would be nice to have this autoplay functionality working also after having loaded the music file into the editor
You mean when you load in a file, the editor starts playing it automatically? That wouldn't work, unfortunately. Remember that Rave lets you select and open several files at once. In such a case each project would start grabbing at AHI and triggering the playback process as soon as it gets loaded. It would be a mess.
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how about adding a Pause button into the editor area?
A Pause button for the transport bar is definitely planned.
I just have a small problem: If I click on the waveform of the sample and I make right left several times quickly we see that the waveform changes which is not normal (Amisounded has the same problem)
The two share the same waveform display code, hence similar (mis)behaviour. Could be that the BOOPSI redrawing mechanism proves too slow here: the waveform gadget first needs to go through the sample data, then transform it into a waveform shape, then draw it into the window. If you make fast changes, the redrawing may not keep up.
I wonder what you'll say when you see the updated file requester that I'm getting ready for the upcoming version 1.2
Even more impressive! The code for the file requester has got to be half that of the entire program (not counting libraries and third-party stuff that you didn't have to write).
I would kinda prefer to select the volumes/assigns with a single click rather than a double-cklick, but that's just me.
That's certainly a possibility, although in that case the access panel would work differently from the file list. Might feel weird. Also, the requester would depart from the behaviour of the system ASL requester. I tried to make the two as close as possible.
The French web portal OBLIGEMENT has interviewed me about my Amiga projects and various other things. I'd like to thank David Brunet for interest and inspiring questions. Enjoy the read!
Busy packing for family holiday but I managed to finish a new blog post, in which I talk about things that motivate me to do my Amiga activities. See you in a week!
A very nicely written blog entry. I feel the same way about the value of writing Amiga programs versus some more popular platform. Better (or at least, more satisfying) to be a big fish in a small pond than a small fish in a big pond!
@Trixie I see new version uploaded on os4depot, and there is "unlimited Undo", so , you did it in end ?:) I remember Undo was on of hard things to implement.
And if so, is there shortcuts like "ctrl+x" or "ctrl+x" or something to undo things as well ? (i just can't try it for now, only after few days)
- Unlimited Undo, with an option to use the Extended Memory Objects framework. - Added support for WAV files containing IMA ADPCM-encoded data. - Faster processing, loading and saving of long samples thanks to optimizations in the sndeditor.gadget. - Fixed: The list of assigns in the file requester got improperly sorted under certain conditions. - Fixed: Applying Mute didn't change the project status to modified, so the Save function remained unavailable. - Fixed: Pasting mono data from the clipboard into a stereo project didn't work. - Fixed: Auditioning a right-channel selection always played left-channel data by mistake. - Fixed: The channel mixing code in Convert Channels was broken and produced some distortion. - Updated program documentation.
Unlimited Undo, with an option to use the Extended Memory Objects framework.
Nice, thanks very much. The undo looks implemented better than expected! Unfortunately I won't be able to try it for a while as I'm taking care of my sick father and won't have access to my X1000.