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Re: DefIcons 53.11 Pattern Insertion Using Return or Enter causes extraneous "n" append
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@rjd324

Quote:
what I would like is someone else to reproduce the issue I am seeing with my DefIcons. Can anyone else reproduce this just to rule out that it is not my system.

Yes I can perfectly reproduce it in DefIcons on my X5000 system. Exactly the same problem.

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Re: DefIcons 53.11 Pattern Insertion Using Return or Enter causes extraneous "n" append
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@rjd324

Quote:
Even clicking on an existing pattern and then pressing enter results in garbage being appended to the final Action Pattern string.

As Walkero has said above, it is a known bug in the system's string gadget. It affects Radeon RX users with a newer (> V1.12) RadeonRX.chip driver. The bug is likely a race condition that has been around for decades, and only recently was exposed by the driver now supplying data faster than the gadget expects. Hence the string corruption.

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Re: AmigaOS 4 Monthly Roundup - June 2022
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@AmigaOldskooler

A belated thanks for the summary - it's very handy in these busy times!

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Re: Introducing the Rear Window blog
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@levellord

Quote:
When converting WAV sample to 8svx, there should be an option to downsample from 44000Khz to lower frequencies

I'm more likely to implement a Resample plugin through which you could convert the sample rate of the waveform, also allowing you to configure the quality of the conversion.

Quote:
Now what is left for some serious tracking is Protracker 2.3d

Nah, forget Protracker - and I say that as someone who used it A LOT! in the 90s. Use MilkyTracker instead, it's much more pleasant to work with.

The Rear Window blog

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Re: Introducing the Rear Window blog
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@Raziel

Quote:
Another thing that disturbed me was that the alteredfile overwrite the original when clicking on save...at least a requester that warns about overwriting would be nice.

Hm, that's strange, because there certainly is a confirmation requester when overwriting a file. But of course I might have missed something, so could you please send me an e-mail describing step by step how you end up with an overwritten file without a requester? Thanks!

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Re: Introducing the Rear Window blog
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@msteed

Quote:
I'd have to agree with the others that I miss an undo feature. The lack of one inhibits experimentation, as if you do something you don't like you're stuck with it. But I also see the point about the memory requirement of undo when editing large samples.

Undo really seems to be in popular demand, so I had better start with that As for the implementation, I'm pretty sure I need a combination of a disk-based and a memory-based approach.

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Re: Introduction
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@SO-AmigaFan76

Welcome, and have a good time around here!

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Re: Introducing the Rear Window blog
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@khayoz

Quote:
I would like to see MIDI output(notenumber, velocity and prg change) for plugins to be able to send MIDI out.

While Rave plugins could theoretically do anything, such functionality would IMHO find a better place in a MIDI sequencer. Horny and BarsnPipes should fit the bill.

Quote:
And I would also like to see a Donate button on your blog! ;)

I'm not asking for donations but if you'd like to support my projects and blog, I have a page on Ko-fi where I share more immediate news and progress reports, and where donations can also be sent. Now that Rave is finally out I should probably promote the page some more

The Rear Window blog

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Re: Introducing the Rear Window blog
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@all

Thank you for your interest in Rave! I hope you'll enjoy using the program as much as I've enjoyed making it! And Skateman, thanks for spreading the word!

@nbache, @samo79

Thanks for the offer - you bet that I'll reach out to my usual suspects for translations!

@msteed

Sorry for the inconvenience, I'm sure AmigaKit will fix this for you. Hope they'll also update the Enhancer Core archive to include the latest version of the classes.

The Rear Window blog

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Re: Introducing the Rear Window blog
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@khayoz

Quote:
Is MIDI/CAMD support planned for Rave?

What kind of MIDI support would you like to see? Rave is a sample editor and does not deal with MIDI in any way.


@ktadd

Quote:
The one I missed most was an "Undo".

Undo is high on the to-do list along with other missing features, but surprisingly it's not straightforward to implement. It's not like in 8-bit editor times when samples were short and you just dumped the undo data into a memory buffer.


Edited by trixie on 2022/6/24 14:19:38
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Re: Introducing the Rear Window blog
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@jabirulo

Quote:
localization planed?

The program is localization-ready, but because the editor is still work in progress, things keep changing all the time. The locale catalog descriptor will be sent out for translation as soon as the user interface text is stable enough.

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Re: Introducing the Rear Window blog
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@jabirulo

Thanks for trying out Rave!

Quote:
I don't know anything about audio/samples (en)codecs, but a WAVE file using MPEG format?

Yes, that is possible. If you look at the WAV entry on Wikipedia, you'll read that "Audio in WAV files can be encoded in a variety of audio coding formats, such as GSM or MP3, to reduce the file size." So what Rave reports is indeed correct. Most WAV files, of course, contain uncompressed PCM data; yours happens to have the data compressed by the MPEG Layer III codec.

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Re: Introducing the Rear Window blog
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The new post on my blog details the final development phase of the Rave editor project, and also announces that the first public version of the program can finally be downloaded from OS4depot. Enjoy!

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Re: A new editor for AmigaOS 4 is in the works
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@walkero

Quote:
What do you mean? There is a scrollbar.

Not on my system

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Re: 2022 - June - Blastaway Competition
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@328gts

There's no way I could beat this! I think I'd better go back to programming

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Re: 2022 - June - Blastaway Competition
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Resized Image

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Re: New x5000 user 🥳
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@VooDoo

Welcome back, and enjoy your X5000! Best Amiga system I've ever had.

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Re: Open Source cross-platform game engine
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@afxgroup

Quote:
So we need vulkan first.. but i think it will be really hard

As kas1e said in a post above, we don't really need the Godot engine because Irrlicht is good enough. When I said that "we're still waiting for Godot", I was of course making an obvious literary reference

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Re: Open Source cross-platform game engine
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Now this is a bit off-topic but speaking of the Godot engine... I'd like to say that I'm very proud of my students Viktor and Leona, who used the engine to produce a retro-style platformer game called "Gedaria" as their final project this year. Leona provided the hand-drawn graphics and Viktor did the programming. Not bad for two 19-year-olds just coming out of secondary school!

Link to video

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Re: Greaseweazle V4 on AmigaOS 4.x?
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@AmigaOldskooler

Quote:
Back in 2021 AmigaKit wrote about doing some investigations concerning getting this to work on AmigaOS 4. Anyone knows if they've done any progress?

My best guess is that if there was any notable progress, it would be publicized quite loudly around here, Amigans.net being the forum for OS4 users (and thus a natural place to reach customers).


Edited by trixie on 2022/5/24 11:03:12
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