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My next project - RetroArch for AmigaOS
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RetroArch is a modular Emulator, which supports "cores" (like libraries) for all sorts of retro systems - from Atari VCS 2600 till Sony Playstation.

To adapt a new "core" is easier than writing a new emulator - stuff like sound, video refresh etc. only needs to get implemented once, in the main exe.

RetroArch for AmigaOS (initially only OS4, I try to make WarpOS and 68k versions later too) will be different to my usual way of distribution - FREE (too many emulator cores have restrictive licences which do not allow commercial exploitation).

Of course as this is a mammoth project to port many cores it would be great to have some donations to allow me to spend more time on this project.

There might be a few "commercial core ports" later (thinking PSX, N64, Gamecube etc.) but asides from the "3D cores" all other cores will be free.

Donations can be done by PayPal to tirionareonwe@gmail.com. If you donate remember to also send me an email so I know to whom to send a Beta version And if you prefer to wait for a stable Beta, or want one immediately.

Every one who donates

At least 10 EUR -> gets the Beta versions. And if there will be "commercial cores" at least one commercial core free.

At least 15 EUR -> gets the Beta versions and if there will be "commercial cores" all of them free.

Note I cannot guarantee a specific core will be successfully ported. But I will try to make a lot of them. I also will try to port a recent Mame port (included in the "free cores") but also there no guarantee.

If you donate now you can immediately get a Beta. The Betatest already started (current Beta crashes on Exit though, I will fix this with the next Beta ^^).

RetroArch includes a GUI and an installer. A future version could also be used as Videoplayer (RetroArch supports using it as frontend for ffmpeg - current Beta does not include this, but probably I will add this in later).

Currently supported Cores in my port are:

SNES9x - SNES
Mednafen Supergrafx16 - SupergrafX 16, PC Engine
Genesis Plus GX - all Sega 8/16 Bit machines, including Megadrive CD

There will be more cores.

Total list of possible cores to be ported:

https://docs.libretro.com/guides/core-list/

MagicSN

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Re: My next project - RetroArch for AmigaOS
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@Steffen
Thank you for your tireless work.
I hope you receive a lot of support. You have mine :)

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Re: My next project - RetroArch for AmigaOS
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Yeahh. That looks like an cool thing.
Support it too.

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Re: My next project - RetroArch for AmigaOS
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@TheMagicSN

Great project, I'm excited to see how far we get with RetroArch.

Thank you for working on it. And yes, you have my support.

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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Re: My next project - RetroArch for AmigaOS
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Thanks for your constant work for the Amiga. I will donate the next week

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Re: My next project - RetroArch for AmigaOS
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@TheMagicSN
Thanks for your effort, and I hope you will be able to port hardware cores that are nonexistent on OS4.

A1200PPC/Sam440ep/Sam460ex/X1000/X5020 OS4.1
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Re: My next project - RetroArch for AmigaOS
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@Steffen
you should never leave Amiga scene.. welcomw back!
Your work is really much appreciated.

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Re: My next project - RetroArch for AmigaOS
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@davebraco:

Now that the big one (Move from 1.7 Codebase to 1.21 Codebase) is out of the way, new cores can be made. Though also still the 68k and WarpOS compiles are to do.

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Re: My next project - RetroArch for AmigaOS
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List of currently supported Cores in the Amiga Version:

- SNES9x
- GenesisPlus GX (MegaDrive, MegaDrive CD, Sega Master System)
- Mednafen Supergrafx (SupergrafX16, PC Engine)
- PicoDrive (MegaDrive, Sega Master System, Sega 32x)
- Virtual Jaguar
- A5200 (Atari 5200)
- QuickNES (NES)
- mgba (Gameboy, Gameboy Color, Gameboy Advanced)
​- Final Burn Neo (NeoGeo, Capcom CPS-1,2,3, Namco System 1/2, Sega System 1/16/18, ...)

Sega 32x Emulation and Virtual Jaguar are pretty slow (both playable on x1000 but only without sound - maybe on x5000 fully playable ?) all others are pretty fast (like 50-60 fps on x1000, and yes this includes the stuff from Final Burn Neo ^^).

There is a Playstation Core in an Alpha version but without GL (later I will add GL hopefully ^^) it is pretty slow (again the "without Sound halfways okay on a fast system). Also the playstation core crashes on exit, I still need to investigate this.

Beta Versions are still available for people who donate

Best regards,
Steffen

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Re: My next project - RetroArch for AmigaOS
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Donation done

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Re: My next project - RetroArch for AmigaOS
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I sent you the latest beta ;)

Btw anyone here experienced with frodo c64 emulator? I compiled a core but when i type on the emulated c64 a not usable onscreen keyboard pops up and i am unsure if it is a bug in retroarch or in the frodo core. If someone can give me a hint that would speed up the look for the error. Thanks (i also tried compiling the vice core but have still an issue with the linker there)

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Re: My next project - RetroArch for AmigaOS
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@TheMagicSN

Frodo doesn't work with cartridges so I always used VICE on RetroArch instead.

I just tried Frodo on win64 RetroArch and got the same unusable keyboard and could not get anything to work.

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Re: My next project - RetroArch for AmigaOS
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Thanks. Yes, sounds like it that I should not waste more time with Frodo Core then.

Currently trying to get NeoGeoCD to work.

Vice I will look at later. Basically "line too long" with linker command. Same problem like Mame.

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Re: My next project - RetroArch for AmigaOS
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Thanks. Yes, sounds like it that I should not waste more time with Frodo Core then.

Currently trying to get NeoGeoCD to work.

Vice I will look at later. Basically "line too long" with linker command. Same problem like Mame.

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