walkero wrote:@trixie I enjoyed reading your article. And I agree with the majority of what you wrote and the way of thinking.
But, this is the best approach for developers and people who want to dive deeper in the OS. For plain users, and we have observed that happening, the whole situation seems frustrating and they leave the community. There is a need to keep a healthy and productive environment for people to feel that things are moving forward. I just hope that the number of people who would care about the survival and expandability of the platform will increase every year.
I just wanted to say that your last post was very inspirational! I've read it a few times and it hits the spot for sure!
I'll be focusing more on what I can do personally in the time ahead, such as doing more AOS 4 game (and software) reviews on my blog. Also want to do some inteviews, like the one I did with MagicSN, which many found interesting to read.
Thanks for reading, I'm glad you enjoyed my article. I'd also like to thank you for all the effort with the very useful summaries on your blog!
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I'll be focusing more on what I can do personally
Great! In between the lines, the goal of my article was a "call to action" of sorts, targeted at anyone who'd like to see a change in the OS4 land. More on that in my next post, which is scheduled for Monday morning.
It's the middle of summer and kind of quiet here, but I don't want you to think that no one's interested in your announcement. So I'll say, great news! Thank you for taking on this project, and I look forward to seeing what you come up with.
As you noted, you have plenty of ideas for new classes to create, and you're well suited to know what's feasible to do. But still, I'll toss out a couple of ideas I came up with:
1) A spreadsheet-like grid class that looks much like a multi-column listbrowser. But unlike a listbrowser, each cell is independent, and may be read, written, and configured without affecting any other cells.
2) A line chart and bar chart class (or two classes) to go along with Enhancer's pie chart class.
Thanks for your feedback! Quite logically, some of the classes reflect my needs and ideas to improve the Rave GUI, and instead of making custom ones I decided it'd be to everybody's benefit to open them up - in line with the ideas I set out in my blog post. But there will be more general classes, too, as I progress.
I hope I made it clear enough that I'm not developing a competing class set - just filling the obvious gaps, and possibly improving upon the current BOOPSI offering. A key aspect of the project is its educational potential: I want AmigaOS4 programmers to have free access to examples of how classes are made. I'd really love to see more BOOPSI programmers in our dev roster.