There's already too much on my plate, and considering (watch out, understatement coming!) how few actual applications the Xena chip has seen, the answer is a friendly but firm no If the Xena were a dedicated DSP chip then there would be options to explore, but being an arcane and apparently useless piece of hardware...
I know, but unfortunately the executable doesn't help at all I really need the lib. Not a top priority though, as I'm working on other stuff at the moment. Plus, I have another DSP library already ported, so it gives me a start. (Libsox would still be a welcome addition because it is more high-level and has more effects).
Rave definitely looks sweet! Is it commercial software or free? File requester looks interesting too, is it replacement for ASL written only for this program? Plugin system is a good idea.
So far I've used AmiSoundED but it's pretty basic for larger editing. I've used Stefan Kost's SoundFX too but nowadays it's quite outdated, unstable and never liked the way you select the range in sample window
Rave definitely looks sweet! Is it commercial software or free?
Rave will be offered on a "pay-as-you-grow" basis. The main program and a basic set of plugins will be free, allowing you to do common tasks such as editing samples, changing volume, applying fade in/out, etc. The default free feature set will be larger than AmiSoundEd's but smaller than that of SoundFX.
Many users will never grow out of the default feature set, meaning that they won't have to pay anything. Composers and studio users, however, will probably want more. This is where the commercial plugins enter the scene. Their development will be a continuous process.
This business model will allow advanced users to pick up new functionality as it becomes available and, of course, to decide whether they actually need it for their work or not. The model will also allow me to cover some of the costs associated with running the Rear Window website etc.
The new post on the blog discusses how my involvement with Enhancer has influenced my personal software projects, and vice versa. It also shares a lot of information about the history and the latest development of the ToolBar Gadget class. Enjoy reading!
nice read thanks for posting and kudos for helping make a new demo with your original demo group ( how cool is that!)for our classic miggies as I've always loved watching demos on all my classic miggies and hopefully would love go see some nice demo's for NG miggies too
Thanks for reading! I'm glad you enjoyed the post, and stay tuned for more
@kas1e
Quote:
Wish there will be someday "normaleditor.gadget" from you :)
Not from me I'm afraid I'd love to do that, but it's an awful lot of work. I would have to give up my other stuff, which I believe should now get more priority. People want applications: they haven't bought their expensive OS4 machines to look at my classes
It's convinced me to use your toolbar gadget for the next program that I'm currently working on, I know who to ask for help
Feel free to get in touch! Make sure you have a look at the SDK examples first, and only then continue with the class documentation. It's rather extensive, so the first reading can be overwhelming. The examples will give you a clearer idea of how to get started.
In case you wanted to try out other Enhancer Core classes, I can give you some personal recommendations:
Select Gadget Has more features than the Chooser Gadget. Can also be configured as a simple button, so it works as an alternative to the Button Gadget as well.
InfoData Gadget Has no real counterpart in the system class set. Use it to display information lists with items formatted as "Label: Value". This has typically been done using the ListBrowser Gadget, which is overkill and much more difficult to set up.
Shared Image An enhanced alternative to the BitMap Image class. Unlike the BitMap, it supports image rescaling and colour remapping for 8-bit screens. The class is named "Shared Image" because it really shares the image data across the system. So if one application uses the Shared to load a set of toolbar images and another application does the same, the image data will not be loaded again for the other application - it will simply be shared from memory.
ListViewer Gadget Easier to set up than the ListBrowser, but unfortunately doesn't support hierarchical nodes. (As these are not going to be implemented any time soon, keep this limitation in mind in case your application needs to grow.)
TickBox Gadget Has pretty much the same feature set as the CheckBox Gadget, but there's a little hidden gem. It actually supports three states: checked, unchecked, and indeterminate (mixed-state). I.e. something like this:
These are, in my opinion, the most useful classes of the Core set. I haven't used the recently updated Anim Gadget yet, perhaps it's worth trying as well.
TickBox Gadget Has pretty much the same feature set as the CheckBox Gadget, but there's a little hidden gem. It actually supports three states: checked, unchecked, and indeterminate (mixed-state)
Hmm...looking at the documentation, examples and header, I don't see support for an indeterminate state. Is this feature in a non-released version or did I miss something? How do you set it to an indeterminate state?
I've installed the latest enhancer package with Tickbox.gadget 53.14 installed.
I don't see support for an indeterminate state. Is this feature in a non-released version or did I miss something? How do you set it to an indeterminate state?
The TICKBOX_Indeterminate tag was implemented in tickbox.gadget 53.13. The example that shows this feature is SDK:Examples/GUI/TickBox/TriStateTickBox.c
I've checked and can see that the latest SDK files for the TickBox Gadget are included in Enhancer Software Core 1.1 (as well as in the current Enhancer 2.0 beta, but you might not have access to that). Older Enhancer installations may not have them, so if the files didn't get installed in your SDK: path, I suggest you download the Core from the Amisphere website.
The TICKBOX_Indeterminate tag was implemented in tickbox.gadget 53.13. The example that shows this feature is SDK:Examples/GUI/TickBox/TriStateTickBox.c
Hmm...I have Enhancer 1.5 as the last one I installed. It doesn't contain the TriStateTickBox.c example you mention and the docs are older as well. From the .lha archive: <Click Here to View Archive>