Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
87 user(s) are online (48 user(s) are browsing Forums)

Members: 0
Guests: 87

more...

Headlines

 
  Register To Post  

Bounty to solve endianess issue in Odyssey's JavaScript engine
Just popping in
Just popping in


See User information
Solve the endianess issue in Odyssey's JavaScript engine to allow using it on big endian CPUs. One of the approaches
can be to bring in the minimal set of changes from Leaopard WebKit repository to Odyssey repository.

discussion here:
http://aros-exec.org/modules/newbb/vi ... t_id=97679#forumpost97679

I could imagine that it would be interesting for AmigaOS users. Perhaps people could participate in discussion.

Go to top
Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
Home away from home
Home away from home


See User information
@OlafS3
I assume I am missing something "obvious": What endian issues?? JavaScript is already working in Odyssey...

Author of the PortablE programming language.
Go to top
Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
Home away from home
Home away from home


See User information
@ChrisH

One of the reasons that there hasn't been an update is apparently that in more recent webkit snapshots the javascript breaks due to endianess, whether support was dropped or just broke I don't know.


Go to top
Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
Home away from home
Home away from home


See User information
@broadblues
Thanks. In that case a more-correct title (and more likely to create interest IMHO) would have ended in "... endianess issue in Webkit's JavaScript engine".

Author of the PortablE programming language.
Go to top
Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
Not too shy to talk
Not too shy to talk


See User information
I know nothing of endianessesses. Heh. But I do believe there is something wrong with JavaScript in Odyssey under AmigaOS(4.1). I think that is where the terrible memory leak is, so I'd support any effort that gets us to a fix for this.

At the suggestion of another user, I have disabled JavaScript by default in Odyssey and now enable it from menu selection only when I visit a website that requires it. Afterward I disable it. This way, I can leave Odyssey open for hours and hours and hours without my X1000s locking up. Before, if I let Odyssey run too long, eventually I would have a locked up machine.

Anyway, I'd support anything that gets us to an update/fix quicker. We seem to be at a standstill until now, for whatever reason.

Go to top
Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
Home away from home
Home away from home


See User information
@mbrantley

Big endian (PowerPC / 680x0).

Biggest value – smallest value.

100, 10, 1

little endian (x86).

Smallest value - Biggest value.

1, 10, 100

x86 is brain f..ked.

You don't notice the difference, until you look at memory bump with hex editor normally, mostly it messed with file format, and other things stored in files.


Edited by LiveForIt on 2015/12/26 22:53:07
(NutsAboutAmiga)

Basilisk II for AmigaOS4
AmigaInputAnywhere
Excalibur
and other tools and apps.
Go to top
Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
Just popping in
Just popping in


See User information
@LiveForIt

THis bounty is a good idea as we will need to update Odyssey to keep os4 somewhat current for daily usage..

Go to top
Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
Just popping in
Just popping in


See User information
@magnetic

Deadwood dropped the idea of the bounty as there seemed to be no interest in it.

Go to top
Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
Quite a regular
Quite a regular


See User information
@terminills
I have interests but will not register me at the aros homepage
He can create the bounty and i will donate some money ;)

Amiga600/Vampire2/PrismaMegaMix​/32GB CF Card/2x Rys Mk2/A604n/IndivisionECS/Gotek
Go to top
Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
Just popping in
Just popping in


See User information
@tommysammy

Personally I have no interest but perhaps maybe someone could bring the discussion over to AWN as opposed to AE.

Go to top
Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
Not too shy to talk
Not too shy to talk


See User information
@LiveForIt

little endian for x86 CPUs plz corrrect

@topic

I'll donate something for sure for a bounty like that and plz consider to add also a side bounty for JIt...

Simone"Tuxedo"Monsignori, Perugia, ITALY.
Go to top
Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
Just popping in
Just popping in


See User information
@mbrantley

Not just Odessey, I get the same thing from long running, long-term-partial-refresh JavaScript pages in TimberWolf where new things get made but the old ones aren't flushed until I restart the browser or machine.

@All: Endianness is whether the most significant bit of any binary value is the highest or lowest addressable part of any value really.

at least it isn't the half and half PDP-11 style

Go to top

  Register To Post

 




Currently Active Users Viewing This Thread: 1 ( 0 members and 1 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2023 The XOOPS Project