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Re: New Games possible?
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@kas1e

Looking forward to seeing your efforts with the Cube saga, good luck with getting all 3 of them too work. :)

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Re: New Games possible?
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@kas1e

Ok thanks! I hope its possible to port after all Cubes Looks really good. Hope you get assaultcube to work.

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Re: New Games possible?
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@Joeled

In general assault cube already works, but:

1. Pistols not fire. Automat works, knife works, grenades works, but pistolets are not. I think there is some unset-default-settings somethere, should be not hard to fix.

2. Game sometime just freezes (very possible that only in window mode, dunno, need to test it deeper of course). I think by the same reassons why for example quake3 freezes sometimes. Or maybe not. I have not crash-log, just DSI to memguard output, without any interesting information. So that one will be not so easy imho.

3. When you load some times (more than 2-3) different maps (for example for multiplayer) : then it start "blinking" at some stage, textures start to blinks, all start to be slow. I think its because of not-enough memory on gfx card , and because we not have graphic-swap or kind, we have such problems. Maybe it also because that when i load new maps, old ones not removes from memory (need to detect why all of this happens as well).

4. When you play multiplayer, and then exit from assault cube, its not exits normally, but going to 100% busy loop.

5. For now local-maps with bots crashes.

So, there is 5 problems which need to fix. But in others, you already can run game, choice any server, connect, and start to kick asses. If someone have interest in current version, i can upload binary somethere.

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Re: New Games possible?
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@kas1e

Well release it when you decide its good enough. I rather wait a little bit more if you can release in better shape.

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Re: New Games possible?
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@Joeled

boring at job. Somed reaming for you

http://www.gamingonlinux.info/item_search.php

or

http://www.moddb.com/games

Need to found opensources games on the link (indie ?)

A1200+Mediator+VooDoo3+060/50+96mo+IIYAMA 17"+CD,CDRW,ZIP SCSI-KIT
SAM440EP on Mapower 3000+AOS4.1

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Re: New Games possible?
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@Mrodfr

Quote:

Mrodfr wrote:
@all

spring 1944:

http://spring1944.net/index.php



For this you need the spring engine, so if the engine would be ported we can not only play spring 1944 but other games aswell

http://springrts.com/wiki/About

I think that almost all dependencies have been ported to OS4 (except GLEW and streflop?):

Written in C++, using OpenGL, OpenAL, FreeType2, DevIL, SDL, GLEW, boost, 7zip, Lua and streflop


So maybe a port is posible?

"A man is only as old as the womans he feels"
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Re: New Games possible?
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@Fransexy

No allways the Boost port missing (or be updated).

Boost came verry verry often as a problem for porting something

A1200+Mediator+VooDoo3+060/50+96mo+IIYAMA 17"+CD,CDRW,ZIP SCSI-KIT
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Re: New Games possible?
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@samo79

Quote:

If i remember correctly it was version 2.3.4 founded on HappyPenguin.org

Sadly server is currently off

http://www.happypenguin.org/


And you haven't tried with the MorphOS FAB1 version ???

A1200+Mediator+VooDoo3+060/50+96mo+IIYAMA 17"+CD,CDRW,ZIP SCSI-KIT
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Re: New Games possible?
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@Mrodfr

Nope, i didn't found source ...

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Re: New Games possible?
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@samo79

http://fabportnawak.free.fr/misc/

I haven't checked if source is on the fab archive port for morphOS...

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Re: New Games possible?
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@Mrodfr

Yes i know Fab site, but there is no source inside WarZone archives.

I will look better when i come back, this week i go away

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Re: New Games possible?
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@samo79

Warcone would be cool to have but i just hope kas1e can fix the ones he is struggling with right now.

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Re: New Games possible?
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Amiga600/Vampire2/PrismaMegaMix​/32GB CF Card/2x Rys Mk2/A604n/IndivisionECS/Gotek
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Re: New Games possible?
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Re: New Games possible?
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@tommysammy

GL-117 i ported 1 year ago, but it have heavy crashes on level loading. I contact with author, and we trying to fix it with him, but have no luck. We trying to understand all the problems i think about week or so, but crashes was very strange, and undetectable (for linux and window all is ok of course).

As i remember, Huno also trying to port it few months ago, but have exactly the same problems with level loading. Which make me think, that problem can be everythere in our os , or even in compilator and all that c++ stuff, dunno, maybe will be not bad idea to try to recompile everything with all the lastest stuff ..


@all

With big help of the same man who fix assault-cube and rewrite function for chords-founding (without that non-working glReadPixel with Z component for our minigl), he also help me with the cube1 ! Right now all is working fine, and i hope to release bug-fixed version with all that fixes, new icons, static binaryes today/tommorow (just waiting icons from cha05e90 for now). Also EPIAR are done, and works, and i think i also will release it today/tommorow.

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Re: New Games possible?
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@kas1e

Sounds great!! Have you given up on egoboo?

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Re: New Games possible?
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@Joeled
Quote:

Have you given up on egoboo?

I think you are right : i should try to fix all the games which already compiles, and some how trying to work, but with bugs, before jump on new ones. Egoboo in the high-todo-list, for sure there should be something not _that_ hard.(uploading epiar for now on os4depot, will make a news with video/screenshots after 10-20 minuts).

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Re: New Games possible?
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@kas1e

Will you continue to update Epiar in the future or is the game finished completely? Do you think you can manage Egoboo to work before the end of this year? I appreciate your work as usual!! Cheers!

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Re: New Games possible?
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@Joeled

Quote:

Will you continue to update Epiar in the future

Yep

Quote:

or is the game finished completely?

No, there is still need love/work, authors have big todo-list and so on.

Quote:

Do you think you can manage Egoboo to work before the end of this year?

Dunno, that all matter how fast i will found where problem exactly, and how easy it will be to fix.

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Re: New Games possible?
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@kas1e
ive heard you have problems with 117, is that when you hit the esc and choose a campain or trainig or somewhere else? i have had problems there using -fomit-frame-pointer on 68k, one of the sensible options, but otherwise it works here as far as im able to tell, except for some glitches in wazp3d, and some more other due to the unholy alliance of stormmesa and the genuine warp3d.

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