* I think it has some thing to do whit installation, * Maybe it has some thing to do whit graphics card, * MiniGL version issue * Maybe the Quake3 data files are corrupted? * Maybe you need the correct version of the Q3 data files? * Some unknown hardware issues.
(NutsAboutAmiga)
Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
pseudaxos wrote: Last days, I downloaded Quake3.exe on Os4d?p?t. I installed Quake 3 on my PC and tranfered it to my amiga. during running the game, it stops and nothing eles after that .... Bug ??
you need the latest version (1.32) from Quake3 arena.
t as pas lu le readme, dis ???
not to mention it is also working here with A1G4+512Mo+radeon7500
since you have a uA1+radeon7000, Q3 will be slow anyway (even at 640x480).
>"As has been pointed out numerous times by both Thomas and me, the Quake 3 port is buggy and is "if you're lucky it runs"-ware. The source code is available, anyone is welcome to try and fix it."
First of all: Do NOT give me a "It doesn't work". "It doesn't work" is not enough information to even guess why it is "not working" for you.
What happens ? Crash ? What crash ? Any output on the shell ? Total freeze ? Anything in the debug buffer (DumpDebugBuffer) ?
Secondly, there might be bugs in it, but as I said numerous times before, I can play it for an hour without problems. I know there's some problem in MiniGL regarding the clip planes code (you sometimes see a "hall of mirrors" effect when looking into mirrors or portals), but that doesn't cause crashes (at least for me).
In general, Quake 3 needs a heap of memory and stack. Make you to use a very large stack, make it one or even two megabytes if you experience crashes. It won't work with 256 MB, and should work with 512. However, there's nothing in there that prevents it from cashing game resources, so I would guess that it will need more memory once you changed levels a few times, or play online with lots of people with different player models (There are options to reduce texture size, simple items and enforcement of default player models, you might want to experiment with them).
Also, make sure you're using the newest MiniGL, older version lack the required functionality.
Finally, make sure that you are using the very latest Quake 3 (I think that's 1.32), all other versions will not work.
Just a small site note that Q3 has a hardcoded stack cookie set to 1000000 bytes. Use manual stack command (or icon parameter) only if want to set more.
@poweramiga Now, it works too on my ?A1 ! I've played it for a long time last days and...........no problem. To continue Quake's story, i note another problem with quake1 GL. I find this game very slow some times ! Many years before, I played Quake GL on my 1200 PPC + voddo and it was faster than on ?A1 Why ?
Sam460ex Os4.1 Final Edition 2GB Fast Memory envy 24 HT sound card HD R9 TRIX 280X 3GO GDDR5