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Re: Fractal Nova 0.2
Just popping in
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@Capehill

In the source code there are routines for arbitrary precision math.
I use them for deep zooming.
If you are able to translate them on gpu you are the winner

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Re: Fractal Nova 0.2
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@flash

No IIRC, you only need to have "old" latest Warp3D archive, and everything (that uses Warp3D) should work.

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Re: Fractal Nova 1.1
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Update after some time. Version 1.1 is in the upload queue with following changes:

- Add fullscreen mode
- Add icon tooltypes
- Add about requester
- Add iconification
- Add Control-C handling
- Remove command-line parameters
- Start using window.class
- Improve RMB menus
- Improve colour mapping
- Improve logger
- Improve some log messages
- Fix texture sampler resource leak
- Fix texture coordinate setup
- Fix some compiler warnings
- Fix some CppCheck issues
- Refactor code

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Re: Fractal Nova 1.1
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@Capehill

Thanks for the update!

I wonder if it would be possible to distribute the program with source code so that interested people could learn from it. Warp3D Nova is an important development but it isn't getting enough programmer attention/use to fully realize its potential. Hans' tutorial book is a great primer but real-life source code is scarce, so it would be very welcome.

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Re: Fractal Nova 1.1
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@Capehill

great news

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Re: Fractal Nova 1.1
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@Capehill

Thanks I tested it briefly....with Mandelbrot in the window

Zoom 1.0 2144 FPS
Zoom 15.0 1251 FPS

With Zoom 15.0, it's actually just a window with black content


I still don't understand the use of FractalNova except that it is probably now rendered via the GFX?

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