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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@McFly

It’s normal

Ok for the video.

HunoPPC

AmigaOS 4.1 Rulez
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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@HunoPPCQuote:
HunoPPC wrote:@Maijestro

indeed yes there are some small crackles from time to time (which I will try to resolve of course).
As for comparing the 54 with this new version, there have been so many developments in terms of rendering and sound that it requires a little more CPU calculation.
Sometimes the developments are not all in the right direction, the sound part is enormously modified and the dsp is more complete than the first version


It's fine, it still works very well and I'm happy that I can use their native GUI and the games run well even in full screen

The Qemu/Pegasos2 machine is roughly comparable to an x1000 without 3D acceleration and it works really well.

The next donation is for keyboard mapping

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE
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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@kas1e

Ahh yeah sorry I misread your post.

1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX <-2024
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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@HunoPPC
Here is the video with the error I get when closing game modules on the emulator.
I only partially installed some components of the Enhancer 2.2 package on my system because some things caused instability.
As you can see, after ignoring the error, the icons remain on the workbench. However, the emulator can still be started again.
The only problem is when closing a game module.
Can you see in the chrashlog I posted what caused this error?
Here is the video about it:
https://g-a-p.me/video/snes9x_crash.mp4 (approx. 32MB)

Thank you for the effort

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@McFly

Hi,

Thank you for your video.

Indeed it looks like a release not carried out, it is not in my engine because it works on 3 of my systems and many other users.

I will have to make a version without audio which I will send to you to test because I think it is linked to your sound card (at least your driver)

HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@HunoPPC

thank you for the effort.
If it helps, here is a screenshot of my AHI Prefs.

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For your information, the email I provided here is no longer valid and I cannot change it.
For contact please: gap@g-a-p.me
Thank you

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@McFly

Quote:

thank you for the effort.
If it helps, here is a screenshot of my AHI Prefs.


To test, please select Device 0: HiFi 16 Bit Stereo++ as the first music device, set all other music devices to HD Audio 32bit Stereo++ or 16bit Stereo++, restart and test. It is for testing purposes only and roughly corresponds to my configuration.

Maybe it will help narrow down the problem.

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Edited by Maijestro on 2024/1/6 20:00:48
MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE
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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@Maijestro
thanks for the tip, i will test it tommorow :)

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@HunoPPC

They showed Snes9x on their machine in the window how it works fantastically. I would be interested to see if the full screen has black bars on the right and left or is the full screen completely filled?

I only ask because I'm currently using a feature called zoom-to-fit and if it doesn't fill full screen on real hardware, this option would be wrong.

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE
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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@Maijestro

@Mufa also uses a window for emulation. Possibly it will be scaled wrong that's why there are black bars.





ADVERTISEMENT NOTICE!!!

I hope no one will be offended but it's worth a look
"amiga without the a joke" - Amiga bez ściemy
the authors of the project have announced that some episodes will be in English and German

bravo !!! @Mufa (AOS4) @Remix (Amiga classic)




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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@smarkusg

It doesn't exactly answer my question, but I really liked the Polish show even though it's not in my language. I'll take the A1222+ laptop when it comes out

The real question was whether Snes9x fully scales in full screen or whether there are problems here too.

@all

Can someone please answer this question for me?


Edited by Maijestro on 2024/1/8 18:25:49
MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE
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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@Maijestro

Hi

I perform a native overscan and yes the screen is completely filled and has no black edges.
Be careful not to confuse it with certain games which already have a native black border (example starfox2).
Understand that if the native image is fully stretched and if it contains black edges I do not cut the surface to remove these edges.

Beautiful evening

Ps: you have receive my email ??, thanks

HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@HunoPPC

Quote:

I perform a native overscan and yes the screen is completely filled and has no black edges.
Be careful not to confuse it with certain games which already have a native black border (example starfox2).
Understand that if the native image is fully stretched and if it contains black edges I do not cut the surface to remove these edges.

Beautiful evening

Ps: you have receive my email ??, thanks


Thanks for the information Unfortunately I didn't receive your email, you probably mean McFly?


Edited by Maijestro on 2024/1/9 3:03:36
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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@Maijestro

Please contact me at hunoppc(AT)gmail.com

Thanks

HunoPPC

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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After HunoPPC helped me with my crashes, the emulator now runs great, thank you again.
Here is a video about it:



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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@McFly

Thanks for the video on your real machine. I'm a bit surprised that it shows exactly the same problems with the sound: it cracks and chops despite 3D acceleration.

This confirms once again that it is a general problem with snes9x under AmigaOs4.1.

I have never used snes9x on other systems like MacOs/Linux/Windows. Maybe I should do it so I can compare. I'm not sure but maybe there are the same problems on other systems.


Edited by Maijestro on 2024/1/12 19:27:13
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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@Maijestro
I'm still convinced that @HunoPPC's port is slow.
You can see the CPU consumption of the x5000 in the uploaded videos. Close to 50-70%.
X5000 is not a slow machine.
This is great work @HunoPPC and a nice version but not for weaker machines. For the X5000 for sure.

I hope @Olle's will complete the work on the older version.
Many platforms still use older versions of snes9x because they are faster.
I don't know how @HunoPPC's version will work on A1222+/Tabor. Surely there will be a faster older version of snes9x for that machine.

You can see on the video the SDL2 version how much CPU it eats.
Sound not recorded but probably the same problem.

https://streamable.com/60lc3j

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@smarkusg

I can confirm that WarpSnes (last test version with Snes9x version 162.x) requires around 50-60% CPU load. However, HunoPPC's port is 100% CPU intensive. Ultimately the same conditions apply with the same Rome Aladin in the 640x480 window.

I don't know what @olle did differently, but the HunoPPC port could still be optimized a bit. The sound output is also much better.

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Big Picture: https://i.ibb.co/WBJgMvf/Bildschirmfoto-2024-01-13-um-08-22-51.png


Edited by Maijestro on 2024/1/13 8:00:43
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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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WarpSnes use native solution for graphics (P96) while the version from HunoPPC still uses SDL for everything.
That's probably the main reason, also latest 1.62 snapshot are slower anyway

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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new version of SNES9x
(1.62.3r3, January 14, 2024)
thanks to HunoPPC
Here's another video about it, have fun



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