@logicalheart
Thanks
And yes, that's such a type of issue indeed. However, in this particular case, the time-saving I now get thanks to all those scripts and the ModelConverter outweights the time it took to develop it.
@Hans
Yes, it's a pain indeed. I expect some more of that when it gets to the animated models, like the soldiers
But well, not the first time that I have to mess with sth. like that, but the sheer number of models is very high this time.
Luckily I have some code and self-made tools from an old iOS game porting project that I can partially reuse, that will come handy now.
Assimp (great name btw.) looks really interesting! From a quick look the code's structure seems to be pretty clean, not such a mess as so many other open-source projects. Definitely something to consider, for the future.