Nice to hear :) However, please note that this tool doesn't push much data to GPU, only some uniforms per draw. But it surely puts some load onto the GPU itself.
@Hans,Capehill 735 fps for me on x5000 / radeonhd r7-250 when running as it and do nothing.
But then, its RadeonRX on tabor, which again may have those issues with power-levels default set to be expected DMA and be slower than RadeonHD. Through it should't be that lot of course..
I’d like to try it on my Pegasos II and Radeon 9200 256mb but I got an error about no 3D support. What does I need to run it on my Amiga? Do I have to buy latest enancher pack?
I suggest you to look inside also my fresh released FlashMandelNG source code and look for some speedup tips.
You can use same rendering technique even with 24bit screens and 24bit palettes. Take a look also to main calc routines to have max speed and elaborate mandel and Julia sets with exponents between 2^1 and 2^11.
Ok, thanks! On current OS4.1fe do I need to buy/install some sort of 3rd party Radeon 2d/3d driver (i.e. a-eon enancher pack) to take full advantage of 9200 agp card? Do you suggest to download something from aminet/os4depot?
I suggest you to look inside also my fresh released FlashMandelNG source code and look for some speedup tips.
Cool, I will check them. The shader programs I'm using are not really optimized but since they run pretty fast, a bigger issue seems to be the floating point accuracy when zooming closer. I limited the zooming level to 20000 for now. I guess using double precision would help in this scenario but I don't know yet is it supported by Nova. Or perhaps there are different algorithms to deal with this - need to study.
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On current OS4.1fe do I need to buy/install some sort of 3rd party Radeon 2d/3d driver (i.e. a-eon enancher pack) to take full advantage of 9200 agp card?
I think you have the latest drivers already. You can run MiniGL and compositing apps but not shader (GLSL) code.