't even need to be recompiled.

Quote:
That piece of info also interesting:
Quote:

GPU based 3D transformation and lighting


T & L already HW accelerated, and i assume clipping also ?


2D clipping only. I didn't need 3D clipping, and so there was no point in spending time on it. Likewise, I didn't need the z-buffer, so I didn't bother setting it up.

Quote:
@Hanz
In which i also in intrest: will you at some stage release some kind of SDK/Autodocs for RadeonHD_RM.resource ? I know, that programmers should not worry about, but still its cool to do some 3d code directly , without even mesa/gallium, just some "direct code" , like in your test app.


I wasn't planning on making the API available for general use. These days there really isn't any point in writing code that only works on one series of cards.

Hans

http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more.
https://keasigmadelta.com/ - more of my work
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Re: Some intresting info from Hanz about gfx-driver
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@Hans
Very nice work.

@All
Remember it's possible to make a donation to Hans if you like his work. http://hdrlab.org.nz/

Bounty site for AmigaOS4! www.amigabounty.net
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